From Tower Defense Simulator Wiki
Content deleted Content added
imported>WikiaColors No edit summary |
imported>Vessel Of Infinite Destruction No edit summary |
||
| (611 intermediate revisions by more than 100 users not shown) | |||
| Line 1: | Line 1: | ||
<div class="align-center"><span class="mainheader align-center">'''Attributes'''</span> |
|||
'''Immunities''' are special abilities granted to certain zombies that prevent them from taking damage or being afflicted by a status effect. Most zombies have no '''Immunities''', especially early-game zombies, but later on during the game, zombies will gain '''Immunities''' to make them more powerful. Some event zombies may also have '''Immunities'''. |
|||
---- |
|||
'''Attributes''' are special modifiers or statistics granted to certain enemies and, in rare cases, units and towers. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. Most enemies have no '''Attributes''', especially the early-game ones. Later on during the game, more enemies will usually spawn with '''Attributes''' to make them more powerful. |
|||
== Hidden == |
|||
</div> |
|||
[[File:HiddenTr.png|thumb|150x150px]] |
|||
While not regarded by most as an immunity, zombies that are hidden cannot be detected by towers that do not have hidden detection. They may be indirectly damaged by towers that don't have hidden detection; for example, collision with the [[Military Base]] units or being caught in an explosive radius. |
|||
<div class="mainheader align-center" style="margin:0 auto;">{{Color|FFF|Enemy Types}}</div> |
|||
The following zombies are hidden: |
|||
{| class="empty-table pad-5 align-center image-shadow-light" style="width:400px; margin:0 auto" |
|||
*[[Hidden]] |
|||
| style="width: 20%;" |[[File:HiddenDetection.png|32px|link=Hidden (Attribute)]] |
|||
*[[Hidden Boss]] |
|||
| style="width: 20%;" |[[File:LeadIcon.png|32px|link=Lead (Attribute)]] |
|||
*[[Ninja]] |
|||
| style="width: 20%;" |[[File:Fly.png|32px|link=Flying]] |
|||
*[[Shadow Boss]] |
|||
| style="width: 20%;" |[[File:GhostImmunity.png|32px|link=Ghost (Attribute)]] |
|||
*[[Ghost]] ([[Nightmare Carnival]]) |
|||
| style="width: 20%;" |[[File:BossIcon.png|32px|link=Boss]] |
|||
*[[Burnt Gingerbread]] ([[Village of Despair]]) |
|||
|- |
|||
| style="width: 20%;" |[[Hidden (Attribute)|Hidden]] |
|||
| style="width: 20%;" |[[Lead (Attribute)|Lead]] |
|||
| style="width: 20%;" |[[Flying]] |
|||
| style="width: 20%;" |[[Ghost (Attribute)|Ghost]] |
|||
| style="width: 20%;" |[[Boss]] |
|||
|} |
|||
== Freeze Immunity == |
|||
[[File:Freezer.png|thumb|right|150px]] |
|||
<div class="mainheader align-center">{{Color|FFF|Immunities}}</div> |
|||
[[File:Frost Blaster.png|thumb|right|150px]] |
|||
{| class="empty-table pad-5 align-center" style="width:400px; margin:0 auto" |
|||
Zombies in this category are immune to the freeze effects from the [[Frost Blaster]] and [[Freezer]]. Some zombies may be ''Partially Immune'', as they cannot be frozen by the basic freeze or affected by the ''Frost Mark'' but may not be immune to the [[Freezer]]'s ''Ice Age'', but others (normally final bosses) are ''Completely Immune'' to the [[Freezer]]'s ''Ice Age'' (or ''Ice Drop'' prior to the MEGA Update). |
|||
| style="width: 20%;" |[[File:Freeze.png|32px|link=Freeze Immunity]] |
|||
| style="width: 20%;" |[[File:Fire.png|32px|link=Burn Immunity]] |
