V1.2.0: Difference between revisions
imported>Mentin123 |
imported>DarkGabonnie m →Changes & Bugfixes: convert raw abbr tags to template, replaced: <abbr title="-0.25">2.525 > 2.275</abbr> → {{Tooltip|2.525 > 2.275|-0.25}} (5) |
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|release_date = 17 April 2022 (v1.2.0) |
|release_date = 17 April 2022 (v1.2.0) |
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|minor_updates = v1.2.0a (17 April 2022)<br/>v1.2.0b (19 April 2022) |
|minor_updates = v1.2.0a (17 April 2022)<br/>v1.2.0b (19 April 2022) |
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|feed_title = Duck Hunting Season! |
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|previous_update = [[V1.1.0|Entity System Update]] |
|previous_update = [[V1.1.0|Entity System Update]] |
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|next_update = [[v1.2.1]] |
|next_update = [[v1.2.1]] |
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*[[Duck Hunt Event#Hunting Season Pass|Hunting Season]] |
*[[Duck Hunt Event#Hunting Season Pass|Hunting Season]] |
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**Rewards: |
**Rewards: |
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***Rank 1 - {{ |
***Rank 1 - {{Color|DuckHunt|Ducky}} [[Sniper]] |
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***Rank 2 - {{ |
***Rank 2 - {{Color|DuckHunt|Ducky}} [[Soldier]] & [[Golden Soldier]] |
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***Rank 3 - {{ |
***Rank 3 - {{Color|DuckHunt|Ducky}} [[Hunter]] |
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***Rank 4 - {{ |
***Rank 4 - {{Color|DuckHunt|Ducky}} [[Militant]] |
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***Rank 5 - {{ |
***Rank 5 - {{Color|DuckHunt|Ducky}} [[Shotgunner]] |
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***Rank 6 - {{ |
***Rank 6 - {{Color|DuckHunt|Ducky}} [[Minigunner]] & [[Golden Minigunner]] |
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***Rank 7 - {{ |
***Rank 7 - {{Color|DuckHunt|Ducky}} [[Commander]] |
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===Miscellaneous=== |
===Miscellaneous=== |
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==Changes & Bugfixes== |
==Changes & Bugfixes== |
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*All towers have new faces, with some exceptions: |
*All towers have new faces, with some exceptions: |
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**{{ |
**{{Color|Unobtainable|Slayer}} [[Shotgunner]] |
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**{{ |
**{{Color|SeasonOfLove|Cupid}} [[Crook Boss]] |
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**{{ |
**{{Color|Premium|XR500}} [[Turret]] |
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**Default [[War Machine]] |
**Default [[War Machine]] |
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*[[Shotgunner]]'s all skins appearance changed. |
*[[Shotgunner]]'s all skins appearance changed. |
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***'''Level 1''' |
***'''Level 1''' |
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****Damage decreased from +1 to +0. |
****Damage decreased from +1 to +0. |
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****Firerate changed from |
****Firerate changed from {{Tooltip|2.525 > 2.275|-0.25}} to {{Tooltip|2.525 > 1.825|-0.7}}. |
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****Spread of 80 added. |
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***'''Level 2''' |
***'''Level 2''' |
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****Cost increased from {{Money|350}} to {{Money|1,250}}. |
****Cost increased from {{Money|350}} to {{Money|1,250}}. |
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****Damage increased from +0 to +1. |
****Damage increased from +0 to +1. |
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****Bullets changed from 6 to 6 > 8. |
****Bullets changed from 6 to 6 > 8. |
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**** |
****Spread change of 80 > 60 added. |
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***'''Level 3''' |
***'''Level 3''' |
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****Cost increased from {{Money|1,500}} to {{Money|3,500}}. |
****Cost increased from {{Money|1,500}} to {{Money|3,500}}. |
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****Damage decreased from +4 to +2. |
