Release v1.11: Difference between revisions

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|release_date = 26 May 2020 (Release v1.11.0)
|release_date = 26 May 2020 (Release v1.11.0)
|minor_updates = Release v1.11.1 (31 May 2020)<br/>Release v1.11.2 (4 July 2020)<br/>Release v1.11.2a (4 July 2020)<br/>Release v1.11.2b (5 July 2020)
|minor_updates = Release v1.11.1 (31 May 2020)<br/>Release v1.11.2 (4 July 2020)<br/>Release v1.11.2a (4 July 2020)<br/>Release v1.11.2b (5 July 2020)
|previous_update = [[Release v1.10]]
|previous_update = [[Release v1.10|Polluted Wasteland Update]]
|next_update = [[Hardcore Testing BETA]]}}
|next_update = [[Hardcore Testing BETA]]<br/>[[Overhaul v1.0|Overhaul Update]]
}}
__TOC__
__TOC__
==Overview==
==Description==
'''Release v1.11''' was the twenty-third update to be released on Tower Defense Simulator, on the 26th of May 2020.
'''Release v1.11''' was the twenty-third update to be released on Tower Defense Simulator, on the 26th of May 2020. It introduced the [[Pursuit]] tower, multiple tower and enemy reworks or balances, and other gameplay changes.


Unlike with most updates before the [[Solar Eclipse Event]], there was an official name for this update, that being the '''Smaller = Bigger Update'''. '''Release v1.11''' has been retroactively applied to this update to keep in line with the numbering scheme with the other updates.
Unlike with most updates before the [[Solar Eclipse Event]], there was an official name for this update, that being the '''Smaller = Bigger Update'''. '''Release v1.11''' has been retroactively applied to this update to keep in line with the numbering scheme with the other updates.
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===Towers===
===Towers===
*[[Pursuit]]
*[[Pursuit]]
*[[War Machine]] (Exclusive)


===Enemies===
===Enemies===
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===Skincrates===
===Skincrates===
*New skins for the [[Premium Skincrate]]
*New skins for the [[Premium Crate]]
**Skins:
**Skins:
***[[Farm]]: {{ColourDark|4C7ECF|Tycoon}}
***[[Farm]]: {{Color|Premium|Tycoon}}
***[[Gladiator]]: {{ColourDark|4C7ECF|Slugger}}
***[[Gladiator]]: {{Color|Premium|Slugger}}


===Miscellaneous===
===Miscellaneous===
*New [[Codes|code]]: ICYFREEZE
*New [[Codes|code]]: ICYFREEZE
**Gives {{Colour|ADD8E6|IcyTea}} [[Freezer]] skin
**Gives {{Color|Other|IcyTea}} [[Freezer]] skin
*New [[Codes|code]]: DOUBLEBLOXIES
*New [[Codes|code]]: DOUBLEBLOXIES
**Gives {{Colour|ADD8E6|Kasodus}} [[Cowboy]] skin
**Gives {{Color|Other|Kasodus}} [[Cowboy]] skin


==Removals==
==Removals==
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**Replaced by [[Mystery Boss]]
**Replaced by [[Mystery Boss]]


