Attributes: Difference between revisions

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fixing visibility issues on light mode
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<div class="mainheader align-center" style="margin:0 auto;">{{Colour|FFF|Enemy Types}}</div>
<div class="mainheader align-center" style="margin:0 auto;">{{Colour|FFF|Enemy Types}}</div>
{| class="empty-table align-center image-shadow-light" style="width:400px; margin:0 auto"
{| class="empty-table pad-5 align-center image-shadow-light" style="width:400px; margin:0 auto"
| style="padding: 5px; width: 20%;" |[[File:HiddenDetection.png|32px|link=Hidden (Attribute)]]
| style="width: 20%;" |[[File:HiddenDetection.png|32px|link=Hidden (Attribute)]]
| style="padding: 5px; width: 20%;" |[[File:LeadIcon.png|32px|link=Lead (Attribute)]]
| style="width: 20%;" |[[File:LeadIcon.png|32px|link=Lead (Attribute)]]
| style="padding: 5px; width: 20%;" |[[File:Fly.png|32px|link=Flying]]
| style="width: 20%;" |[[File:Fly.png|32px|link=Flying]]
| style="padding: 5px; width: 20%;" |[[File:GhostImmunity.png|32px|link=Ghost (Attribute)]]
| style="width: 20%;" |[[File:GhostImmunity.png|32px|link=Ghost (Attribute)]]
| style="padding: 5px; width: 20%;" |[[File:BossIcon.png|32px|link=Boss]]
| style="width: 20%;" |[[File:BossIcon.png|32px|link=Boss]]
|-
|-
| style="padding: 5px; width: 20%;" |[[Hidden (Attribute)|Hidden]]
| style="width: 20%;" |[[Hidden (Attribute)|Hidden]]
| style="padding: 5px; width: 20%;" |[[Lead (Attribute)|Lead]]
| style="width: 20%;" |[[Lead (Attribute)|Lead]]
| style="padding: 5px; width: 20%;" |[[Flying]]
| style="width: 20%;" |[[Flying]]
| style="padding: 5px; width: 20%;" |[[Ghost (Attribute)|Ghost]]
| style="width: 20%;" |[[Ghost (Attribute)|Ghost]]
| style="padding: 5px; width: 20%;" |[[Boss]]
| style="width: 20%;" |[[Boss]]
|}
|}




<div class="mainheader align-center">{{Colour|FFF|Immunities}}</div>
<div class="mainheader align-center">{{Colour|FFF|Immunities}}</div>
{| class="empty-table align-center" style="width:400px; margin:0 auto"
{| class="empty-table pad-5 align-center" style="width:400px; margin:0 auto"
| style="padding: 5px; width: 20%;" |[[File:Freeze.png|32px|link=Freeze Immunity]]
| style="width: 20%;" |[[File:Freeze.png|32px|link=Freeze Immunity]]
| style="padding: 5px; width: 20%;" |[[File:Fire.png|32px|link=Burn Immunity]]
| style="width: 20%;" |[[File:Fire.png|32px|link=Burn Immunity]]
| style="padding: 5px; width: 20%;" |[[File:Explosion.png|32px|link=Splash Damage Immunity]]
| style="width: 20%;" |[[File:Explosion.png|32px|link=Splash Damage Immunity]]
| style="padding: 5px; width: 20%;" |[[File:Energy.png|32px|link=Stun Immunity]]
| style="width: 20%;" |[[File:Energy.png|32px|link=Stun Immunity]]
| style="padding: 5px; width: 20%;" |[[File:FullImmunity.png|32px|link=Full Immunity]]
| style="width: 20%;" |[[File:FullImmunity.png|32px|link=Full Immunity]]
|-
|-
| style="padding: 5px; width: 20%;" |[[Freeze Immunity|Freeze]]
| style="width: 20%;" |[[Freeze Immunity|Freeze]]
| style="padding: 5px; width: 20%;" |[[Burn Immunity|Burn]]
| style="width: 20%;" |[[Burn Immunity|Burn]]
| style="padding: 5px; width: 20%;" |[[Splash Damage Immunity|Splash Damage]]
| style="width: 20%;" |[[Splash Damage Immunity|Splash Damage]]
| style="padding: 5px; width: 20%;" |[[Stun Immunity|Stun]]
| style="width: 20%;" |[[Stun Immunity|Stun]]
| style="padding: 5px; width: 20%;" |[[Full Immunity|Full]]
| style="width: 20%;" |[[Full Immunity|Full]]
|}
|}




