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<div class="align-center"><span class="mainheader align-center">'''Attributes'''</span>
{{Notice
----
|border = Orange
|header = Page Split
|top text = This page is currently in the process of being separated into multiple pages.
|bottom text = This page should not be made into a navigational page until all the pages are finished. It is recommended to use the pages for attributes if they exist, as they are going to contain more information and be more up to date.
}}
<center>
'''Attributes''' are special modifiers granted to certain enemies. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. Most enemies have no '''Attributes''', especially the early-game ones. Later on during the game, more enemies will usually spawn with '''Attributes''' to make them more powerful. Some event enemies may also have '''Attributes'''. This page also includes enemy types, like bosses.
</center>


'''Attributes''' are special modifiers or statistics granted to certain enemies and, in rare cases, units and towers. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. Most enemies have no '''Attributes''', especially the early-game ones. Later on during the game, more enemies will usually spawn with '''Attributes''' to make them more powerful.
__TOC__
</div>


<div class="mainheader align-center" style="margin:0 auto;">{{Color|FFF|Enemy Types}}</div>
==<span class="invertimage-light">[[File:BossIcon.png|link=]]</span> Boss==
{| class="empty-table pad-5 align-center image-shadow-light" style="width:400px; margin:0 auto"
''Boss'' enemies are major bosses which generally spawn at the final wave. In some cases, an enemy may be considered a ''Boss'' enemy only for its first appearance. These enemies have multiple immunities applied to them which either make them fully or partially immune to all forms of stalling, even if they are not visible under their green health bar. These immunities include the ''Freeze Immunity'', ''Energy Immunity'' and immunity to the [[Toxic Gunner]]'s slowdown. These immunities are not the same as their regular counterparts, though in most cases they function identically.
| style="width: 20%;" |[[File:HiddenDetection.png|32px|link=Hidden (Attribute)]]
| style="width: 20%;" |[[File:LeadIcon.png|32px|link=Lead (Attribute)]]
| style="width: 20%;" |[[File:Fly.png|32px|link=Flying]]
| style="width: 20%;" |[[File:GhostImmunity.png|32px|link=Ghost (Attribute)]]
| style="width: 20%;" |[[File:BossIcon.png|32px|link=Boss]]
|-
| style="width: 20%;" |[[Hidden (Attribute)|Hidden]]
| style="width: 20%;" |[[Lead (Attribute)|Lead]]
| style="width: 20%;" |[[Flying]]
| style="width: 20%;" |[[Ghost (Attribute)|Ghost]]
| style="width: 20%;" |[[Boss]]
|}


This immunity was added in the [[Release v1.0|MEGA Update]], though it was not shown under enemy health bars until 7th of April 2023. Before this update, the immunities for bosses were inconsistent. After the [[Release v1.0|MEGA Update]], all ''Bosses'' had the ''Freeze Immunity'' and ''Burn Immunity''. In the [[Overhaul v1.0|Overhaul Update]], ''Bosses'' no longer had ''Burn Immunity'' by default, as the [[Pyromancer]] no longer slowed down enemies. In this update, all ''Bosses'' also gained the ''Energy Immunity''. On the 4th of July 2021, ''Bosses'' also gained immunity to the [[Toxic Gunner]]'s slowdown. On the 23rd of May 2023, ''Energy Immunity'' was replaced by ''Stun Immunity''. On 3rd of May 2024, bosses gained immunity to being confused. On 10th of May 2024, they gained the immunity to the fallout damage from the [[Nuke]]. On the 18th of May 2024, they gained the immunity to being knocked back. On the 31st of August 2024, they gained the immunity to being slowed down by the [[DJ Booth]].


<div class="mainheader align-center">{{Color|FFF|Immunities}}</div>
In some cases, some ''Bosses'' may have the the same immunity twice. For example, the [[Grave Digger]] has the ''Stun Immunity'' listed alongside ''Boss'', with ''Boss'' also granting it the ''Stun Immunity''. This only has impact on the freeze immunity, as ''Boss'' enemies are only immune to being frozen, not chilled. Having the regular freeze immunity also makes them immune to being chilled.
{| class="empty-table pad-5 align-center" style="width:400px; margin:0 auto"
| style="width: 20%;" |[[File:Freeze.png|32px|link=Freeze Immunity]]
| style="width: 20%;" |[[File:Fire.png|32px|link=Burn Immunity]]
| style="width: 20%;" |[[File:Explosion.png|32px|link=Splash Damage Immunity]]
| style="width: 20%;" |[[File:Energy.png|32px|link=Stun Immunity]]
| style="width: 20%;" |[[File:FullImmunity.png|32px|link=Full Immunity]]
|-
| style="width: 20%;" |[[Freeze Immunity|Freeze]]
| style="width: 20%;" |[[Burn Immunity|Burn]]
| style="width: 20%;" |[[Splash Damage Immunity|Splash Damage]]
| style="width: 20%;" |[[Stun Immunity|Stun]]
| style="width: 20%;" |[[Full Immunity|Full]]
|}


''Boss'' enemies also are unaffected by some enemy abilities. For example, the [[Witch (Lunar Overture)|Witch]]'s ability from the [[Lunar Overture Event]] cannot buff ''Boss'' enemies while the [[Intermediate Mode|Intermediate]] mode [[Slime (Intermediate Mode)|Slime]] cannot transform into them.


<div class="mainheader align-center">{{Color|FFF|Status Effects}}</div>
The following enemies are currently a ''Boss'' enemy, with the ''Freeze Immunity'', ''Stun Immunity'', [[Toxic Gunner]] slowdown immunity, confusion immunity, fallout damage immunity and knockback immunity:
{| class="empty-table pad-5 align-center" style="width:400px; margin:0 auto"
*[[Grave Digger]]
| style="width: 20%;" |[[File:Bloated.png|32px|link=Scale]]
*[[Molten Boss]]
| style="width: 20%;" |[[File:Bloated.png|32px|link=Bloated]]
*[[Fallen King|Fallen King (Legacy)]]
| style="width: 20%;" |[[File:Nimble.png|32px|link=Nimble]]
*[[Fallen King (Fallen)]]
| style="width: 20%;" |[[File:SlimeStatus.png|32px|link=Slime (Attribute)]]
*[[Awakened Fallen King]]
| style="width: 20%;" |[[File:HealthRegenStatus.png|32px|link=Health Regen]]
*[[Fallen Swordmaster]]
|
*[[Void Reaver]]
|-
*[[Nuclear Monster]]
| style="width: 20%;" |[[Scale]]
*[[Gunslinger]]
| style="width: 20%;" |[[Bloated]]
*[[Wox the Fox]]
| style="width: 20%;" |[[Nimble]]
*[[Dummy Boss]]
| style="width: 20%;" |[[Slime (Attribute)|Slime]]
*[[Patient Zero]]
| style="width: 20%;" |[[Health Regen]]
|-
| style="width: 20%;" |[[File:Transparent.png|32px|link=Exposed]]
| style="width: 20%;" |[[File:TankStatus.png|32px|link=Tank (Attribute)]]
| class="image-shadow-light" style="width: 20%;" |[[File:AggroIcon.png|32px|link=Aggro]]
| class="image-shadow-light" style="width: 20%;" |[[File:CorpseAttribute.png|32px|link=Corpse (Attribute)]]
| style="width: 20%;" |[[File:NoTargetIcon.png|32px|link=No Target]]
|-
| style="width: 20%;" |[[Exposed]]
| style="width: 20%;" |[[Tank (Attribute)|Tank]]
| style="width: 20%;" |[[Aggro]]
| style="width: 20%;" |[[Corpse (Attribute)|Corpse]]
| style="width: 20%;" |[[No Target]]
|-
| class="image-shadow-light" style="width: 20%;" |[[File:NeuralyzedIcon.png|32px|link=Neuralyzed]]
| class="image-shadow-light" style="width: 20%;" |[[File:BlessedIcon.png|32px|link=Blessed]]
| class="image-shadow-light" style="width: 20%;" |[[File:SlowedIcon.png|32px|link=Slowed]]
|-
| style="width: 20%;" |[[Neuralyzed]]
| style="width: 20%;" |[[Blessed]]
| style="width: 20%;" |[[Slowed]]
|}


The following enemies are a ''Boss'' enemy for their first spawn, with the ''Freeze Immunity'', ''Stun Immunity'', [[Toxic Gunner]] slowdown immunity, confusion immunity fallout damage immunity and knockback immunity:
*[[Normal Boss]]
*[[Slow Boss]]
*[[Ghoul]]
*[[Living Experiment]]
*[[Fallen Squire]]
*[[Fallen Necromancer]]
*[[Fallen Giant]]
*[[Fallen Shield]]
*[[Fallen Summoner]]
*[[Fallen Honor Guard]]


