Release v1.11: Difference between revisions
imported>Mentin123 |
imported>DarkGabonnie m →Towers: convert raw abbr tags to template, replaced: <abbr title="-0.25">1.05 > 0.8</abbr> → {{Tooltip|1.05 > 0.8|-0.25}} (5) |
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|image1 = EZMQJOFUMAQhUy1.jpg |
|image1 = EZMQJOFUMAQhUy1.jpg |
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|release_date = 26 May 2020 (Release v1.11.0) |
|release_date = 26 May 2020 (Release v1.11.0) |
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|minor_updates = Release v1.11.1 (31 May 2020)<br/>Release v1.11.2 (4 July 2020) |
|minor_updates = Release v1.11.1 (31 May 2020)<br/>Release v1.11.2 (4 July 2020)<br/>Release v1.11.2a (4 July 2020)<br/>Release v1.11.2b (5 July 2020) |
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|previous_update = [[Release v1.10]] |
|previous_update = [[Release v1.10|Polluted Wasteland Update]] |
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|next_update = [[Hardcore Testing BETA]] |
|next_update = [[Hardcore Testing BETA]]<br/>[[Overhaul v1.0|Overhaul Update]] |
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}} |
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__TOC__ |
__TOC__ |
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== |
==Description== |
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'''Release v1.11''' was the twenty |
'''Release v1.11''' was the twenty-third update to be released on Tower Defense Simulator, on the 26th of May 2020. It introduced the [[Pursuit]] tower, multiple tower and enemy reworks or balances, and other gameplay changes. |
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Unlike with most updates before the [[Solar Eclipse Event]], there was an official name for this update, that being the '''Smaller = Bigger Update'''. '''Release v1.11''' has been retroactively applied to this update to keep in line with the numbering scheme with the other updates. |
Unlike with most updates before the [[Solar Eclipse Event]], there was an official name for this update, that being the '''Smaller = Bigger Update'''. '''Release v1.11''' has been retroactively applied to this update to keep in line with the numbering scheme with the other updates. |
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This version encompassed three updates, the main Release v1.11.0 update (released 26 May 2020) and |
This version encompassed three updates, the main Release v1.11.0 update (released 26 May 2020) and four minor updates, the Release v1.11.1 (released 31 May 2020), Release v1.11.2 (released 4 July 2020), Release v1.11.2a (released same day as Release v1.11.2, 4 July 2020) and Release v1.11.2b (released 5 July 2020). |
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==Additions== |
==Additions== |
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===Towers=== |
===Towers=== |
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*[[Pursuit]] |
*[[Pursuit]] |
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*[[War Machine]] (Exclusive) |
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===Enemies=== |
===Enemies=== |
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| Line 25: | Line 27: | ||
===Skincrates=== |
===Skincrates=== |
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*New skins for the [[Premium |
*New skins for the [[Premium Crate]] |
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**Skins: |
**Skins: |
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***[[Farm]]: {{ |
***[[Farm]]: {{Color|Premium|Tycoon}} |
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***[[Gladiator]]: {{ |
***[[Gladiator]]: {{Color|Premium|Slugger}} |
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===Miscellaneous=== |
===Miscellaneous=== |
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*New [[Codes|code]]: ICYFREEZE |
*New [[Codes|code]]: ICYFREEZE |
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**Gives {{ |
**Gives {{Color|Other|IcyTea}} [[Freezer]] skin |
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*New [[Codes|code]]: DOUBLEBLOXIES |
*New [[Codes|code]]: DOUBLEBLOXIES |
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**Gives {{ |
**Gives {{Color|Other|Kasodus}} [[Cowboy]] skin |
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==Removals== |
==Removals== |
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| Line 45: | Line 47: | ||
**Replaced by [[Mystery Boss]] |
**Replaced by [[Mystery Boss]] |
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:Multiple enemies were removed as they were a part of the [[ |
:Multiple enemies were removed as they were a part of the [[Spring 2020 Event]]. |
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*[[Zombegg]] |
*[[Zombegg]] |
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*[[Sugrawr]] |
*[[Sugrawr]] |
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===Towers=== |
===Towers=== |
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*[[Gladiator]] rebalanced. |
*[[Gladiator]] rebalanced. |
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**Placement footprint decreased. |
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**Now only performs one attack which hits all enemies within a 180° arc. |
**Now only performs one attack which hits all enemies within a 180° arc. |
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**Statistical changes: |
**Statistical changes: |
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****Cost decreased from {{Money|4,000}} to {{Money|2,500}}. |