<div class="mainheader align-center">{{Colour|FFF|Status Effects}}</div>
<div class="mainheader align-center">{{Colour|FFF|Status Effects}}</div>
{| class="empty-table align-center" style="width:400px; margin:0 auto"
{| class="empty-table pad-5 align-center" style="width:400px; margin:0 auto"
| style="padding: 5px; width: 20%;" |[[File:Bloated.png|32px|link=Scale]]
| style="width: 20%;" |[[File:Bloated.png|32px|link=Scale]]
| style="padding: 5px; width: 20%;" |[[File:Bloated.png|32px|link=Bloated]]
| style="width: 20%;" |[[File:Bloated.png|32px|link=Bloated]]
| style="padding: 5px; width: 20%;" |[[File:Nimble.png|32px|link=Nimble]]
| style="width: 20%;" |[[File:Nimble.png|32px|link=Nimble]]
| style="padding: 5px; width: 20%;" |[[File:SlimeStatus.png|32px|link=Slime (Attribute)]]
| style="width: 20%;" |[[File:SlimeStatus.png|32px|link=Slime (Attribute)]]
| style="padding: 5px; width: 20%;" |[[File:HealthRegenStatus.png|32px|link=Health Regen]]
| style="width: 20%;" |[[File:HealthRegenStatus.png|32px|link=Health Regen]]
|-
|-
| style="padding: 5px; width: 20%;" |[[Scale]]
| style="width: 20%;" |[[Scale]]
| style="padding: 5px; width: 20%;" |[[Bloated]]
| style="width: 20%;" |[[Bloated]]
| style="padding: 5px; width: 20%;" |[[Nimble]]
| style="width: 20%;" |[[Nimble]]
| style="padding: 5px; width: 20%;" |[[Slime (Attribute)|Slime]]
| style="width: 20%;" |[[Slime (Attribute)|Slime]]
| style="padding: 5px; width: 20%;" |[[Health Regen]]
| style="width: 20%;" |[[Health Regen]]
|-
|-
| style="padding: 5px; width: 20%;" |[[File:TankStatus.png|32px|link=Tank (Attribute)]]
| style="width: 20%;" |[[File:TankStatus.png|32px|link=Tank (Attribute)]]
| class="image-shadow-light" style="padding: 5px; width: 20%;" |[[File:AggroIcon.png|32px|link=Aggro]]
| class="image-shadow-light" style="width: 20%;" |[[File:AggroIcon.png|32px|link=Aggro]]
| class="image-shadow-light" style="padding: 5px; width: 20%;" |[[File:CorpseAttribute.png|32px|link=Corpse (Attribute)]]
| class="image-shadow-light" style="width: 20%;" |[[File:CorpseAttribute.png|32px|link=Corpse (Attribute)]]
| style="padding: 5px; width: 20%;" |[[File:Transparent.png|32px|link=No Target]]
| style="width: 20%;" |[[File:Transparent.png|32px|link=No Target]]
| class="image-shadow-light" style="padding: 5px; width: 20%;" |[[File:BlessedIcon.png|32px|link=Blessed]]
| class="image-shadow-light" style="width: 20%;" |[[File:BlessedIcon.png|32px|link=Blessed]]
|-
|-
| style="padding: 5px; width: 20%;" |[[Tank (Attribute)|Tank]]
| style="width: 20%;" |[[Tank (Attribute)|Tank]]
| style="padding: 5px; width: 20%;" |[[Aggro]]
| style="width: 20%;" |[[Aggro]]
| style="padding: 5px; width: 20%;" |[[Corpse (Attribute)|Corpse]]
| style="width: 20%;" |[[Corpse (Attribute)|Corpse]]
| style="padding: 5px; width: 20%;" |[[No Target]]
| style="width: 20%;" |[[No Target]]
| style="padding: 5px; width: 20%;" |[[Blessed]]
| style="width: 20%;" |[[Blessed]]
|}
|}