<div class="mainheader align-center">{{Color|FFF|Other}}</div>
The following event enemies were also a ''Boss'' enemy, with the ''Freeze Immunity'', ''Stun Immunity'', [[Toxic Gunner]] slowdown immunity, confusion immunity, fallout damage immunity and knockback immunity:
{| class="empty-table pad-5 align-center" style="width:200px; margin:0 auto"
*[[Korblox Deathwalker (The Classic)|Korblox Deathwalker]] ([[The Classic Event|The Classic]])
| style="width: 20%;" |[[File:ShieldHealth.png|32px|link=Shield Health]]
| class="image-shadow-light" style="width: 20%;" |[[File:Defense.png|32px|link=Defense]]
|-
| style="width: 20%;" |[[Shield Health]]
| style="width: 20%;" |[[Defense]]
|}


The following event enemies were also a ''Boss'' enemy, with the ''Freeze Immunity'', ''Energy/Stun Immunity'' and [[Toxic Gunner]] slowdown immunity:
{{Scroll|text=
*[[Frost Spirit]] ([[Outpost 32]])
*[[Jaxe (Solar Eclipse)|Jaxe]] ([[Solar Eclipse Event|Solar Eclipse]])
*[[Swamp Monster]] ([[Solar Eclipse Event|Solar Eclipse]])
*[[Penumbras]] ([[Solar Eclipse Event|Solar Eclipse]])
*[[Headless Jaxe]] ([[Solar Eclipse Event|Solar Eclipse]])
*[[Solar Servant]] ([[Solar Eclipse Event|Solar Eclipse]])
*[[Lunar Servant]] ([[Solar Eclipse Event|Solar Eclipse]])
*[[The Umbra]] ([[Solar Eclipse Event|Solar Eclipse]])
*[[Ducky D00M (D00M's Revenge)|Ducky D00M]] ([[D00M's Revenge]])
*[[Ripped Elf (Cold Ambush)|Ripped Elf]] ([[Cold Ambush]])
*[[Gatekeeper (Cold Ambush)|Gatekeeper]] ([[Cold Ambush]])
*[[Mecha-claus]] ([[Cold Ambush]])
*[[Executioner (Enemy)|Executioner]] ([[Lunar Overture Event|Lunar Overture]])
*[[Jack-o-Bot]] ([[Lunar Overture Event|Lunar Overture]])
*[[Left Hand]] ([[Lunar Overture Event|Lunar Overture]])
*[[Right Hand]] ([[Lunar Overture Event|Lunar Overture]])
*[[Ripped Elf (Krampus Frosthold)|Ripped Elf]] ([[Krampus Frosthold]])
*[[Gatekeeper (Krampus Frosthold)|Gatekeeper]] ([[Krampus Frosthold]])
*[[Krampus (Krampus Frosthold)|Krampus]] ([[Krampus Frosthold]])
*[[Korblox Deathwalker (The Hunt)|Korblox Deathwalker]] ([[Huevous Hunt]])
}}


<div class="mainheader align-center">{{Color|FFF|Removed}}</div>
The following event enemies were a ''Boss'' enemy for their first spawn, with the ''Freeze Immunity'', ''Stun Immunity'' and [[Toxic Gunner]] slowdown immunity:
{| class="empty-table pad-5 align-center" style="width:400px; margin:0 auto"
*[[Frankenstein (Lunar Overture)|Frankenstein]]
| style="width: 20%;" |[[File:Energy.png|32px|link=Energy Immunity]]
*[[Demon (Lunar Overture)|Demon]]
| style="width: 20%;" |[[File:VehicleSpawn.png|32px|link=Collision Immunity]]
*[[Reaper (Lunar Overture)|Reaper]]
| style="width: 20%;" |[[File:Energy.png|32px|link=Partial Electric Immunity]]

| style="width: 20%;" |[[File:ShieldAttrIcon.png|32px|link=Shield]]
The following removed enemies were also a ''Boss'' enemy, with the ''Freeze Immunity'', ''Energy/Stun Immunity'' and [[Toxic Gunner]] slowdown immunity:
*[[Creator]]
*[[Mechanical Rot]]
*[[Toilet Boss]]

The following event enemies were also a ''Boss'' enemy, with the ''Freeze Immunity'' and ''Energy Immunity'':
*[[Lord Sinister]] ([[Trick or Threat Town]])

The following removed enemies were also a ''Boss'' enemy, with the ''Freeze Immunity'' and ''Energy Immunity'':
*[[Nuclear Fallen King]]

The following event enemies were also a ''Boss'' enemy, with the ''Freeze Immunity'' and ''Burn Immunity'':
*[[Jack O' Bot]] ([[Nightmare Carnival]])
*[[Krampus (Village of Despair)|Krampus]] ([[Village of Despair]])
*[[Ducky D00M (Eggy Island)|Ducky D00M]] ([[Eggy Island]])

The following removed enemies were also a ''Boss'' enemy, with the ''Freeze Immunity'' and ''Burn Immunity'':
*[[Gold Titan]]

===In-game Icons===
<gallery>
BossIcon.png|Current icon.
</gallery>

==<span class="invertimage-light">[[File:HiddenDetection.png|link=]]</span> Hidden==
''Main page: [[Hidden (Attribute)]]''

Enemies that are ''Hidden'' cannot be detected by towers that do not have hidden detection. They may be indirectly damaged by towers that do not have hidden detection by collision with [[units]] or by being caught in an explosive radius, for example. The appearance of ''Hidden'' enemies are also affected, in which they will have a wavering transparency.

On [[The Haunted Past]] and [[Krampus Frosthold]], certain normally non-''Hidden'' enemies can be hidden.

The following enemies are currently a ''Hidden'' enemy:
*[[Hidden]]
*[[Hidden Boss]]
*[[Shadow]]
*[[Shadow Boss]]
*[[Invisible]]
*[[Soul]]
*[[Soul Boss]]
*[[Fallen Soul (Fallen)|Fallen Soul]]
*[[Possessed Armor]] (Without Armor)

The following enemies can spawn with ''Hidden'', but do not have it by default:
*[[Skeleton]]
*[[Slime (Intermediate Mode)|Slime]] ([[Intermediate Mode|Intermediate]])
*[[Enraged]]
*[[Breaker2]] ([[Intermediate Mode|Intermediate]])
*[[Reaver]]
*[[Hazmat]]

The following event enemies were also a ''Hidden'' enemy:
*[[Bat (Nightmare Carnival)|Bat]] ([[Nightmare Carnival]])
*[[Ghost (Nightmare Carnival)|Ghost]] ([[Nightmare Carnival]])
*[[Burnt Gingerbread]] ([[Village of Despair]])
*[[Ghost (Trick or Threat Town)|Ghost]] ([[Trick or Threat Town]])
*[[Bat (Trick or Threat Town)|Bat]] ([[Trick or Threat Town]])
*[[Cold Mist (Outpost 32)|Cold Mist]] ([[Outpost 32]])
*[[Ghost (Solar Eclipse)|Ghost]] ([[Solar Eclipse Event|Solar Eclipse]])
*[[Wraith]] ([[Solar Eclipse Event|Solar Eclipse]])
*[[Ghost Knight]] ([[Solar Eclipse Event|Solar Eclipse]])
*[[Spy Ducky]] ([[D00M's Revenge]])
*[[Operator Ducky]] ([[D00M's Revenge]], Secret Service only)
*[[Ghost (Lunar Overture)|Ghost]] ([[Lunar Overture Event|Lunar Overture]])
*[[Cold Mist (Krampus Frosthold)|Cold Mist]] ([[Krampus Frosthold]])
*[[Korblox Soul (The Hunt)|Korblox Soul]] ([[Huevous Hunt]])

The following event enemies have a ''Hidden'' variant:
*[[Skeleton (Lunar Overture)|Skeleton]] ([[Lunar Overture Event|Lunar Overture]])
*[[Mummy (Lunar Overture)|Mummy]] ([[Lunar Overture Event|Lunar Overture]])
*[[Scarecrow (Lunar Overture)|Scarecrow]] ([[Lunar Overture Event|Lunar Overture]])
*[[Frankenstein (Lunar Overture)|Frankenstein]] ([[Lunar Overture Event|Lunar Overture]])
*[[Speedy Elf (Krampus Frosthold)|Speedy Elf]] ([[Krampus Frosthold]])
*[[Packed Ice (Krampus Frosthold)|Packed Ice]] ([[Krampus Frosthold]])
*[[Snow Golem (Krampus Frosthold)|Snow Golem]] ([[Krampus Frosthold]])
*[[Korblox Seeker (The Hunt)|Korblox Seeker]] ([[Huevous Hunt]])
*[[Korblox Guard (The Hunt)|Korblox Guard]] ([[Huevous Hunt]])
*[[Korblox Warrior (The Hunt)|Korblox Warrior]] ([[Huevous Hunt]])
*[[Korblox General (The Hunt)|Korblox General]] ([[Huevous Hunt]])
*[[Korblox Guard (The Classic)|Korblox Guard]] ([[The Classic Event|The Classic]])

The following removed enemy was also ''Hidden'':
*[[Ninja]]

===In-game Icons===
<gallery>
HiddenDetection.png|Current icon.
HiddenDetectionOld.png|Original icon.
</gallery>

==<span class="invertimage-light">[[File:Fly.png|link=]]</span> Flying==
''Main page: [[Flying]]''

This is not to be confused with ''Collision Immunity''. ''Flying'' enemies have certain immunities unique to them. They can be targeted by all cliff and air-based towers. They cannot be targeted by most ground towers (exceptions are the [[Militant]],[[Archer]], [[Hunter]], [[Engineer]]; tower only, [[Golden Soldier]], [[Electroshocker]], [[Executioner]], and [[Necromancer]]), though on very rare occasions, a ground tower may be able to hit a ''Flying'' enemy (if a tower is capable of damaging multiple enemies with a single attack). [[Units]] generally cannot collide with ''Flying'' enemies, with a few exceptions. Some maps may also allow units to collide with them under certain conditions.

