From Tower Defense Simulator Wiki
Content deleted Content added
imported>Cobalt62
Added exposed to the status effects table
imported>Mentin123
No edit summary
Line 51: Line 51:
| style="width: 20%;" |[[Slime (Attribute)|Slime]]
| style="width: 20%;" |[[Slime (Attribute)|Slime]]
| style="width: 20%;" |[[Health Regen]]
| style="width: 20%;" |[[Health Regen]]
|[[Exposed]]
|-
|-
| style="width: 20%;" |[[File:Transparent.png|32px|link=Exposed]]
| style="width: 20%;" |[[File:TankStatus.png|32px|link=Tank (Attribute)]]
| style="width: 20%;" |[[File:TankStatus.png|32px|link=Tank (Attribute)]]
| class="image-shadow-light" style="width: 20%;" |[[File:AggroIcon.png|32px|link=Aggro]]
| class="image-shadow-light" style="width: 20%;" |[[File:AggroIcon.png|32px|link=Aggro]]
| class="image-shadow-light" style="width: 20%;" |[[File:CorpseAttribute.png|32px|link=Corpse (Attribute)]]
| class="image-shadow-light" style="width: 20%;" |[[File:CorpseAttribute.png|32px|link=Corpse (Attribute)]]
| style="width: 20%;" |[[File:Transparent.png|32px|link=No Target]]
| style="width: 20%;" |[[File:Transparent.png|32px|link=No Target]]
| class="image-shadow-light" style="width: 20%;" |[[File:BlessedIcon.png|32px|link=Blessed]]
|
|-
|-
| style="width: 20%;" |[[Exposed]]
| style="width: 20%;" |[[Tank (Attribute)|Tank]]
| style="width: 20%;" |[[Tank (Attribute)|Tank]]
| style="width: 20%;" |[[Aggro]]
| style="width: 20%;" |[[Aggro]]
| style="width: 20%;" |[[Corpse (Attribute)|Corpse]]
| style="width: 20%;" |[[Corpse (Attribute)|Corpse]]
| style="width: 20%;" |[[No Target]]
| style="width: 20%;" |[[No Target]]
|-
| class="image-shadow-light" style="width: 20%;" |[[File:NeuralyzedIcon.png|32px|link=Neuralyzed]]
| class="image-shadow-light" style="width: 20%;" |[[File:BlessedIcon.png|32px|link=Blessed]]
|-
| style="width: 20%;" |[[Neuralyzed]]
| style="width: 20%;" |[[Blessed]]
| style="width: 20%;" |[[Blessed]]
| style="width: 20%;" |
|}
|}



Revision as of 17:43, 27 April 2026

Attributes

Attributes are special modifiers or statistics granted to certain enemies and, in rare cases, units and towers. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. Most enemies have no Attributes, especially the early-game ones. Later on during the game, more enemies will usually spawn with Attributes to make them more powerful.

Enemy Types
Hidden Lead Flying Ghost Boss


Immunities
Freeze Burn Splash Damage Stun Full


Status Effects
Scale Bloated Nimble Slime Health Regen
Exposed Tank Aggro Corpse No Target
Neuralyzed Blessed


Other
Shield Health Defense


Removed
Energy Collision Partial Electric Shield


Browsing
Features
Miscellaneous