v1.7.0

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<infobox>

 <title source="title1"><default>V1.7.0</default></title>

<image source="image1"></image> <label>Release Date</label> <label>Minor Updates</label> <group> <header>News Feed</header> <label>Title</label> <label>Color</label> </group> <group row-items="2"> <header>Timeline</header> <label>Previous Update</label> <label>Next Update</label> </group> </infobox>

Description

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v1.7.0 is the fifty-first update to be released on Tower Defense Simulator, on the 7th of April 2023. It updated UI, made multiple tower rebalances and other smaller changes.

This version encompassed two updates, the main v1.7.0 Update (released 7 April 2023) and the minor v1.7.0a Update (released 8 April 2023).

Additions

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Maps

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Miscellaneous

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  • Stun Immunity
  • Vertical Upgrade UI
  • Prefer Vertical Upgrades setting
  • Hide Tower Rings setting
  • UI Scale setting
  • Enemy highlights
  • Unit highlights

Changes & Bugfixes

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Towers

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  • Selecting a tower now highlights which enemy they are targeting.
  • Mortar reworked.
    • Shells will now land behind enemies.
    • Statistical changes:
      • Base
        • Placement limit decreased from 6 to 4.
        • Projectile speed decreased.
      • Level 4
        • Cluster bombs with 40 damage and 4 explosion range added.
        • Explosion range changed from 6.5 > 7 to 6.5.
      • Level 5
        • Now increases cluster bomb damage by +10.
        • Explosion range changed from 7 > 8 to 6.5 > 8.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Name changed from Nuclear Annihilation to City Buster.
  • Turret buffed.
    • Base
      • Damage increased from 6 to 8.
      • Firerate increased from 0.525 to 0.575.
    • Level 1
      • Range increased from +2 to +4.
      • Hidden detection added (moved from Level 3).
    • Level 2
      • Damage increased from +7 to +12.
      • Range decreased from +1 to +0.
      • Firerate changed from 0.525 to Template:Tooltip.
      • Lead detection added.
    • Level 3
    • Level 4
    • Level 5
      • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Damage decreased from +12 to +7.
      • Firerate changed from 0.225 to Template:Tooltip.
      • Renamed from Double Barrel Minigun to XR-200 Turret.
  • Cowboy and Golden Cowboy's cash shot is now visible when you hover your cursor over them.
  • Cowboy nerfed.
    • Level 2
      • Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
    • Level 3
    • Level 4
      • Firerate changed from Template:Tooltip to Template:Tooltip.
      • Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
    • Level 5
      • Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
  • Golden Cowboy nerfed.
    • Base
      • Damage decreased from 3 to 2.
      • Firerate decreased from 1.025 to 0.725.
      • Range decreased from 13 to 12.
      • Income decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
    • Level 1
      • Damage increased from +0 to +1.
      • Firerate changed from Template:Tooltip to 0.725.
      • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
    • Level 2
      • Range decreased from +3 to +2.
      • Firerate changed from 0.825 to Template:Tooltip.
      • Damage decreased from +2 to +1.
      • Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
      • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
    • Level 3
    • Level 4
      • Firerate changed from Template:Tooltip to Template:Tooltip.
      • Damage decreased from +3 to +2.
      • Cash shot changed from 6 to 6 > 12.
      • Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
      • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
    • Level 5
      • Damage decreased from +15 to +8.
      • Income changed from CashScript error: No such module "Money". > CashScript error: No such module "Money". to CashScript error: No such module "Money". > CashScript error: No such module "Money"..
      • Renamed from Outlawed to Gold Rush.
  • Pyromancer rebalanced.
    • Base
      • Damage increased from 0 to 1.
      • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
    • Level 1
      • Tick changed from 1 to Template:Tooltip.
      • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
    • Level 2
      • Hidden detection added.
      • Defense melting moved to Level 3.
      • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
    • Level 3
      • Range increased from +0 to +1.
      • Burn time changed from 3 > 5 to 3 > 4.
      • Defense melting moved from Level 2, melts 5% defense.
      • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
    • Level 4
      • Damage decreased from +1 to +0.
      • Burn damage increased from +1 to +2.
      • Burn time changed from 5 > 3 to 4 > 2.5.
      • Tick changed from Template:Tooltip to Template:Tooltip.
    • Level 5
      • Damage increased from +0 to +1.
      • Burn damage decreased from +5 to +4.
      • Burn time changed from 3 > 4 to 2.5 > 3.5.
      • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • Golden Pyromancer rebalanced.
    • Level 1
    • Level 2
      • Burn damage increased from +0 to +1.
      • Defense melting moved to Level 3.
      • Bigger flames added.
      • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Name changed from Fire Fighting to Golden Flare.
    • Level 3
      • Range increased from +0 to +1.
      • Burn time changed from 3 > 5 to 3 > 4.5.
      • Defense melting moved from Level 2, melts 5% defense.
      • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Name changed from Fire Hazard to Ring Of Fire.
    • Level 4
      • Burn damage increased from +2 to +3.
      • Burn time changed from 5 > 3 to 4.5 > 2.5.
      • Tick changed from Template:Tooltip to Template:Tooltip.
      • Defense melting increased from 5% to 10%.
      • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Name changed from Napalm Thrower to Gilded Arsonist.
    • Level 5
      • Damage increased from +2 to +4.
      • Range increased from +0 to +2.
      • Burn damage decreased from +6 to +2.
      • Burn time changed from 3 > 4 to 2.5 > 3.5.
      • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Name changed from Pyromaniac to Kagutsuchi's Fury.
  • Hunter buffed.
    • Base
      • Damage increased from 3 to 4.
      • Range increased from 15 to 17.
    • Level 1
      • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
    • Level 2
      • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Range increased from +1 to +3.
      • Damage increased from +3 to +4.
    • Level 3
      • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money".
      • Firerate changed from 1.808 to Template:Tooltip.
      • Range decreased from +3 to +2.
      • Damage increased from +6 to +8.
    • Level 4
      • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Firerate changed from 1.808 to Template:Tooltip.
      • Range increased from +2 to +4.
      • Damage increased from +12 to +16.
  • Archer reworked.
    • Base
      • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Damage increased from 3 to 4.
      • Firerate decreased from 4.025 to 2.525.
      • Max Hits increased from 1 to 2.
    • Level 1
    • Level 2
      • Firerate changed from 3.225 to Template:Tooltip.
      • Damage increased from +0 to +4.
      • Range decreased from +2 to +0.
      • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Name changed from Hawkeye to Deadshot.
    • Level 3
      • Damage decreased from +5 to +2.
      • Max Hits increased from +2 to +3.
      • Flame arrows with 2 burn damage, 1 tick and 3 burn time added.
      • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Name changed from Sharp Shooter to Ammo Mods.
    • Level 4
      • Firerate changed from 3.225 > 2.025 to 2.275 > 1.525.
      • Damage increased from +0 to +10.
      • Burn damage increased from +0 to +2.
      • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
    • Level 5
      • Damage decreased from +17 to +10.
      • Max Hits increased from +2 to +3.
      • Burn damage increased from +0 to +6.
      • Burn time changed from N/A to 3 > 8.
      • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • New DJ Booth range visuals.
  • Accelerator's tower ring no longer becomes purple at Level 5.
  • Engineer's Scrap Meter is now visible when you hover your cursor over it.
  • Fixed the Level 5 Mortar using a regular explosion instead of the nuclear explosion.
  • Fixed the Ducky Commander skin animations and cosmetics not working properly.
  • Archer is now obtainable through a gamepass for Robux 500.
  • Turret gamepass cost decreased from Robux 800 to Robux 600.
  • Mortar gamepass cost decreased from Robux 700 to Robux 500.
  • Pursuit gamepass cost decreased from Robux 1,500 to Robux 1,000.
  • Engineer gamepass cost decreased from Robux 4,000 to Robux 2,500.
  • Cowboy gamepass cost decreased from Robux 450 to Robux 250.
  • Warden gamepass cost decreased from Robux 800 to Robux 480.

