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<div class="align-center"><span class="mainheader align-center">'''Attributes'''</span>
<div class="align-center"><span class="mainheader align-center">'''Attributes'''</span>
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'''Attributes''' are special modifiers granted to certain enemies. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. Most enemies have no '''Attributes''', especially the early-game ones. Later on during the game, more enemies will usually spawn with '''Attributes''' to make them more powerful. Some event enemies may also have '''Attributes'''. This page also includes enemy types, like [[Boss]]es.
'''Attributes''' are special modifiers or statistics granted to certain enemies and, in rare cases, units and towers. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. Most enemies have no '''Attributes''', especially the early-game ones. Later on during the game, more enemies will usually spawn with '''Attributes''' to make them more powerful.
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<div class="mainheader align-center">{{Colour|FFF|Enemy Types}}</div>
<div class="mainheader align-center" style="margin:0 auto;">{{Color|FFF|Enemy Types}}</div>
{| class="light-table align-center" style="width:800px; text-align:center; margin:0 auto"
{| class="empty-table pad-5 align-center image-shadow-light" style="width:400px; margin:0 auto"
| style="width: 20%;" |[[File:HiddenDetection.png|32px|link=Hidden (Attribute)]]
! style="padding: 5px;" |
| style="padding: 5px;" |[[File:EnemiesBetaModIcon.png|32px|link=Enemies Beta]]
| style="width: 20%;" |[[File:LeadIcon.png|32px|link=Lead (Attribute)]]
| style="padding: 5px;" |[[File:NuclearModIcon.png|32px|link=Nuclear]]
| style="width: 20%;" |[[File:Fly.png|32px|link=Flying]]
| style="padding: 5px;" |[[File:BadlandsModIcon.png|32px|link=Badlands (Modifier)]]
| style="width: 20%;" |[[File:GhostImmunity.png|32px|link=Ghost (Attribute)]]
| style="padding: 5px;" |[[File:PizzaPartyModIcon.png|32px|link=Pizza Party (Modifier)]]
| style="width: 20%;" |[[File:BossIcon.png|32px|link=Boss]]
| style="padding: 5px;" |[[File:LostSoulsModIcon.png|32px|link=Lost Souls]]
|-
|-
! style="padding: 5px;" |Modifier
| style="width: 20%;" |[[Hidden (Attribute)|Hidden]]
| style="padding: 5px;" |[[Enemies Beta]]
| style="width: 20%;" |[[Lead (Attribute)|Lead]]
| style="padding: 5px;" |[[Nuclear]]
| style="width: 20%;" |[[Flying]]
| style="padding: 5px;" |[[Badlands (Modifier)|Badlands]]
| style="width: 20%;" |[[Ghost (Attribute)|Ghost]]
| style="padding: 5px;" |[[Pizza Party (Modifier)|Pizza Party]]
| style="width: 20%;" |[[Boss]]
| style="padding: 5px;" |[[Lost Souls]]
|-
! style="padding: 5px;" |Affects
| style="padding: 5px;" |Enemy Appearance<br/>Wave Layout<br/>Enemy Stats
| style="padding: 5px;" |Wave Layout<br/>Enemy Stats
| style="padding: 5px;" |Wave Layout<br/>Enemy Stats
| style="padding: 5px;" |Wave Layout<br>Enemy Appearance<br/>Enemy Stats
| style="padding: 5px;" |Wave Layout<br>Enemy Stats<br>Map Appearance
|-
! style="padding: 5px;" |
| style="padding: 5px;" |[[File:AllPathsModIcon.png|32px|link=All Paths]]
| style="padding: 5px;" |[[File:MutationModIcon.png|32px|link=Mutation]]
| style="padding: 5px;" |[[File:HPLockedModIcon.png|32px|link=HP Locked]]
| style="padding: 5px;" |[[File:CowboyModIcon.png|32px|link=Cowboy (Modifier)]]
| style="padding: 5px;" |[[File:SpaceSuitModIcon.png|32px|link=Space Suit]]
|-
! style="padding: 5px;" |Modifier
| style="padding: 5px;" |[[All Paths]]
| style="padding: 5px;" |[[Mutation]]
| style="padding: 5px;" |[[HP Locked]]
| style="padding: 5px;" |[[Cowboy (Modifier)|Cowboy]]
| style="padding: 5px;" |[[Space Suit]]
|-
! style="padding: 5px;" |Affects
| style="padding: 5px;" |Enemy Appearance
| style="padding: 5px;" |Enemy Stats
| style="padding: 5px;" |Wave Layout
| style="padding: 5px;" |Enemy Stats
| style="padding: 5px;" |Enemy Appearance
|-
! style="padding: 5px;" |
| style="padding: 5px;" |[[File:ScubaGearModIcon.png|32px|link=Scuba Gear]]
| style="padding: 5px;" |[[File:BloodModIcon.png|32px|link=Blood]]
| style="padding: 5px;" |[[File:CowboyModIcon.png|32px|link=Talk Like a Pirate Day]]
|-
! style="padding: 5px;" |Modifier
| style="padding: 5px;" |[[Scuba Gear]]
| style="padding: 5px;" |[[Blood]]
| style="padding: 5px;" |[[Talk Like a Pirate Day]]
|-
! style="padding: 5px;" |Affects
| style="padding: 5px;" |Enemy Appearance
| style="padding: 5px;" |Enemy Appearance
| style="padding: 5px;" |Enemy Appearance
|}
|}