:Multiple enemies were removed as they were a part of the [[Halloween 2019 Event]].
:Multiple enemies were removed as they were a part of the [[Spring 2020 Event]].
*[[Zombegg]]
*[[Zombegg]]
*[[Sugrawr]]
*[[Sugrawr]]
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****Cost decreased from {{Money|4,000}} to {{Money|2,500}}.
****Cost decreased from {{Money|4,000}} to {{Money|2,500}}.
****Damage decreased from +20 to +15.
****Damage decreased from +20 to +15.
****Swingrate changed from 1.55 to <abbr title="-0.25">1.05 > 0.8</abbr>.
****Swingrate changed from 1.55 to {{Tooltip|1.05 > 0.8|-0.25}}.
****Range decreased from +2 to +0.
****Range decreased from +2 to +0.
****''Piercing Lunge'' removed.
****''Piercing Lunge'' removed.
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****Cost decreased from {{Money|7,500}} to {{Money|6,000}}.
****Cost decreased from {{Money|7,500}} to {{Money|6,000}}.
****Damage decreased from +40 to +20.
****Damage decreased from +40 to +20.
****Swingrate changed from 1.55 to <abbr title="-0.25">0.8 > 0.55</abbr>.
****Swingrate changed from 1.55 to {{Tooltip|0.8 > 0.55|-0.25}}.
****Range decreased from +3 to +1.
****Range decreased from +3 to +1.
****''Sharp Dash'' removed.
****''Sharp Dash'' removed.
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****Burn slowness changed from 15% > 25% to 0% > 10%.
****Burn slowness changed from 15% > 25% to 0% > 10%.
****Damage decreased from +1 to +0.
****Damage decreased from +1 to +0.
****Firerate changed from <abbr title="-0.15">0.55 > 0.4</abbr> to 0.3.
****Firerate changed from {{Tooltip|0.55 > 0.4|-0.15}} to 0.3.
***'''Level 3'''
***'''Level 3'''
****Burn time changed from 3 > 5 to 3 > 4.
****Burn time changed from 3 > 5 to 3 > 4.
****Firerate changed from <abbr title="-0.1">0.4 > 0.3</abbr> to 0.3.
****Firerate changed from {{Tooltip|0.4 > 0.3|-0.1}} to 0.3.
****Hidden detection removed.
****Hidden detection removed.
***'''Level 4'''
***'''Level 4'''
****Burn slowness changed from 25% > 35% to 10% > 20%.
****Burn slowness changed from 25% > 35% to 10% > 20%.
****Firerate changed from <abbr title="-0.15">0.3 > 0.15</abbr> to 0.3.
****Firerate changed from {{Tooltip|0.3 > 0.15|-0.15}} to 0.3.
***'''Level 5'''
***'''Level 5'''
****Burn slowness changed from 35% > 45% to 20% > 30%.
****Burn slowness changed from 35% > 45% to 20% > 30%.
****Burn time changed from 6 > 8 to 6 > 10.
****Burn time changed from 6 > 8 to 6 > 10.
*[[Pyromancer]]'s flames no longer get stuck at Level 5.
*[[Pyromancer]]'s flames no longer get stuck at Level 5.
*{{Colour|FFFF00|Golden}} [[Pyromancer]] now has a 25% [[Buffs#Damage Buff|damage buff]].
*{{Color|Golden}} [[Pyromancer]] now has a 25% [[Damage Buff]].
*[[Cowboy]] now has a 12% chance to generate cash when shooting, with the amount being a random value between {{Money|60}} to {{Money|750}}.
*[[Cowboy]] now has a 12% chance to generate cash when shooting, with the amount being a random value between {{Money|60}} to {{Money|750}}.
*New firing animations for the [[Minigunner]].
*New firing animations for the [[Minigunner]].
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*[[Ace Pilot]] and [[Pursuit]] stacking issues fixed.
*[[Ace Pilot]] and [[Pursuit]] stacking issues fixed.
*Default [[DJ Booth]] animations fixed.
*Default [[DJ Booth]] animations fixed.
*{{Colour|ADD8E6|Twitter}} [[Minigunner]] animations fixed.
*{{Color|Other|Twitter}} [[Minigunner]] animations fixed.
*{{Color|Bunny|Bunny}} [[Minigunner]] no longer uses the {{Color|Christmas2019|Xmas}} [[Minigunner]] placement sound.
*{{Colour|F3485B|Toy}} [[Soldier]] animations fixed.
*{{ColourDark|4C7ECF|Huntsman}} [[Holiday Archer]] animations fixed.
*{{Color|Toy|Toy}} [[Soldier]] animations fixed.
*{{Color|Premium|Huntsman}} [[Holiday Archer]] animations fixed.


