v1.31.0
<infobox>
<title source="title1"><default>V1.31.0</default></title>
<image source="image1"></image> <label>Release Date</label> <label>Minor Updates</label> <group> <header>News Feed</header> <label>Title</label> <label>Color</label> </group> <group row-items="2"> <header>Timeline</header> <label>Previous Update</label> <label>Next Update</label> </group> </infobox>
Description
[edit]v1.31.0 is the eighty-fourth update to be released in Tower Defense Simulator, on the 11th of September 2024. It introduced four new skins and added multiple tower and consumable balance changes.
This update encompassed two versions, the main v1.31.0 update (released 11 September 2024) and the minor v1.31.1 update (released 11 September 2024).
Additions
[edit]Skins
[edit]- One new skin obtained from Mission Quests.
- Militant: Star Spartan
- One new skin obtained from the Daily Skin Store.
- Cowboy: Megalodon
- One new skin for the Deluxe Crate.
- Brawler: Loader
- One new skin for the Premium Crate.
- Soldier: Stealth Ops
Miscellanous
[edit]- For the Commander! Mission
Changes & Bugfixes
[edit]Towers
[edit]- Golden Scout buffed.
- Statistical changes:
- Base
- Placement cost increased from Error creating thumbnail: File missing$200 to Error creating thumbnail: File missing$250.
- Damage increased from 2 to 3.
- Level 1
- Cost increased from Error creating thumbnail: File missing$125 to Error creating thumbnail: File missing$200.
- Firerate changed from 1.225 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range decreased from +2 to +0.
- Level 2
- Cost increased from Error creating thumbnail: File missing$500 to Error creating thumbnail: File missing$650.
- Damage increased from +1 to +4.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 1.025.
- Level 3
- Damage increased from +6 to +7.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range increased from +0 to +2.5.
- Lead detection added.
- Level 4
- Cost increased from Error creating thumbnail: File missing$4,000 to Error creating thumbnail: File missing$4,500.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range decreased from +2 to +0.
- Base
- Statistical changes:
- Crook Boss rebalanced.
- Placement limit decreased from 6 to 5.
- Statistical changes:
- Base
- Damage decreased from 4 to 3.
- Firerate decreased from 1.258 to 0.908.
- Range increased from 10 to 12.5.
- Pistol Goon spawnrate increased from 35 to 50.
- Pistol Goon health increased from 10 to 15.
- Pistol Goon damage increased from 2 to 3.
- Pistol Goon firerate increased from 0.908 to 1.008.
- Pistol Goon range increased from 15 to 20.
- Pistol Goon aim time of 0.4 removed.
- Pistol Goon now has hidden detection.
- Level 1
- Cost increased from Error creating thumbnail: File missing$250 to Error creating thumbnail: File missing$300.
- Damage increased from +0 to +1.
- Range decreased from +2 to +0.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Pistol Goon spawnrate changed from 35 > 25 to 50.
- This spawnrate change did not happen due to a bug.
- Level 2
- Cost increased from Error creating thumbnail: File missing$750 to Error creating thumbnail: File missing$900.
- Damage increased from +0 to +2.
- Range decreased from +2 to +1.5.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.758.
- Flying detection added.
- Level 3
- Cost increased from Error creating thumbnail: File missing$2,850 to Error creating thumbnail: File missing$4,250.
- Damage increased from -1 to +0.
- Range increased from +0 to +1.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Tommy Goon spawnrate increased from 30 to 50.
- Tommy Goon health increased from 35 to 100.
- Tommy Goon damage increased from 3 to 4.
- Tommy Goon firerate decreased from 0.258 to 0.208.
- Level 4
- Cost increased from Error creating thumbnail: File missing$12,000 to Error creating thumbnail: File missing$20,000.
- Damage increased from +3 to +12.
- Range decreased from +2 to +1.5.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Body Guard spawnrate increased from 20 to 50.
- Body Guard health increased from 50 to 175.
- Body Guard damage increased from 4 to 10.
- Body Guard range decreased from 20 to 18.
- Body Guard firerate decreased from 0.188 to 0.128.
- Base
- Golden Crook Boss rebalanced.
- Placement limit decreased from 6 to 5.
- Statistical changes:
- Base
- Damage decreased from 8 to 4.
- Firerate decreased from 1.675 to 0.925.
- Range increased from 12.5 to 14.
- Golden Pistol Goon spawnrate increased from 35 to 50.
- Golden Pistol Goon health increased from 15 to 25.
- Golden Pistol Goon damage increased from 2 to 3.
