Corpse (Attribute)

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Corpse

<infobox>

<title source="title1"><default>Corpse (Attribute)</default></title><image source="image1"></image> <label>Type</label> <format>Status Effect</format> <label>Variants</label> <label>Required Detection</label> <label>Immunities/Resistances</label> <label>Effects</label> <label>Available in Sandbox?</label> <format>✔ Yes</format> <label>Tag</label> </infobox>

Description

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Corpse, internally referred to as MoltenCorpse, is a status effect which spawns a Corpse enemy when an enemy with the attribute is killed.

Mechanics

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Whenever an enemy with the Corpse status effect is killed, it will summon a Corpse upon death. It is an immobile enemy with 100% defense, Burn Immunity and Stun Immunity. The Corpse itself has 75% of the health of the enemy it is spawned from, as well as inheriting most of that enemy's attributes; the Hidden attribute, however, will be removed.

As the Corpse spawned is practically the same enemy that was killed with a slightly altered appearance, it will also keep its abilities. This means that abilities performed on death, such as Boomer's explosion on death, will still happen, even after it has turned into a Corpse.

Enemy List

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The following enemies have Corpse by default:

The following enemies can spawn with Corpse but do not have it by default:

The following enemies used to spawn with Corpse, but did not have it by default:

The following event enemies have Corpse by default:

The following event enemies can spawn with Corpse, but do not have it by default:

The following event enemies used to spawn with Corpse, but did not have it by default:

Tower & Unit List

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Although no known use on towers for this attribute exists, the following towers used to have Corpse:

Update History

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  • 11 December 2024 - v1.45.0
    • Corpse added.
  • 22 January 2025 - v1.50.0
    • Corpse can be applied to enemies and units in Sandbox mode.


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