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<div class="align-center"><span class="mainheader align-center">'''Attributes'''</span>
----
 
'''Attributes''' are special modifiers or statistics granted to certain enemies and, in rare cases, units and towers. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. Most enemies have no '''Attributes''', especially the early-game ones. Later on during the game, more enemies will usually spawn with '''Attributes''' to make them more powerful. Some event enemies may also have '''Attributes'''. This page also includes enemy types, like [[Boss]]es.
</div>
 
<div class="mainheader align-center" style="margin:0 auto;">{{ColourColor|FFF|Enemy Types}}</div>
{| class="lightempty-table pad-5 align-center image-shadow-light" style="width:800px; text-align:center400px; margin:0 auto"
| style="paddingwidth: 5px20%;" |[[File:CowboyModIconHiddenDetection.png|32px|link=CowboyHidden (ModifierAttribute)]]
! style="padding: 5px;" |
| style="paddingwidth: 5px20%;" |[[File:EnemiesBetaModIconLeadIcon.png|32px|link=EnemiesLead Beta(Attribute)]]
| style="paddingwidth: 5px20%;" |[[File:NuclearModIconFly.png|32px|link=NuclearFlying]]
| style="paddingwidth: 5px20%;" |[[File:BadlandsModIconGhostImmunity.png|32px|link=BadlandsGhost (ModifierAttribute)]]
| style="paddingwidth: 5px20%;" |[[File:PizzaPartyModIconBossIcon.png|32px|link=Pizza Party (Modifier)Boss]]
| style="padding: 5px;" |[[File:LostSoulsModIcon.png|32px|link=Lost Souls]]
|-
!| style="paddingwidth: 5px20%;" |Modifier[[Hidden (Attribute)|Hidden]]
| style="paddingwidth: 5px20%;" |[[EnemiesLead Beta(Attribute)|Lead]]
| style="paddingwidth: 5px20%;" |[[NuclearFlying]]
| style="paddingwidth: 5px20%;" |[[BadlandsGhost (ModifierAttribute)|BadlandsGhost]]
| style="paddingwidth: 5px20%;" |[[Pizza Party (Modifier)|Pizza PartyBoss]]
| style="padding: 5px;" |[[Lost Souls]]
|-
! style="padding: 5px;" |Affects
| style="padding: 5px;" |Enemy Appearance<br/>Wave Layout<br/>Enemy Stats
| style="padding: 5px;" |Wave Layout<br/>Enemy Stats
| style="padding: 5px;" |Wave Layout<br/>Enemy Stats
| style="padding: 5px;" |Wave Layout<br>Enemy Appearance<br/>Enemy Stats
| style="padding: 5px;" |Wave Layout<br>Enemy Stats<br>Map Appearance
|-
! style="padding: 5px;" |
| style="padding: 5px;" |[[File:AllPathsModIcon.png|32px|link=All Paths]]
| style="padding: 5px;" |[[File:MutationModIcon.png|32px|link=Mutation]]
| style="padding: 5px;" |[[File:HPLockedModIcon.png|32px|link=HP Locked]]
| style="padding: 5px;" |[[File:CowboyModIcon.png|32px|link=Cowboy (Modifier)]]
| style="padding: 5px;" |[[File:SpaceSuitModIcon.png|32px|link=Space Suit]]
|-
! style="padding: 5px;" |Modifier
| style="padding: 5px;" |[[All Paths]]
| style="padding: 5px;" |[[Mutation]]
| style="padding: 5px;" |[[HP Locked]]
| style="padding: 5px;" |[[Cowboy (Modifier)|Cowboy]]
| style="padding: 5px;" |[[Space Suit]]
|-
! style="padding: 5px;" |Affects
| style="padding: 5px;" |Enemy Appearance
| style="padding: 5px;" |Enemy Stats
| style="padding: 5px;" |Wave Layout
| style="padding: 5px;" |Enemy Stats
| style="padding: 5px;" |Enemy Appearance
|-
! style="padding: 5px;" |
| style="padding: 5px;" |[[File:ScubaGearModIcon.png|32px|link=Scuba Gear]]
| style="padding: 5px;" |[[File:BloodModIcon.png|32px|link=Blood]]
| style="padding: 5px;" |[[File:CowboyModIcon.png|32px|link=Talk Like a Pirate Day]]
|-
! style="padding: 5px;" |Modifier
| style="padding: 5px;" |[[Scuba Gear]]
| style="padding: 5px;" |[[Blood]]
| style="padding: 5px;" |[[Talk Like a Pirate Day]]
|-
! style="padding: 5px;" |Affects
| style="padding: 5px;" |Enemy Appearance
| style="padding: 5px;" |Enemy Appearance
| style="padding: 5px;" |Enemy Appearance
|}
 