****Cost decreased from {{Money|4,000}} to {{Money|2,500}}. |
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****Damage decreased from +20 to +15. |
****Damage decreased from +20 to +15. |
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****Swingrate changed from 1.55 to |
****Swingrate changed from 1.55 to {{Tooltip|1.05 > 0.8|-0.25}}. |
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****Range decreased from +2 to +0. |
****Range decreased from +2 to +0. |
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****''Piercing Lunge'' removed. |
****''Piercing Lunge'' removed. |
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****Cost decreased from {{Money|7,500}} to {{Money|6,000}}. |
****Cost decreased from {{Money|7,500}} to {{Money|6,000}}. |
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****Damage decreased from +40 to +20. |
****Damage decreased from +40 to +20. |
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****Swingrate changed from 1.55 to |
****Swingrate changed from 1.55 to {{Tooltip|0.8 > 0.55|-0.25}}. |
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****Range decreased from +3 to +1. |
****Range decreased from +3 to +1. |
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****''Sharp Dash'' removed. |
****''Sharp Dash'' removed. |
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****Burn slowness changed from 15% > 25% to 0% > 10%. |
****Burn slowness changed from 15% > 25% to 0% > 10%. |
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****Damage decreased from +1 to +0. |
****Damage decreased from +1 to +0. |
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****Firerate changed from |
****Firerate changed from {{Tooltip|0.55 > 0.4|-0.15}} to 0.3. |
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***'''Level 3''' |
***'''Level 3''' |
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****Burn time changed from 3 > 5 to 3 > 4. |
****Burn time changed from 3 > 5 to 3 > 4. |
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****Firerate changed from |
****Firerate changed from {{Tooltip|0.4 > 0.3|-0.1}} to 0.3. |
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****Hidden detection removed. |
****Hidden detection removed. |
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***'''Level 4''' |
***'''Level 4''' |
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****Burn slowness changed from 25% > 35% to 10% > 20%. |
****Burn slowness changed from 25% > 35% to 10% > 20%. |
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****Firerate changed from |
****Firerate changed from {{Tooltip|0.3 > 0.15|-0.15}} to 0.3. |
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***'''Level 5''' |
***'''Level 5''' |
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****Burn slowness changed from 35% > 45% to 20% > 30%. |
****Burn slowness changed from 35% > 45% to 20% > 30%. |
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****Burn time changed from 6 > 8 to 6 > 10. |
****Burn time changed from 6 > 8 to 6 > 10. |
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*[[Pyromancer]]'s flames no longer get stuck at Level 5. |
*[[Pyromancer]]'s flames no longer get stuck at Level 5. |
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*{{ |
*{{Color|Golden}} [[Pyromancer]] now has a 25% [[Damage Buff]]. |
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*[[Cowboy]] now has a 12% chance to generate cash when shooting, with the amount being a random value between {{Money|60}} to {{Money|750}}. |
*[[Cowboy]] now has a 12% chance to generate cash when shooting, with the amount being a random value between {{Money|60}} to {{Money|750}}. |
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*New firing animations for the [[Minigunner]]. |
*New firing animations for the [[Minigunner]]. |
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*[[Ace Pilot]] and [[Pursuit]] stacking issues fixed. |
*[[Ace Pilot]] and [[Pursuit]] stacking issues fixed. |
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*Default [[DJ Booth]] animations fixed. |
*Default [[DJ Booth]] animations fixed. |
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*{{ |
*{{Color|Other|Twitter}} [[Minigunner]] animations fixed. |
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*{{Color|Bunny|Bunny}} [[Minigunner]] no longer uses the {{Color|Christmas2019|Xmas}} [[Minigunner]] placement sound. |
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| ⚫ | |||
*{{ |
*{{Color|Toy|Toy}} [[Soldier]] animations fixed. |
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| ⚫ | |||
===Enemies=== |
===Enemies=== |
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*[[Mystery]] reworked. |
*[[Mystery]] reworked. |
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**Health now changes depending on what gamemode you are. Previously had 15 health in all modes it spawned in. |
**Health now changes depending on what gamemode you are. Previously had 15 health in all modes it spawned in. |
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***10 health in [[ |
***10 health in [[Easy Mode|Beginners]] mode. |
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***25 health in [[Molten Mode |
***25 health in [[Molten Mode|Molten]] mode. |
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***40 health in [[Golden Mode |
***40 health in [[Golden Mode|Golden]] mode. |
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***60 health in [[Fallen Mode |
***60 health in [[Fallen Mode|Fallen]] mode. |
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**Now spawns enemies depending on the wave and gamemode. |
