Full Immunity: Difference between revisions

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The following event enemies could gain '''God''' with abilities:
The following event enemies could gain '''God''' with abilities:
*[[Krampus (Krampus Frosthold)|Krampus]] (''Lapland Turned Red'', temporarily)
*[[Krampus (Krampus Frosthold)|Krampus]] (''Lapland Turned Red'', temporarily)

==Tower & Unit List==
Although no known use on towers for this attribute exists, the following towers have the '''God''':
*[[Golden Snowballer]]


==Update History==
==Update History==

Revision as of 17:41, 18 March 2026

<infobox>

<title source="title1"><default>Full Immunity</default></title><image source="image1"></image> <label>Type</label> <format>Immunity</format> <label>Variants</label> <label>Required Detection</label> <label>Immunities/Resistances</label> <label>Effects</label> <label>Available in Sandbox?</label> <format>✖ No </format> <label>Tag</label> </infobox>

Description

Full Immunity is an immunity that prevents the enemy from being damaged.

Mechanics

Full Immunity is mainly applied to enemies temporarily, though in very rare exceptional cases, an enemy may spawn with Full Immunity. There are three types of Full Immunity:

  1. The first Full Immunity which makes Immune appear on enemies while active. This only appears when an enemy uses an ability.
  2. The second type is Invincibility which does not have any visual indicator of it being active. This type is generally only used when an enemy is spawned.
  3. The third type is God and it is nearly identical to Invincibility, except it does not allow units to pass through it.

Currently, all three function very similarly, preventing all forms of damage. In the past, the first type did not make it immune to collision damage, though that was changed in the Overhaul Update, while the second type simply made the enemy destroy any unit while invulnerable, though this was changed in v1.17.0. Both of them now make units pass through them, though the third type, God, kills them instead.

Enemy List

Full Immunity

The following enemies can, at one point, have Full Immunity:

The following event enemies also had Full Immunity:

The following removed enemy also had Full Immunity:

Invincibility

Most summoned enemies temporarily gain Invincibility, with the most notable example being the Breaker enemies. The Nuclear Monster also gains this during its Nuclear Meltdown ability.

God

The following event enemies have God:

The following event enemies could gain God with abilities:

  • Krampus (Lapland Turned Red, temporarily)

Tower & Unit List

Although no known use on towers for this attribute exists, the following towers have the God:

Update History

  • 13 October 2019 - Release v1.0.0
    • Full Immunity added.
  • 29 October 2020 - Overhaul v1.0.0
    • Ability activated Full Immunity now makes units phase through enemies instead of being damaged by their collisions.
  • 29 March 2024 - v1.17.0
    • Summon Full Immunity now makes units phase through enemies instead of enemies killing the units, without taking any damage themselves.


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Enemy Types
Immunities
Status Effects
Other