Full Immunity: Difference between revisions
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==Mechanics== |
==Mechanics== |
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'''Full Immunity''' is only applied to enemies temporarily. There are |
'''Full Immunity''' is only applied to enemies temporarily. There are three types of '''Full Immunity''', with the first being just '''Full Immunity''' that makes ''Immune'' appear on enemies while active. This only appears when an enemy uses an ability. The second type is '''Invincibility''' which does not have any visual indicator of it being active. This type is generally only used when an enemy is spawned. The third type is '''God''' and it is nearly identical to the second one, except it does not make units pass through them. Currently, all three function very similarly, preventing all forms of damage. In the past, the first type did not make it immune to collision damage, though that was changed in the [[Overhaul v1.0|Overhaul Update]], while the second type simply made the enemy destroy any unit while invulnerable, though this was changed in [[v1.17.0]]. Both of them now make units pass through them, though the third type, '''God''', kills them instead. |
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==Enemy List== |
==Enemy List== |
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Revision as of 11:18, 13 January 2025
<infobox>
<title source="title1"><default>Full Immunity</default></title><image source="image1"></image> <label>Type</label> <format>Immunity</format> <label>Variants</label> <label>Required Detection</label> <label>Immunities/Resistances</label> <label>Effects</label> <label>Available in Sandbox?</label> <format>{{{music}}}</format> <label>Tag</label> </infobox>
Description
Full Immunity is an immunity that prevents the enemy from being damaged.
Mechanics
Full Immunity is only applied to enemies temporarily. There are three types of Full Immunity, with the first being just Full Immunity that makes Immune appear on enemies while active. This only appears when an enemy uses an ability. The second type is Invincibility which does not have any visual indicator of it being active. This type is generally only used when an enemy is spawned. The third type is God and it is nearly identical to the second one, except it does not make units pass through them. Currently, all three function very similarly, preventing all forms of damage. In the past, the first type did not make it immune to collision damage, though that was changed in the Overhaul Update, while the second type simply made the enemy destroy any unit while invulnerable, though this was changed in v1.17.0. Both of them now make units pass through them, though the third type, God, kills them instead.
Enemy List
The following enemies can, at one point, have Full Immunity:
- Fallen King (Legacy version, Block, Rage Mode)
- Fallen Swordmaster (Refusing Will)
The following event enemies also had Full Immunity:
- Krampus (Village of Despair, Rage Mode)
- Grizzly (Eggy Island, Beehive)
The following removed enemy also had Full Immunity:
- Nuclear Fallen King (Block, Rage Mode)
Most summoned enemies temporarily gain the Full Immunity, with the most notable example being the Breaker2 enemies.
Update History
- 13 October 2019 - Release v1.0.0
- Full Immunity added.
- 29 October 2020 - Overhaul v1.0.0
- Ability activated Full Immunity now makes units phase through enemies instead of being damaged by their collisions.
- 29 March 2024 - v1.17.0
- Summon Full Immunity now makes units phase through enemies instead of enemies killing the units, without taking any damage themselves.
| Enemy Types | Hidden • Lead • Flying • Ghost • Boss | |
|---|---|---|
| Immunities | Freeze Immunity • Burn Immunity • Splash Damage Immunity • Stun Immunity • Full Immunity • Energy Immunity (Removed) • Collision Immunity (Removed) • Partial Electric Immunity (Removed) | |
| Status Effects | Scale • Bloated • Nimble • Slime • Health Regen • Tank • Aggro • Corpse • No Target • Blessed • Neuralyzed • Slowed • Shield (Removed) | |
| Other | Shield Health • Defense | |