**Now spawns enemies depending on the wave and gamemode. |
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***Enemies inherited from the [[Ultra Mystery]]: [[Abnormal]], [[Quick]], [[Heavy]] ([[Radioactive]] in [[Polluted Wasteland]]), [[Ninja]] and [[Abnormal Boss]] ([[Wasted Boss]] in [[Polluted Wasteland]]). |
***Enemies inherited from the [[Ultra Mystery]]: [[Abnormal]], [[Quick]], [[Heavy]] ([[Radioactive]] in [[Polluted Wasteland]]), [[Ninja]] and [[Abnormal Boss]] ([[Wasted Boss]] in [[Polluted Wasteland]]). |
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***New enemies it spawns: [[Molten]], [[Shock]], [[Strong]], [[Bolt]], [[Golden]], [[Charge]], [[Fallen]], [[Glitch]], [[Error]] ([[Circuit]] in [[Polluted Wasteland]]), [[Hazard]] ([[Rusher]] in [[Polluted Wasteland]]) and [[Rusher]]. |
***New enemies it spawns: [[Molten]], [[Shock]], [[Strong]], [[Bolt]], [[Golden]], [[Charge]], [[Fallen]], [[Glitch]], [[Error]] ([[Circuit (Hardcore)|Circuit]] in [[Polluted Wasteland]]), [[Hazard]] ([[Rusher (Polluted Wasteland)|Rusher]] in [[Polluted Wasteland]]) and [[Rusher (Polluted Wasteland)|Rusher]]. |
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*[[Mystery Summoner]] changed. |
*[[Mystery Summoner]] changed. |
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**Name changed from ''Mystery Boss'' to ''Mystery Summoner''. |
**Name changed from ''Mystery Boss'' to ''Mystery Summoner''. |
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**Now summons the [[Mystery Boss]] instead of the [[Super Mystery]]. |
**Now summons the [[Mystery Boss]] instead of the [[Super Mystery]]. |
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*[[Summoner Boss]] now summons the [[Mystery]] and [[Mystery Boss]] instead of the [[Ultra Mystery]], [[Uber Mystery]] and [[Boomer]] ([[Splitter]] in [[Polluted Wasteland]]). |
*[[Summoner Boss]] now summons the [[Mystery]] and [[Mystery Boss]] instead of the [[Ultra Mystery]], [[Uber Mystery]] and no longer summons the [[Boomer (Legacy)|Boomer]] ([[Splitter (Polluted Wasteland)|Splitter]] in [[Polluted Wasteland]]). |
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*[[Grave Digger]] changed. |
*[[Grave Digger (Legacy)|Grave Digger]] changed. |
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**Now can summon the [[Mystery Boss]]. |
**Now can summon the [[Mystery Boss]]. |
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**Can no longer summon the [[Super Mystery]] and [[Mystery Summoner]] (previously called ''Mystery Boss''. |
**Can no longer summon the [[Super Mystery]] and [[Mystery Summoner]] (previously called ''Mystery Boss''. |
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*[[Glitch]]'s speed increased from Swift to Extremely Swift. |
*[[Glitch]]'s speed increased from Swift to Extremely Swift (12). |
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*[[Fallen]] no longer has [[ |
*[[Fallen]] no longer has [[Burn Immunity]]. |
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*[[Fallen Hero]] no longer has [[ |
*[[Fallen Hero (Legacy)|Fallen Hero]] no longer has [[Splash Damage Immunity]]. |
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*[[Quick]]'s animation changed. |
*[[Quick]]'s animation changed. |
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*[[Mystery]] can no longer increase base health if it reaches the exit with negative health. |
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*Most enemies are smaller by 25%. |
*Most enemies are smaller by 25%. |
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| ⚫ | |||
*[[Mystery]] and [[Mystery Boss]] negative health bug made less severe. |
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===Emotes=== |
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:In '''Release v1.11.2''': |
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*[[Firework]] emote is now purchasable for {{Robux|225}}. |
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:In '''Release v1.11.2a''': |
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*[[Firework]] emote gamepass cost decreased from {{Robux|225}} to {{Robux|175}}. |
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:In '''Release v1.11.2b''': |
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*[[Firework]] emote gamepass taken offsale. |
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===Miscellaneous=== |
===Miscellaneous=== |
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*Wave structure changed for all modes. |
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*[[Normal Mode Waves|Beginners]] mode wave structure changed. |
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*[[Easy Mode|Beginner's]] mode now has 30 waves instead of 40. |
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*Fixed duo+ having a 30 tower placement limit instead of 20. |
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:In '''Release v1.11.2''': |
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*Lobby music changed. |
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*Lobby lighting changed. |
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:In '''Release v1.11.2b''': |
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*Lobby changes reverted. |
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==Official Update Log== |
==Official Update Log== |
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===Release v1.11.0=== |
===Release v1.11.0=== |
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*[[Pursuit]] / Helicopter! 🚁 |
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**Lvl 100 tower or gamepass |