****Damage decreased from +4 to +2. |
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****Firerate changed from <abbr title="-0.45 |
****Firerate changed from <abbr title="-0.45>2.275 > 1.825</abbr> to {{Tooltip|1.825 > 1.525|-0.3}}. |
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***'''Level 4''' |
***'''Level 4''' |
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****Cost increased from {{Money|4,200}} to {{Money|10,000}}. |
****Cost increased from {{Money|4,200}} to {{Money|10,000}}. |
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****Range increased from +0 |
****Range increased from +0 +2. |
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****Damage decreased from +6 to +1. |
****Damage decreased from +6 to +1. |
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****Firerate changed from 1. |
****Firerate changed from 1.825 to {{Tooltip|1.525 > 1.025|-0.5}}. |
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****Bullets changed from 6 to 8 > 12. |
****Bullets changed from 6 to 8 > 12. |
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**** |
****Spread change of 60 > 50 added. |
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***'''Level 5 removed''' |
***'''Level 5 removed''' |
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****Statistics: |
****Statistics: |
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*****Range: +1 |
*****Range: +1 |
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*****Bullets: 6 > 8 |
*****Bullets: 6 > 8 |
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*****Firerate: |
*****Firerate: {{Tooltip|1.825 > 1.525|-0.3}} |
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*New {{ |
*New {{Color|Other|Present}} [[Farm]] placement effects. |
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*New {{ |
*New {{Color|Other|Bloxy}} [[Commander]] placement effects. |
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*[[Ace Pilot]], [[Pursuit]], [[Medic]], [[Sniper]], [[Ranger]] and [[Mortar]] can no longer be targeted by enemies with their attacks. |
*[[Ace Pilot]], [[Pursuit]], [[Medic]], [[Sniper]], [[Ranger]] and [[Mortar]] can no longer be targeted by enemies with their attacks. |
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*Firerate statistic display now rounds down the firerate statistic to three decimal places instead of two. |
*Firerate statistic display now rounds down the firerate statistic to three decimal places instead of two. |
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===v1.2.0=== |
===v1.2.0=== |
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{{UpdateLog| |
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{{UpdateBanner|DuckHuntThumbnailClean.png|Duck Hunting Season!}} |
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**Hardcore Tower |
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{{UpdateH1|🦆Quack.}} |
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{{UpdateWhiteText|Yee haw! It's duck hunting season! Grab your guns, bread, and grapes 'cause we got a mechanical duck to hunt! [[Ducky D00M (Eggy Island)|Ducky D00M]]'s son is out for revenge and sending an army of ducks to steal your crops! Head to the [[matchmaking]] statue in the center of the spawn and play our new "Defend the Center" gamemode! (Limited time gamemode)}} |
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{{UpdateH1|📜Update Log:}} |
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*[[Hardcore Mode|Hardcore]] [[Towers|Tower]] |
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*Ducky [[Sniper]] |
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*Ducky [[Soldier]] |
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}} |
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Latest revision as of 11:05, 1 July 2026
<infobox>
<title source="title1"><default>V1.2.0</default></title>
<image source="image1"></image> <label>Release Date</label> <label>Minor Updates</label> <group> <header>News Feed</header> <label>Title</label> <label>Color</label> </group> <group row-items="2"> <header>Timeline</header> <label>Previous Update</label> <label>Next Update</label> </group> </infobox>
Description
[edit]v1.2.0 is the thirty-fourth update to be released on Tower Defense Simulator, on the 17th of April 2022.
This update was also given the name Duck Hunt Update, as it added the Duck Hunt Event.
This version encompassed three updates, the main v1.2.0 update (released 17 April 2022) and two minor updates, the v1.2.0a (released 17 April 2022) and v1.2.0b (released 19 April 2022).