<div class="mainheader align-center">{{Colour|FFF|Other}}</div>
<div class="mainheader align-center">{{Colour|FFF|Other}}</div>
{| class="empty-table align-center" style="width:200px; margin:0 auto"
{| class="empty-table pad-5 align-center" style="width:200px; margin:0 auto"
| style="padding: 5px; width: 20%;" |[[File:ShieldHealth.png|32px|link=Shield Health]]
| style="width: 20%;" |[[File:ShieldHealth.png|32px|link=Shield Health]]
| class="image-shadow-light" style="padding: 5px; width: 20%;" |[[File:Defense.png|32px|link=Defense]]
| class="image-shadow-light" style="width: 20%;" |[[File:Defense.png|32px|link=Defense]]
|-
|-
| style="padding: 5px; width: 20%;" |[[Shield Health]]
| style="width: 20%;" |[[Shield Health]]
| style="padding: 5px; width: 20%;" |[[Defense]]
| style="width: 20%;" |[[Defense]]
|}
|}




<div class="mainheader align-center">{{Colour|FFF|Removed}}</div>
<div class="mainheader align-center">{{Colour|FFF|Removed}}</div>
{| class="empty-table align-center" style="width:400px; margin:0 auto"
{| class="empty-table pad-5 align-center" style="width:400px; margin:0 auto"
| style="padding: 5px; width: 20%;" |[[File:Energy.png|32px|link=Energy Immunity]]
| style="width: 20%;" |[[File:Energy.png|32px|link=Energy Immunity]]
| style="padding: 5px; width: 20%;" |[[File:VehicleSpawn.png|32px|link=Collision Immunity]]
| style="width: 20%;" |[[File:VehicleSpawn.png|32px|link=Collision Immunity]]
| style="padding: 5px; width: 20%;" |[[File:Energy.png|32px|link=Partial Electric Immunity]]
| style="width: 20%;" |[[File:Energy.png|32px|link=Partial Electric Immunity]]
| style="padding: 5px; width: 20%;" |[[File:ShieldAttrIcon.png|32px|link=Shield]]
| style="width: 20%;" |[[File:ShieldAttrIcon.png|32px|link=Shield]]
|-
|-
| style="padding: 5px; width: 20%;" |[[Energy Immunity|Energy]]
| style="width: 20%;" |[[Energy Immunity|Energy]]
| style="padding: 5px; width: 20%;" |[[Collision Immunity|Collision]]
| style="width: 20%;" |[[Collision Immunity|Collision]]
| style="padding: 5px; width: 20%;" |[[Partial Electric Immunity|Partial Electric]]
| style="width: 20%;" |[[Partial Electric Immunity|Partial Electric]]
| style="padding: 5px; width: 20%;" |[[Shield]]
| style="width: 20%;" |[[Shield]]
|}
|}



Revision as of 16:03, 25 August 2025

Attributes

Attributes are special modifiers or statistics granted to certain enemies and, in rare cases, units and towers. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. Most enemies have no Attributes, especially the early-game ones. Later on during the game, more enemies will usually spawn with Attributes to make them more powerful.

File:HiddenDetection.png File:LeadIcon.png File:Fly.png File:GhostImmunity.png File:BossIcon.png
Hidden Lead Flying Ghost Boss


File:Freeze.png File:Fire.png File:Explosion.png File:Energy.png File:FullImmunity.png
Freeze Burn Splash Damage Stun Full


File:Bloated.png File:Bloated.png File:Nimble.png File:SlimeStatus.png File:HealthRegenStatus.png
Scale Bloated Nimble Slime Health Regen
File:TankStatus.png File:AggroIcon.png File:CorpseAttribute.png File:Transparent.png File:BlessedIcon.png
Tank Aggro Corpse No Target Blessed


File:ShieldHealth.png File:Defense.png
Shield Health Defense


File:Energy.png File:VehicleSpawn.png File:Energy.png File:ShieldAttrIcon.png
Energy Collision Partial Electric Shield


File:BrowseHeader.png
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