<div class="mainheader align-center">{{Colour|FFF|Immunities}}</div>
<div class="mainheader align-center">{{Color|FFF|Immunities}}</div>
{| class="light-table align-center" style="width:400px; text-align:center; margin:0 auto"
{| class="empty-table pad-5 align-center" style="width:400px; margin:0 auto"
| style="width: 20%;" |[[File:Freeze.png|32px|link=Freeze Immunity]]
! style="padding: 5px;" |
| style="padding: 5px;" |[[File:FireworkModIcon.png|32px|link=Juggernaut (Modifier)]]
| style="width: 20%;" |[[File:Fire.png|32px|link=Burn Immunity]]
| style="padding: 5px;" |[[File:JailedModifierIcon.png|32px|link=Jailed Towers (Modifier)]]
| style="width: 20%;" |[[File:Explosion.png|32px|link=Splash Damage Immunity]]
| style="padding: 5px;" |[[File:FireworkModIcon.png|32px|link=Back To Basics (Modifier)]]
| style="width: 20%;" |[[File:Energy.png|32px|link=Stun Immunity]]
| style="padding: 5px;" |[[File:FireworkModIcon.png|32px|link=Back To Basics (Modifier)]]
| style="width: 20%;" |[[File:FullImmunity.png|32px|link=Full Immunity]]
| style="padding: 5px;" |[[File:FireworkModIcon.png|32px|link=Oops all slimes!]]
|-
|-
! style="padding: 5px;" |Modifier
| style="width: 20%;" |[[Freeze Immunity|Freeze]]
| style="padding: 5px;" |[[Juggernaut (Modifier)|Juggernaut]]
| style="width: 20%;" |[[Burn Immunity|Burn]]
| style="padding: 5px;" |[[Jailed Towers (Modifier)|Jailed Towers]]
| style="width: 20%;" |[[Splash Damage Immunity|Splash Damage]]
| style="padding: 5px;" |[[Back to Basics (Modifier)|Back to Basics]]
| style="width: 20%;" |[[Stun Immunity|Stun]]
| style="padding: 5px;" |[[Legion (Modifier)|Legion]]
| style="width: 20%;" |[[Full Immunity|Full]]
| style="padding: 5px;" |[[Oops all slimes!]]
|-
! style="padding: 5px;" |Affects
| style="padding: 5px;" |Cash<br/>Enemy Stats<br/>Wave Structure
| style="padding: 5px;" |Towers<br/>Wave Structure
| style="padding: 5px;" |Tower Loadout<br>Cash<br>Enemy Stats<br>Wave Structure
| style="padding: 5px;" |Cash<br/>Enemy Stats<br/>Wave Structure
| style="padding: 5px;" |Cash<br/>Enemy Stats<br/>Wave Structure
|}
|}




