Easy Mode
<infobox>
<title source="title1"><default>Easy Mode</default></title>
<image source="image1"></image> <label>Map</label> <label>Waves</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> <label>Max Base Health</label> <label>Health Scaling</label> <label>Estimated Match Time</label> <label>Suggested Towers</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group> <header>Timeline</header> <label>Chapter</label> <group row-items="2"> <label>Previous Mission</label> <label>Next Mission</label> </group> </group> <group collapse="closed"> <header>Star Requirements</header> <label>3 Star Health</label> <label>3 Star Time</label> <label>2 Star Health</label> <label>2 Star Time</label> </group> <group collapse="closed"> <header>Music</header>
</group> </infobox>- "For players who are new to the game or want a more relaxed experience."
- ―Description in Elevators
Description
[edit]Easy mode, formerly Normal and Beginner's mode, is one of the six main Survival modes. Easy mode has 20 waves. It is not named after its final boss, the Brute.
Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo. This means that in solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this is reduced to 50% in duo, 33% in trio and 25% in quad. If it is a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down.
Rewards
[edit]For former rewards, see this mode's Rewards page.
The game calculates how many Coin Coins and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Some maps like Mason Arch can also increase all rewards by a specific amount. Regular Experience EXP boosts are multiplicative with other modifiers.
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
Currently, rewards are calculated as:
| Coins Reward | EXP Reward | Tower EXP Reward |
|---|---|---|
| Coin 250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin 50 (Triumph Only) | Experience 50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1]) | Template:TowerExp ÷ (1 + [(25 ÷ Current Wave) - 1]) + Template:TowerExp (Triumph Bonus) |
Triumphing Easy mode can give out an additional reward, which can be a crate, consumable or ticket. They are meant to be guaranteed, though due to a bug this does not always happen. Additionally, items are sometimes not given out. These items are:
- Common (50%)
- Grenade (1-2)
- Flash Bang (1-2)
- Molotov (1-2)
- Easter Egg (1-2)
- Uncommon (30%)
- Time Scale Ticket Time Scale Ticket
- Revive Ticket Revive Ticket
- Rare (20%)
- Low Grade Crate
- Spin Ticket Spin Ticket
- Barricade
- Supply Drop
- Ducky Squad
Badges/Achievements
[edit]There are badges and achievements that you can or could obtain when playing this mode, which may have additional rewards alongside them. These are:
Seasons
[edit]During some Passes, the Normal mode could give currency rewards that you used to progress through a season. Rewards for all the seasons were calculated as:
| Season | Rewards |
|---|---|
| End of Summer Season | Shell 120 × (Waves/30)^1.75 |
| Season of Love | Love Letter 25[1] × (Waves/30)^1.75 |
| Solar Eclipse Season | Shard 15 × (Waves/30)^1.75 |
| Frost Invasion Season | Shard [2] × (Waves/30)^1.75 |
| Operation I.C.E Battle Pass | Bell 5[3] per wave |
| Ducky Revenge Battle Pass | Ducky Egg 5 per wave |
| Surf & Turf Battle Pass | Beach Balls 5 per wave |
| Null & Void Battle Pass | Gum Drops 5 per wave |
| The Final Act Battle Pass | Template:PlushieSnowman per wave |
| Spring Frenzy Battle Pass | Template:Bunz per wave |
Enemies
[edit]| [[File:{{#choose:NormalAnim1.png|NormalAnim2.png|NormalAnim3.png}}|center|150px|link=Normal]] | [[File:{{#choose:SpeedyAnim1.png|SpeedyAnim2.png}}|center|150px|link=Speedy]] | [[File:{{#choose:SlowAnim1.png|SlowAnim2.png}}|center|150px|link=Slow]] | |
| Normal Wave 1 39 Total |
Speedy Wave 2 38 Total |
Slow Wave 4 48 Total |
Normal Boss Wave 6 17 Total |
| Hidden Wave 8 40 Total |
Breaker2 Wave 10 98 Total |
Breaker N/A[4] 98 Total |
Necromancer Wave 12 5 Total |
| Skeleton N/A[5] N/A Total |
Armored Wave 13 51 Total |
Slow Boss Wave 16 2 Total |
Enraged Wave 17 28 Total |
| Breaker3 Wave 19 7 Total |
Brute Wave 20 1 Total |
Wave Structure
[edit]In Easy mode, the formula for calculating the wave bonus on each wave is:
- (CashScript error: No such module "Money". + (Waves Completed - 1) × CashScript error: No such module "Money".) × (1 - 0.1 × Players)
The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.