===Enemies===
===Enemies===
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*[[Mystery]] reworked.
*[[Mystery]] reworked.
**Health now changes depending on what gamemode you are. Previously had 15 health in all modes it spawned in.
**Health now changes depending on what gamemode you are. Previously had 15 health in all modes it spawned in.
***10 health in [[Normal Mode Waves|Beginners]] mode.
***10 health in [[Easy Mode|Beginners]] mode.
***25 health in [[Molten Mode Waves|Molten]] mode.
***25 health in [[Molten Mode|Molten]] mode.
***40 health in [[Golden Mode Waves|Golden]] mode.
***40 health in [[Golden Mode|Golden]] mode.
***60 health in [[Fallen Mode Waves|Fallen]] mode.
***60 health in [[Fallen Mode|Fallen]] mode.
**Now spawns enemies depending on the wave and gamemode.
**Now spawns enemies depending on the wave and gamemode.
***Enemies inherited from the [[Ultra Mystery]]: [[Abnormal]], [[Quick]], [[Heavy]] ([[Radioactive]] in [[Polluted Wasteland]]), [[Ninja]] and [[Abnormal Boss]] ([[Wasted Boss]] in [[Polluted Wasteland]]).
***Enemies inherited from the [[Ultra Mystery]]: [[Abnormal]], [[Quick]], [[Heavy]] ([[Radioactive]] in [[Polluted Wasteland]]), [[Ninja]] and [[Abnormal Boss]] ([[Wasted Boss]] in [[Polluted Wasteland]]).
***New enemies it spawns: [[Molten]], [[Shock]], [[Strong]], [[Bolt]], [[Golden]], [[Charge]], [[Fallen]], [[Glitch]], [[Error]] ([[Circuit]] in [[Polluted Wasteland]]), [[Hazard]] ([[Rusher]] in [[Polluted Wasteland]]) and [[Rusher]].
***New enemies it spawns: [[Molten]], [[Shock]], [[Strong]], [[Bolt]], [[Golden]], [[Charge]], [[Fallen]], [[Glitch]], [[Error]] ([[Circuit (Hardcore)|Circuit]] in [[Polluted Wasteland]]), [[Hazard]] ([[Rusher (Polluted Wasteland)|Rusher]] in [[Polluted Wasteland]]) and [[Rusher (Polluted Wasteland)|Rusher]].
*[[Mystery Summoner]] changed.
*[[Mystery Summoner]] changed.
**Name changed from ''Mystery Boss'' to ''Mystery Summoner''.
**Name changed from ''Mystery Boss'' to ''Mystery Summoner''.
**Now summons the [[Mystery Boss]] instead of the [[Super Mystery]].
**Now summons the [[Mystery Boss]] instead of the [[Super Mystery]].
*[[Summoner Boss]] now summons the [[Mystery]] and [[Mystery Boss]] instead of the [[Ultra Mystery]], [[Uber Mystery]] and [[Boomer]] ([[Splitter]] in [[Polluted Wasteland]]).
*[[Summoner Boss]] now summons the [[Mystery]] and [[Mystery Boss]] instead of the [[Ultra Mystery]], [[Uber Mystery]] and no longer summons the [[Boomer (Legacy)|Boomer]] ([[Splitter (Polluted Wasteland)|Splitter]] in [[Polluted Wasteland]]).
*[[Grave Digger]] changed.
*[[Grave Digger (Legacy)|Grave Digger]] changed.
**Now can summon the [[Mystery Boss]].
**Now can summon the [[Mystery Boss]].
**Can no longer summon the [[Super Mystery]] and [[Mystery Summoner]] (previously called ''Mystery Boss''.
**Can no longer summon the [[Super Mystery]] and [[Mystery Summoner]] (previously called ''Mystery Boss''.
*[[Glitch]]'s speed increased from Swift to Extremely Swift.
*[[Glitch]]'s speed increased from Swift to Extremely Swift (12).
*[[Fallen]] no longer has [[Immunities#Burn Immunity|burn]] immunity.
*[[Fallen]] no longer has [[Burn Immunity]].
*[[Fallen Hero]] no longer has [[Immunities#Splash Damage Immunity|splash damage]] immunity.
*[[Fallen Hero (Legacy)|Fallen Hero]] no longer has [[Splash Damage Immunity]].
*[[Quick]]'s animation changed.
*[[Quick]]'s animation changed.
*[[Mystery]] can no longer increase base health if it reaches the exit with negative health.
*[[Mystery]] can no longer increase base health if it reaches the exit with negative health.
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===Miscellaneous===
===Miscellaneous===
*Wave structure changed for all modes.
*[[Normal Mode Waves|Beginners]] mode wave structure changed.
*[[Easy Mode|Beginner's]] mode now has 30 waves instead of 40.
*Fixed duo+ having a 30 tower placement limit instead of 20.
*Fixed duo+ having a 30 tower placement limit instead of 20.