|||
| style="width: 20%;" |[[File:Explosion.png|32px|link=Splash Damage Immunity]] |
|||
| style="width: 20%;" |[[File:Energy.png|32px|link=Stun Immunity]] |
|||
| style="width: 20%;" |[[File:FullImmunity.png|32px|link=Full Immunity]] |
|||
|- |
|||
| style="width: 20%;" |[[Freeze Immunity|Freeze]] |
|||
| style="width: 20%;" |[[Burn Immunity|Burn]] |
|||
| style="width: 20%;" |[[Splash Damage Immunity|Splash Damage]] |
|||
| style="width: 20%;" |[[Stun Immunity|Stun]] |
|||
| style="width: 20%;" |[[Full Immunity|Full]] |
|||
|} |
|||
The following zombies are immune to the basic freeze only: |
|||
*[[Golden]] |
|||
*[[Fallen Hero]] ([[The Heights]]) |
|||
*[[Swordmaster]] ([[The Heights]]) |
|||
*[[Raider 1]] ([[Area 51]]) |
|||
*[[Raider 2]] ([[Area 51]]) |
|||
*[[Raider Boss]] ([[Area 51]]) |
|||
*[[Freeze|Frozen/Freeze]] (Removed/[[Village of Despair]]) |
|||
*[[Slow Boss]] (Prior to the MEGA Update) |
|||
*[[Deep Freeze]] (Removed variant) |
|||
*[[Carrier]] (Removed) |
|||
*[[Witch Doctor]] (Removed) |
|||
*[[Grave Digger|Gravekeeper]] (Removed) |
|||
<div class="mainheader align-center">{{Color|FFF|Status Effects}}</div> |
|||
The following zombies are immune to the basic freeze and ''Frost Mark'': |
|||
{| class="empty-table pad-5 align-center" style="width:400px; margin:0 auto" |
|||
*[[Molten]] |
|||
| style="width: 20%;" |[[File:Bloated.png|32px|link=Scale]] |
|||
*[[Fallen]] |
|||
| style="width: 20%;" |[[File:Bloated.png|32px|link=Bloated]] |
|||
*[[Mystery Summoner]] |
|||
| style="width: 20%;" |[[File:Nimble.png|32px|link=Nimble]] |
|||
*[[Chained Boss]] |
|||
| style="width: 20%;" |[[File:SlimeStatus.png|32px|link=Slime (Attribute)]] |
|||
*[[Gold Guard]] |
|||
| style="width: 20%;" |[[File:HealthRegenStatus.png|32px|link=Health Regen]] |
|||
*[[Speedy Boss]] |
|||
| |
|||
*[[Molten Titan]] |
|||
|- |
|||
*[[Tank]] |
|||
| style="width: 20%;" |[[Scale]] |
|||
*[[Fallen Hero]] |
|||
| style="width: 20%;" |[[Bloated]] |
|||
*[[Fallen Guardian]] |
|||
| style="width: 20%;" |[[Nimble]] |
|||
*[[Deep Freeze]] ([[Village of Despair]] variant) |
|||
| style="width: 20%;" |[[Slime (Attribute)|Slime]] |
|||
| style="width: 20%;" |[[Health Regen]] |
|||
|- |
|||
| style="width: 20%;" |[[File:Transparent.png|32px|link=Exposed]] |
|||
| style="width: 20%;" |[[File:TankStatus.png|32px|link=Tank (Attribute)]] |
|||
| class="image-shadow-light" style="width: 20%;" |[[File:AggroIcon.png|32px|link=Aggro]] |
|||
| class="image-shadow-light" style="width: 20%;" |[[File:CorpseAttribute.png|32px|link=Corpse (Attribute)]] |
|||
| style="width: 20%;" |[[File:NoTargetIcon.png|32px|link=No Target]] |
|||
|- |
|||
| style="width: 20%;" |[[Exposed]] |
|||
| style="width: 20%;" |[[Tank (Attribute)|Tank]] |
|||
| style="width: 20%;" |[[Aggro]] |
|||
| style="width: 20%;" |[[Corpse (Attribute)|Corpse]] |
|||
| style="width: 20%;" |[[No Target]] |
|||
|- |
|||
| class="image-shadow-light" style="width: 20%;" |[[File:NeuralyzedIcon.png|32px|link=Neuralyzed]] |
|||
| class="image-shadow-light" style="width: 20%;" |[[File:BlessedIcon.png|32px|link=Blessed]] |
|||
| class="image-shadow-light" style="width: 20%;" |[[File:SlowedIcon.png|32px|link=Slowed]] |
|||
|- |
|||
| style="width: 20%;" |[[Neuralyzed]] |
|||
| style="width: 20%;" |[[Blessed]] |
|||
| style="width: 20%;" |[[Slowed]] |