Before the 28th of January 2026, it was calculated as:
- (CashScript error: No such module "Money". + (Waves Completed - 1) × CashScript error: No such module "Money".) × (1 - 0.1 × Players)
Before the 24th of February 2024, it was calculated as:
- (CashScript error: No such module "Money". + (CashScript error: No such module "Money". × Waves Completed)) ÷ Players
Before the Overhaul Update, it was calculated as:
- (CashScript error: No such module "Money". - 5 × (Players - 1)) × Waves Completed
The waves in Easy mode follow these timings:
| Waves | Wave Timer | Skip Time[6] |
|---|---|---|
| 1-15 | 1:00 | 0:20[7] |
| 16 | 1:30 | 0:30[8] |
| 17-19 | 1:30 | 0:20[9] |
| 20 | ∞ | N/A |
Bolded names indicate an enemy type's debut.
For former wave structures of Easy mode, visit the Waves page.
The total number of enemies that spawn in Easy mode, excluding enemies that are summoned, is 380 enemies.
| Wave | Commander Dialogue | Enemy Type & Amount | |
|---|---|---|---|
| 1 | Zombies are on their way. Prepare to defend! File:EasyWave1-1.ogg |
4x Normal | |
| Make sure to place down some units near the path and upgrade them. Together, we've got this. File:EasyWave1-2.ogg | |||
| 2 | Alright! There are some Speedy enemies coming. They're fast, but weak. File:EasyWave2-1.ogg |
4x Normal, 2x Speedy | |
| You might need some more units to help defend if one slips by, so make sure your towers have enough path coverage to deal with them. File:EasyWave2-2.ogg | |||
| 3 | - | 4x Speedy, 10x Normal | |
| 4 | Up ahead are some Large Zombies. They're slow but have a lot of health. File:EasyWave4-1.ogg |
4x Speedy, 6x Normal, 3x Slow | |
| You can command some of your towers to prioritize stronger targets, but make sure to keep a few focused on the weaker ones otherwise they might get by. File:EasyWave4-2.ogg | |||
| 5 | - | 5x Normal, 6x Slow | |
| 6 | Heads up! You have a Boss Zombie coming! They can have special attributes that make them resistant to certain attacks. File:EasyWave6-1.ogg |
4x Slow, 8x Speedy, 1x Normal Boss (Boss) | |
| Professor V has given us the technology that lets us see their stats and modifiers if you select them. File:EasyWave6-2.ogg | |||
| Also, we might have some Hidden enemies soon. Only some units can see them, so be sure to upgrade the ones that do. File:EasyWave6-3.ogg | |||
| 7 | - | 3x Slow, 8x Speedy (Bloated), 3x Slow, 1x Normal Boss | |
| 8 | There they are! Man, Hidden zombies are tough to see. File:EasyWave8-1.ogg |
10x Normal, 8x Slow, 5x Hidden | |
| 9 | - | 1x Normal Boss, 7x Hidden, 5x Speedy (Bloated), 1x Normal Boss | |
| 10 | Here comes some Breakers! They can spawn additional weaker enemies. Too many at once could overwhelm your units if you're not careful. File:EasyWave10-1.ogg |
6x Slow (Bloated), 7x Speedy (Bloated), 5x Breaker2 | |
| 11 | - | 5x Breaker2, 5x Hidden, 1x Normal Boss, 5x Hidden, 5x Breaker2 | |
| 12 | Seems like the corpses attracted a Necromancer. They will raise the dead to make them... uh... less dead? File:EasyWave12-1.ogg |
5x Slow, 10x Breaker2, 7x Hidden (Bloated), 3x Breaker2, 1x Necromancer (Boss) | |
| You might want to try prioritizing them here. File:EasyWave12-2.ogg | |||
| 13 | - | 4x Breaker2, 6x Armored, 4x Breaker2 | |
| 14 | You're doing great, keep it up! Those armored enemies are tougher to deal with, but I'm sure you've got enough upgrades to deal with them File:EasyWave14-1.ogg |
4x Breaker2, 6x Armored, 7x Hidden (Bloated), 6x Breaker2, 6x Armored, 2x Normal Boss (Bloated) | |
| 15 | - | 1x Normal Boss (Bloated), 8x Breaker2, 10x Armored, 2x Normal Boss, 2x Necromancer | |
| 16 | Woah! Did you feel the ground shake? Something big is coming! File:EasyWave16-1.ogg |
6x Breaker2, 4x Hidden (Bloated), 6x Armored, 1x Slow Boss (Boss) | |
| We're not out of this yet, so don't get comfortable! File:EasyWave16-2.ogg | |||