<div class="mainheader align-center">{{Colour|FFF|Status Effects}}</div>
<div class="mainheader align-center">{{Color|FFF|Status Effects}}</div>
{| class="light-table align-center" style="width:800px; text-align:center; margin:0 auto"
{| class="empty-table pad-5 align-center" style="width:400px; margin:0 auto"
! style="padding: 5px;" |
| style="width: 20%;" |[[File:Bloated.png|32px|link=Scale]]
| style="padding: 5px;" |[[File:CowboyModIcon.png|32px|link=Cowboy (Modifier)]]
| style="width: 20%;" |[[File:Bloated.png|32px|link=Bloated]]
| style="padding: 5px;" |[[File:CowboyModIcon.png|32px|link=Talk Like a Pirate Day]]
| style="width: 20%;" |[[File:Nimble.png|32px|link=Nimble]]
| style="padding: 5px;" |[[File:FireworkModIcon.png|32px|link=Fireworks]]
| style="width: 20%;" |[[File:SlimeStatus.png|32px|link=Slime (Attribute)]]
| style="padding: 5px;" |[[File:HalloweenModIcon.png|32px|link=Halloween]]
| style="width: 20%;" |[[File:HealthRegenStatus.png|32px|link=Health Regen]]
|
| style="padding: 5px;" |[[File:FireworkModIcon.png|32px|link=Birthday]]
|-
|-
! style="padding: 5px;" |Modifier
| style="width: 20%;" |[[Scale]]
| style="padding: 5px;" |[[Cowboy (Modifier)|Cowboy]]
| style="width: 20%;" |[[Bloated]]
| style="padding: 5px;" |[[Talk Like a Pirate Day]]
| style="width: 20%;" |[[Nimble]]
| style="padding: 5px;" |[[Fireworks]]
| style="width: 20%;" |[[Slime (Attribute)|Slime]]
| style="padding: 5px;" |[[Halloween]]
| style="width: 20%;" |[[Health Regen]]
| style="padding: 5px;" |[[Birthday]]
|-
|-
! style="padding: 5px;" |Affects
| style="width: 20%;" |[[File:Transparent.png|32px|link=Exposed]]
| style="padding: 5px;" |Enemy Appearance
| style="width: 20%;" |[[File:TankStatus.png|32px|link=Tank (Attribute)]]
| class="image-shadow-light" style="width: 20%;" |[[File:AggroIcon.png|32px|link=Aggro]]
| style="padding: 5px;" |Enemy Appearance
| class="image-shadow-light" style="width: 20%;" |[[File:CorpseAttribute.png|32px|link=Corpse (Attribute)]]
| style="padding: 5px;" |Enemy Appearance
| style="padding: 5px;" |Enemy Appearance
| style="width: 20%;" |[[File:NoTargetIcon.png|32px|link=No Target]]
| style="padding: 5px;" |Enemy Appearance
|-
|-
! style="padding: 5px;" |
| style="width: 20%;" |[[Exposed]]
| style="padding: 5px;" |[[File:TranslatedModIcon.png|32px|link=Translated]]
| style="width: 20%;" |[[Tank (Attribute)|Tank]]
| style="width: 20%;" |[[Aggro]]
| style="width: 20%;" |[[Corpse (Attribute)|Corpse]]
| style="width: 20%;" |[[No Target]]
|-
|-
| class="image-shadow-light" style="width: 20%;" |[[File:NeuralyzedIcon.png|32px|link=Neuralyzed]]
! style="padding: 5px;" |Modifier
| style="padding: 5px;" |[[Translated]]
| class="image-shadow-light" style="width: 20%;" |[[File:BlessedIcon.png|32px|link=Blessed]]
| class="image-shadow-light" style="width: 20%;" |[[File:SlowedIcon.png|32px|link=Slowed]]
|-
|-
! style="padding: 5px;" |Affects
| style="width: 20%;" |[[Neuralyzed]]
| style="padding: 5px;" |Dialogue
| style="width: 20%;" |[[Blessed]]
| style="width: 20%;" |[[Slowed]]
|}
|}