- Golden Pistol Goon firerate decreased from 0.725 to 0.625.
- Golden Pistol Goon range increased from 15 to 20.
- Golden Pistol Goon aim time removed.
- Golden Pistol Goon now has hidden detection.
- Level 1
- Cost increased from Error creating thumbnail: File missing$350 to Error creating thumbnail: File missing$500.
- Damage increased from +0 to +2.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Golden Pistol Goon spawnrate changed from 35 > 25 to 50.
- Level 2
- Cost increased from Error creating thumbnail: File missing$1,100 to Error creating thumbnail: File missing$1,500.
- Damage increased from +2 to +4.
- Range decreased from +1.5 to +1.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.725.
- Flying detection added.
- Level 3
- Cost increased from Error creating thumbnail: File missing$4,750 to Error creating thumbnail: File missing$6,000.
- Damage increased from -5 to +0.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Golden Tommy Goon spawnrate increased from 25 to 50.
- Golden Tommy Goon health increased from 40 to 125.
- Golden Tommy Goon damage increased from 4 to 5.
- Golden Tommy Goon range increased from 17 to 17.5.
- Golden Tommy Goon firerate decreased from 0.228 to 0.188.
- Level 4
- Cost increased from Error creating thumbnail: File missing$17,500 to Error creating thumbnail: File missing$30,000.
- Damage increased from +6 to +10.
- Range decreased from +2.5 to +1.5.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Golden Body Guard spawnrate increased from 20 to 50.
- Golden Body Guard health increased from 65 to 225.
- Golden Body Guard damage increased from 5 to 12.
- Golden Body Guard firerate decreased from 0.175 to 0.125.
- Base
- Fixed Pistol Goon and Golden Pistol Goon not having flying detection.
Consumables
[edit]- Grenade buffed.
- Damage increased from 100 to 125.
- Updated description.
- Flash Bang buffed.
- Stun time increased from 4 to 5.
- Explosion range increased from 5 to 6.5
- Barricade initial cooldown increased from 20 to 45.
- Molotov rarity changed from Uncommon to Common.
- Supply Drop nerfed.
- Cash decreased from Error creating thumbnail: File missing$1,200 to Error creating thumbnail: File missing$1,000.
- Initial cooldown increased from 60 to 75.
- Cooldown decreased from 75 to 60.
- Use limit decreased from 4 to 3.
- Updated description.
- Damage Flag nerfed.
- Damage Buff decreased from 40% to 20%.
- Range decreased from 20 to 16.
- Buff time decreased from 60 to 45.
- Updated description.
- Cooldown Flag nerfed.
- Range decreased from 20 to 16.
- Buff time decreased from 60 to 45.
- Updated description.
- Range Flag range decreased from 20 to 16.
Enemies
[edit]- Slow health increased from 18 to 20 in Intermediate mode.
- Ghoul health decreased from 180 to 175 in Intermediate mode.
- Hidden health increased from 15 to 20 in Intermediate mode.
- Armored health increased from 70 to 80 in Intermediate mode.
- Breaker2 health increased from 30 to 40 in Intermediate mode.
- Breaker health increased from 12 to 20 in Intermediate mode.
- Skeleton health decreased from 55 to 30 in Intermediate mode.
- Reaver rebalanced.
- Health increased from 70 to 300.
- Defense of 100% added.
- Cash given increased from Error creating thumbnail: File missing$150 to Error creating thumbnail: File missing$175 every 50% health.
- Tank attribute removed.
- Failed Experiment buffed.
- Health increased from 2,000 to 2,500.
- Speed increased (3.5 to 4).
- Now is a boss enemy when it first spawns.
- Patient Zero cash given increased from Error creating thumbnail: File missing$7,000 to Error creating thumbnail: File missing$8,000 every 10% health lost.
- Dummy Boss speed increased from Very Slow (1) to Slightly Slow (2).
Miscellaneous
[edit]- Intermediate mode changed.
- Wave structure changed.
- Wave bonus equation changed.
- Health Regen regeneration rate increased from 1 to 2 seconds.
- Updated loading screen.
- In v1.31.1:
- Fixed For the Commander! Mission Quest not being skippable.