| 17 | It's those fast zombies again! Slowing units like Freezer can give our team more time to take them down. File:EasyWave17-1.ogg |
10x Slow (Bloated, Nimble), 4x Enraged, 6x Breaker2, 6x Enraged | |
| 18 | - | 4x Breaker2, 6x Armored, 1x Necromancer, 6x Armored, 6x Enraged, 1x Necromancer, 4x Breaker2 | |
| 19 | - | 7x Enraged, 7x Breaker2, 1x Normal Boss (Bloated), 1x Slow Boss, 8x Breaker2 (Bloated), 3x Breaker3 | |
| 20 | All that fighting attracted the Brute! File:EasyWave20-1.ogg |
4x Breaker3, 8x Breaker2 (Bloated), 5x Armored (Bloated), 3x Normal Boss (Bloated), 5x Enraged, 1x Brute (Boss), 3x Normal Boss (Bloated) | |
| Let's give it all we got! File:EasyWave20-2.ogg | |||
| Lose Dialogue | |||
| One icon and dialogue is randomly chosen upon defeat:
•We're toast! | |||
Soundtrack
[edit]Wave 1-9
These soundtracks can be randomly chosen to play between these waves. Previously played between Wave 10 to 14.
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Wave 10-15
These soundtracks can be randomly chosen to play between these waves. Previously played between Wave 15 to 19.
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Wave 16-19
These soundtracks can be randomly chosen to play between these waves. Previously played between Wave 20 to 24.
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Final Wave
These soundtracks are or were played on the final wave.
-
Current (26 February 2025 – Present)
-
Second version (29 October 2020 – 26 February 2025)
-
First version (13 October 2019 – 29 October 2020)
Gallery
[edit]Icons
-
Current Easy Mode Icon
-
Version 6 Easy Mode Icon
-
Version 5 Easy Mode Icon
-
Version 4 Easy Mode Icon
-
Version 3 Normal Mode Icon
-
Version 2 Beginner's Mode Icon
-
Version 1 Easy Mode Icon
Medals
-
Current Normal Mode Medal
-
Version 2 Beginner's Mode Medal
-
Version 1 Easy Mode Medal
Update History
[edit]- 13 October 2019 - Release v1.0
- Easy mode added.
- 14 October 2019 - Release v1.0.1
- Shared cash of 50% added.
- 11 February 2020 - Release v1.7
- Name changed from Easy mode to Beginner's mode.
- New icons.
- 18 March 2020 - Release v1.8.1
- New medal icon.
- 26 May 2020 - Release v1.11
- Wave structure changed.
- 29 October 2020 - Overhaul v1.0
- Name changed from Beginner's mode to Normal mode.
- Wave structure changed.
- Dialogue added.
- Wave bonus formula changed.
- Coin Coins and Experience EXP rewards formula changed.
- New medal icon.
- New mode icon.
- Final wave music changed from Fallen Boss to Grave Buster.
- 9 June 2023 - v1.8.0
- In community maps, rewards now depend on difficulty. Easier maps have reduced rewards and harder maps have increased rewards. Normal difficulty rewards are not changed.
- 28 October 2023 - v1.9.0
- Bug: Shared cash does not work.
- 3 November 2023 - v1.9.0j
- Bugfix: Shared cash now works.
- 24 February 2024 - v1.14.0
- Name changed from Normal mode to Easy mode.
- Wave structure changed.
- Starting cash decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Coin Coins and Experience EXP rewards formula changed.
- Wave bonus formula changed.
- Updated to the new mode system.
- Now uses the new income system.
- Bug: Final wave music does not play.
- Bug: Badge for triumphing this mode is unobtainable.
- Bug: Commander's disappointed animation does not play on Wave 17.
- Bug: Rewards are unaffected by the difficulty based rewards on community maps.
- 1 March 2024 - v1.14.0b
- Starting cash increased.
- Increased from CashScript error: No such module "Money". to CashScript error: No such module "Money". in solo.
- Increased from CashScript error: No such module "Money". to CashScript error: No such module "Money". in duo.
- Increased from CashScript error: No such module "Money". to CashScript error: No such module "Money". in trio.
- Increased from CashScript error: No such module "Money". to CashScript error: No such module "Money". in quad.
- Wave structure changed.
- Starting cash increased.
