Easy Mode

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[[Easy Mode|]][[Easy Mode/Waves|]][[Easy Mode/Rewards|]]

<infobox>

 <title source="title1"><default>Easy Mode</default></title>

<image source="image1"></image> <label>Map</label> <label>Waves</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> <label>Max Base Health</label> <label>Health Scaling</label> <label>Estimated Match Time</label> <label>Suggested Towers</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group> <header>Timeline</header> <label>Chapter</label> <group row-items="2"> <label>Previous Mission</label> <label>Next Mission</label> </group> </group> <group collapse="closed"> <header>Star Requirements</header> <label>3 Star Health</label> <label>3 Star Time</label> <label>2 Star Health</label> <label>2 Star Time</label> </group> <group collapse="closed"> <header>Music</header>

</group> </infobox>
File:Quote.png
"For players who are new to the game or want a more relaxed experience."
―Description in Elevators

Description

[edit]

Easy mode, formerly Normal and Beginner's mode, is one of the six main Survival modes. Easy mode has 20 waves. It is not named after its final boss, the Brute.

Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo. This means that in solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this is reduced to 50% in duo, 33% in trio and 25% in quad. If it is a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down.

Rewards

[edit]

For former rewards, see this mode's Rewards page.

The game calculates how many Coin Coins and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Some maps like Mason Arch can also increase all rewards by a specific amount. Regular Experience EXP boosts are multiplicative with other modifiers.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Currently, rewards are calculated as:

Coins Reward EXP Reward Tower EXP Reward
Coin 250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Only) Experience 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1]) Template:TowerExp ÷ (1 + [(25 ÷ Current Wave) - 1]) + Template:TowerExp (Triumph Bonus)

Triumphing Easy mode can give out an additional reward, which can be a crate, consumable or ticket. They are meant to be guaranteed, though due to a bug this does not always happen. Additionally, items are sometimes not given out. These items are:

Badges/Achievements

[edit]

There are badges and achievements that you can or could obtain when playing this mode, which may have additional rewards alongside them. These are:

Defeated the Brute
✔ OBTAINABLE
Defeat the Brute in Easy mode.


Publish this page and wait at least a minute for data to be fetched. players earned this
Recruit
✔ OBTAINABLE
Triumph in Easy mode

Rewards:
Coin 100

players earned this
Defeat Grave Digger
✖ UNOBTAINABLE
Get ready to have your grave dug!


12,976,643 players earned this

Seasons

[edit]

During some Passes, the Normal mode could give currency rewards that you used to progress through a season. Rewards for all the seasons were calculated as:

Season Rewards
End of Summer Season Shell 120 × (Waves/30)^1.75
Season of Love Love Letter 25[1] × (Waves/30)^1.75
Solar Eclipse Season Shard 15 × (Waves/30)^1.75
Frost Invasion Season Shard 15[2] × (Waves/30)^1.75
Operation I.C.E Battle Pass Bell 5[3] per wave
Ducky Revenge Battle Pass Ducky Egg 5 per wave
Surf & Turf Battle Pass Beach Balls 5 per wave
Null & Void Battle Pass Gum Drops 5 per wave
The Final Act Battle Pass Template:PlushieSnowman per wave
Spring Frenzy Battle Pass Template:Bunz per wave

Enemies

[edit]
[[File:{{#choose:NormalAnim1.png|NormalAnim2.png|NormalAnim3.png}}|center|150px|link=Normal]] [[File:{{#choose:SpeedyAnim1.png|SpeedyAnim2.png}}|center|150px|link=Speedy]] [[File:{{#choose:SlowAnim1.png|SlowAnim2.png}}|center|150px|link=Slow]]
File:EasyModeNormalBoss.png
Normal
Wave 1
39 Total
Speedy
Wave 2
38 Total
Slow
Wave 4
48 Total
Normal Boss
Wave 6
17 Total
File:HiddenV5.png
File:Breaker2Fallen.png
File:BreakerFallen.png
File:NecromancerModern.png
Hidden
Wave 8
40 Total
Breaker2
Wave 10
98 Total
Breaker
N/A[4]
98 Total
Necromancer
Wave 12
5 Total
File:Skeletonlunar.png
File:Armored.png
File:EasySlowBoss2.png
File:Enraged.png
Skeleton
N/A[5]
N/A Total
Armored
Wave 13
51 Total
Slow Boss
Wave 16
2 Total
Enraged
Wave 17
28 Total
File:Breaker3Fallen.png
File:Dummy Boss.png
Breaker3
Wave 19
7 Total
Brute
Wave 20
1 Total

Wave Structure

[edit]

In Easy mode, the formula for calculating the wave bonus on each wave is:

(CashScript error: No such module "Money". + (Waves Completed - 1) × CashScript error: No such module "Money".) × (1 - 0.1 × Players)

The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.

