Attributes: Difference between revisions
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imported>Cobalt62 Added exposed to the status effects table |
imported>Vessel Of Infinite Destruction No edit summary |
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</div>
<div class="mainheader align-center" style="margin:0 auto;">{{
{| class="empty-table pad-5 align-center image-shadow-light" style="width:400px; margin:0 auto"
| style="width: 20%;" |[[File:HiddenDetection.png|32px|link=Hidden (Attribute)]]
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<div class="mainheader align-center">{{
{| class="empty-table pad-5 align-center" style="width:400px; margin:0 auto"
| style="width: 20%;" |[[File:Freeze.png|32px|link=Freeze Immunity]]
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<div class="mainheader align-center">{{
{| class="empty-table pad-5 align-center" style="width:400px; margin:0 auto"
| style="width: 20%;" |[[File:Bloated.png|32px|link=Scale]]
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| style="width: 20%;" |[[Slime (Attribute)|Slime]]
| style="width: 20%;" |[[Health Regen]]
|-
|
| style="width: 20%;" |[[File:TankStatus.png|32px|link=Tank (Attribute)]]
| class="image-shadow-light" style="width: 20%;" |[[File:AggroIcon.png|32px|link=Aggro]]
| class="image-shadow-light" style="width: 20%;" |[[File:CorpseAttribute.png|32px|link=Corpse (Attribute)]]
| style="width: 20%;" |[[File:
▲| class="image-shadow-light" style="width: 20%;" |[[File:BlessedIcon.png|32px|link=Blessed]]
|▼
|-
| style="width: 20%;" |[[Exposed]]
| style="width: 20%;" |[[Tank (Attribute)|Tank]]
| style="width: 20%;" |[[Aggro]]
| style="width: 20%;" |[[Corpse (Attribute)|Corpse]]
| style="width: 20%;" |[[No Target]]
▲|-
| class="image-shadow-light" style="width: 20%;" |[[File:NeuralyzedIcon.png|32px|link=Neuralyzed]]
| class="image-shadow-light" style="width: 20%;" |[[File:BlessedIcon.png|32px|link=Blessed]]
| class="image-shadow-light" style="width: 20%;" |[[File:SlowedIcon.png|32px|link=Slowed]]
|-
| style="width: 20%;" |[[Neuralyzed]]
| style="width: 20%;" |[[Blessed]]
| style="width: 20%;" |[[Slowed]]
|}
<div class="mainheader align-center">{{
{| class="empty-table pad-5 align-center" style="width:200px; margin:0 auto"
| style="width: 20%;" |[[File:ShieldHealth.png|32px|link=Shield Health]]
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<div class="mainheader align-center">{{
{| class="empty-table pad-5 align-center" style="width:400px; margin:0 auto"
| style="width: 20%;" |[[File:Energy.png|32px|link=Energy Immunity]]
| |||
Latest revision as of 04:21, 25 July 2026
Attributes
Attributes are special modifiers or statistics granted to certain enemies and, in rare cases, units and towers. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. Most enemies have no Attributes, especially the early-game ones. Later on during the game, more enemies will usually spawn with Attributes to make them more powerful.
Enemy Types
| Hidden | Lead | Flying | Ghost | Boss |
Immunities
Status Effects
Other
| Error creating thumbnail: File missing | |
| Shield Health | Defense |
Removed
| Error creating thumbnail: File missing | File:VehicleSpawn.png | Error creating thumbnail: File missing | Error creating thumbnail: File missing |
| Energy | Collision | Partial Electric | Shield |