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imported>Mentin123
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<div class="mainheader align-center" style="margin:0 auto;">{{Colour|FFF|Enemy Types}}</div>
<div class="mainheader align-center" style="margin:0 auto;">{{Colour|FFF|Enemy Types}}</div>
{| class="empty-table align-center image-shadow-light" style="width:400px; margin:0 auto"
{| class="empty-table align-center image-shadow-light" style="width:400px; margin:0 auto"
| style="padding: 5px; width: 20%;" |[[File:HiddenDetection.png|32px|link=Hidden (Attribute)]]
| style="padding: 5px; width: 20%;" |{{BgSep|[[File:HiddenDetection.png|32px|link=Hidden (Attribute)]]}}
| style="padding: 5px; width: 20%;" |[[File:LeadIcon.png|32px|link=Lead (Attribute)]]
| style="padding: 5px; width: 20%;" |{{BgSep|[[File:LeadIcon.png|32px|link=Lead (Attribute)]]}}
| style="padding: 5px; width: 20%;" |[[File:Fly.png|32px|link=Flying]]
| style="padding: 5px; width: 20%;" |{{BgSep|[[File:Fly.png|32px|link=Flying]]}}
| style="padding: 5px; width: 20%;" |[[File:GhostImmunity.png|32px|link=Ghost (Attribute)]]
| style="padding: 5px; width: 20%;" |{{BgSep|[[File:GhostImmunity.png|32px|link=Ghost (Attribute)]]}}
| style="padding: 5px; width: 20%;" |[[File:BossIcon.png|32px|link=Boss]]
| style="padding: 5px; width: 20%;" |{{BgSep|[[File:BossIcon.png|32px|link=Boss]]}}
|-
|-
| style="padding: 5px; width: 20%;" |[[Hidden (Attribute)|Hidden]]
| style="padding: 5px; width: 20%;" |[[Hidden (Attribute)|Hidden]]
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|-
|-
| style="padding: 5px; width: 20%;" |[[File:TankStatus.png|32px|link=Tank (Attribute)]]
| style="padding: 5px; width: 20%;" |[[File:TankStatus.png|32px|link=Tank (Attribute)]]
| class="image-shadow-light" style="padding: 5px; width: 20%;" |[[File:AggroIcon.png|32px|link=Aggro]]
| class="image-shadow-light" style="padding: 5px; width: 20%;" |{{BgSep|[[File:AggroIcon.png|32px|link=Aggro]]}}
| class="image-shadow-light" style="padding: 5px; width: 20%;" |[[File:CorpseAttribute.png|32px|link=Corpse (Attribute)]]
| class="image-shadow-light" style="padding: 5px; width: 20%;" |{{BgSep|[[File:CorpseAttribute.png|32px|link=Corpse (Attribute)]]}}
| style="padding: 5px; width: 20%;" |[[File:Transparent.png|32px|link=No Target]]
| style="padding: 5px; width: 20%;" |[[File:Transparent.png|32px|link=No Target]]
|-
|-
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{| class="empty-table align-center" style="width:200px; margin:0 auto"
{| class="empty-table align-center" style="width:200px; margin:0 auto"
| style="padding: 5px; width: 20%;" |[[File:ShieldHealth.png|32px|link=Shield Health]]
| style="padding: 5px; width: 20%;" |[[File:ShieldHealth.png|32px|link=Shield Health]]
| class="image-shadow-light" style="padding: 5px; width: 20%;" |[[File:Defense.png|32px|link=Defense]]
| class="image-shadow-light" style="padding: 5px; width: 20%;" |{{BgSep|[[File:Defense.png|32px|link=Defense]]}}
|-
|-
| style="padding: 5px; width: 20%;" |[[Shield Health]]
| style="padding: 5px; width: 20%;" |[[Shield Health]]

Revision as of 13:03, 8 July 2025

Attributes

Attributes are special modifiers or statistics granted to certain enemies and, in rare cases, units and towers. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. Most enemies have no Attributes, especially the early-game ones. Later on during the game, more enemies will usually spawn with Attributes to make them more powerful.

Enemy Types
Hidden Lead Flying Ghost Boss


Immunities
Freeze Burn Splash Damage Stun Full


Status Effects
Scale Bloated Nimble Slime Health Regen
Tank Aggro Corpse No Target


Other
Shield Health Defense


Removed
Energy Collision Partial Electric Shield


Browsing
Features
Miscellaneous