Before the 28th of January 2026, it was calculated as:

(CashScript error: No such module "Money". + (Waves Completed - 1) × CashScript error: No such module "Money".) × (1 - 0.1 × Players)

Before the 24th of February 2024, it was calculated as:

(CashScript error: No such module "Money". + (CashScript error: No such module "Money". × Waves Completed)) ÷ Players

Before the Overhaul Update, it was calculated as:

(CashScript error: No such module "Money". - 5 × (Players - 1)) × Waves Completed

The waves in Easy mode follow these timings:

Waves Wave Timer Skip Time[6]
1-15 1:00 0:20[7]
16 1:30 0:30[8]
17-19 1:30 0:20[9]
20 N/A

Bolded names indicate an enemy type's debut.

For former wave structures of Easy mode, visit the Waves page.

The total number of enemies that spawn in Easy mode, excluding enemies that are summoned, is 380 enemies.

Wave Structure
Wave Commander Dialogue Enemy Type & Amount
1
File:REWCommanderObservant.gif
Zombies are on their way. Prepare to defend!
File:EasyWave1-1.ogg
4x Normal
File:REWCommanderTeaching.gif
Make sure to place down some units near the path and upgrade them. Together, we've got this.
File:EasyWave1-2.ogg
2
File:REWCommanderObservant.gif
Alright! There are some Speedy enemies coming. They're fast, but weak.
File:EasyWave2-1.ogg
4x Normal, 2x Speedy
File:REWCommanderTeaching.gif
You might need some more units to help defend if one slips by, so make sure your towers have enough path coverage to deal with them.
File:EasyWave2-2.ogg
3 - 4x Speedy, 10x Normal
4
File:REWCommanderObservant.gif
Up ahead are some Large Zombies. They're slow but have a lot of health.
File:EasyWave4-1.ogg
4x Speedy, 6x Normal, 3x Slow
File:REWCommanderTeaching.gif
You can command some of your towers to prioritize stronger targets, but make sure to keep a few focused on the weaker ones otherwise they might get by.
File:EasyWave4-2.ogg
5 - 5x Normal, 6x Slow
6
File:REWCommanderObservant.gif
Heads up! You have a Boss Zombie coming! They can have special attributes that make them resistant to certain attacks.
File:EasyWave6-1.ogg
4x Slow, 8x Speedy, 1x Normal Boss (Boss)
File:REWCommanderTeaching.gif
Professor V has given us the technology that lets us see their stats and modifiers if you select them.
File:EasyWave6-2.ogg
File:REWCommanderTeaching.gif
Also, we might have some Hidden enemies soon. Only some units can see them, so be sure to upgrade the ones that do.
File:EasyWave6-3.ogg
7 - 3x Slow, 8x Speedy (Bloated), 3x Slow, 1x Normal Boss
8
File:REWCommanderObservant.gif
There they are! Man, Hidden zombies are tough to see.
File:EasyWave8-1.ogg
10x Normal, 8x Slow, 5x Hidden
9 - 1x Normal Boss, 7x Hidden, 5x Speedy (Bloated), 1x Normal Boss
10
File:REWCommanderScared.gif
Here comes some Breakers! They can spawn additional weaker enemies. Too many at once could overwhelm your units if you're not careful.
File:EasyWave10-1.ogg
6x Slow (Bloated), 7x Speedy (Bloated), 5x Breaker2
11 - 5x Breaker2, 5x Hidden, 1x Normal Boss, 5x Hidden, 5x Breaker2
12
File:REWCommanderObservant.gif
Seems like the corpses attracted a Necromancer. They will raise the dead to make them... uh... less dead?
File:EasyWave12-1.ogg
5x Slow, 10x Breaker2, 7x Hidden (Bloated), 3x Breaker2, 1x Necromancer (Boss)
File:REWCommanderAggressive.gif
You might want to try prioritizing them here.
File:EasyWave12-2.ogg
13 - 4x Breaker2, 6x Armored, 4x Breaker2
14
File:REWCommanderTeaching.gif
You're doing great, keep it up! Those armored enemies are tougher to deal with, but I'm sure you've got enough upgrades to deal with them
File:EasyWave14-1.ogg
4x Breaker2, 6x Armored, 7x Hidden (Bloated), 6x Breaker2, 6x Armored, 2x Normal Boss (Bloated)
15 - 1x Normal Boss (Bloated), 8x Breaker2, 10x Armored, 2x Normal Boss, 2x Necromancer
16
File:REWCommanderScared.gif
Woah! Did you feel the ground shake? Something big is coming!
File:EasyWave16-1.ogg
6x Breaker2, 4x Hidden (Bloated), 6x Armored, 1x Slow Boss (Boss)
File:REWCommanderAggressive.gif
We're not out of this yet, so don't get comfortable!
File:EasyWave16-2.ogg
17
File:REWCommanderObservant.gif
It's those fast zombies again! Slowing units like Freezer can give our team more time to take them down.
File:EasyWave17-1.ogg
10x Slow (Bloated, Nimble), 4x Enraged, 6x Breaker2, 6x Enraged
18 - 4x Breaker2, 6x Armored, 1x Necromancer, 6x Armored, 6x Enraged, 1x Necromancer, 4x Breaker2
19 - 7x Enraged, 7x Breaker2, 1x Normal Boss (Bloated), 1x Slow Boss, 8x Breaker2 (Bloated), 3x Breaker3
20
File:REWCommanderScared.gif
All that fighting attracted the Brute!
File:EasyWave20-1.ogg
4x Breaker3, 8x Breaker2 (Bloated), 5x Armored (Bloated), 3x Normal Boss (Bloated), 5x Enraged, 1x Brute (Boss), 3x Normal Boss (Bloated)
File:REWCommanderAggressive.gif
Let's give it all we got!
File:EasyWave20-2.ogg
Lose Dialogue
File:CommaReac1.png
File:CommaReac2.png
File:CommaReac3.png
One icon and dialogue is randomly chosen upon defeat:

•We're toast!
•OOF!
•Mission Failed, we'll get em' next time.
•Not enough numbers!
•Mistakes are just part of the journey..
•We're overrun chief!
•We'll get them next time!
•Don't give up!
•We need back up sergeant!
•We just had our grave dug..
•We have to fall back soldier!
•Oops! Try again!
•The enemies got to the base!
•Strategy is key!

Soundtrack

[edit]

Wave 1-9
These soundtracks can be randomly chosen to play between these waves. Previously played between Wave 10 to 14. Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Wave 10-15
These soundtracks can be randomly chosen to play between these waves. Previously played between Wave 15 to 19. Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Wave 16-19
These soundtracks can be randomly chosen to play between these waves. Previously played between Wave 20 to 24. Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Final Wave
These soundtracks are or were played on the final wave.

[edit]

Icons

Medals

Update History

[edit]
  • 13 October 2019 - Release v1.0
    • Easy mode added.
  • 14 October 2019 - Release v1.0.1
    • Shared cash of 50% added.
  • 11 February 2020 - Release v1.7
    • Name changed from Easy mode to Beginner's mode.
    • New icons.
  • 18 March 2020 - Release v1.8.1
    • New medal icon.
  • 26 May 2020 - Release v1.11
    • Wave structure changed.
  • 29 October 2020 - Overhaul v1.0
    • Name changed from Beginner's mode to Normal mode.
    • Wave structure changed.
    • Dialogue added.
    • Wave bonus formula changed.
    • Coin Coins and Experience EXP rewards formula changed.
    • New medal icon.
    • New mode icon.
    • Final wave music changed from Fallen Boss to Grave Buster.
  • 9 June 2023 - v1.8.0
    • In community maps, rewards now depend on difficulty. Easier maps have reduced rewards and harder maps have increased rewards. Normal difficulty rewards are not changed.
  • 28 October 2023 - v1.9.0
    • Bug: Shared cash does not work.
  • 3 November 2023 - v1.9.0j
    • Bugfix: Shared cash now works.
  • 24 February 2024 - v1.14.0
    • Name changed from Normal mode to Easy mode.
    • Wave structure changed.
    • Starting cash decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
    • Coin Coins and Experience EXP rewards formula changed.
    • Wave bonus formula changed.
    • Updated to the new mode system.
    • Now uses the new income system.
    • Bug: Final wave music does not play.
    • Bug: Badge for triumphing this mode is unobtainable.
    • Bug: Commander's disappointed animation does not play on Wave 17.
    • Bug: Rewards are unaffected by the difficulty based rewards on community maps.
  • 1 March 2024 - v1.14.0b
    • Starting cash increased.
      • Increased from CashScript error: No such module "Money". to CashScript error: No such module "Money". in solo.
      • Increased from CashScript error: No such module "Money". to CashScript error: No such module "Money". in duo.
      • Increased from CashScript error: No such module "Money". to CashScript error: No such module "Money". in trio.
      • Increased from CashScript error: No such module "Money". to CashScript error: No such module "Money". in quad.
    • Wave structure changed.
  • 8 March 2024 - v1.15.0
    • Bugfix: Badge for triumphing this mode is obtainable again.
  • 18 May 2024 - v1.22.0
  • 23 May 2024
    • Bug: Consumable crate and Time Scale Ticket Time Scale Ticket rewards can no longer be gotten.
  • 19 July 2024 - v1.26.0
  • 6 August 2024 - v1.27.2
  • 25 September 2024 - V1.33.0
    • Wave structure changed.
    • Ambient music added.
    • Corrected rewards listed in the mode description as they were inaccurate.
    • Bugfix: Final wave music now plays.
  • 2 October 2024 - v1.34.0
    • Wave structure changed.