The following enemies are currently a ''Flying'' enemy:
*[[Balloon]] (with balloon)
*[[Lead Balloon]] (with balloon)
*[[Balloon Kid]]
*[[Fallen Seraph]]
*[[Fallen Angel]]

The following event enemies were also a ''Flying'' enemy:
*[[Bat (Trick or Threat Town)|Bat]] ([[Trick or Threat Town]])
*[[Witch (Trick or Threat Town)|Witch]] ([[Trick or Threat Town]])
*[[Crying Angel (Outpost 32)|Crying Angel]] ([[Outpost 32]])
*[[Bat (Solar Eclipse)|Bat]] ([[Solar Eclipse Event|Solar Eclipse]])
*[[Flying Ducky]] ([[D00M's Revenge]])
*[[P3NGU]] ([[D00M's Revenge]], temporarily after spawning)
*[[Sleigh (Cold Ambush)|Sleigh]] ([[Cold Ambush]])
*[[Witch (Lunar Overture)|Witch]] ([[Lunar Overture Event|Lunar Overture]])
*[[Voodoo Doll]] ([[Lunar Overture Event|Lunar Overture]])
*[[Crying Angel (Krampus Frosthold)|Crying Angel]] ([[Krampus Frosthold]])
*[[Sleigh (Krampus Frosthold)|Sleigh]] ([[Krampus Frosthold]])

===In-game Icons===
<gallery>
Fly.png|Current icon.
FlyOld.png|Original icon.
</gallery>

==[[File:GhostImmunity.png|25px|link=]] Ghost==
''Main page: [[Ghost (Attribute)]]''

''Ghost'' enemies cannot collide with [[units]]. They also cannot be hit by anything that deals unit collision damage, with the only example of this being [[Trapper]]'s spike and bear traps. This immunity is mostly paired with ''Hidden'', however there was an exception of a ''Ghost'' enemy that does not have ''Hidden''.

The following enemies are currently a ''Ghost'' enemy:
*[[Soul]]
*[[Soul Boss]]

The following event enemies were also a ''Ghost'' enemy:
*[[Ghost (Trick or Threat Town)|Ghost]] ([[Trick or Threat Town]])
*[[Cold Mist (Outpost 32)|Cold Mist]] ([[Outpost 32]])
*[[Ghost (Solar Eclipse)|Ghost]] ([[Solar Eclipse Event|Solar Eclipse]])
*[[Wraith]] ([[Solar Eclipse Event|Solar Eclipse]])
*[[Ghost Knight]] ([[Solar Eclipse Event|Solar Eclipse]])
*[[Operator Ducky]] ([[D00M's Revenge]], Secret Service only)
*[[Cold Mist (Krampus Frosthold)|Cold Mist]] ([[Krampus Frosthold]])

The following removed enemy was a ''Ghost'' enemy:
*[[Imposter]]

===In-game Icons===
<gallery>
GhostImmunity.png|Current icon.
</gallery>

==<span class="invertimage-light">[[File:LeadIcon.png|link=]]</span> Lead==
''Main page: [[Lead (Attribute)]]''

''Lead'' enemies cannot be damaged by any tower without lead detection, though unlike ''Flying'' and ''Hidden'' enemies, all towers can detect and target them normally unless they are ''Hidden'' or ''Flying''. Only towers with lead detection can damage them. By default, [[Splash Damage]] (except [[Paintballer]]), fire damage and collision damage all have lead detection. Some towers cannot damage lead enemies with all their attacks as only some of them have it, such as the [[Archer]] not being able to damage ''Lead'' enemies with its arrows, but still being able to damage them through its burn. These following towers have lead detection:
{| class="empty-table" style="width:800px; margin:0 auto"
! class="align-center" style="padding: 5px;" |Full
! class="align-center" style="padding: 5px;" |Partial
|-
|-
| style="padding: 5px;" |
| style="width: 20%;" |[[Energy Immunity|Energy]]
| style="width: 20%;" |[[Collision Immunity|Collision]]
*[[Sniper]]
| style="width: 20%;" |[[Partial Electric Immunity|Partial Electric]]
*[[Demoman]]
| style="width: 20%;" |[[Shield]]
*[[Trapper]]
*[[Shotgunner]]
*[[Rocketeer]]
*[[Pyromancer]]
*[[Electroshocker]]
*[[Warden]]
*[[Minigunner]]
*[[Ranger]]
*[[Turret]]
*[[Mortar]]
*[[Pursuit]]
*[[Accelerator]]
*[[Golden Minigunner]]
*[[Golden Pyromancer]]
*[[Frost Blaster]]
*[[Toxic Gunner]]
*[[Sledger]]
*[[Cryomancer]]
*[[Brawler]]
| style="padding: 5px;" |
*[[Military Base]] (Collision & Splash Damage)
*[[Ace Pilot]] (Splash Damage)
*[[Crook Boss]] (Collision)
*[[Engineer]] (Tower & Splash Damage)
*[[Commando]] (Splash Damage)
*[[Archer]] (Fire)
*[[Swarmer]] (Splash Damage)
*[[Elf Camp]] (Collision & Splash Damage)
*[[Necromancer]] (Collision)
*[[Jester]] (Splash Damage & Fire)
*[[War Machine]] (Splash Damage)
*[[Mecha Base]] (Collision & Splash Damage)
|}
|}

The following enemies are currently a ''Lead'' enemy:
*[[Lead]]
*[[Lead Boss]] (with covering)
*[[Lead Balloon]]

The following event enemies were also a ''Lead'' enemy:
*[[Clanker]] ([[Totality Tower]])
*[[Mega Clanker]] ([[Totality Tower]])

These following event enemies had a ''Lead'' variant:
*[[Korblox Seeker (The Hunt)|Korblox Seeker]] ([[Huevous Hunt]])
*[[Korblox Undead (The Hunt)|Korblox Undead]] ([[Huevous Hunt]])
*[[Korblox Soul (The Hunt)|Korblox Soul]] ([[Huevous Hunt]])
*[[Korblox Warrior (The Hunt)|Korblox Warrior]] ([[Huevous Hunt]])
*[[Korblox General (The Hunt)|Korblox General]] ([[Huevous Hunt]])
*[[Korblox General (The Classic)|Korblox General]] ([[The Classic Event|The Classic]])

===In-game Icons===
<gallery>
LeadIcon.png|Current icon.
DefenseOld.png|Original icon.
</gallery>

==<span class="invertimage-light">[[File:Freeze.png|25px|link=]]</span> Freeze Immunity==
''Main page: [[Freeze Immunity]]''

Enemies with ''Freeze Immunity'' (in-game it is referred to as "''No Freeze''") cannot be frozen or slowed down by the chill effect from the [[Freezer]], [[Frost Blaster]], [[Sledger]], ice bomb [[Jester]] and [[Cryomancer]]. Other enemies may not have ''Freeze Immunity'', but due to their large size, the freeze effects will last for a shorter period of time. Boss enemies have their own ''Freeze Immunity'', which works similarly to the regular ''Freeze Immunity''. While it does stop them from being frozen, it does not stop them from being chilled, though the effect is weaker on them.

