Attributes: Difference between revisions
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imported>Mentin123 No edit summary |
imported>Vessel Of Infinite Destruction No edit summary |
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<div class="mainheader align-center" style="margin:0 auto;">{{ |
<div class="mainheader align-center" style="margin:0 auto;">{{Color|FFF|Enemy Types}}</div> |
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{| class="empty-table pad-5 align-center image-shadow-light" style="width:400px; margin:0 auto" |
{| class="empty-table pad-5 align-center image-shadow-light" style="width:400px; margin:0 auto" |
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| style="width: 20%;" |[[File:HiddenDetection.png|32px|link=Hidden (Attribute)]] |
| style="width: 20%;" |[[File:HiddenDetection.png|32px|link=Hidden (Attribute)]] |
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<div class="mainheader align-center">{{ |
<div class="mainheader align-center">{{Color|FFF|Immunities}}</div> |
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{| class="empty-table pad-5 align-center" style="width:400px; margin:0 auto" |
{| class="empty-table pad-5 align-center" style="width:400px; margin:0 auto" |
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| style="width: 20%;" |[[File:Freeze.png|32px|link=Freeze Immunity]] |
| style="width: 20%;" |[[File:Freeze.png|32px|link=Freeze Immunity]] |
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<div class="mainheader align-center">{{ |
<div class="mainheader align-center">{{Color|FFF|Status Effects}}</div> |
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{| class="empty-table pad-5 align-center" style="width:400px; margin:0 auto" |
{| class="empty-table pad-5 align-center" style="width:400px; margin:0 auto" |
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| style="width: 20%;" |[[File:Bloated.png|32px|link=Scale]] |
| style="width: 20%;" |[[File:Bloated.png|32px|link=Scale]] |
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| style="width: 20%;" |[[File:SlimeStatus.png|32px|link=Slime (Attribute)]] |
| style="width: 20%;" |[[File:SlimeStatus.png|32px|link=Slime (Attribute)]] |
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| style="width: 20%;" |[[File:HealthRegenStatus.png|32px|link=Health Regen]] |
| style="width: 20%;" |[[File:HealthRegenStatus.png|32px|link=Health Regen]] |
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| style="width: 20%;" |[[Scale]] |
| style="width: 20%;" |[[Scale]] |
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| style="width: 20%;" |[[Health Regen]] |
| style="width: 20%;" |[[Health Regen]] |
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| ⚫ | |||
| style="width: 20%;" |[[File:TankStatus.png|32px|link=Tank (Attribute)]] |
| style="width: 20%;" |[[File:TankStatus.png|32px|link=Tank (Attribute)]] |
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| class="image-shadow-light" style="width: 20%;" |[[File:AggroIcon.png|32px|link=Aggro]] |
| class="image-shadow-light" style="width: 20%;" |[[File:AggroIcon.png|32px|link=Aggro]] |
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| class="image-shadow-light" style="width: 20%;" |[[File:CorpseAttribute.png|32px|link=Corpse (Attribute)]] |
| class="image-shadow-light" style="width: 20%;" |[[File:CorpseAttribute.png|32px|link=Corpse (Attribute)]] |
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| style="width: 20%;" |[[File: |
| style="width: 20%;" |[[File:NoTargetIcon.png|32px|link=No Target]] |
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| style="width: 20%;" |[[Exposed]] |
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| style="width: 20%;" |[[Tank (Attribute)|Tank]] |
| style="width: 20%;" |[[Tank (Attribute)|Tank]] |
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| style="width: 20%;" |[[Aggro]] |
| style="width: 20%;" |[[Aggro]] |
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| style="width: 20%;" |[[Corpse (Attribute)|Corpse]] |
| style="width: 20%;" |[[Corpse (Attribute)|Corpse]] |
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| style="width: 20%;" |[[No Target]] |
| style="width: 20%;" |[[No Target]] |
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|- |
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| class="image-shadow-light" style="width: 20%;" |[[File:NeuralyzedIcon.png|32px|link=Neuralyzed]] |
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| class="image-shadow-light" style="width: 20%;" |[[File:BlessedIcon.png|32px|link=Blessed]] |
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| class="image-shadow-light" style="width: 20%;" |[[File:SlowedIcon.png|32px|link=Slowed]] |
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| style="width: 20%;" |[[Neuralyzed]] |
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| style="width: 20%;" |[[Blessed]] |
| style="width: 20%;" |[[Blessed]] |
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| style="width: 20%;" |[[Slowed]] |
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<div class="mainheader align-center">{{ |
<div class="mainheader align-center">{{Color|FFF|Other}}</div> |
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{| class="empty-table pad-5 align-center" style="width:200px; margin:0 auto" |
{| class="empty-table pad-5 align-center" style="width:200px; margin:0 auto" |
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| style="width: 20%;" |[[File:ShieldHealth.png|32px|link=Shield Health]] |
| style="width: 20%;" |[[File:ShieldHealth.png|32px|link=Shield Health]] |
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<div class="mainheader align-center">{{ |
<div class="mainheader align-center">{{Color|FFF|Removed}}</div> |
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{| class="empty-table pad-5 align-center" style="width:400px; margin:0 auto" |
{| class="empty-table pad-5 align-center" style="width:400px; margin:0 auto" |
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| style="width: 20%;" |[[File:Energy.png|32px|link=Energy Immunity]] |
| style="width: 20%;" |[[File:Energy.png|32px|link=Energy Immunity]] |
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Latest revision as of 04:21, 25 July 2026
Attributes
Attributes are special modifiers or statistics granted to certain enemies and, in rare cases, units and towers. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. Most enemies have no Attributes, especially the early-game ones. Later on during the game, more enemies will usually spawn with Attributes to make them more powerful.
Enemy Types
| File:HiddenDetection.png | File:LeadIcon.png | File:Fly.png | File:GhostImmunity.png | File:BossIcon.png |
| Hidden | Lead | Flying | Ghost | Boss |
Immunities
| File:Freeze.png | File:Fire.png | File:Explosion.png | File:Energy.png | File:FullImmunity.png |
| Freeze | Burn | Splash Damage | Stun | Full |
Status Effects
Other
| File:ShieldHealth.png | File:Defense.png |
| Shield Health | Defense |
Removed
| File:Energy.png | File:VehicleSpawn.png | File:Energy.png | File:ShieldAttrIcon.png |
| Energy | Collision | Partial Electric | Shield |