Attributes: Difference between revisions

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imported>Mentin123
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imported>Cobalt62
Added exposed to the status effects table
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| style="width: 20%;" |[[File:SlimeStatus.png|32px|link=Slime (Attribute)]]
| style="width: 20%;" |[[File:HealthRegenStatus.png|32px|link=Health Regen]]
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|-
| style="width: 20%;" |[[Scale]]
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| style="width: 20%;" |[[Slime (Attribute)|Slime]]
| style="width: 20%;" |[[Health Regen]]
|[[Exposed]]
|-
| style="width: 20%;" |[[File:TankStatus.png|32px|link=Tank (Attribute)]]
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| style="width: 20%;" |[[File:Transparent.png|32px|link=No Target]]
| class="image-shadow-light" style="width: 20%;" |[[File:BlessedIcon.png|32px|link=Blessed]]
|
|-
| style="width: 20%;" |[[Tank (Attribute)|Tank]]
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| style="width: 20%;" |[[No Target]]
| style="width: 20%;" |[[Blessed]]
| style="width: 20%;" |
|}
 

Revision as of 05:25, 2 January 2026

Attributes

Attributes are special modifiers or statistics granted to certain enemies and, in rare cases, units and towers. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. Most enemies have no Attributes, especially the early-game ones. Later on during the game, more enemies will usually spawn with Attributes to make them more powerful.

Enemy Types
File:HiddenDetection.png File:LeadIcon.png File:Fly.png File:GhostImmunity.png File:BossIcon.png
Hidden Lead Flying Ghost Boss


Immunities
File:Freeze.png File:Fire.png File:Explosion.png File:Energy.png File:FullImmunity.png
Freeze Burn Splash Damage Stun Full


Status Effects
File:Bloated.png File:Bloated.png File:Nimble.png File:SlimeStatus.png File:HealthRegenStatus.png
Scale Bloated Nimble Slime Health Regen Exposed
File:TankStatus.png File:AggroIcon.png File:CorpseAttribute.png File:Transparent.png File:BlessedIcon.png
Tank Aggro Corpse No Target Blessed


Other
File:ShieldHealth.png File:Defense.png
Shield Health Defense


Removed
File:Energy.png File:VehicleSpawn.png File:Energy.png File:ShieldAttrIcon.png
Energy Collision Partial Electric Shield


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