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**Credit to @JohnDrinkin for the heli models |
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*[[Construction Crazy]] Map 🏗️ |
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*[[Pyromancer]] rework 🔨 |
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**Added piercing damage |
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**Added more DPS |
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**Buffed gold [[Pyromancer]] |
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**removed hidden detection due to piercing |
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*[[Cowboy]] rework |
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**12% of getting cash per shot, depending on wave |
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*[[Gladiator]] rework |
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**Hits faster |
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**New animations |
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**Reduced prices |
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**Smaller place box |
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*[[Mystery]] zombie rework |
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**Gets more zombies as waves continue |
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**Health varies on difficulty |
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**[[Mystery Boss]] Enemy |
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*Renamed Mystery Boss to [[Mystery Summoner]] |
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*Decreased all tower sizes by 25% |
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*Decreased most enemy sizes by 25% |
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*Firing animations for [[Minigunner]] |
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*Firing animations for [[Soldier]] |
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*New animations for all [[DJ Booth]] skins |
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**Credit to @AltiWyre for the animations |
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*Shortened [[Easy Mode|Easy]] mode to 30 waves |
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*Summoner Boss only spawns mystery and mystery boss now |
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*NEW SKINS |
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**Tycoon [[Farm]] |
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**Slugger [[Gladiator]] |
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**IcyTea [[Freezer]] |
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**Kasodus [[Cowboy]] |
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*Changed [[Ace Pilot]] |
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**Lowered starting costs |
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**Slightly lowered lvl 0 fire speed |
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*Fixed [[Pyromancer]] max upgrade fire stuck bug |
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*Fixed more bugs |
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**Even more new SFX |
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**Lobby secret |
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*Removed [[Spring 2020 Event|spring event]] |
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*Removed fire and explosion immunity to [[Fallen]] enemies 📦 |
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===Release v1.11.1=== |
===Release v1.11.1=== |
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*[[Mortar]] negative cash |
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*Animations for twitter [[Minigunner]], huntsman [[Archer]], toy [[Soldier]], & default [[DJ Booth]] |
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*Readded ''Total Damage'' counter |
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*[[Ace Pilot]] / [[Pursuit]] tower stacking |
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*[[Mystery]] / [[Mystery Boss]] negative hp |
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| ⚫ | |||
{{UpdateNavBox}} |
{{UpdateNavBox}} |
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[[Category:Release Updates]] |
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Latest revision as of 11:18, 1 July 2026
<infobox>
<title source="title1"><default>Release v1.11</default></title>
<image source="image1"></image> <label>Release Date</label> <label>Minor Updates</label> <group> <header>News Feed</header> <label>Title</label> <label>Color</label> </group> <group row-items="2"> <header>Timeline</header> <label>Previous Update</label> <label>Next Update</label> </group> </infobox>
Description
[edit]Release v1.11 was the twenty-third update to be released on Tower Defense Simulator, on the 26th of May 2020. It introduced the Pursuit tower, multiple tower and enemy reworks or balances, and other gameplay changes.
Unlike with most updates before the Solar Eclipse Event, there was an official name for this update, that being the Smaller = Bigger Update. Release v1.11 has been retroactively applied to this update to keep in line with the numbering scheme with the other updates.
This version encompassed three updates, the main Release v1.11.0 update (released 26 May 2020) and four minor updates, the Release v1.11.1 (released 31 May 2020), Release v1.11.2 (released 4 July 2020), Release v1.11.2a (released same day as Release v1.11.2, 4 July 2020) and Release v1.11.2b (released 5 July 2020).
