Attributes: Difference between revisions

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imported>Cobalt62
Added exposed to the status effects table
imported>Mentin123
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| style="width: 20%;" |[[Slime (Attribute)|Slime]]
| style="width: 20%;" |[[Slime (Attribute)|Slime]]
| style="width: 20%;" |[[Health Regen]]
| style="width: 20%;" |[[Health Regen]]
|[[Exposed]]
|-
|-
| style="width: 20%;" |[[File:Transparent.png|32px|link=Exposed]]
| style="width: 20%;" |[[File:TankStatus.png|32px|link=Tank (Attribute)]]
| style="width: 20%;" |[[File:TankStatus.png|32px|link=Tank (Attribute)]]
| class="image-shadow-light" style="width: 20%;" |[[File:AggroIcon.png|32px|link=Aggro]]
| class="image-shadow-light" style="width: 20%;" |[[File:AggroIcon.png|32px|link=Aggro]]
| class="image-shadow-light" style="width: 20%;" |[[File:CorpseAttribute.png|32px|link=Corpse (Attribute)]]
| class="image-shadow-light" style="width: 20%;" |[[File:CorpseAttribute.png|32px|link=Corpse (Attribute)]]
| style="width: 20%;" |[[File:Transparent.png|32px|link=No Target]]
| style="width: 20%;" |[[File:Transparent.png|32px|link=No Target]]
| class="image-shadow-light" style="width: 20%;" |[[File:BlessedIcon.png|32px|link=Blessed]]
|
|-
|-
| style="width: 20%;" |[[Exposed]]
| style="width: 20%;" |[[Tank (Attribute)|Tank]]
| style="width: 20%;" |[[Tank (Attribute)|Tank]]
| style="width: 20%;" |[[Aggro]]
| style="width: 20%;" |[[Aggro]]
| style="width: 20%;" |[[Corpse (Attribute)|Corpse]]
| style="width: 20%;" |[[Corpse (Attribute)|Corpse]]
| style="width: 20%;" |[[No Target]]
| style="width: 20%;" |[[No Target]]
|-
| class="image-shadow-light" style="width: 20%;" |[[File:NeuralyzedIcon.png|32px|link=Neuralyzed]]
| class="image-shadow-light" style="width: 20%;" |[[File:BlessedIcon.png|32px|link=Blessed]]
|-
| style="width: 20%;" |[[Neuralyzed]]
| style="width: 20%;" |[[Blessed]]
| style="width: 20%;" |[[Blessed]]
| style="width: 20%;" |
|}
|}



Revision as of 17:43, 27 April 2026

Attributes

Attributes are special modifiers or statistics granted to certain enemies and, in rare cases, units and towers. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. Most enemies have no Attributes, especially the early-game ones. Later on during the game, more enemies will usually spawn with Attributes to make them more powerful.

File:HiddenDetection.png File:LeadIcon.png File:Fly.png File:GhostImmunity.png File:BossIcon.png
Hidden Lead Flying Ghost Boss


File:Freeze.png File:Fire.png File:Explosion.png File:Energy.png File:FullImmunity.png
Freeze Burn Splash Damage Stun Full


File:Bloated.png File:Bloated.png File:Nimble.png File:SlimeStatus.png File:HealthRegenStatus.png
Scale Bloated Nimble Slime Health Regen
File:Transparent.png File:TankStatus.png File:AggroIcon.png File:CorpseAttribute.png File:Transparent.png
Exposed Tank Aggro Corpse No Target
File:NeuralyzedIcon.png File:BlessedIcon.png
Neuralyzed Blessed


File:ShieldHealth.png File:Defense.png
Shield Health Defense


File:Energy.png File:VehicleSpawn.png File:Energy.png File:ShieldAttrIcon.png
Energy Collision Partial Electric Shield


File:BrowseHeader.png
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