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===Release v1.11.0===
===Release v1.11.0===
<div style="color:#008000;">+[[Pursuit]] / Helicopter! 🚁</div>
*[[Pursuit]] / Helicopter! 🚁
**Lvl 100 tower or gamepass
<div style="color:#003300;">
**Credit to @JohnDrinkin for the heli models
*Lvl 100 tower or gamepass
*[[Construction Crazy]] Map 🏗️
*Credit to @JohnDrinkin for the heli models</div>
*[[Pyromancer]] rework 🔨
<div style="color:#008000;">+[[Construction Crazy]] Map 🏗️</div>
**Added piercing damage
<div style="color:#FF6A00;">^[[Pyromancer]] rework 🔨</div>
**Added more DPS
<div style="color:#B24700;">
**Buffed gold [[Pyromancer]]
*Added piercing damage
**removed hidden detection due to piercing
*Added more DPS
*[[Cowboy]] rework
*Buffed gold [[Pyromancer|pyro]]
**12% of getting cash per shot, depending on wave
*removed hidden detection due to piercing</div>
*[[Gladiator]] rework
<div style="color:#FF6A00;">^[[Cowboy]] rework</div>
**Hits faster
<div style="color:#B24700;">
**New animations
*12% of getting cash per shot, depending on wave</div>
**Reduced prices
<div style="color:#FF6A00;">^[[Gladiator]] rework</div>
**Smaller place box
<div style="color:#B24700;">
*[[Mystery]] zombie rework
*Hits faster
**Gets more zombies as waves continue
*New animations
**Health varies on difficulty
*Reduced prices
**[[Mystery Boss]] Enemy
*Smaller place box</div>
*Renamed Mystery Boss to [[Mystery Summoner]]
<div style="color:#FF6A00;">^[[Mystery]] zombie rework</div>
*Decreased all tower sizes by 25%
<div style="color:#B24700;">
*Decreased most enemy sizes by 25%
*Gets more zombies as waves continue
*Firing animations for [[Minigunner]]
*Health varies on difficulty</div>
*Firing animations for [[Soldier]]
<div style="color:#008000;">+[[Mystery Boss]] Enemy</div>
*New animations for all [[DJ Booth]] skins
<div style="color:#FF6A00;">^Renamed Mystery Boss to [[Mystery Summoner]]</div>
**Credit to @AltiWyre for the animations
<div style="color:#FF6A00;">^Decreased all tower sizes by 25%</div>
*Shortened [[Easy Mode|Easy]] mode to 30 waves
<div style="color:#FF6A00;">^Decreased most enemy sizes by 25%</div>
*Summoner Boss only spawns mystery and mystery boss now
<div style="color:#FF6A00;">^Firing animations for [[minigunner]]</div>
*NEW SKINS
<div style="color:#FF6A00;">^Firing animations for [[soldier]]</div>
**Tycoon [[Farm]]
<div style="color:#FF6A00;">^New animations for all [[DJ Booth|DJ]] skins</div>
**Slugger [[Gladiator]]
<div style="color:#B24700;">
**IcyTea [[Freezer]]
*Credit to @AltiWyre for the animations</div>
**Kasodus [[Cowboy]]
<div style="color:#FF6A00;">^Shortened [[Normal Mode Waves|Easy]] mode to 30 waves</div>
*Changed [[Ace Pilot]]
<div style="color:#FF6A00;">^Summoner Boss only spawns mystery and mystery boss now</div>
**Lowered starting costs
<div style="color:#008000;">+NEW SKINS</div>
**Slightly lowered lvl 0 fire speed
<div style="color:#003300;">
*Fixed [[Pyromancer]] max upgrade fire stuck bug
*Tycoon [[Farm]]
*Fixed more bugs
*Slugger [[Gladiator]]
**Even more new SFX
*IcyTea [[Freezer]]
**Lobby secret
*Kasodus [[Cowboy]]</div>
*Removed [[Spring 2020 Event|spring event]]
<div style="color:#FF6A00;">^Changed [[Ace Pilot]]</div>
*Removed fire and explosion immunity to [[Fallen]] enemies 📦
<div style="color:#B24700;">
*Lowered starting costs
*Slightly lowered lvl 0 fire speed</div>
<div style="color:#B59600;">*Fixed [[pyromancer]] max upgrade fire stuck bug</div>
<div style="color:#B59600;">*Fixed more bugs</div>
<div style="color:#008000;">+Even more new SFX</div>
<div style="color:#008000;">+Lobby secret</div>
<div style="color:#FF0000;">-Removed [[Spring 2020 Event|spring event]]</div>
<div style="color:#FF6A00;">^Removed fire and explosion immunity to [[Fallen]] enemies 📦</div>