Additions
[edit]Towers
[edit]- Pursuit
- War Machine (Exclusive)
Enemies
[edit]Maps
[edit]Skincrates
[edit]- New skins for the Premium Crate
Miscellaneous
[edit]Removals
[edit]Enemies
[edit]- Super Mystery
- Replaced by Mystery Boss
- Ultra Mystery
- Replaced by Mystery
- Uber Mystery
- Replaced by Mystery Boss
- Multiple enemies were removed as they were a part of the Spring 2020 Event.
Maps
[edit]- One map was removed as it was a part of the Spring 2020 Event.
Miscellaneous
[edit]Changes & Bugfixes
[edit]Towers
[edit]- Gladiator rebalanced.
- Placement footprint decreased.
- Now only performs one attack which hits all enemies within a 180° arc.
- Statistical changes:
- Base
- Swingrate decreased from 1.55 to 1.05.
- Level 2
- Cost decreased from Error creating thumbnail: File missing$600 to Error creating thumbnail: File missing$500.
- Damage decreased from +4 to +2.
- Level 3
- Cost increased from Error creating thumbnail: File missing$1,250 to Error creating thumbnail: File missing$1,500.
- Damage decreased from +10 to +5.
- Level 4
- Cost decreased from Error creating thumbnail: File missing$4,000 to Error creating thumbnail: File missing$2,500.
- Damage decreased from +20 to +15.
- Swingrate changed from 1.55 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range decreased from +2 to +0.
- Piercing Lunge removed.
- Level 5
- Cost decreased from Error creating thumbnail: File missing$7,500 to Error creating thumbnail: File missing$6,000.
- Damage decreased from +40 to +20.
- Swingrate changed from 1.55 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Range decreased from +3 to +1.
- Sharp Dash removed.
- Base
- Ace Pilot buffed.
- Base
- Cost decreased from Error creating thumbnail: File missing$1,000 to Error creating thumbnail: File missing$650.
- Firerate increased from 0.2 to 0.25.
- Level 1
- Damage increased from +1 to +2.
- Level 2
- Cost decreased from Error creating thumbnail: File missing$850 to Error creating thumbnail: File missing$350.
- Level 3
- Cost decreased from Error creating thumbnail: File missing$2,500 to Error creating thumbnail: File missing$2,000.
- Level 4
- Cost decreased from Error creating thumbnail: File missing$4,500 to Error creating thumbnail: File missing$4,000.
- Damage decreased from +3 to +2.
- Level 5
- Damage increased from +2 to +3.
- Range increased from +1 to +2.
- Base
- Pyromancer rebalanced.
- Flames now pierce through enemies.
- Statistical changes:
- Base
- Cost increased from Error creating thumbnail: File missing$750 to Error creating thumbnail: File missing$850.
- Firerate decreased from 0.55 to 0.3.
- Burn slowness decreased from 15% to 0%.
- Level 2
- Burn slowness changed from 15% > 25% to 0% > 10%.
- Damage decreased from +1 to +0.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.3.
- Level 3
- Burn time changed from 3 > 5 to 3 > 4.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.3.
- Hidden detection removed.
- Level 4
- Burn slowness changed from 25% > 35% to 10% > 20%.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.3.
- Level 5
- Burn slowness changed from 35% > 45% to 20% > 30%.
- Burn time changed from 6 > 8 to 6 > 10.
- Base
- Pyromancer's flames no longer get stuck at Level 5.
- Golden Pyromancer now has a 25% Damage Buff.
- Cowboy now has a 12% chance to generate cash when shooting, with the amount being a random value between Error creating thumbnail: File missing$60 to Error creating thumbnail: File missing$750.
- New firing animations for the Minigunner.
- New firing animations for the Soldier.
- New animations for all DJ Booth skins.
- New sound effects for the Sniper and Cowboy.
- Scout's Level 3 description is now correct.
- Demoman's Level 5 description is now correct.
- All towers are smaller by 25%.
- In Release v1.11.1:
- Ace Pilot and Pursuit stacking issues fixed.
- Default DJ Booth animations fixed.
- Twitter Minigunner animations fixed.
- Bunny Minigunner no longer uses the Xmas Minigunner placement sound.
- Toy Soldier animations fixed.
- Huntsman Holiday Archer animations fixed.