|||
|} |
|||
The following zombies are immune to all forms of freeze, including the ''Ice Age'' (or ''Ice Drop''): |
|||
*[[Grave Digger]] |
|||
*[[Molten Titan]] |
|||
*[[Gold Titan]] |
|||
*[[Fallen King]] |
|||
*[[Nuclear Fallen King]] |
|||
*[[Creator]] |
|||
*[[Jack O' Bot]] ([[Nightmare Carnival]]) |
|||
*[[Snowman]] ([[Village of Despair]]) |
|||
*[[Yeti]] ([[Village of Despair]]) |
|||
*[[Frost Hero]] ([[Village of Despair]]) |
|||
*[[Krampus]] ([[Village of Despair]]) |
|||
*[[Ducky D00M]] ([[Eggy Island]]) |
|||
<div class="mainheader align-center">{{Color|FFF|Other}}</div> |
|||
== Burn Immunity == |
|||
{| class="empty-table pad-5 align-center" style="width:200px; margin:0 auto" |
|||
[[File:Pyromancer.png|thumb|right|150px]] |
|||
| style="width: 20%;" |[[File:ShieldHealth.png|32px|link=Shield Health]] |
|||
While all zombies in this category are immune to the [[Pyromancer]] in various ways, each one has varying degrees of immunity. Most major bosses ([[Grave Digger]], [[Gold Titan]], [[Fallen King]], [[Jack O' Bot]], etc.) are simply immune to the burn. This means they will still be attacked by the [[Pyromancer]] if they are the only zombie in the range of the [[Pyromancer]]. They can only be dealt normal damage and cannot be slowed down. The [[Fallen]] can be attacked the [[Pyromancer]] but it will deal no damage towards it. Finally, zombies may be completely immune to the [[Pyromancer]], so that they cannot be attacked by it. |
|||
| class="image-shadow-light" style="width: 20%;" |[[File:Defense.png|32px|link=Defense]] |
|||
|- |
|||
| style="width: 20%;" |[[Shield Health]] |
|||
| style="width: 20%;" |[[Defense]] |
|||
|} |
|||
The following zombies can be attacked by the [[Pyromancer]] and dealt normal damage, but cannot be burnt: |
|||
*[[Grave Digger]] |
|||
*[[Gold Titan]] |
|||
*[[Fallen King]] |
|||
*[[Nuclear Fallen King]] |
|||
*[[Ducky D00M]] ([[Eggy Island]]) |
|||
*[[Fallen]] (27 October 2019 – 26 May 2020) |
|||
*[[Fallen Hero]] (13 October 2019 – 27 November 2019) |
|||
*[[Fallen Guardian]] (Prior to 27 November 2019) |
|||
*[[Jack O' Bot]] ([[Nightmare Carnival]]) |
|||
[[File:Pyro5.png|thumb|150x150px]] |
|||
<div class="mainheader align-center">{{Color|FFF|Removed}}</div> |
|||
The following zombies cannot be attacked by the [[Pyromancer]] at all: |
|||
{| class="empty-table pad-5 align-center" style="width:400px; margin:0 auto" |
|||
*[[Molten]] |
|||
| style="width: 20%;" |[[File:Energy.png|32px|link=Energy Immunity]] |
|||
*[[Molten Boss]] |
|||
| style="width: 20%;" |[[File:VehicleSpawn.png|32px|link=Collision Immunity]] |
|||
*[[Demon]] ([[Nightmare Carnival]]) |
|||
| style="width: 20%;" |[[File:Energy.png|32px|link=Partial Electric Immunity]] |
|||
*[[Ghost]] ([[Nightmare Carnival]]) |
|||
| style="width: 20%;" |[[File:ShieldAttrIcon.png|32px|link=Shield]] |
|||
*[[Burnt Gingerbread]] ([[Village of Despair]]) |
|||
|- |
|||
*[[Tank 2]] (Removed) |
|||
| style="width: 20%;" |[[Energy Immunity|Energy]] |
|||
| style="width: 20%;" |[[Collision Immunity|Collision]] |
|||
| style="width: 20%;" |[[Partial Electric Immunity|Partial Electric]] |
|||
| style="width: 20%;" |[[Shield]] |
|||
|} |
|||
== Splash Damage Immunity == |
|||
[[File:Demoman.png|thumb|right|150px]] |
|||