- 8 March 2024 - v1.15.0
- Bugfix: Badge for triumphing this mode is obtainable again.
- 18 May 2024 - v1.22.0
- Triumphing now has a chance to give one of these rewards:
- Low Grade Crate with a 10% chance.
- Mid Grade Crate with a 2.5% chance.
- Time Scale Tickets with a 2.5% chance.
- Triumphing now has a chance to give one of these rewards:
- 23 May 2024
- Bug: Consumable crate and Time Scale Ticket Time Scale Ticket rewards can no longer be gotten.
- 19 July 2024 - v1.26.0
- Triumph bonus reduced from Coin 100 to Coin 50.
- Bonus rewards for triumphing changed.
- Now has a 50% to give one of these Common items:
- Grenade (1-2)
- Flash Bang (1-2)
- Molotov (1-2)
- Now has a 30% chance to give one of these Uncommon items:
- Time Scale Ticket Time Scale Ticket
- Revive Ticket Revive Ticket
- Now has a 20% chance to give one of these Rare items:
- Low Grade Crate
- Spin Ticket Spin Ticket
- Barricade
- Supply Drop
- AirStrike
- Now has a 50% to give one of these Common items:
- Bug: Spin Ticket Spin Ticket and Revive Ticket Revive Ticket triumph rewards are not always given out despite being shown on the triumph screen.
- Bug: Triumph rewards sometimes are not given out or shown in the triumph screen.
- Bugfix: Triumph rewards now work again.
- 6 August 2024 - v1.27.2
- Bugfix: Spin Ticket Spin Ticket and Revive Ticket Revive Ticket triumph rewards are now given out.
- 25 September 2024 - V1.33.0
- Wave structure changed.
- Ambient music added.
- Corrected rewards listed in the mode description as they were inaccurate.
- Bugfix: Final wave music now plays.
- 2 October 2024 - v1.34.0
- Wave structure changed.
- 9 October 2024 - v1.35.0
- Wave structure changed.
- 23 October 2024 - v1.37.0
- Updated bonus triumph rewards.
- Uncommon rewards now also include the Turkey Leg (1-2) and Pumpkin Bomb (1-2).
- Rare rewards now also include the Sugar Rush (1-2).
- Updated bonus triumph rewards.
- 11 December 2024 - v1.45.0
- Updated icon.
- Updated dialogue.
- Bug: Wave 19 dialogue's third animation does not play the default animation due to a bug.
- 15 January 2025 - v1.49.0
- Updated bonus triumph rewards.
- Turkey Leg, Pumpkin Bomb and Sugar Rush removed from the reward pool.
- Common rewards now also include the Fruit Cake (2-4).
- Uncommon rewards now also include the Present Cluster Bomb (1-3).
- Rare rewards now also include the Festive Tree (1-3) and Santa's Air Strike (1-3).
- Updated bonus triumph rewards.
- 26 February 2025 - v1.55.0
- Wave structure changed.
- Starting cash is now always CashScript error: No such module "Money". (CashScript error: No such module "Money". with the group bonus), regardless of player count.
- Final wave music changed to They Are Coming....
- Updated icon.
- Bug: Badge given for triumphing it still mentions that it is for defeating the Grave Digger.
- Bug: Triumphing this mode still has the notification sent to the player's friends mention the Grave Digger being defeated instead of the Brute.
- Bug: Uses the old icon in the Index.
- 5 March 2025 - v1.56.0
- Base coins rewards increased from Coin 200 to Coin 250.
- Removed Operation I.C.E Event consumables from the reward pool.
- 12 March 2025 - v1.57.0
- Enemies now always give the same amount of cash on death or after receiving enough damage, regardless of how much damage the player deals, but the amount is split between players, meaning in solo, an enemy gives 100% of its cash, 50% in duo, 33% in trio and 25% in quad.
- 14 March 2025 - v1.57.8
- Bugfix: Badge given upon triumph is now the badge for defeating the Brute.
- 28 May 2025 - v1.65.0
- Ambient music changed.
- Early-game now plays Synthesia and Biohazard instead of Into The Void, Melancholy Hill, Rebelution, Rain Dance and The Horde.
- Mid-game now plays Liminal Oblivion, Oasis Plague and Drezzed instead of Shellshock, Neuro Raze, Fill Them With Lead and Art Of War.
- Late-game now plays Sound The Alarm! and Funky Zombie instead of Catharsis, Desolate Dystopia and Portal To Hell.
- Ambient music changed.