  • 9 October 2024 - v1.35.0
    • Wave structure changed.
  • 23 October 2024 - v1.37.0
    • Updated bonus triumph rewards.
  • 11 December 2024 - v1.45.0
    • Updated icon.
    • Updated dialogue.
    • Bug: Wave 19 dialogue's third animation does not play the default animation due to a bug.
  • 15 January 2025 - v1.49.0
  • 26 February 2025 - v1.55.0
    • Wave structure changed.
    • Starting cash is now always CashScript error: No such module "Money". (CashScript error: No such module "Money". with the group bonus), regardless of player count.
    • Final wave music changed to They Are Coming....
    • Updated icon.
    • Bug: Badge given for triumphing it still mentions that it is for defeating the Grave Digger.
    • Bug: Triumphing this mode still has the notification sent to the player's friends mention the Grave Digger being defeated instead of the Brute.
    • Bug: Uses the old icon in the Index.
  • 5 March 2025 - v1.56.0
  • 12 March 2025 - v1.57.0
    • Enemies now always give the same amount of cash on death or after receiving enough damage, regardless of how much damage the player deals, but the amount is split between players, meaning in solo, an enemy gives 100% of its cash, 50% in duo, 33% in trio and 25% in quad.
  • 14 March 2025 - v1.57.8
    • Bugfix: Badge given upon triumph is now the badge for defeating the Brute.
  • 28 May 2025 - v1.65.0
    • Ambient music changed.
      • Early-game now plays Synthesia and Biohazard instead of Into The Void, Melancholy Hill, Rebelution, Rain Dance and The Horde.
      • Mid-game now plays Liminal Oblivion, Oasis Plague and Drezzed instead of Shellshock, Neuro Raze, Fill Them With Lead and Art Of War.
      • Late-game now plays Sound The Alarm! and Funky Zombie instead of Catharsis, Desolate Dystopia and Portal To Hell.
  • 9 July 2025 - v1.70.0
    • Updated bonus triumph rewards.
      • Rare rewards now also include the Sandcastle (1-3).
  • 18 October 2025 - v1.77.0
  • 3 December 2025 - v1.82.0
    • Bugfix: Now uses the correct icon in the Index.
  • 20 December 2025 - v1.83.0
  • 28 January 2026 - v1.84.0
    • Wave structure changed.
    • Wave bonus slightly increased.
    • Ambient music changed.
      • Early-game tracks now play on Waves 1-9 instead of Waves 1-9 and 10-14.
      • Mid-game tracks now play on Waves 10-15 instead of Waves 15-19.
      • Late-game tracks now play on Waves 16-19 instead of Waves 20-24.
    • Increased Template:PlushieSnowman rewards to Template:PlushieSnowman instead of Template:PlushieSnowman.
    • Base coins rewards decreased from Coin 250 to Coin 200.
    • Bug: Wave count is still displayed as 25 in the Index.
  • 3 April 2026 - v1.88.0
  • 5 June 2026 - v2.0.0
    • Base coins rewards increased from Coin 200 to Coin 250.
    • Now gives tower experience, with a Template:TowerExp base reward and an Template:TowerExp triumph bonus.
    • Wave 16 skip timer now takes longer to appear.
    • Voiceline dialogues added.
      • Bug: Audio does not play in-game.
  • 8 June 2025 - v2.0.6a
    • Bugfix: Voiceline dialogues does now play correctly.
  • 17 July 2026 - v2.3.0
    • Estimated match time decreased from 11:00 to 7:00.

Notes

[edit]
  1. Originally was Love Letter 15
  2. Before 16th of May 2021, it was Shard 25.
  3. Before 18th of December 2024, the rewards were Bell 4 per wave.
  4. Does not appear naturally, it can only be spawned by the Breaker2.
  5. Does not appear naturally, it can only be spawned by the Necromancer.
  6. How long you have to wait before you can skip.
  7. Skip at 0:40.
  8. Skip at 1:00.
  9. Skip at 1:10.


File:ModesHeader.png
Gamemodes
Survival
Hardcore
Special Maps
Sandbox Only
Other
Removed
Waves
Survival
Hardcore
Sandbox Only
Special Maps
Removed
Rewards
Survival
Hardcore
Special Maps