Also referred to as '''Explosive Immunity''', all zombies on this list cannot be damaged by [[Splash Damage]]. However, some towers that deal [[Splash Damage]] can also deal non-splash damage, which can harm these zombies. |
|||
Prior to the 24th of December 2019, splash damage did minimal damage to those immune to splash damage. This is because if the zombie was directly targeted by splash damage (called direct damage), they would be damaged. However they would not be damaged if they were not directly targeted, even if they were in the explosion radius. |
|||
[[File:Rocketeer0.png|thumb|150x150px]] |
|||
The following zombies are immune to [[Splash Damage]]: |
|||
*[[Golden]] |
|||
*[[24 Karat]] |
|||
*[[Gold Guard]] |
|||
*[[Gold Titan]] |
|||
*[[Fallen]] |
|||
*[[Fallen Hero]] |
|||
*[[Shrike Crystal]] (Removed) |
|||
{{BrowseNavBox}} |
|||
== Shield Immunity == |
|||
[[Category:Browse]] |
|||
[[File:TemplarRender.png|thumb|150x150px]] |
|||
This is incorporated within an ability or attack. This makes the zombie limit most forms of damage to whatever the quoted number is per firerate for most towers. Exceptions are collision damage (for example from the [[Military Base]]), burst damage from the [[Soldier]] (each individual burst is limited to maximum damage, however), bee damage from the [[Swarmer]] and [[Splash Damage]]. |
|||
The following zombies can perform shield immunity: |
|||
*[[Templar]] (''Permanent Shield'', maximum 2 damage) |
|||
*[[Summoner Boss]] (''Summon'', maximum 2 to 4 damage) |
|||
*[[Fallen King]] (''Summon '', ''Rage Mode'', maximum 3 damage) |
|||
*[[Nuclear Fallen King]] (''Rage Mode'', maximum 3 damage) |
|||
*[[Sir Hopsalot]] ([[Eggy Island]], ''Shield'', maximum 2 damage) |
|||
In addition to that, these zombies can be fully immune to all stated damage, except collisions: |
|||
*[[Fallen King]] (''Block'') |
|||
*[[Nuclear Fallen King]] (''Block'') |
|||
*[[Krampus]] ([[Village of Despair]], ''Icy Rejuvenation'') |
|||
*[[Grizzly]] ([[Eggy Island]], ''Beehive'') |
|||
== Collision Immunity == |
|||
[[File:Enforcer5.png|thumb|right|150px]] |
|||
Probably the rarest immunity; those with this immunity cannot collide with a moving unit. No collision will occur and the zombie and unit will not be harmed. Those with this immunity are immune to collisions from the [[Military Base]], [[Crook Boss]] minions and the [[Enforcer]]'s ''SWAT Van''. They are not immune to any other forms of damage that come from these units. |
|||
The following zombies have collision immunity. |
|||
*[[Bat]] ([[Nightmare Carnival]]) |
|||
*[[Witch]] ([[Nightmare Carnival]]) |
|||
[[Category:Miscellaneous]] |
|||
Latest revision as of 04:21, 25 July 2026
Attributes
Attributes are special modifiers or statistics granted to certain enemies and, in rare cases, units and towers. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. Most enemies have no Attributes, especially the early-game ones. Later on during the game, more enemies will usually spawn with Attributes to make them more powerful.
Enemy Types
| Hidden | Lead | Flying | Ghost | Boss |
Immunities
| Freeze | Burn | Splash Damage | Stun | Full |
Status Effects
| Scale | Bloated | Nimble | Slime | Health Regen | |
| Exposed | Tank | Aggro | Corpse | No Target | |
| Neuralyzed | Blessed | Slowed |
Other
| Shield Health | Defense |
Removed
| Energy | Collision | Partial Electric | Shield |