The following enemies have ''Freeze Immunity'':
{{Scroll|text=
*[[Hazmat]]
*[[Fallen Hazmat]]
*[[Summoner Boss]]
*[[Speedy King]]
*[[Abomination]]
*[[Commander (Pizza Party)|Commander]]
*[[Necromancer Boss (Enemies Beta)|Necromancer Boss]] ([[Enemies Beta]] Enemy)
*[[Mimic Umbra]]
*[[Nuclear Guardian]]
*[[Grave Digger]]
*[[Molten Boss]]
*[[Patient Zero]]
*[[Fallen King]]
*[[Fallen Swordmaster]]
*[[Void Reaver]]
*[[Nuclear Monster]]
*[[Gunslinger]]
*[[Wox the Fox]]
}}


The following event enemies also had ''Freeze Immunity'':
{{Scroll|text=
*[[Jack O' Bot]] ([[Nightmare Carnival]])
*[[Frozen (Village of Despair)|Frozen]] ([[Village of Despair]])
*[[Deep Freeze (Village of Despair)|Deep Freeze]] ([[Village of Despair]])
*[[Snowman (Village of Despair)|Snowman]] ([[Village of Despair]])
*[[Yeti]] ([[Village of Despair]])
*[[Frost Tank]] ([[Village of Despair]])
*[[Krampus (Village of Despair)|Krampus]] ([[Village of Despair]])
*[[Ducky D00M (Eggy Island)|Ducky D00M]] ([[Eggy Island]])
*[[Lord Sinister]] ([[Trick or Threat Town]])
*[[Deep Freeze (Outpost 32)|Deep Freeze]] ([[Outpost 32]])
*[[Frost Spirit]] ([[Outpost 32]])
*[[Jaxe (Solar Eclipse)|Jaxe]] ([[Rotfield]])
*[[Swamp Monster]] ([[Foggy Forest]])
*[[Penumbras]] ([[Tower Outskirts]])
*[[Headless Jaxe]] ([[Totality Tower]])
*[[Lunar Servant]] ([[Totality Tower]])
*[[Solar Servant]] ([[Totality Tower]])
*[[The Umbra]] ([[Totality Tower]])
*[[Ducky D00M (D00M's Revenge)|Ducky D00M]] ([[D00M's Revenge]])
*[[Ripped Elf (Cold Ambush)|Ripped Elf]] ([[Cold Ambush]])
*[[Evil Elf (Cold Ambush)|Evil Elf]] ([[Cold Ambush]])
*[[Gatekeeper (Cold Ambush)|Gatekeeper]] ([[Cold Ambush]])
*[[Mecha-claus]] ([[Cold Ambush]])
*[[Swamper]] ([[A Dark Tale]])
*[[Executioner (Enemy)|Executioner]] ([[A Dark Tale]])
*[[Jack-o-Bot]] ([[The Haunted Past]])
*[[Snow Golem (Krampus Frosthold)|Snow Golem]] ([[Krampus Frosthold]])
*[[Snowman (Krampus Frosthold)|Snowman]] ([[Krampus Frosthold]])
*[[Snowy (Krampus Frosthold)|Snowy]] ([[Krampus Frosthold]])
*[[Frozen (Krampus Frosthold)|Frozen]] ([[Krampus Frosthold]])
*[[Packed Ice (Krampus Frosthold)|Packed Ice]] ([[Krampus Frosthold]])
*[[Evil Elf (Krampus Frosthold)|Evil Elf]] ([[Krampus Frosthold]])
*[[Krampus (Krampus Frosthold)|Krampus]] ([[Krampus Frosthold]])
}}

These following event enemies could spawn with the ''Freeze Immunity'', but did not have it by default:
*[[Korblox Guard (The Hunt)|Korblox Soul]] ([[Huevous Hunt]])
*[[Korblox Soul (The Hunt)|Korblox Soul]] ([[Huevous Hunt]])
*[[Korblox Warrior (The Hunt)|Korblox Warrior]] ([[Huevous Hunt]])
*[[Redcliff Traitor (The Hunt)|Redcliff Traitor]] ([[Huevous Hunt]])
*[[Korblox General (The Hunt)|Korblox General]] ([[Huevous Hunt]])
*[[Korblox Warrior (The Classic)|Korblox Warrior]] ([[The Classic Event|The Classic]])
*[[Redcliff Traitor (The Classic)|Redcliff Traitor]] ([[The Classic Event|The Classic]])

The following enemies once had ''Freeze Immunity'', but now no longer have it:
*[[Mystery Summoner]]
*[[Speedy Boss]]
*[[Necromancer (Removed Enemy)|Necromancer]]
*[[Dark Necromancer]]
*[[Chained Boss]]
*[[Tank]]
*[[Fallen Guardian]]

The following removed enemies had ''Freeze Immunity'':
*[[Frost Hero (Pre-MEGA)|Frost Hero]]
*[[Gold Guard]]
*[[Gold Titan]]
*[[Nuclear Fallen King]]
*[[Creator]]
*[[Mechanical Rot]]


Prior to the [[Overhaul v1.0|Overhaul Update]], the following enemies were immune to the [[Freezer]]'s basic freeze only (but they were not immune to the [[Frost Blaster]] or ''Ice Age''). This was because these enemies were immune to [[Splash Damage]] at the time and the [[Freezer]]'s projectile counted as an explosive:
*[[Golden]]
*[[24 Karat]]
*[[Fallen]]
*[[Ghost (Nightmare Carnival)|Ghost]] ([[Nightmare Carnival]])
*[[Present (Village of Despair)|Present]] ([[Village of Despair]])


Prior to the [[Release v1.0|MEGA Update]], some enemies had ''Basic Freeze Immunity''. They could not be frozen by the basic freeze of the [[Freezer]] but they could be frozen by the [[Freezer]]'s ''Ice Drop''.

Prior to the [[Release v1.0|MEGA Update]], the following enemies had ''Basic Freeze Immunity'':
{{Scroll|text=
*[[Frozen (Pre-MEGA)|Frozen]]
*[[Molten]]
*[[Slow Boss]]
*[[Chained Boss|Chained]]
*[[Mystery Summoner|Mystery Boss]]
*[[Deep Freeze (Pre-MEGA)|Deep Freeze]]
*[[Carrier]]
*[[Witch Doctor]]
*[[Gravekeeper]]
*[[Tank 2]]
*[[Fallen Hero (The Heights)|Fallen Hero]] ([[The Heights]])
*[[Swordmaster]] ([[The Heights]])
*[[Raider 1]] ([[Area 51]])
*[[Raider 2]] ([[Area 51]])
*[[Raider Boss]] ([[Area 51]])
}}

===In-game Icons===
<gallery>
Freeze.png|Current icon.
</gallery>

==<span class="invertimage-light">[[File:Fire.png|25px|link=]]</span> Burn Immunity==
''Main page: [[Burn Immunity]]''

Enemies with the ''Burn Immunity'' (in-game it is referred to as "''No Burn''") cannot be burnt by the [[Pyromancer]], [[Golden Pyromancer]], fire bomb [[Jester]], Level 3+ [[Archer]] and [[Trapper]]'s landmines. While they can be dealt non-burn damage, they cannot be dealt burn damage.

Since the [[Release v1.0|MEGA Update]], all major bosses had this immunity by default. However, as the [[Pyromancer]] lost its ability to slow down enemies in the [[Overhaul v1.0|Overhaul Update]], most major bosses have lost it in the same update.

The following enemies have ''Burn Immunity'':
*[[Molten]]
*[[Molten Titan]]
*[[Molten Boss]]
*[[Patient Zero]]
*[[Fallen Hazmat]]

The following enemies can spawn with the ''Burn Immunity'', but do not have it by default:
*[[Hidden]] ([[Intermediate Mode|Intermediate]])
*[[Skeleton]] ([[Intermediate Mode|Intermediate]])

The following event enemies also had ''Burn Immunity'':
*[[Demon (Nightmare Carnival)|Demon]] ([[Nightmare Carnival]])
*[[Ghost (Nightmare Carnival)|Ghost]] ([[Nightmare Carnival]])
*[[Jack O' Bot]] ([[Nightmare Carnival]])
*[[Burnt Gingerbread]] ([[Village of Despair]])
*[[Krampus (Village of Despair)|Krampus]] ([[Village of Despair]])
*[[Ghost (Trick or Threat Town)|Ghost]] ([[Trick or Threat Town]])
*[[Ghost (Solar Eclipse)|Ghost]] ([[Solar Eclipse Event|Solar Eclipse]])
*[[Wraith]] ([[Solar Eclipse Event|Solar Eclipse]])
*[[Ghost Knight]] ([[Solar Eclipse Event|Solar Eclipse]])
*[[Flare]] ([[Solar Eclipse Event|Solar Eclipse]])
*[[Demon (Lunar Overture)|Demon]] ([[Lunar Overture Event|Lunar Overture]])
*[[Sin]] ([[Lunar Overture Event|Lunar Overture]])
*[[Reaper (Lunar Overture)|Reaper]] ([[Lunar Overture Event|Lunar Overture]])
*[[Korblox Undead (The Hunt)|Korblox Undead]] ([[Huevous Hunt]])
*[[Korblox Undead (The Classic)|Korblox Undead]] ([[The Classic Event|The Classic]])