Enemies
[edit]- Mystery appearance changed.
- Mystery reworked.
- Health now changes depending on what gamemode you are. Previously had 15 health in all modes it spawned in.
- Now spawns enemies depending on the wave and gamemode.
- Enemies inherited from the Ultra Mystery: Abnormal, Quick, Heavy (Radioactive in Polluted Wasteland), Ninja and Abnormal Boss (Wasted Boss in Polluted Wasteland).
- New enemies it spawns: Molten, Shock, Strong, Bolt, Golden, Charge, Fallen, Glitch, Error (Circuit in Polluted Wasteland), Hazard (Rusher in Polluted Wasteland) and Rusher.
- Mystery Summoner changed.
- Name changed from Mystery Boss to Mystery Summoner.
- Now summons the Mystery Boss instead of the Super Mystery.
- Summoner Boss now summons the Mystery and Mystery Boss instead of the Ultra Mystery, Uber Mystery and no longer summons the Boomer (Splitter in Polluted Wasteland).
- Grave Digger changed.
- Now can summon the Mystery Boss.
- Can no longer summon the Super Mystery and Mystery Summoner (previously called Mystery Boss.
- Glitch's speed increased from Swift to Extremely Swift (12).
- Fallen no longer has Burn Immunity.
- Fallen Hero no longer has Splash Damage Immunity.
- Quick's animation changed.
- Mystery can no longer increase base health if it reaches the exit with negative health.
- Most enemies are smaller by 25%.
- In Release v1.11.1:
- Mystery and Mystery Boss negative health bug made less severe.
Emotes
[edit]- In Release v1.11.2:
- In Release v1.11.2a:
- In Release v1.11.2b:
- Firework emote gamepass taken offsale.
Miscellaneous
[edit]- Wave structure changed for all modes.
- Beginner's mode now has 30 waves instead of 40.
- Fixed duo+ having a 30 tower placement limit instead of 20.
- In Release v1.11.2:
- Lobby music changed.
- Lobby lighting changed.
- In Release v1.11.2b:
- Lobby changes reverted.
Official Update Log
[edit]NOTE: Not everything here will be accurate as this is transcribed from the game's update log on the devforum and Tower Defense Simulator discord server. Several things may be incorrect and there may be things that are missing.
Release v1.11.0
[edit]- Pursuit / Helicopter! 🚁
- Lvl 100 tower or gamepass
- Credit to @JohnDrinkin for the heli models
- Construction Crazy Map 🏗️
- Pyromancer rework 🔨
- Added piercing damage
- Added more DPS
- Buffed gold Pyromancer
- removed hidden detection due to piercing
- Cowboy rework
- 12% of getting cash per shot, depending on wave
- Gladiator rework
- Hits faster
- New animations
- Reduced prices
- Smaller place box
- Mystery zombie rework
- Gets more zombies as waves continue
- Health varies on difficulty
- Mystery Boss Enemy
- Renamed Mystery Boss to Mystery Summoner
- Decreased all tower sizes by 25%
- Decreased most enemy sizes by 25%
- Firing animations for Minigunner
- Firing animations for Soldier
- New animations for all DJ Booth skins
- Credit to @AltiWyre for the animations
- Shortened Easy mode to 30 waves
- Summoner Boss only spawns mystery and mystery boss now
- NEW SKINS
- Changed Ace Pilot
- Lowered starting costs
- Slightly lowered lvl 0 fire speed
- Fixed Pyromancer max upgrade fire stuck bug
- Fixed more bugs
- Even more new SFX
- Lobby secret
- Removed spring event
- Removed fire and explosion immunity to Fallen enemies 📦
Release v1.11.1
[edit]- Mortar negative cash
- Animations for twitter Minigunner, huntsman Archer, toy Soldier, & default DJ Booth
- Readded Total Damage counter
- Ace Pilot / Pursuit tower stacking
- Mystery / Mystery Boss negative hp
| Modern Versions (v2.0–) | ||
|---|---|---|
| v2.0–v2.4 | Hardcore Rework Update (v2.0.0) • Operator Update (v2.1.0) • Semiquincentennial Summer Update (v2.2.0) • Kingpin Update (v2.3.0) • Story Mode Update (v2.4.0) | |
| v2.5–v2.9 | v2.5.0 • Enforcer Update (v2.6.0) • v2.7.0 • Frost Champion Update (v2.8.0) • v2.9.0 | |