Additions
[edit]Towers
[edit]Enemies
[edit]- Ducky
- Cool Ducky
- Fat Ducky
- Spy Ducky
- Mother Ducky
- Cart
- Eggroll
- Flying Ducky
- P3NGU
- Explosive Ducky
- Operator Ducky
- Agent Ducky
- Evil Ducky
- Long Ducky
- Ducky Unit
- Ducky D00M
Maps
[edit]Seasons
[edit]- Hunting Season
- Rewards:
- Rank 1 - Ducky Sniper
- Rank 2 - Ducky Soldier & Golden Soldier
- Rank 3 - Ducky Hunter
- Rank 4 - Ducky Militant
- Rank 5 - Ducky Shotgunner
- Rank 6 - Ducky Minigunner & Golden Minigunner
- Rank 7 - Ducky Commander
- Rewards:
Miscellaneous
[edit]- Duck Hunt Event
- Plot buying mechanic
- Passive income mechanic
- Interactables mechanic
- EggEggs
Removals
[edit]- Season of Love
- All rewards are now unobtainable
- Cash Trails setting
Changes & Bugfixes
[edit]- All towers have new faces, with some exceptions:
- Slayer Shotgunner
- Cupid Crook Boss
- XR500 Turret
- Default War Machine
- Shotgunner's all skins appearance changed.
- Shotgunner reworked.
- Damage of each bullet is no longer decreased by 50% with each pierce. It now deals full damage to first two enemies and half of the damage to the last enemy.
- Pierce is no longer based on how high the damage of Shotgunner is, instead all Levels have a pierce of 2.
- Statistical changes:
- Base
- Level 1
- Damage decreased from +1 to +0.
- Firerate changed from Lua error in package.lua at line 80: module 'Dev:Yesno' not found. to Lua error in package.lua at line 80: module 'Dev:Yesno' not found..
- Spread of 80 added.
- Level 2
- Level 3
- Level 4
- Level 5 removed
- Statistics:
- Name: Apocalypse Slayer
- Cost: Cash$7,000
- Range: +1
- Bullets: 6 > 8
- Firerate: Lua error in package.lua at line 80: module 'Dev:Yesno' not found.
- Statistics:
- Damage of each bullet is no longer decreased by 50% with each pierce. It now deals full damage to first two enemies and half of the damage to the last enemy.
- New Present Farm placement effects.
- New Bloxy Commander placement effects.
- Ace Pilot, Pursuit, Medic, Sniper, Ranger and Mortar can no longer be targeted by enemies with their attacks.
- Firerate statistic display now rounds down the firerate statistic to three decimal places instead of two.
- Fixed game crashing on Microsoft Store's Roblox app.
- Fixed Farm and Cowboy's cash trails not appearing.
- Fixed units blocking tower placement.
- Fixed unit range not appearing correctly.
- Fixed Archer being immune to all stuns.
- Fixed multiple typos.
- Fixed "approaching" being spelled as "approacing" on Wave 1 of Fallen Mode.
- Fixed "approaching" being spelled as "approacing" on Wave 1 of Hardcore Mode.
- Fixed "stun" being spelled as "sutn" on Wave 30 of Fallen Mode.
- In v1.2.0a:
- Fixed Engineer's Level 1 upgrade name Precise Calculations being misspelt as Percise Calculations.
- In v1.2.0b:
Official Update Trailer
[edit]Gallery
[edit]Thumbnails
Icons
Promotional Images
Official Update Log
[edit]NOTE: Not everything here will be accurate as this is transcribed from the game's in-game update log. Several things may be incorrect and there may be things that are missing.
v1.2.0
[edit]- Leverages new entity system!
- New Plot Buying Mechanic
- New Passive Income Mechanic
- New Interactables Mechanic
- Available for a limited time!
- Ducky Sniper
- Ducky Soldier
- Ducky Hunter
- Ducky Shotgunner
- Ducky Militant
- Ducky Minigunner
- Ducky Commander
- New Lobby Music
- Updated Shotgunner Skins
- Custom Personalities For All Towers!
| Modern Versions (v2.0–) | ||
|---|---|---|
| v2.0–v2.4 | Hardcore Rework Update (v2.0.0) • Operator Update (v2.1.0) • Semiquincentennial Summer Update (v2.2.0) • Kingpin Update (v2.3.0) • Story Mode Update (v2.4.0) | |
| v2.5–v2.9 | v2.5.0 • Enforcer Update (v2.6.0) • v2.7.0 • Frost Champion Update (v2.8.0) • v2.9.0 | |