 
<div class="mainheader align-center">{{ColourColor|FFF|Immunities}}</div>
{| class="lightempty-table pad-5 align-center" style="width:400px; text-align:center; margin:0 auto"
| style="paddingwidth: 5px20%;" |[[File:MutationModIconFreeze.png|32px|link=MutationFreeze Immunity]]
! style="padding: 5px;" |
| style="paddingwidth: 5px20%;" |[[File:FireworkModIconFire.png|32px|link=JuggernautBurn (Modifier)Immunity]]
| style="paddingwidth: 5px20%;" |[[File:JailedModifierIconExplosion.png|32px|link=JailedSplash TowersDamage (Modifier)Immunity]]
| style="paddingwidth: 5px20%;" |[[File:FireworkModIconEnergy.png|32px|link=BackStun To Basics (Modifier)Immunity]]
| style="paddingwidth: 5px20%;" |[[File:FireworkModIconFullImmunity.png|32px|link=BackFull To Basics (Modifier)Immunity]]
| style="padding: 5px;" |[[File:FireworkModIcon.png|32px|link=Oops all slimes!]]
|-
!| style="paddingwidth: 5px20%;" |Modifier[[Freeze Immunity|Freeze]]
| style="paddingwidth: 5px20%;" |[[JuggernautBurn (Modifier)Immunity|JuggernautBurn]]
| style="paddingwidth: 5px20%;" |[[JailedSplash TowersDamage (Modifier)Immunity|JailedSplash TowersDamage]]
| style="paddingwidth: 5px20%;" |[[BackStun to Basics (Modifier)Immunity|Back to BasicsStun]]
| style="paddingwidth: 5px20%;" |[[LegionFull (Modifier)Immunity|LegionFull]]
| style="padding: 5px;" |[[Oops all slimes!]]
|-
! style="padding: 5px;" |Affects
| style="padding: 5px;" |Cash<br/>Enemy Stats<br/>Wave Structure
| style="padding: 5px;" |Towers<br/>Wave Structure
| style="padding: 5px;" |Tower Loadout<br>Cash<br>Enemy Stats<br>Wave Structure
| style="padding: 5px;" |Cash<br/>Enemy Stats<br/>Wave Structure
| style="padding: 5px;" |Cash<br/>Enemy Stats<br/>Wave Structure
|}
 
 
<div class="mainheader align-center">{{ColourColor|FFF|Status Effects}}</div>
{| class="lightempty-table pad-5 align-center" style="width:800px; text-align:center400px; margin:0 auto"
!| style="paddingwidth: 5px20%;" |[[File:Bloated.png|32px|link=Scale]]
| style="paddingwidth: 5px20%;" |[[File:CowboyModIconBloated.png|32px|link=Cowboy (Modifier)Bloated]]
| style="paddingwidth: 5px20%;" |[[File:CowboyModIconNimble.png|32px|link=Talk Like a Pirate DayNimble]]
| style="paddingwidth: 5px20%;" |[[File:FireworkModIconSlimeStatus.png|32px|link=FireworksSlime (Attribute)]]
| style="paddingwidth: 5px20%;" |[[File:HalloweenModIconHealthRegenStatus.png|32px|link=HalloweenHealth Regen]]
|-
| style="padding: 5px;" |[[File:FireworkModIcon.png|32px|link=Birthday]]
|-
!| style="paddingwidth: 5px20%;" |Modifier[[Scale]]
| style="paddingwidth: 5px20%;" |[[Cowboy (Modifier)|CowboyBloated]]
| style="paddingwidth: 5px20%;" |[[Talk Like a Pirate DayNimble]]
| style="paddingwidth: 5px20%;" |[[FireworksSlime (Attribute)|Slime]]
| style="paddingwidth: 5px20%;" |[[HalloweenHealth Regen]]
| style="padding: 5px;" |[[Birthday]]
|-
!| style="paddingwidth: 5px20%;" |Affects[[File:Transparent.png|32px|link=Exposed]]
| style="paddingwidth: 5px20%;" |Enemy[[File:TankStatus.png|32px|link=Tank Appearance(Attribute)]]
| class="image-shadow-light" style="paddingwidth: 5px20%;" |[[File:BloodModIconAggroIcon.png|32px|link=BloodAggro]]
| style="padding: 5px;" |Enemy Appearance
| class="image-shadow-light" style="width: 20%;" |[[File:CorpseAttribute.png|32px|link=Corpse (Attribute)]]
| style="padding: 5px;" |Enemy Appearance
| style="paddingwidth: 5px20%;" |Enemy[[File:NoTargetIcon.png|32px|link=No AppearanceTarget]]
| style="padding: 5px;" |Enemy Appearance
|-
!| style="paddingwidth: 5px20%;" |[[Exposed]]
| style="paddingwidth: 5px20%;" |[[File:TranslatedModIcon.png|32pxTank (Attribute)|link=TranslatedTank]]
!| style="paddingwidth: 5px20%;" |[[Aggro]]
| style="paddingwidth: 5px20%;" |[[CowboyCorpse (ModifierAttribute)|CowboyCorpse]]
| style="paddingwidth: 5px20%;" |[[LostNo SoulsTarget]]
|-
| class="image-shadow-light" style="width: 20%;" |[[File:NeuralyzedIcon.png|32px|link=Neuralyzed]]
! style="padding: 5px;" |Modifier
| class="image-shadow-light" style="paddingwidth: 5px20%;" |[[TranslatedFile:BlessedIcon.png|32px|link=Blessed]]
| class="image-shadow-light" style="paddingwidth: 5px20%;" |[[File:NametagsIconSlowedIcon.png|32px|link=VIP BoostSlowed]]
|-
!| style="paddingwidth: 5px20%;" |Affects[[Neuralyzed]]
| style="paddingwidth: 5px20%;" |Dialogue[[Blessed]]
| style="paddingwidth: 5px20%;" |[[All PathsSlowed]]
|}
 
