Attributes: Difference between revisions
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imported>Mentin123 No edit summary |
imported>Mentin123 |
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<div class="mainheader align-center" style="margin:0 auto;">{{Colour|FFF|Enemy Types}}</div> |
<div class="mainheader align-center" style="margin:0 auto;">{{Colour|FFF|Enemy Types}}</div> |
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{| class="empty-table align-center image-shadow-light" style="width:400px; margin:0 auto" |
{| class="empty-table align-center image-shadow-light" style="width:400px; margin:0 auto" |
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| style="padding: 5px; width: 20%;" |
| style="padding: 5px; width: 20%;" |[[File:HiddenDetection.png|32px|link=Hidden (Attribute)]] |
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| style="padding: 5px; width: 20%;" |
| style="padding: 5px; width: 20%;" |[[File:LeadIcon.png|32px|link=Lead (Attribute)]] |
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| style="padding: 5px; width: 20%;" |
| style="padding: 5px; width: 20%;" |[[File:Fly.png|32px|link=Flying]] |
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| style="padding: 5px; width: 20%;" |
| style="padding: 5px; width: 20%;" |[[File:GhostImmunity.png|32px|link=Ghost (Attribute)]] |
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| style="padding: 5px; width: 20%;" |
| style="padding: 5px; width: 20%;" |[[File:BossIcon.png|32px|link=Boss]] |
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| style="padding: 5px; width: 20%;" |[[Hidden (Attribute)|Hidden]] |
| style="padding: 5px; width: 20%;" |[[Hidden (Attribute)|Hidden]] |
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| style="padding: 5px; width: 20%;" |[[File:TankStatus.png|32px|link=Tank (Attribute)]] |
| style="padding: 5px; width: 20%;" |[[File:TankStatus.png|32px|link=Tank (Attribute)]] |
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| class="image-shadow-light" style="padding: 5px; width: 20%;" |
| class="image-shadow-light" style="padding: 5px; width: 20%;" |[[File:AggroIcon.png|32px|link=Aggro]] |
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| class="image-shadow-light" style="padding: 5px; width: 20%;" |
| class="image-shadow-light" style="padding: 5px; width: 20%;" |[[File:CorpseAttribute.png|32px|link=Corpse (Attribute)]] |
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| style="padding: 5px; width: 20%;" |[[File:Transparent.png|32px|link=No Target]] |
| style="padding: 5px; width: 20%;" |[[File:Transparent.png|32px|link=No Target]] |
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{| class="empty-table align-center" style="width:200px; margin:0 auto" |
{| class="empty-table align-center" style="width:200px; margin:0 auto" |
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| style="padding: 5px; width: 20%;" |[[File:ShieldHealth.png|32px|link=Shield Health]] |
| style="padding: 5px; width: 20%;" |[[File:ShieldHealth.png|32px|link=Shield Health]] |
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| class="image-shadow-light" style="padding: 5px; width: 20%;" |
| class="image-shadow-light" style="padding: 5px; width: 20%;" |[[File:Defense.png|32px|link=Defense]] |
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| style="padding: 5px; width: 20%;" |[[Shield Health]] |
| style="padding: 5px; width: 20%;" |[[Shield Health]] |
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Revision as of 15:15, 8 July 2025
Attributes
Attributes are special modifiers or statistics granted to certain enemies and, in rare cases, units and towers. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. Most enemies have no Attributes, especially the early-game ones. Later on during the game, more enemies will usually spawn with Attributes to make them more powerful.
| File:HiddenDetection.png | File:LeadIcon.png | File:Fly.png | File:GhostImmunity.png | File:BossIcon.png |
| Hidden | Lead | Flying | Ghost | Boss |
| File:Freeze.png | File:Fire.png | File:Explosion.png | File:Energy.png | File:FullImmunity.png |
| Freeze | Burn | Splash Damage | Stun | Full |
| File:ShieldHealth.png | File:Defense.png |
| Shield Health | Defense |
| File:Energy.png | File:VehicleSpawn.png | File:Energy.png | File:ShieldAttrIcon.png |
| Energy | Collision | Partial Electric | Shield |