These following enemies could spawn with the ''Burn Immunity'' in events, but did not have it by default:
*[[Korblox Seeker (The Hunt)|Korblox Seeker]] ([[Huevous Hunt]])
*[[Korblox Soul (The Hunt)|Korblox Soul]] ([[Huevous Hunt]])
*[[Korblox Warrior (The Hunt)|Korblox Warrior]] ([[Huevous Hunt]])
*[[Redcliff Traitor (The Hunt)|Redcliff Traitor]] ([[Huevous Hunt]])
*[[Korblox General (The Hunt)|Korblox General]] ([[Huevous Hunt]])
*[[Hidden]] ([[The Classic Event|The Classic]])
*[[Slow]] ([[The Classic Event|The Classic]])
*[[Normal]] ([[The Classic Event|The Classic]])
*[[Korblox Warrior (The Classic)|Korblox Warrior]] ([[The Classic Event|The Classic]])

The following enemies once had ''Burn Immunity'', but now no longer have it:
*[[Grave Digger]]
*[[Gold Titan]]
*[[Fallen]]
*[[Fallen Hero]]
*[[Fallen Guardian]]
*[[Fallen King]]

The following removed enemies had ''Burn Immunity'':
*[[Nuclear Fallen King]]
*[[Mechanical Rot]]
*[[Creator]]


Prior to the [[Release v1.0|MEGA Update]], the following enemies had ''Burn Immunity'', and could not be attacked by the [[Pyromancer]] at all:
*[[Molten]]
*[[Molten Boss]]
*[[Tank 2]]
*[[Lava]]

===In-game Icons===
<gallery>
Fire.png|Current icon.
</gallery>

==[[File:Explosion.png|25px|link=]] Splash Damage Immunity==
Also referred to as ''Explosion Immunity'' (in-game it is referred to as "''No Explosion''"), enemies with the ''[[Splash Damage]] Immunity'' cannot be dealt [[Splash Damage]]. However, some towers that deal [[Splash Damage]] can also deal non-splash damage, which can harm enemies with this immunity. As of currently, this immunity is not used in the game, outside of occasional events which include enemies with this immunity.

Prior to the 24th of December 2019, splash damage did minimal damage to enemies with ''Splash Damage Immunity''. This was because if the enemy was directly targeted by splash damage (called direct damage), they would be damaged. However they would not be damaged if they were not directly targeted, even if they were in the explosion radius. The [[Freezer]] could still deal direct damage until the [[Overhaul v1.0|Overhaul Update]], where its [[Splash Damage]] was removed, though it could not freeze the enemies with its projectile.

The following event enemies had ''[[Splash Damage]] Immunity'':
*[[Raider Boss]] ([[Area 51]])
*[[Ghost (Nightmare Carnival)|Ghost]] ([[Nightmare Carnival]])
*[[Present (Village of Despair)|Present]] ([[Village of Despair]])
*[[Ghost (Trick or Threat Town)|Ghost]] ([[Trick or Threat Town]])
*[[Ghost (Solar Eclipse)|Ghost]] ([[Solar Eclipse Event|Solar Eclipse]])
*[[Wraith]] ([[Solar Eclipse Event|Solar Eclipse]])
*[[Ghost Knight]] ([[Solar Eclipse Event|Solar Eclipse]])
*[[Hallow Guard (Lunar Overture)|Hallow Guard]] ([[Lunar Overture Event|Lunar Overture]])

The following enemies once had ''[[Splash Damage]] Immunity'', but now no longer have it:
*[[Fallen]]
*[[Fallen Hero]]

The following removed enemies had ''[[Splash Damage]] Immunity'':
*[[Shrike Crystal]]
*[[Golden]]
*[[24 Karat]]
*[[Gold Guard]]<ref>[[Splash Damage]] was removed from the [[Gold Guard]] in the [[Overhaul v1.0|Overhaul Update]]. However, as it was also removed alongside the [[Golden Mode|Golden]] mode, this change is not included here.</ref>
*[[Gold Titan]]
*[[Nuclear Fallen King]]

===In-game Icons===
<gallery>
Explosion.png|Current icon.
</gallery>

==<span class="invertimage-light">[[File:Energy.png|25px|link=]]</span> Stun Immunity==
''Main page: [[Stun Immunity]]''

Enemies with the ''Stun Immunity'' (in-game it is referred to as "''No Stun''") are only slowed down by 25% by the [[Electroshocker]], [[Trapper]] and [[Warden]]'s stun instead of being completely stopped. For the [[Warden]], the stun time depends on the size of the enemy. Larger enemies, like the [[Tank]] or [[Amalgamation (Polluted Wasteland II)|Amalgamation]] will have a reduced stun time, even if the enemy does not have the ''Stun Immunity''. Since 2nd of August 2024, it also makes them immune to knockback. All major bosses have this immunity by default, but the slowdown effect is weaker on them.

The following enemies have ''Stun Immunity'':
{{Scroll|text=
*[[Hazmat]]
*[[Fallen Hazmat]]
*[[Fallen]]
*[[Monkey]]
*[[Giant Boss]]
*[[Amalgamation (Polluted Wasteland II)|Amalgamation]] ([[Polluted Wasteland II]])
*[[Shotgunner (Pizza Party)|Shotgunner]]
*[[Mega Slow]]
*[[Fallen Reaper]]
*[[Fallen Soul]]
*[[Glitch]]
*[[Fallen Titan]]
*[[Templar]]
*[[Warden (Enemy)|Warden]]
*[[Slow King]]
*[[Speedy King]]
*[[Summoner Boss]]
*[[Necromancer Boss (Enemies Beta)|Necromancer Boss]] ([[Enemies Beta]] Enemy)
*[[Error]]
*[[Circuit]] ([[Hardcore Mode|Hardcore]])
*[[Circuit (Polluted Wasteland II)|Circuit]] ([[Polluted Wasteland II]])
*[[Fallen Hero]]
*[[Super Toxic]]
*[[Mimic Umbra]]
*[[Abomination]]
*[[Commander (Pizza Party)|Commander]]
*[[Nuclear Guardian]]
*[[Minigunner (Pizza Party)|Minigunner]]
*[[Fallen Guardian]]
*[[Grave Digger]]
*[[Molten Boss]]
*[[Patient Zero]]
*[[Fallen King]]
*[[Fallen Swordmaster]]
*[[Void Reaver]]
*[[Nuclear Monster]]
*[[Gunslinger]]
*[[Wox the Fox]]
}}

The following event enemies also had ''Stun Immunity'':
*[[Swamper]] ([[Lunar Overture Event|Lunar Overture]])
*[[Executioner (Enemy)|Executioner]] ([[Lunar Overture Event|Lunar Overture]])
*[[Giant Skeleton]] ([[Lunar Overture Event|Lunar Overture]])
*[[Frankenstein (Lunar Overture)|Frankenstein]] ([[Lunar Overture Event|Lunar Overture]])
*[[Demon (Lunar Overture)|Demon]] ([[Lunar Overture Event|Lunar Overture]])
*[[Hallow Guard (Lunar Overture)|Hallow Guard]] ([[Lunar Overture Event|Lunar Overture]])
*[[Werewolf (Lunar Overture)|Werewolf]] ([[Lunar Overture Event|Lunar Overture]])
*[[Reaper (Lunar Overture)|Reaper]] ([[Lunar Overture Event|Lunar Overture]])
*[[Jack-o-Bot]] ([[Lunar Overture Event|Lunar Overture]])
*[[Left Hand]] ([[Lunar Overture Event|Lunar Overture]])
*[[Right Hand]] ([[Lunar Overture Event|Lunar Overture]])
*[[Ripped Elf (Krampus Frosthold)|Ripped Elf]] ([[Krampus Frosthold]])
*[[Gatekeeper (Krampus Frosthold)|Gatekeeper]] ([[Krampus Frosthold]])
*[[Papa Bread (Krampus Frosthold)|Papa Bread]] ([[Krampus Frosthold]])
*[[Evil Elf (Krampus Frosthold)|Evil Elf]] ([[Krampus Frosthold]])
*[[Krampus (Krampus Frosthold)|Krampus]] ([[Krampus Frosthold]])
*[[Korblox Deathwalker (The Hunt)|Korblox Deathwalker]] ([[Huevous Hunt]])
*[[Korblox Deathwalker (The Classic)|Korblox Deathwalker]] ([[The Classic Event|The Classic]])

These following event enemies could spawn with the ''Stun Immunity'', but did not have it by default:
*[[Korblox Seeker (The Hunt)|Korblox Seeker]] ([[Huevous Hunt]])
*[[Korblox Guard (The Hunt)|Korblox Guard]] ([[Huevous Hunt]])
*[[Korblox Soul (The Hunt)|Korblox Soul]] ([[Huevous Hunt]])
*[[Korblox Warrior (The Hunt)|Korblox Warrior]] ([[Huevous Hunt]])
*[[Redcliff Traitor (The Hunt)|Redcliff Traitor]] ([[Huevous Hunt]])
*[[Korblox General (The Hunt)|Korblox General]] ([[Huevous Hunt]])
*[[Korblox Warrior (The Classic)|Korblox Warrior]] ([[The Classic Event|The Classic]])
*[[Redcliff Traitor (The Classic)|Redcliff Traitor]] ([[The Classic Event|The Classic]])

The following removed enemies could spawn with the ''Stun Immunity'':
*[[Toilet Boss]]

===In-game Icons===
<gallery>
Energy.png|Current icon.
</gallery>

==[[File:HealthRegenStatus.png|20px|link=]]Health Regen==
''Main page: [[Health Regen]]''
'''Health Regen''' is a status effect that allows an enemy to regenerate its health. It will regenerate by 2% of their max health every second.

