v1.7.0
<infobox>
<title source="title1"><default>V1.7.0</default></title>
<image source="image1"></image> <label>Release Date</label> <label>Minor Updates</label> <group> <header>News Feed</header> <label>Title</label> <label>Color</label> </group> <group row-items="2"> <header>Timeline</header> <label>Previous Update</label> <label>Next Update</label> </group> </infobox>
Description
[edit]v1.7.0 is the fifty-first update to be released on Tower Defense Simulator, on the 7th of April 2023. It updated UI, made multiple tower rebalances and other smaller changes.
This version encompassed two updates, the main v1.7.0 Update (released 7 April 2023) and the minor v1.7.0a Update (released 8 April 2023).
Additions
[edit]Maps
[edit]Miscellaneous
[edit]- Stun Immunity
- Vertical Upgrade UI
- Prefer Vertical Upgrades setting
- Hide Tower Rings setting
- UI Scale setting
- Enemy highlights
- Unit highlights
Changes & Bugfixes
[edit]Towers
[edit]- Selecting a tower now highlights which enemy they are targeting.
- Mortar reworked.
- Shells will now land behind enemies.
- Statistical changes:
- Base
- Placement limit decreased from 6 to 4.
- Projectile speed decreased.
- Level 4
- Cluster bombs with 40 damage and 4 explosion range added.
- Explosion range changed from 6.5 > 7 to 6.5.
- Level 5
- Base
- Turret buffed.
- Base
- Damage increased from 6 to 8.
- Firerate increased from 0.525 to 0.575.
- Level 1
- Range increased from +2 to +4.
- Hidden detection added (moved from Level 3).
- Level 2
- Damage increased from +7 to +12.
- Range decreased from +1 to +0.
- Firerate changed from 0.525 to Template:Tooltip.
- Lead detection added.
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Damage increased from +0 to +8.
- Range decreased from +3 to +2.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +12 to +7.
- Firerate changed from 0.225 to Template:Tooltip.
- Renamed from Double Barrel Minigun to XR-200 Turret.
- Base
- Cowboy and Golden Cowboy's cash shot is now visible when you hover your cursor over them.
- Cowboy nerfed.
- Level 2
- Level 3
- Firerate changed from Template:Tooltip to 0.825.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Level 5
- Golden Cowboy nerfed.
- Base
- Level 1
- Damage increased from +0 to +1.
- Firerate changed from Template:Tooltip to 0.725.
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Level 2
- Range decreased from +3 to +2.
- Firerate changed from 0.825 to Template:Tooltip.
- Damage decreased from +2 to +1.
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Level 3
- Damage decreased from +7 to +6.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Damage decreased from +3 to +2.
- Cash shot changed from 6 to 6 > 12.
- Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Level 5
- Pyromancer rebalanced.
- Base
- Level 1
- Tick changed from 1 to Template:Tooltip.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Level 2
- Level 3
- Level 4
- Damage decreased from +1 to +0.
- Burn damage increased from +1 to +2.
- Burn time changed from 5 > 3 to 4 > 2.5.
- Tick changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Golden Pyromancer rebalanced.
- Level 1
- Range decreased from +4 to +2.
- Tick changed from 1 to Template:Tooltip.
- Level 2
- Level 3
- Level 4
- Burn damage increased from +2 to +3.
- Burn time changed from 5 > 3 to 4.5 > 2.5.
- Tick changed from Template:Tooltip to Template:Tooltip.
- Defense melting increased from 5% to 10%.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Name changed from Napalm Thrower to Gilded Arsonist.
- Level 5
- Damage increased from +2 to +4.
- Range increased from +0 to +2.
- Burn damage decreased from +6 to +2.
- Burn time changed from 3 > 4 to 2.5 > 3.5.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Name changed from Pyromaniac to Kagutsuchi's Fury.
- Level 1
- Hunter buffed.
- Base
- Damage increased from 3 to 4.
- Range increased from 15 to 17.
- Level 1
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money".
- Firerate changed from 1.808 to Template:Tooltip.
- Range decreased from +3 to +2.
- Damage increased from +6 to +8.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from 1.808 to Template:Tooltip.
- Range increased from +2 to +4.
- Damage increased from +12 to +16.
- Base
- Archer reworked.
- Base
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range increased from +0 to +2.
- Level 2
- Firerate changed from 3.225 to Template:Tooltip.
- Damage increased from +0 to +4.
- Range decreased from +2 to +0.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Name changed from Hawkeye to Deadshot.
- Level 3
- Level 4
- Level 5
- New DJ Booth range visuals.
