Attributes: Difference between revisions
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imported>GotenSakurauchi m Reverted edits by GlobalBlockFunny (talk) to last revision by Mentin123 |
imported>Vessel Of Infinite Destruction No edit summary |
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'''Attributes''' are special modifiers granted to certain enemies. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. Most enemies have no '''Attributes''', especially the early-game ones. Later on during the game, more enemies will usually spawn with '''Attributes''' to make them more powerful |
'''Attributes''' are special modifiers or statistics granted to certain enemies and, in rare cases, units and towers. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. Most enemies have no '''Attributes''', especially the early-game ones. Later on during the game, more enemies will usually spawn with '''Attributes''' to make them more powerful. |
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<div class="mainheader align-center" style="margin:0 auto;">{{ |
<div class="mainheader align-center" style="margin:0 auto;">{{Color|FFF|Enemy Types}}</div> |
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{| class="empty-table align-center image-shadow-light" style="width:400px; margin:0 auto" |
{| class="empty-table pad-5 align-center image-shadow-light" style="width:400px; margin:0 auto" |
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| style=" |
| style="width: 20%;" |[[File:HiddenDetection.png|32px|link=Hidden (Attribute)]] |
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| style=" |
| style="width: 20%;" |[[File:LeadIcon.png|32px|link=Lead (Attribute)]] |
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| style=" |
| style="width: 20%;" |[[File:Fly.png|32px|link=Flying]] |
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| style=" |
| style="width: 20%;" |[[File:GhostImmunity.png|32px|link=Ghost (Attribute)]] |
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| style=" |
| style="width: 20%;" |[[File:BossIcon.png|32px|link=Boss]] |
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| style=" |
| style="width: 20%;" |[[Hidden (Attribute)|Hidden]] |
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| style=" |
| style="width: 20%;" |[[Lead (Attribute)|Lead]] |
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| style=" |
| style="width: 20%;" |[[Flying]] |
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| style=" |
| style="width: 20%;" |[[Ghost (Attribute)|Ghost]] |
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| style=" |
| style="width: 20%;" |[[Boss]] |
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<div class="mainheader align-center">{{ |
<div class="mainheader align-center">{{Color|FFF|Immunities}}</div> |
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{| class="empty-table align-center" style="width:400px; margin:0 auto" |
{| class="empty-table pad-5 align-center" style="width:400px; margin:0 auto" |
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| style=" |
| style="width: 20%;" |[[File:Freeze.png|32px|link=Freeze Immunity]] |
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| style=" |
| style="width: 20%;" |[[File:Fire.png|32px|link=Burn Immunity]] |
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| style=" |
| style="width: 20%;" |[[File:Explosion.png|32px|link=Splash Damage Immunity]] |
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| style=" |
| style="width: 20%;" |[[File:Energy.png|32px|link=Stun Immunity]] |
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| style=" |
| style="width: 20%;" |[[File:FullImmunity.png|32px|link=Full Immunity]] |
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| style=" |
| style="width: 20%;" |[[Freeze Immunity|Freeze]] |
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| style=" |
| style="width: 20%;" |[[Burn Immunity|Burn]] |
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| style=" |
| style="width: 20%;" |[[Splash Damage Immunity|Splash Damage]] |
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| style=" |
| style="width: 20%;" |[[Stun Immunity|Stun]] |
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| style=" |
| style="width: 20%;" |[[Full Immunity|Full]] |
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<div class="mainheader align-center">{{ |
<div class="mainheader align-center">{{Color|FFF|Status Effects}}</div> |
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{| class="empty-table align-center" style="width:400px; margin:0 auto" |
{| class="empty-table pad-5 align-center" style="width:400px; margin:0 auto" |
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| style=" |
| style="width: 20%;" |[[File:Bloated.png|32px|link=Scale]] |
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| style=" |
| style="width: 20%;" |[[File:Bloated.png|32px|link=Bloated]] |
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| style=" |
| style="width: 20%;" |[[File:Nimble.png|32px|link=Nimble]] |
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| style=" |