While regenerating health, if the amount regenerated is not a full number, the health is not rounded down, though the decimals will be removed when the enemy receives damage. These decimals are not visible on the enemy's regular health bar, always rounding down, but can be seen on its boss health bar. Because of this, the [[Ghoul]] regenerates 3.6 health every second, though visually the increase will be shown as 3 or 4.

The following enemy has ''Health Regen'' by default:
*[[Ghoul]]

These following enemies can spawn with ''Health Regen'', but do not have it by default:
*[[Slime (Intermediate Mode)|Slime]] ([[Intermediate Mode|Intermediate]])
*[[Enraged]]
*[[Breaker2]] ([[Intermediate Mode|Intermediate]])
*[[Armored]] ([[Intermediate Mode|Intermediate]])
*[[Reaver]]
*[[Necromancer (Enemies Beta)|Necromancer]] ([[Enemies Beta|Intermediate]])
*[[Skeleton]] ([[Intermediate Mode|Intermediate]])
*[[Living Experiment]]
*[[Hazmat]]
*[[Hidden Boss]] ([[Intermediate Mode|Intermediate]])
*[[Breaker4]] ([[Intermediate Mode|Intermediate]])
*[[Fallen Summoner]]
*[[Templar]]

===In-game Icons===
<gallery>
HealthRegenStatus.png|Current icon.
</gallery>

==[[File:Bloated.png|20px|link=]]Bloated==
''Main page: [[Bloated]]''

'''Bloated''' is a status effect that doubles the enemy's health. Since 2nd of August 2024, it also makes the enemy larger. It is one of two attributes that can be applied to enemies by the [[Fallen Jester]].

No enemies have ''Bloated'' by default.

These following enemies can spawn with ''Bloated'', but do not have it by default:
*[[Normal]] ([[Intermediate Mode|Intermediate]])
*[[Slow]] ([[Intermediate Mode|Intermediate]])
*[[Ghoul]]
*[[Hidden]] ([[Intermediate Mode|Intermediate]])
*[[Slime (Intermediate Mode)|Slime]] ([[Intermediate Mode|Intermediate]])
*[[Enraged]]
*[[Breaker2]] ([[Intermediate Mode|Intermediate]])
*[[Armored]] ([[Intermediate Mode|Intermediate]])
*[[Necromancer (Enemies Beta)|Necromancer]] ([[Intermediate Mode|Intermediate]])
*[[Reaver]]
*[[Living Experiment]]
*[[Hazmat]]
*[[Hidden Boss]] ([[Intermediate Mode|Intermediate]])
*[[Failed Experiment]]
*[[Breaker4]] ([[Intermediate Mode|Intermediate]])
*[[Abnormal]] ([[Jailed Towers (Challenge)|Jailed Towers]], [[Back to Basics (Challenge)|Back to Basics]])
*[[Quick]] ([[Back to Basics (Challenge)|Back to Basics]])
*[[Heavy]] ([[Jailed Towers (Challenge)|Jailed Towers]], [[Back to Basics (Challenge)|Back to Basics]])
*[[Abnormal Boss]] ([[Jailed Towers (Challenge)|Jailed Towers]], [[Back to Basics (Challenge)|Back to Basics]], [[Legion (Challenge)|Legion]])
*[[Dark Necromancer]] ([[Legion (Challenge)|Legion]])
*[[Necromancer (Enemies Beta)|Necromancer]] ([[Jailed Towers (Challenge)|Jailed Towers]])
*[[Breaker2]] ([[Jailed Towers (Challenge)|Jailed Towers]], [[Back to Basics (Challenge)|Back to Basics]])
*[[Giant Boss]] ([[Jailed Towers (Challenge)|Jailed Towers]], [[Legion (Challenge)|Legion]])
*[[Warden (Enemy)|Warden]] ([[Jailed Towers (Challenge)|Jailed Towers]], [[Legion (Challenge)|Legion]])
*[[Fallen Squire]]
*[[Fallen Hazmat]]
*[[Fallen Shield]]

All enemies in the [[Juggernaut (Challenge)|Juggernaut]] challenge map spawn with the ''Bloated'' attribute due to the [[Juggernaut (Modifier)|Juggernaut]] modifier, although it should be noted that some enemies health values are altered or bugged due to other modifiers overriding the increased health.

===In-game Icons===
<gallery>
Bloated.png|Current icon.
</gallery>

==[[File:Nimble.png|20px|link=]]Nimble==
''Main page: [[Nimble]]''

'''Nimble''' is a status effect that doubles the enemy's speed. It is one of the two attributes that can be applied to enemies by the [[Fallen Jester]].

No enemies have ''Nimble'' by default.

These following enemies can spawn with ''Nimble'', but do not have it by default:
*[[Slime (Intermediate Mode)|Slime]] ([[Intermediate Mode|Intermediate]])
*[[Enraged]]
*[[Armored]] ([[Intermediate Mode|Intermediate]])
*[[Reaver]]
*[[Hidden Boss]] ([[Intermediate Mode|Intermediate]])
*[[Quick]] ([[Jailed Towers (Challenge)|Jailed Towers]], [[Back to Basics (Challenge)|Back to Basics]], [[Legion (Challenge)|Legion]])
*[[Heavy]] ([[Back to Basics (Challenge)|Back to Basics]])
*[[Shadow]] ([[Jailed Towers (Challenge)|Jailed Towers]], [[Legion (Challenge)|Legion]])
*[[Breaker2]] ([[Jailed Towers (Challenge)|Jailed Towers]], [[Back to Basics (Challenge)|Back to Basics]], [[Legion (Challenge)|Legion]])
*[[Fallen]] ([[Legion (Challenge)|Legion]])
*[[Glitch]] ([[Legion (Challenge)|Legion]])
*[[Hazard]] ([[Jailed Towers (Challenge)|Jailed Towers]], [[Legion (Challenge)|Legion]])
*[[Boomer]] ([[Jailed Towers (Challenge)|Jailed Towers]], [[Legion (Challenge)|Legion]])
*[[Breaker4]] ([[Legion (Challenge)|Legion]])

The following enemies could spawn with ''Nimble'' in events, but did not have it by default:
*[[Hidden]] ([[The Classic Event|The Classic]])
*[[Korblox Warrior (The Classic)|Korblox Warrior]] ([[The Classic Event|The Classic]])
*[[Korblox Soul (The Classic)|Korblox Soul]] ([[The Classic Event|The Classic]])
*[[Korblox Undead (The Classic)|Korblox Undead]] ([[The Classic Event|The Classic]])
*[[Redcliff Traitor (The Classic)|Redcliff Traitor]] ([[The Classic Event|The Classic]])
*[[Breaker2]] ([[The Classic Event|The Classic]])
*[[Normal Boss]] ([[The Classic Event|The Classic]])
*[[Korblox Guard (The Classic)|Korblox Guard]] ([[The Classic Event|The Classic]])
*[[Speedy]] ([[The Classic Event|The Classic]])

===In-game Icons===
<gallery>
Nimble.png|Current icon.
</gallery>

==[[File:SlimeStatus.png|20px|link=]]Slime==
''Main page: [[Slime (Attribute)]]
'''Slime''' is a status effect that makes the enemy spawn a [[Slime (Intermediate Mode)|Slime]] upon death. This overrides any ability that would have occurred upon the enemy's death. For example, the [[Breaker2]] with ''Slime'' does not spawn a [[Breaker]] upon death, only the [[Slime (Intermediate Mode)|Slime]]. Furthermore, this can also override enemy death animations, with the exception of the [[Failed Experiment]]. For example, [[Skeleton]]s in the [[Oops! All slimes!]] challenge will immediately spawn the [[Slime (Intermediate Mode)|Slime]] instead of playing a death animation.

Despite being spawned upon the death of an enemy, the [[Slime (Intermediate Mode)|Slime]] is not considered a spawned enemy by the game, meaning it does not include the name of the enemy it has spawned from next to its own name and can have income be generated from itself. The [[Slime (Intermediate Mode)|Slime]] itself has ''Slime'' by default, though this does not do anything.

Due to a bug, the [[Ghoul]], [[Reaver]] and [[Living Experiment]] do not spawn the [[Slime (Intermediate Mode)|Slime]] upon death if they have the '''Slime''' attribute.