Gallery
[edit]Thumbnails
Icons
Renders
Official Update Log
[edit]NOTE: Not everything here will be accurate, as this is transcribed from the in-game update log. Several things may be incorrect and things that are missing.
v1.31.0
[edit]- New tower💥
- ...keep an eye on our socials for more info!📢
- Lvl 0 Cost (200 -> 250)
- Lvl 1 Cost (125 -> 2
- Lvl 2 Cost (500 -> 650)
- Lvl 4 Cost (4000 -> 4500)
- Lvl 0 Damage (2 -> 3)
- Lvl 1 Damage (3 -> 4)
- Lvl 2 Damage (4 -> 8)
- Lvl 3 Damage (10 -> 15)
- Lvl 4 Damage (15 -> 20)
- Lvl 1 Range (14 -> 12)
- Lvl 2 Range (16 -> 14)
- Lvl 3 Range (16 -> 16.5)
- Lvl 4 Range (16 -> 16.5)
- Lvl 1 Cooldown (1.2 -> 1)
- Lvl 3 Cooldown (0.75 -> 0.8)
- Tower placement limit (6 -> 5)
- Lvl 1 Cost (250 -> 300)
- Lvl 2 Cost (750 -> 900)
- Lvl 3 Cost (2850 -> 4250)
- Lvl 4 Cost (11500 -> 20000)
- Lvl 0 Damage (4 -> 3)
- Lvl 2 Damage (4 -> 6)
- Lvl 3 Damage (3 -> 6)
- Lvl 4 Damage (6 -> 18)
- Lvl 0 Range (10 -> 12.5)
- Lvl 1 Range (12 -> 12.5)
- Lvl 3 Range (14 -> 15)
- Lvl 4 Range (16 -> 16.5)
- Lvl 0 Cooldown (1.25 -> 0.9)
- Lvl 1 Cooldown (1 -> 0.75)
- Lvl 2 Cooldown (0.8 -> 0.75)
- Lvl 3 Cooldown (0.15 -> 0.2)
- Lvl 4 Cooldown (0.1 -> 0.12)
- Lvl 0 Pistol Crook Spawn Time (35 -> 50)
- Lvl 1, 2, 3, 4 Pistol Crook Spawn Time (25 -> 50)
- Lvl 3 Tommy Crook Spawn Time (30 -> 50)
- Lvl 4 Pistol Crook Spawn Time (20 -> 50)
- Gains Flying Detection at Level 2
- Pistol Crook
- Health (10 -> 15)
- Range (15 -> 20)
- Cooldown (0.9 -> 1)
- Damage (2 -> 3)
- Gained Hidden and Flying Detection
- Removed Aim Delay
- Tommy Crook Lvl 1
- Health (40 -> 125)
- Cooldown (0.22 -> 0.18)
- Damage (3 -> 5)
- Range (17 -> 17.5)
- Tommy Crook Lvl 2
- Health (65 -> 225)
- Cooldown (0.15 -> 0.1)
- Damage (5 -> 12)
- Molotov -> Common
- Supply Drop (4 -> 3)
- Barricade (20 -> 45)
- Supply Drop (60 -> 75)
- Supply Drop (75 -> 60)
- Damage Flag (60 -> 45)
- Cooldown Flag (60 -> 45)
- Damage Flag (20 -> 16)
- Cooldown Flag (20 -> 16)
- Range Flag (20 -> 16)
- Supply Drop Cash (1250 -> 1000)
- Damage Buff (40 -> 20)
- Grenade Damage (100 -> 125)
- Flashbang Radius (5 -> 6.5)
- Flashbang Stun Time (4 -> 5)
- Slight increase to time beetween regen healing
- Adjustments to wave ECO
- Adjusted waves to spam less enemies
- Armored Health (70 -> 80)
- Breaker2 Health (30 -> 40)
- Breaker Health (15 -> 20)
- Enraged Health (45 -> 65)
- Failed Experiment Health (2000 -> 2500)
- Failed Experiment Speed (3.5 -> 4)
- Ghoul Health (180 -> 175)
- Hidden Health (15 -> 20)
- Patient Zero Health (70000 -> 80000)
- Reaver removed Tank modifier
- Reaver Health (70 -> 300)
- Reaver Defense (0 -> 100)
- Skeleton Health (55 -> 30)
- Slow Health (18 -> 20)
| Modern Versions (v2.0–) | ||
|---|---|---|
| v2.0–v2.4 | Hardcore Rework Update (v2.0.0) • Operator Update (v2.1.0) • Semiquincentennial Summer Update (v2.2.0) • Kingpin Update (v2.3.0) • Story Mode Update (v2.4.0) | |
| v2.5–v2.9 | v2.5.0 • Enforcer Update (v2.6.0) • v2.7.0 • Frost Champion Update (v2.8.0) • v2.9.0 | |