Full Immunity: Difference between revisions
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{{AttributeInfobox |
{{AttributeInfobox |
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|image1 = FullImmunity.png |
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|type = Immunity |
|type = Immunity |
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|immunities = |
|immunities = Damage |
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}} |
}} |
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==Description== |
==Description== |
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'''Full Immunity''' is an immunity that prevents |
'''Full Immunity''' is an immunity that prevents the enemy from being damaged. |
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== |
==Mechanics== |
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'''Full Immunity''' is only applied to enemies temporarily. There |
'''Full Immunity''' is only applied to enemies temporarily. There are two types of '''Full Immunity''', with the first being the one that makes ''Immune'' appear on enemies while active. This only appears when an enemy uses an ability. The second type does not have any visual indicator of it being active. This type is generally only used when an enemy is spawned. Currently, both function identically outside of some visual differences, preventing all forms of damage, with units phasing through them. In the past, the first type simply did not make it immune to collision damage, though that was changed in the [[Overhaul v1.0|Overhaul Update]], while the second type simply made the enemy destroy any unit while invulnerable, though this was changed in [[v1.17.0]]. |
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==Enemy List== |
==Enemy List== |
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The following enemies can, at one point, have ''Full Immunity'': |
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*[[Fallen King]] ([[ |
*[[Fallen King]] ([[Hardcore Mode|Hardcore]], ''Block'', ''Rage Mode'') |
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*[[Fallen |
*[[Fallen Swordmaster]] (''Refusing Will'') |
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The following event enemies also had ''Full Immunity'': |
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*[[Krampus (Village of Despair)|Krampus]] ([[Village of Despair]], '' |
*[[Krampus (Village of Despair)|Krampus]] ([[Village of Despair]], ''Rage Mode'') |
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*[[Grizzly]] ([[Eggy |
*[[Grizzly]] ([[Eggy Island]], ''Beehive'') |
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The following removed enemy also had ''Full Immunity'': |
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*[[ |
*[[Nuclear Fallen King]] (''Block'', ''Rage Mode'') |
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Most summoned enemies temporarily gain the '''Full Immunity''', with the most notable example being the [[Breaker2]] enemies. |
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==Update History== |
==Update History== |
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*''' |
*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]] |
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**'''Full Immunity''' |
**'''Full Immunity''' added. |
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*''' |
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] |
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** |
**Ability activated '''Full Immunity''' now makes units phase through enemies instead of being damaged by their collisions. |
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*''' |
*'''29 March 2024''' - [[v1.17.0]] |
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** |
**Summon '''Full Immunity''' now makes units phase through enemies instead of enemies killing the units, without taking any damage themselves. |
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{{AttributeNavBox}} |
{{AttributeNavBox}} |
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Revision as of 05:39, 5 November 2024
<infobox>
<title source="title1"><default>Full Immunity</default></title><image source="image1"></image> <label>Type</label> <format>Immunity</format> <label>Variants</label> <label>Required Detection</label> <label>Immunities/Resistances</label> <label>Effects</label> <label>Available in Sandbox?</label> <format>{{{music}}}</format> <label>Tag</label> </infobox>
Description
Full Immunity is an immunity that prevents the enemy from being damaged.
Mechanics
Full Immunity is only applied to enemies temporarily. There are two types of Full Immunity, with the first being the one that makes Immune appear on enemies while active. This only appears when an enemy uses an ability. The second type does not have any visual indicator of it being active. This type is generally only used when an enemy is spawned. Currently, both function identically outside of some visual differences, preventing all forms of damage, with units phasing through them. In the past, the first type simply did not make it immune to collision damage, though that was changed in the Overhaul Update, while the second type simply made the enemy destroy any unit while invulnerable, though this was changed in v1.17.0.
Enemy List
The following enemies can, at one point, have Full Immunity:
- Fallen King (Hardcore, Block, Rage Mode)
- Fallen Swordmaster (Refusing Will)
The following event enemies also had Full Immunity:
- Krampus (Village of Despair, Rage Mode)
- Grizzly (Eggy Island, Beehive)
The following removed enemy also had Full Immunity:
- Nuclear Fallen King (Block, Rage Mode)
Most summoned enemies temporarily gain the Full Immunity, with the most notable example being the Breaker2 enemies.
Update History
- 13 October 2019 - Release v1.0.0
- Full Immunity added.
- 29 October 2020 - Overhaul v1.0.0
- Ability activated Full Immunity now makes units phase through enemies instead of being damaged by their collisions.
- 29 March 2024 - v1.17.0
- Summon Full Immunity now makes units phase through enemies instead of enemies killing the units, without taking any damage themselves.
| Enemy Types | Hidden • Lead • Flying • Ghost • Boss | |
|---|---|---|
| Immunities | Freeze Immunity • Burn Immunity • Splash Damage Immunity • Stun Immunity • Full Immunity • Energy Immunity (Removed) • Collision Immunity (Removed) • Partial Electric Immunity (Removed) | |
| Status Effects | Scale • Bloated • Nimble • Slime • Health Regen • Tank • Aggro • Corpse • No Target • Blessed • Neuralyzed • Slowed • Shield (Removed) | |
| Other | Shield Health • Defense | |