Enemies

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In v1.7.0a:
  • Fixed Wox the Fox not being able to use its abilities.
  • Fixed Wox the Fox's jumpscare from the Game Over ability not appearing.

Maps

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Skincrates

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Miscellaneous

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  • New upgrade UI.
    • Tower icons in upgrade boxes are now viewports of the Default skin instead of an image.
  • New range rings for the regular attack range, sentry placement range, deadzone range and circling range.
  • New tower rings.
  • New boss health bar UI.
  • New Hidden, Flying, Lead and Defense icons.
  • New UI for when you hover over/select a tower, enemy and unit.
  • Updated attribute tags.
    • Hidden tag changed from HDNHDN to HiddenHidden.
    • Lead tag changed from LEADLEAD to LeadLead.
    • Flying tag changed from FLYFLY to FlyingFlying.
    • Ghost tag changed from GHSTGHST to GhostGhost.
    • Freeze Immunity tag changed from ICEICE to No FreezeNo Freeze.
    • Energy Immunity tag changed from ENGYENGY to No EnergyNo Energy.
    • Splash Damage Immunity tag changed from EXPEXP to No ExplosionNo Explosion.
    • Burn Immunity tag changed from BRNBRN to No BurnNo Burn.
    • Bosses now have a BossBoss tag under their health.
  • All stats in upgrade boxes now change when the tower is affected by buffs, including upgrade descriptions.
  • You can now select towers of other players.
  • You can now go back and forward when selecting a targeting option.
  • Names of some targeting options changed.
  • Units now display that they have hidden detection under their health.
  • Show Vertical Upgrades setting now works as vertical upgrade UI has been added.
  • Fixed issues where tower placed counter listed an incorrect amount of towers. It would list a higher or lower amount of towers placed than there actually were.
  • Fixed enemy hitboxes preventing players from selecting towers.
  • Fixed circling range not being displayed properly.
  • Fixed custom DJ Booth music gamepass in the Gamepasses section of the store selling the VIP gamepass.
  • Fixed unit spawners not appearing in upgrade boxes on mobile.
  • Fixed lead detection and flying detection stats not appearing in upgrade boxes on mobile.
  • VIP gamepass cost decreased from Robux 400 to Robux 300.
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Official Update Log

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NOTE: Not everything here will be accurate as this is transcribed from the game's in-game update log. Several things may be incorrect and there may be things that are missing.

v1.7.0

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Template:UpdateBanner

📜Update Log:
🖥️ New Game Interface Pt. 1!
  • New Update GUI
  • New tower placement UI
  • New tower range rings + QoL improvements
  • New flight paths + DJ range visuals
  • Tower, enemy, and unit highlights
  • You can not select other players' towers
  • New tool tips for enemy HP, unit HP, and towers
  • New 'owned tower' ring visual
  • New boss health bars
Refreshed Upgrade UI and Range Displays!

Refreshed Boss Health Bar!

🗺️ 2 New Maps!

Template:UpdateMapBox Template:UpdateMapBox

💥 Mortar Rework!
  • New cluster bombs added!
Mortar's bombs will fragment into 3 additional bombs on impact!

🔧 The following towers have been rebalanced:
⚙️ New Settings Added!
  • Hide Tower Rings
  • Prefer Vertical Upgrades
  • Show Vertical Upgrades
  • UI Scale
🐛 Bug Fixes:


File:UpdateNavBoxIcon.png
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