- 9 July 2025 - v1.70.0
- Updated bonus triumph rewards.
- Rare rewards now also include the Sandcastle (1-3).
- Updated bonus triumph rewards.
- 18 October 2025 - v1.77.0
- Updated bonus triumph rewards.
- Sandcastle removed from the reward pool.
- Common rewards now also include the Turkey Leg (1-2) and Pumpkin Bomb (1-2).
- Uncommon rewards now also include the Sugar Rush (1-2).
- Rare rewards now also include the Unholy Storm (1-2) and Necromancer's Tome (1-2).
- Updated bonus triumph rewards.
- 3 December 2025 - v1.82.0
- Bugfix: Now uses the correct icon in the Index.
- 20 December 2025 - v1.83.0
- Updated bonus triumph rewards.
- Pumpkin Bomb, Turkey Leg, Sugar Rush, Unholy Storm and Necromancer's Tome removed from the reward pool.
- Common rewards now also include the Present Cluster Bomb (1-2) and Fruit Cake (1-2).
- Rare rewards now also include the Santa's Air Strike (1-2) and Festive Tree (1-2).
- Updated bonus triumph rewards.
- 28 January 2026 - v1.84.0
- Wave structure changed.
- Wave bonus slightly increased.
- Ambient music changed.
- Early-game tracks now play on Waves 1-9 instead of Waves 1-9 and 10-14.
- Mid-game tracks now play on Waves 10-15 instead of Waves 15-19.
- Late-game tracks now play on Waves 16-19 instead of Waves 20-24.
- Increased Template:PlushieSnowman rewards to Template:PlushieSnowman instead of Template:PlushieSnowman.
- Base coins rewards decreased from Coin 250 to Coin 200.
- Bug: Wave count is still displayed as 25 in the Index.
- 3 April 2026 - v1.88.0
- Updated bonus triumph rewards.
- Present Cluster Bomb, Fruit Cake, Festive Tree and Santa's Air Strike removed from the reward pool.
- Common rewards now also include the Easter Egg (1-2).
- Rare rewards now also include the Ducky Squad.
- Updated bonus triumph rewards.
- 5 June 2026 - v2.0.0
- Base coins rewards increased from Coin 200 to Coin 250.
- Now gives tower experience, with a Template:TowerExp base reward and an Template:TowerExp triumph bonus.
- Wave 16 skip timer now takes longer to appear.
- Voiceline dialogues added.
- Bug: Audio does not play in-game.
- 8 June 2025 - v2.0.6a
- Bugfix: Voiceline dialogues does now play correctly.
- 17 July 2026 - v2.3.0
- Estimated match time decreased from 11:00 to 7:00.
Notes
[edit]- ↑ Originally was Love Letter 15
- ↑ Before 16th of May 2021, it was Shard .
- ↑ Before 18th of December 2024, the rewards were Bell 4 per wave.
- ↑ Does not appear naturally, it can only be spawned by the Breaker2.
- ↑ Does not appear naturally, it can only be spawned by the Necromancer.
- ↑ How long you have to wait before you can skip.
- ↑ Skip at 0:40.
- ↑ Skip at 1:00.
- ↑ Skip at 1:10.
| Gamemodes | |
|---|---|
| Survival | Easy Mode • Casual Mode • Intermediate Mode • Molten Mode • Fallen Mode (Hidden Wave) • Frost Mode • Challenge Trials |
| Hardcore | Hardcore Mode • Voidcore Mode |
| Special Maps | Polluted Wasteland II • Badlands II • Pizza Party |
| Sandbox Only | Sandbox Mode • Legacy Molten Mode • Golden Mode • Legacy Fallen Mode |
| Other | Tutorial • Story Mode • PVP |
| Removed | Versus • Pre-MEGA Modes • Legacy Hidden Wave • PVP Test |
| Waves | |
|---|---|
| Survival | Easy Mode • Casual Mode • Intermediate Mode • Molten Mode • Fallen Mode • Frost Mode • Challenge Trials |
| Hardcore | Hardcore Mode • Voidcore Mode |
| Sandbox Only | Golden Mode |
| Special Maps | Polluted Wasteland II • Pizza Party |
| Removed | Pre-MEGA Modes • PVP Test |
| Rewards | |
|---|---|
| Survival | Easy Mode • Casual Mode • Intermediate Mode • Molten Mode • Fallen Mode • Frost Mode |
| Hardcore | Hardcore Mode • Voidcore Mode |
| Special Maps | Polluted Wasteland II • Badlands II • Pizza Party |