The following enemies have ''Slime'' by default:
*[[Slime (Intermediate Mode)|Slime]]
*[[Failed Experiment]]

The following enemies can spawn with ''Slime'', but do not have it by default:
*[[Ghoul]]
*[[Enraged]]
*[[Breaker2]] ([[Intermediate Mode|Intermediate]])
*[[Armored]] ([[Intermediate Mode|Intermediate]])
*[[Necromancer (Enemies Beta)|Necromancer]] ([[Intermediate Mode|Intermediate]])
*[[Reaver]]
*[[Living Experiment]]
*[[Hazmat]]
*[[Hidden Boss]] ([[Intermediate Mode|Intermediate]])
*[[Shadow]] ([[Jailed Towers (Challenge)|Jailed Towers]])
*[[Fallen]] ([[Jailed Towers (Challenge)|Jailed Towers]], [[Back to Basics (Challenge)|Back to Basics]], [[Legion (Challenge)|Legion]])
*[[Hazard]] ([[Jailed Towers (Challenge)|Jailed Towers]])
*[[Glitch]] ([[Jailed Towers (Challenge)|Jailed Towers]], [[Legion (Challenge)|Legion]])
*[[Error]] ([[Jailed Towers (Challenge)|Jailed Towers]])

All enemies in the [[Oops! All slimes!]] challenge map spawn with the ''Slime'' attribute due to the [[Oops all slimes!]] modifier.

The following enemies could spawn with ''Slime'' in events, but did not have it by default:
*[[Hidden]] ([[The Classic Event|The Classic]])
*[[Korblox Warrior (The Classic)|Korblox Warrior]] ([[The Classic Event|The Classic]])
*[[Korblox Seeker (The Classic)|Korblox Seeker]] ([[The Classic Event|The Classic]])
*[[Korblox Soul (The Classic)|Korblox Soul]] ([[The Classic Event|The Classic]])
*[[Slow Boss]] ([[The Classic Event|The Classic]])
*[[Normal Boss]] ([[The Classic Event|The Classic]])

===In-game Icons===
<gallery>
SlimeStatus.png|Current icon.
</gallery>

==[[File:TankStatus.png|20px|link=]]Tank==
''Main page: [[Tank (Attribute)]]''

'''Tank''' is a status effect that reduces all damage dealt to it to one, regardless of what damaged it.

The following enemy has ''Tank'' by default.
*[[Reaver]]

The following enemies can spawn with ''Tank'', but do not have it by default:
*[[Abnormal]] ([[Juggernaut (Challenge)|Juggernaut]], [[Jailed Towers (Challenge)|Jailed Towers]], [[Back to Basics (Challenge)|Back to Basics]])
*[[Quick]] ([[Juggernaut (Challenge)|Juggernaut]], [[Jailed Towers (Challenge)|Jailed Towers]], [[Back to Basics (Challenge)|Back to Basics]])
*[[Heavy]] ([[Juggernaut (Challenge)|Juggernaut]], [[Jailed Towers (Challenge)|Jailed Towers]])
*[[Abnormal Boss]] ([[Juggernaut (Challenge)|Juggernaut]], [[Jailed Towers (Challenge)|Jailed Towers]])
*[[Shadow]] ([[Juggernaut (Challenge)|Juggernaut]])
*[[Breaker2]] ([[Juggernaut (Challenge)|Juggernaut]])
**Does not have the ''Tank'' attribute if spawned from the [[Breaker3]].
*[[Necromancer (Enemies Beta)|Necromancer]] ([[Juggernaut (Challenge)|Juggernaut]])
*[[Hazard]] ([[Juggernaut (Challenge)|Juggernaut]])
*[[Fallen Tank]] ([[Hidden Wave]])

The following enemies could spawn with ''Tank'' in events, but did not have it by default:
*[[Slow]] ([[The Classic Event|The Classic]])
*[[Normal Boss]] ([[The Classic Event|The Classic]])
*[[Korblox Seeker (The Classic)|Korblox Seeker]] ([[The Classic Event|The Classic]])
*[[Hidden]] ([[The Classic Event|The Classic]])
*[[Normal]] ([[The Classic Event|The Classic]])
*[[Korblox Undead (The Classic)|Korblox Undead]] ([[The Classic Event|The Classic]])
*[[Korblox Guard (The Classic)|Korblox Guard]] ([[The Classic Event|The Classic]])
*[[Korblox Warrior (The Classic)|Korblox Warrior]] ([[The Classic Event|The Classic]])
*[[Speedy]] ([[The Classic Event|The Classic]])
*[[Korblox Soul (The Classic)|Korblox Soul]] ([[The Classic Event|The Classic]])

===In-game Icons===
<gallery>
TankStatus.png|Current icon.
</gallery>

=={{Aggro}}Aggro==
The '''Aggro''' is a status effect that makes it so that towers target it instead of what their targeting is set to. For example, if there are two [[Minigunner]]s placed down, one set to First Enemy and second on Last Enemy, ''Aggro'' will make them target the enemy with it instead. This effect also gives the enemy a red aura.

The following enemy(s) have ''Aggro'' by default:
*[[Fallen Squire]]

The following enemies can spawn with ''Aggro'', but do not have it by default:
*[[Fallen Hazmat]]
*[[Fallen Shield]]

===In-game Icons===
<gallery>
AggroIcon.png|Current icon.
</gallery>

==Full Immunity==
''Main page: [[Full Immunity]]''

This is a temporary immunity that can arise if an enemy uses an ability that grants them ''Full Immunity''. This grants enemies the immunity to all forms of damage. [[Units]] will pass through these enemies, dealing no collision damage. Prior to the [[Overhaul v1.0|Overhaul Update]], [[units]] could deal damage to those with ''Full Immunity''.

The following enemies can, at one point, have ''Full Immunity'':
*[[Fallen King]] (''Block'', ''Rage Mode'')
*[[Fallen Swordmaster]] (''Refusing Will'')

The following event enemies also had ''Full Immunity'':
*[[Krampus (Village of Despair)|Krampus]] ([[Village of Despair]], ''Rage Mode'')
*[[Grizzly]] ([[Eggy Island]], ''Beehive'')

The following removed enemy also had ''Full Immunity'':
*[[Nuclear Fallen King]] (''Block'', ''Rage Mode'')

==[[File:ShieldHealth.png|25px|link=]] Shield Health==
While not being considered an immunity, ''Shield Health'' is yellow extra health that enemies generally spawn with. Any ''Shield Health'' lost does not grant the player any money. ''Shield Health'' does not decrease your base health. For example, when a [[Balloon]] reaches the end, the base health would be reduced by 15, not 25. For some enemies, losing their ''Shield Health'' makes them weaker. Prior to the 12th of March 2022, upon the transition between ''Shield Health'' and normal health, any extra damage dealt to ''Shield Health'' did not carry over to normal health.

The [[Mutation]] modifier adds ''Shield Health'' onto enemies, adding a specific percentage of the enemy's base normal health per wave.

The following enemies have ''Shield Health'':
*[[Hazard]] (50 Health)
*[[Templar]] (2,000 Health)
*[[Error]] (400 Health)
*[[Fallen King]] (Gains 15,000 Health after ''Rage Mode'')
*[[Polluted Hazmat]] (20 Health)
*[[Toxic]] (100 Health)
*[[Rusher (Polluted Wasteland II)|Rusher]] (1,400 Health)
*[[Balloon]] (10 Health)
*[[Fallen Rusher]] (75 Health)
*[[Fallen Titan]] (1,000 Health)
*[[Lead Balloon]] (600 Health)
*[[Slow King]] (3,000 Health)
*[[Vindicator]] (5,000 Health)

The following event enemies also had ''Shield Health'':
*[[Frost Ravager]] (15,000 Health, [[Outpost 32]])
*[[Mega Clanker]] (200 Health, [[Solar Eclipse Event]])
*[[Lunar Shield]] (8,000 Health, [[Solar Eclipse Event]])
*[[Tough Cookie (Cold Ambush)|Tough Cookie]] (100 Health, [[Cold Ambush]])
*[[Present3 (Cold Ambush)|Present3]] (80 Health, [[Cold Ambush]])
*[[Present2 (Cold Ambush)|Present2]] (40 Health, [[Cold Ambush]])
*[[Present (Cold Ambush)|Present]] (20 Health, [[Cold Ambush]])
*[[Cookie Guard (Cold Ambush)|Cookie Guard]] (160 Health,[[Cold Ambush]])
*[[Evil Elf (Cold Ambush)|Evil Elf]] (500 Health, [[Cold Ambush]])
*[[Present2 (Krampus Frosthold)|Present2]] (60 Health, [[Krampus Frosthold]])
*[[Tough Cookie (Krampus Frosthold)|Tough Cookie]] (100 Health, [[Krampus Frosthold]])
*[[Cookie Guard (Krampus Frosthold)|Cookie Guard]] (160 Health,[[Krampus Frosthold]])
*[[Present3 (Krampus Frosthold)|Present3]] (80 Health, [[Krampus Frosthold]])
*[[Evil Elf (Krampus Frosthold)|Evil Elf]] (500 Health, [[Krampus Frosthold]])
*[[Krampus (Krampus Frosthold)|Krampus]] (Gains 50,000 Health after ''Lapland Turned Red'', [[Krampus Frosthold]])

==[[File:VehicleSpawn.png|25px|link=]] Collision Immunity (Removed)==
Those with the ''Collision Immunity'' were immune to collisions with a [[units|unit]] (like [[Military Base]] vehicles, [[Crook Boss]] minions and the [[Shotgunner|Enforcer]]'s [[SWAT Van]]). No collision would occur, and the enemy and unit would not be harmed. Some enemies with the ''Collision Immunity'' were only immune to some collisions, while other were immune to all of them. Enemies with this immunity were not immune to any other type of damage that came from these units.