<div class="mainheader align-center">{{Colour|FFF|Other}}</div>
<div class="mainheader align-center">{{Color|FFF|Other}}</div>
{| class="light-table align-center" style="width:800px; text-align:center; margin:0 auto"
{| class="empty-table pad-5 align-center" style="width:200px; margin:0 auto"
| style="width: 20%;" |[[File:ShieldHealth.png|32px|link=Shield Health]]
! style="padding: 5px;" |
| style="padding: 5px;" |[[File:ExpBoost.png|32px|link=XP Boost]]
| class="image-shadow-light" style="width: 20%;" |[[File:Defense.png|32px|link=Defense]]
| style="padding: 5px;" |[[File:NametagsIcon.png|32px|link=VIP Boost]]
| style="padding: 5px;" |[[File:VIP+Gamepass.webp|32px|link=VIP+ Boost]]
|-
|-
! style="padding: 5px;" |Modifier
| style="width: 20%;" |[[Shield Health]]
| style="padding: 5px;" |[[XP Boost]]
| style="width: 20%;" |[[Defense]]
|}
| style="padding: 5px;" |[[VIP Boost]]

| style="padding: 5px;" |[[VIP+ Boost]]

<div class="mainheader align-center">{{Color|FFF|Removed}}</div>
{| class="empty-table pad-5 align-center" style="width:400px; margin:0 auto"
| style="width: 20%;" |[[File:Energy.png|32px|link=Energy Immunity]]
| style="width: 20%;" |[[File:VehicleSpawn.png|32px|link=Collision Immunity]]
| style="width: 20%;" |[[File:Energy.png|32px|link=Partial Electric Immunity]]
| style="width: 20%;" |[[File:ShieldAttrIcon.png|32px|link=Shield]]
|-
|-
! style="padding: 5px;" |Affects
| style="width: 20%;" |[[Energy Immunity|Energy]]
| style="padding: 5px;" |Rewards Only
| style="width: 20%;" |[[Collision Immunity|Collision]]
| style="padding: 5px;" |Rewards Only
| style="width: 20%;" |[[Partial Electric Immunity|Partial Electric]]
| style="padding: 5px;" |Rewards Only
| style="width: 20%;" |[[Shield]]
|}
|}



{{BrowseNavBox}}
[[Category:Browse]]
[[Category:Browse]]

Latest revision as of 04:21, 25 July 2026

Attributes

Attributes are special modifiers or statistics granted to certain enemies and, in rare cases, units and towers. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. Most enemies have no Attributes, especially the early-game ones. Later on during the game, more enemies will usually spawn with Attributes to make them more powerful.

Enemy Types
File:HiddenDetection.png File:LeadIcon.png File:Fly.png File:GhostImmunity.png File:BossIcon.png
Hidden Lead Flying Ghost Boss


Immunities
File:Freeze.png File:Fire.png File:Explosion.png File:Energy.png File:FullImmunity.png
Freeze Burn Splash Damage Stun Full


Status Effects
File:Bloated.png File:Bloated.png File:Nimble.png File:SlimeStatus.png File:HealthRegenStatus.png
Scale Bloated Nimble Slime Health Regen
File:Transparent.png File:TankStatus.png File:AggroIcon.png File:CorpseAttribute.png File:NoTargetIcon.png
Exposed Tank Aggro Corpse No Target
File:NeuralyzedIcon.png File:BlessedIcon.png File:SlowedIcon.png
Neuralyzed Blessed Slowed


Other
File:ShieldHealth.png File:Defense.png
Shield Health Defense


Removed
File:Energy.png File:VehicleSpawn.png File:Energy.png File:ShieldAttrIcon.png
Energy Collision Partial Electric Shield


File:BrowseHeader.png
Browsing
Features
Miscellaneous