===Release v1.11.1===
===Release v1.11.1===
<div style="color:#B59600;">*[[Mortar]] negative cash</div>
*[[Mortar]] negative cash
<div style="color:#B59600;">*Animations for twitter [[minigunner]], huntsman [[archer]], toy [[soldier]], & default [[DJ Booth|DJ]]</div>
*Animations for twitter [[Minigunner]], huntsman [[Archer]], toy [[Soldier]], & default [[DJ Booth]]
<div style="color:#FF6A00;">^Readded ''Total Damage'' counter</div>
*Readded ''Total Damage'' counter
<div style="color:#B59600;">*[[Ace Pilot]] / [[Pursuit]] tower stacking</div>
*[[Ace Pilot]] / [[Pursuit]] tower stacking
<div style="color:#B59600;">*[[Mystery]] / [[Mystery Boss]] negative hp</div>
*[[Mystery]] / [[Mystery Boss]] negative hp





{{UpdateNavBox}}
{{UpdateNavBox}}
[[Category:Release Updates]]

Latest revision as of 11:18, 1 July 2026

Description

[edit]

Release v1.11 was the twenty-third update to be released on Tower Defense Simulator, on the 26th of May 2020. It introduced the Pursuit tower, multiple tower and enemy reworks or balances, and other gameplay changes.

Unlike with most updates before the Solar Eclipse Event, there was an official name for this update, that being the Smaller = Bigger Update. Release v1.11 has been retroactively applied to this update to keep in line with the numbering scheme with the other updates.

This version encompassed three updates, the main Release v1.11.0 update (released 26 May 2020) and four minor updates, the Release v1.11.1 (released 31 May 2020), Release v1.11.2 (released 4 July 2020), Release v1.11.2a (released same day as Release v1.11.2, 4 July 2020) and Release v1.11.2b (released 5 July 2020).

Additions

[edit]

Towers

[edit]

Enemies

[edit]

Maps

[edit]

Skincrates

[edit]

Miscellaneous

[edit]

Removals

[edit]

Enemies

[edit]
Multiple enemies were removed as they were a part of the Spring 2020 Event.

Maps

[edit]
One map was removed as it was a part of the Spring 2020 Event.

Miscellaneous

[edit]

Changes & Bugfixes

[edit]

Towers

[edit]
  • Gladiator rebalanced.
    • Placement footprint decreased.
    • Now only performs one attack which hits all enemies within a 180° arc.
    • Statistical changes:
      • Base
        • Swingrate decreased from 1.55 to 1.05.
      • Level 2
        • Cost decreased from Cash$600 to Cash$500.
        • Damage decreased from +4 to +2.
      • Level 3
        • Cost increased from Cash$1,250 to Cash$1,500.
        • Damage decreased from +10 to +5.
      • Level 4
        • Cost decreased from Cash$4,000 to Cash$2,500.
        • Damage decreased from +20 to +15.
        • Swingrate changed from 1.55 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range decreased from +2 to +0.
        • Piercing Lunge removed.
      • Level 5
        • Cost decreased from Cash$7,500 to Cash$6,000.
        • Damage decreased from +40 to +20.
        • Swingrate changed from 1.55 to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
        • Range decreased from +3 to +1.
        • Sharp Dash removed.
  • Ace Pilot buffed.
    • Base
      • Cost decreased from Cash$1,000 to Cash$650.
      • Firerate increased from 0.2 to 0.25.
    • Level 1
      • Damage increased from +1 to +2.
    • Level 2
      • Cost decreased from Cash$850 to Cash$350.
    • Level 3
      • Cost decreased from Cash$2,500 to Cash$2,000.
    • Level 4
      • Cost decreased from Cash$4,500 to Cash$4,000.
      • Damage decreased from +3 to +2.
    • Level 5
      • Damage increased from +2 to +3.
      • Range increased from +1 to +2.
  • Pyromancer rebalanced.
    • Flames now pierce through enemies.
    • Statistical changes:
      • Base
        • Cost increased from Cash$750 to Cash$850.
        • Firerate decreased from 0.55 to 0.3.
        • Burn slowness decreased from 15% to 0%.
      • Level 2
        • Burn slowness changed from 15% > 25% to 0% > 10%.
        • Damage decreased from +1 to +0.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.3.
      • Level 3
        • Burn time changed from 3 > 5 to 3 > 4.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.3.
        • Hidden detection removed.
      • Level 4
        • Burn slowness changed from 25% > 35% to 10% > 20%.
        • Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to 0.3.
      • Level 5
        • Burn slowness changed from 35% > 45% to 20% > 30%.
        • Burn time changed from 6 > 8 to 6 > 10.
  • Pyromancer's flames no longer get stuck at Level 5.
  • Golden Pyromancer now has a 25% Damage Buff.
  • Cowboy now has a 12% chance to generate cash when shooting, with the amount being a random value between Cash$60 to Cash$750.
  • New firing animations for the Minigunner.
  • New firing animations for the Soldier.
  • New animations for all DJ Booth skins.
  • New sound effects for the Sniper and Cowboy.
  • Scout's Level 3 description is now correct.
  • Demoman's Level 5 description is now correct.
  • All towers are smaller by 25%.
In Release v1.11.1:

Enemies

[edit]
In Release v1.11.1:

Emotes

[edit]
In Release v1.11.2:
  • Firework emote is now purchasable for Robux 225.
In Release v1.11.2a:
  • Firework emote gamepass cost decreased from Robux 225 to Robux 175.
In Release v1.11.2b:

Miscellaneous

[edit]
  • Wave structure changed for all modes.
  • Beginner's mode now has 30 waves instead of 40.
  • Fixed duo+ having a 30 tower placement limit instead of 20.
In Release v1.11.2:
  • Lobby music changed.
  • Lobby lighting changed.
In Release v1.11.2b:
  • Lobby changes reverted.

Official Update Log

[edit]

NOTE: Not everything here will be accurate as this is transcribed from the game's update log on the devforum and Tower Defense Simulator discord server. Several things may be incorrect and there may be things that are missing.

Release v1.11.0

[edit]
  • Pursuit / Helicopter! 🚁
    • Lvl 100 tower or gamepass
    • Credit to @JohnDrinkin for the heli models
  • Construction Crazy Map 🏗️
  • Pyromancer rework 🔨
    • Added piercing damage
    • Added more DPS
    • Buffed gold Pyromancer
    • removed hidden detection due to piercing
  • Cowboy rework
    • 12% of getting cash per shot, depending on wave
  • Gladiator rework
    • Hits faster
    • New animations
    • Reduced prices
    • Smaller place box
  • Mystery zombie rework
    • Gets more zombies as waves continue
    • Health varies on difficulty
    • Mystery Boss Enemy
  • Renamed Mystery Boss to Mystery Summoner
  • Decreased all tower sizes by 25%
  • Decreased most enemy sizes by 25%
  • Firing animations for Minigunner
  • Firing animations for Soldier
  • New animations for all DJ Booth skins
    • Credit to @AltiWyre for the animations
  • Shortened Easy mode to 30 waves
  • Summoner Boss only spawns mystery and mystery boss now
  • NEW SKINS
  • Changed Ace Pilot
    • Lowered starting costs
    • Slightly lowered lvl 0 fire speed
  • Fixed Pyromancer max upgrade fire stuck bug
  • Fixed more bugs
    • Even more new SFX
    • Lobby secret
  • Removed spring event
  • Removed fire and explosion immunity to Fallen enemies 📦

Release v1.11.1

[edit]


Legacy Versions
BETA
Release
Overhaul
Modern Versions (v1.0–v1.91)
v1.0
v1.1
v1.2
v1.3
v1.4
v1.5
v1.6
v1.7
v1.8
v1.9
v1.10–v1.14
v1.15–v1.19
v1.20–v1.24
v1.25–v1.29
v1.30–v1.34
v1.35–v1.39
v1.40–v1.44
v1.45–v1.49
v1.50–v1.54
v1.55–v1.59
v1.60–v1.64
v1.65–v1.69
v1.70–v1.74
v1.75–v1.79
v1.80–v1.84
v1.85–v1.89
v1.90–v1.91
Modern Versions (v2.0–)
v2.0–v2.4
v2.5–v2.9