 
<div class="mainheader align-center">{{ColourColor|FFF|Other}}</div>
{| class="lightempty-table pad-5 align-center" style="width:800px; text-align:center200px; margin:0 auto"
| style="paddingwidth: 5px20%;" |[[File:AllPathsModIconShieldHealth.png|32px|link=AllShield PathsHealth]]
! style="padding: 5px;" |
| class="image-shadow-light" style="paddingwidth: 5px20%;" |[[File:ExpBoostDefense.png|32px|link=XP BoostDefense]]
| style="padding: 5px;" |[[File:NametagsIcon.png|32px|link=VIP Boost]]
| style="padding: 5px;" |[[File:VIP+Gamepass.webp|32px|link=VIP+ Boost]]
|-
!| style="paddingwidth: 5px20%;" |Modifier[[Shield Health]]
| style="paddingwidth: 5px20%;" |[[XP BoostDefense]]
|-}
| style="padding: 5px;" |[[VIP Boost]]
 
| style="padding: 5px;" |[[VIP+ Boost]]
 
<div class="mainheader align-center">{{Color|FFF|Removed}}</div>
{| class="empty-table pad-5 align-center" style="width:400px; margin:0 auto"
| style="paddingwidth: 5px20%;" |[[File:HPLockedModIconEnergy.png|32px|link=HPEnergy LockedImmunity]]
| style="paddingwidth: 5px20%;" |[[File:SpaceSuitModIconVehicleSpawn.png|32px|link=SpaceCollision SuitImmunity]]
| style="paddingwidth: 5px20%;" |[[File:ScubaGearModIconEnergy.png|32px|link=ScubaPartial GearElectric Immunity]]
| style="paddingwidth: 5px20%;" |[[File:LostSoulsModIconShieldAttrIcon.png|32px|link=Lost SoulsShield]]
|-
!| style="paddingwidth: 5px20%;" |Affects[[Energy Immunity|Energy]]
| style="paddingwidth: 5px20%;" |Rewards[[Collision OnlyImmunity|Collision]]
| style="paddingwidth: 5px20%;" |Rewards[[Partial OnlyElectric Immunity|Partial Electric]]
| style="paddingwidth: 5px20%;" |Rewards Only[[Shield]]
|}
 
 
 
{{BrowseNavBox}}
[[Category:Browse]]

Latest revision as of 04:21, 25 July 2026

Attributes

Attributes are special modifiers or statistics granted to certain enemies and, in rare cases, units and towers. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. Most enemies have no Attributes, especially the early-game ones. Later on during the game, more enemies will usually spawn with Attributes to make them more powerful.

Enemy Types
Hidden Lead Flying Ghost Boss


Immunities
Freeze Burn Splash Damage Stun Full


Status Effects
Scale Bloated Nimble Slime Health Regen
Exposed Tank Aggro Corpse No Target
Neuralyzed Blessed Slowed


Other
Shield Health Defense


Removed
Energy Collision Partial Electric Shield


Browsing
Features
Miscellaneous