Full Immunity

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<title source="title1"><default>Full Immunity</default></title><image source="image1"></image> <label>Type</label> <format>Immunity</format> <label>Variants</label> <label>Required Detection</label> <label>Immunities/Resistances</label> <label>Effects</label> <label>Available in Sandbox?</label> <format>{{{music}}}</format> <label>Tag</label> </infobox>

Description

Full Immunity is an immunity that prevents the enemy from being damaged.

Mechanics

Full Immunity is only applied to enemies temporarily. There are two types of Full Immunity, with the first being the one that makes Immune appear on enemies while active. This only appears when an enemy uses an ability. The second type does not have any visual indicator of it being active. This type is generally only used when an enemy is spawned. Currently, both function identically outside of some visual differences, preventing all forms of damage, with units phasing through them. In the past, the first type simply did not make it immune to collision damage, though that was changed in the Overhaul Update, while the second type simply made the enemy destroy any unit while invulnerable, though this was changed in v1.17.0.

Enemy List

The following enemies can, at one point, have Full Immunity:

The following event enemies also had Full Immunity:

The following removed enemy also had Full Immunity:

Most summoned enemies temporarily gain the Full Immunity, with the most notable example being the Breaker2 enemies.

Update History

  • 13 October 2019
    • Full Immunity added.
  • 29 October 2020
    • Ability activated Full Immunity now makes units phase through enemies instead of being damaged by their collisions.
  • 29 March 2024
    • Summon Full Immunity now makes units phase through enemies instead of enemies killing the units, without taking any damage themselves.


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Enemy Types
Immunities
Status Effects
Other