| style="width: 20%;" |[[File:SlimeStatus.png|32px|link=Slime (Attribute)]] |
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| style=" |
| style="width: 20%;" |[[File:HealthRegenStatus.png|32px|link=Health Regen]] |
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| style=" |
| style="width: 20%;" |[[Scale]] |
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| style=" |
| style="width: 20%;" |[[Bloated]] |
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| style=" |
| style="width: 20%;" |[[Nimble]] |
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| style=" |
| style="width: 20%;" |[[Slime (Attribute)|Slime]] |
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| style=" |
| style="width: 20%;" |[[Health Regen]] |
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| style="width: 20%;" |[[File:Transparent.png|32px|link=Exposed]] |
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| style=" |
| style="width: 20%;" |[[File:TankStatus.png|32px|link=Tank (Attribute)]] |
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| class="image-shadow-light" style="width: 20%;" |[[File:AggroIcon.png|32px|link=Aggro]] |
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| class="image-shadow-light" style="width: 20%;" |[[File:CorpseAttribute.png|32px|link=Corpse (Attribute)]] |
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| style="width: 20%;" |[[File:NoTargetIcon.png|32px|link=No Target]] |
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| style=" |
| style="width: 20%;" |[[Exposed]] |
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| style=" |
| style="width: 20%;" |[[Tank (Attribute)|Tank]] |
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| style="width: 20%;" |[[Aggro]] |
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| style="width: 20%;" |[[Corpse (Attribute)|Corpse]] |
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| style="width: 20%;" |[[No Target]] |
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| class="image-shadow-light" style="width: 20%;" |[[File:NeuralyzedIcon.png|32px|link=Neuralyzed]] |
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| class="image-shadow-light" style="width: 20%;" |[[File:BlessedIcon.png|32px|link=Blessed]] |
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| class="image-shadow-light" style="width: 20%;" |[[File:SlowedIcon.png|32px|link=Slowed]] |
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| style="width: 20%;" |[[Neuralyzed]] |
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| style="width: 20%;" |[[Blessed]] |
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| style="width: 20%;" |[[Slowed]] |
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<div class="mainheader align-center">{{ |
<div class="mainheader align-center">{{Color|FFF|Other}}</div> |
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{| class="empty-table align-center" style="width: |
{| class="empty-table pad-5 align-center" style="width:200px; margin:0 auto" |
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| style=" |
| style="width: 20%;" |[[File:ShieldHealth.png|32px|link=Shield Health]] |
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| class="image-shadow-light" style="width: 20%;" |[[File:Defense.png|32px|link=Defense]] |
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| style=" |
| style="width: 20%;" |[[Shield Health]] |
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| style="width: 20%;" |[[Defense]] |
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<div class="mainheader align-center">{{Color|FFF|Removed}}</div> |
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{| class="empty-table pad-5 align-center" style="width:400px; margin:0 auto" |
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| style="width: 20%;" |[[File:ShieldAttrIcon.png|32px|link=Shield]] |
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| style="width: 20%;" |[[Shield]] |
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Latest revision as of 04:21, 25 July 2026
Attributes
Attributes are special modifiers or statistics granted to certain enemies and, in rare cases, units and towers. These can make them immune to something, make them affected less by an attack, require detections to be detected or simply give them abilities that make them stronger. Most enemies have no Attributes, especially the early-game ones. Later on during the game, more enemies will usually spawn with Attributes to make them more powerful.
Enemy Types
| File:HiddenDetection.png | File:LeadIcon.png | File:Fly.png | File:GhostImmunity.png | File:BossIcon.png |
| Hidden | Lead | Flying | Ghost | Boss |
Immunities
| File:Freeze.png | File:Fire.png | File:Explosion.png | File:Energy.png | File:FullImmunity.png |
| Freeze | Burn | Splash Damage | Stun | Full |
Status Effects
Other
| File:ShieldHealth.png | File:Defense.png |
| Shield Health | Defense |
Removed
| File:Energy.png | File:VehicleSpawn.png | File:Energy.png | File:ShieldAttrIcon.png |
| Energy | Collision | Partial Electric | Shield |