- Accelerator's tower ring no longer becomes purple at Level 5.
- Engineer's Scrap Meter is now visible when you hover your cursor over it.
- Fixed the Level 5 Mortar using a regular explosion instead of the nuclear explosion.
- Fixed the Ducky Commander skin animations and cosmetics not working properly.
- Archer is now obtainable through a gamepass for Robux 500.
- Turret gamepass cost decreased from Robux 800 to Robux 600.
- Mortar gamepass cost decreased from Robux 700 to Robux 500.
- Pursuit gamepass cost decreased from Robux 1,500 to Robux 1,000.
- Engineer gamepass cost decreased from Robux 4,000 to Robux 2,500.
- Cowboy gamepass cost decreased from Robux 450 to Robux 250.
- Warden gamepass cost decreased from Robux 800 to Robux 480.
Enemies
[edit]- Stun Immunity added to the Amalgamation, Necromancer Boss from the Enemies Beta modifier, Super Toxic, Warden, Minigunner, Nuclear Monster and Gunslinger.
- In v1.7.0a:
- Fixed Wox the Fox not being able to use its abilities.
- Fixed Wox the Fox's jumpscare from the Game Over ability not appearing.
Maps
[edit]- Dead Ahead changed.
- Dead Ahead remade.
- Enemies Beta modifier added.
Skincrates
[edit]- Cold Front Crate skins are no longer guaranteed to appear in the Daily Store.
Miscellaneous
[edit]- New upgrade UI.
- Tower icons in upgrade boxes are now viewports of the Default skin instead of an image.
- New range rings for the regular attack range, sentry placement range, deadzone range and circling range.
- New tower rings.
- New boss health bar UI.
- New Hidden, Flying, Lead and Defense icons.
- New UI for when you hover over/select a tower, enemy and unit.
- Updated attribute tags.
- Hidden tag changed from HDNHDN to HiddenHidden.
- Lead tag changed from LEADLEAD to LeadLead.
- Flying tag changed from FLYFLY to FlyingFlying.
- Ghost tag changed from GHSTGHST to GhostGhost.
- Freeze Immunity tag changed from ICEICE to No FreezeNo Freeze.
- Energy Immunity tag changed from ENGYENGY to No EnergyNo Energy.
- Splash Damage Immunity tag changed from EXPEXP to No ExplosionNo Explosion.
- Burn Immunity tag changed from BRNBRN to No BurnNo Burn.
- Bosses now have a BossBoss tag under their health.
- All stats in upgrade boxes now change when the tower is affected by buffs, including upgrade descriptions.
- You can now select towers of other players.
- You can now go back and forward when selecting a targeting option.
- Names of some targeting options changed.
- Units now display that they have hidden detection under their health.
- Show Vertical Upgrades setting now works as vertical upgrade UI has been added.
- Fixed issues where tower placed counter listed an incorrect amount of towers. It would list a higher or lower amount of towers placed than there actually were.
- Fixed enemy hitboxes preventing players from selecting towers.
- Fixed circling range not being displayed properly.
- Fixed custom DJ Booth music gamepass in the Gamepasses section of the store selling the VIP gamepass.
- Fixed unit spawners not appearing in upgrade boxes on mobile.
- Fixed lead detection and flying detection stats not appearing in upgrade boxes on mobile.
- VIP gamepass cost decreased from Robux 400 to Robux 300.
Gallery
[edit]Thumbnails
Icons
Official Update Log
[edit]NOTE: Not everything here will be accurate as this is transcribed from the game's in-game update log. Several things may be incorrect and there may be things that are missing.
v1.7.0
[edit]- New Update GUI
- New tower placement UI
- New tower range rings + QoL improvements
- New flight paths + DJ range visuals
- Tower, enemy, and unit highlights
- You can not select other players' towers
- New tool tips for enemy HP, unit HP, and towers
- New 'owned tower' ring visual
- New boss health bars
Template:UpdateMapBox Template:UpdateMapBox
- New cluster bombs added!
- Hide Tower Rings
- Prefer Vertical Upgrades
- Show Vertical Upgrades
- UI Scale
| Modern Versions (v2.0–) | ||
|---|---|---|
| v2.0–v2.4 | Hardcore Rework Update (v2.0.0) • Operator Update (v2.1.0) • Semiquincentennial Summer Update (v2.2.0) • Kingpin Update (v2.3.0) • Story Mode Update (v2.4.0) | |
| v2.5–v2.9 | v2.5.0 • Enforcer Update (v2.6.0) • v2.7.0 • Frost Champion Update (v2.8.0) • v2.9.0 | |