Collision immunity has been replaced with the ''Ghost'' and ''Flying'' enemies.

The following event enemies had ''Collision Immunity'':
*[[Bat (Nightmare Carnival)|Bat]] ([[Nightmare Carnival]])
*[[Witch (Nightmare Carnival)|Witch]] ([[Nightmare Carnival]], [[Tank (Unit)|Tank]] and [[Railgun Tank]] only)

==Shield Immunity (Removed)==
This was normally incorporated within an ability or attack. This made the enemy limit most forms of damage to whatever the quoted number was per firerate for most towers. Exceptions were:
*All forms of damage from [[units]], including collision and ranged (for example, the [[Golden Mafia]] and [[Railgun Tank]]).
*Bee damage from the [[Swarmer]].
*Burn damage from the [[Pyromancer]].
*[[Splash Damage]].

The following enemies could perform ''Shield Immunity'':
*[[Templar]] (''Permanent Shield'', maximum 2 damage)
*[[Summoner Boss]] (''Summon'', maximum 2 to 4 damage)
*[[Fallen King]] (''Summon'', ''Rage Mode'', maximum 3 damage)
*[[Nuclear Fallen King]] (''Rage Mode'', maximum 3 damage)
*[[Sir Hopsalot]] ([[Eggy Island]], ''Shield'', maximum 2 damage)

==<span class="invertimage-light">[[File:Energy.png|25px|link=]]</span> Partial Electric Immunity (Removed)==
This immunity is not to be confused with ''Energy Immunity''. Enemies with this immunity were not slowed down by 30% by the [[Electroshocker]]. Instead, they were slowed down by only 15%. These enemies were also immune to the pushback that the [[Electroshocker]] applied to other enemies. This immunity did not prevent or decrease damage from the [[Electroshocker]].

The following enemies had ''Partial Electric Immunity'':
{{Scroll|text=
*[[Slow Boss]]
*[[Chained Boss]]
*[[Giant Boss]]
*[[Shock]]
*[[Charge]]
*[[Glitch]]
*[[Speedy Boss]]
*[[Splitter]]
*[[Split]]
*[[Mystery Summoner]]
*[[Summoner Boss]]
*[[Error]]
*[[Circuit]]
*[[Molten Titan]]
*[[24 Karat]]
*[[Fallen Hero]]
*[[Gold Guard]]
*[[Glitched Giant]]
*[[Grave Digger]]
*[[Molten Boss]]
*[[Fallen King]]
*[[Nuclear Fallen King]]
}}

==<span class="invertimage-light">[[File:Energy.png|25px|link=]]</span> Energy Immunity (Removed)==
This replaced ''Partial Electric Immunity''. Enemies with the ''Energy Immunity'' (in-game it was referred to as "''No Energy''") were only slowed down by 25% by the [[Electroshocker]] and [[Warden]]'s shock instead of being completely stopped. For the [[Warden]], the shock time depended on the size of the enemy. Larger enemies, like the [[Tank]] or [[Amalgamation (Polluted Wasteland II)|Amalgamation]] would have a reduced shock time, even if the enemy did not have the ''Energy Immunity''. All major bosses had this immunity by default since the [[Overhaul v1.0|Overhaul Update]], even if it was not shown under their green health bar. However, unlike regular enemies, they were not slowed down by 25%. The slowdown effect was weaker on them.

As of 23rd May 2023, this immunity has been replaced with '''Stun Immunity''', though its functionality is identical to the ''Energy Immunity''.


The following enemies had the ''Energy Immunity'' before being replaced by the '''Stun Immunity''':
{{Scroll|text=
*[[Fallen]]
*[[Monkey]]
*[[Giant Boss]]
*[[Shotgunner (Pizza Party)|Shotgunner]]
*[[Mega Slow]]
*[[Fallen Reaper]]
*[[Fallen Soul]]
*[[Glitch]]
*[[Fallen Titan]]
*[[Templar]]
*[[Slow King]]
*[[Speedy King]]
*[[Summoner Boss]]
*[[Necromancer Boss (Enemies Beta)|Necromancer Boss]] ([[Enemies Beta]] Enemy)
*[[Error]]
*[[Circuit]] ([[Hardcore Mode|Hardcore]])
*[[Circuit (Polluted Wasteland II)|Circuit]] ([[Polluted Wasteland II]])
*[[Mimic Umbra]]
*[[Abomination]]
*[[Commander (Pizza Party)|Commander]]
*[[Nuclear Guardian]]
*[[Minigunner (Pizza Party)|Minigunner]]
*[[Fallen Hero]]
*[[Fallen Guardian]]
*[[Grave Digger]]
*[[Molten Boss]]
*[[Fallen King]]
*[[Fallen Swordmaster]]
*[[Void Reaver]]
*[[Nuclear Monster]]
*[[Gunslinger]]
*[[Wox the Fox]]
}}

The following event enemies also had ''Energy Immunity'':
{{Scroll|text=
*[[Lord Sinister]] ([[Trick or Threat Town]])
*[[Frost Spirit]] ([[Outpost 32]])
*[[Jaxe (Solar Eclipse)|Jaxe]] ([[Rotfield]])
*[[Swamp Monster]] ([[Foggy Forest]])
*[[Penumbras]] ([[Tower Outskirts]])
*[[Headless Jaxe]] ([[Totality Tower]])
*[[Solar Servant]] ([[Totality Tower]])
*[[Lunar Servant]] ([[Totality Tower]])
*[[The Umbra]] ([[Totality Tower]])
*[[Ducky D00M (D00M's Revenge)|Ducky D00M]] ([[D00M's Revenge]])
*[[Evil Elf (Cold Ambush)|Evil Elf]] ([[Cold Ambush]])
*[[Papa Bread (Cold Ambush)|Papa Bread]] ([[Cold Ambush]])
*[[Ripped Elf (Cold Ambush)|Ripped Elf]] ([[Cold Ambush]])
*[[Gatekeeper (Cold Ambush)|Gatekeeper]] ([[Cold Ambush]])
*[[Mecha-claus]] ([[Cold Ambush]])
}}

The following enemies once had the ''Energy Immunity'':
*[[Speedy Boss]]

The following removed enemies had ''Energy Immunity'':
*[[Splitter]]
*[[Split]]
*[[Nuclear Fallen King]]
*[[Glitched Giant]]
*[[Mechanical Rot]]
*[[Creator]]

===In-game Icons===
<gallery>
Energy.png|Current icon.
</gallery>

==Notes==
<references/>






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[[Category:Features]]
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Latest revision as of 04:21, 25 July 2026

Attributes

Attributes are special modifiers or statistics granted to certain enemies and, in rare cases, units and towers. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. Most enemies have no Attributes, especially the early-game ones. Later on during the game, more enemies will usually spawn with Attributes to make them more powerful.

Enemy Types
File:HiddenDetection.png File:LeadIcon.png File:Fly.png File:GhostImmunity.png File:BossIcon.png
Hidden Lead Flying Ghost Boss


Immunities
File:Freeze.png File:Fire.png File:Explosion.png File:Energy.png File:FullImmunity.png
Freeze Burn Splash Damage Stun Full


Status Effects
File:Bloated.png File:Bloated.png File:Nimble.png File:SlimeStatus.png File:HealthRegenStatus.png
Scale Bloated Nimble Slime Health Regen
File:Transparent.png File:TankStatus.png File:AggroIcon.png File:CorpseAttribute.png File:NoTargetIcon.png
Exposed Tank Aggro Corpse No Target
File:NeuralyzedIcon.png File:BlessedIcon.png File:SlowedIcon.png
Neuralyzed Blessed Slowed


Other
File:ShieldHealth.png File:Defense.png
Shield Health Defense


Removed
File:Energy.png File:VehicleSpawn.png File:Energy.png File:ShieldAttrIcon.png
Energy Collision Partial Electric Shield


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Features
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