v1.61.0

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<infobox>

 <title source="title1"><default>V1.61.0</default></title>

<image source="image1"></image> <label>Release Date</label> <label>Minor Updates</label> <group> <header>News Feed</header> <label>Title</label> <label>Color</label> </group> <group row-items="2"> <header>Timeline</header> <label>Previous Update</label> <label>Next Update</label> </group> </infobox>

Description

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v1.61.0 is the one hundred and twelfth update to be released in Tower Defense Simulator, on the 16th of April 2025.

This update was given the name Ducky Revenge Update as this update added the Ducky Revenge Event.

This version encompassed eight versions, the main v1.61.0 update (released 16 April 20250 and seven minor updates, v1.61.1 (released 16 April 2025), v1.61.2 (released 16 April 2025), v1.61.3 (released 17 April 2025), v1.61.4 (released 17 April 2025), v1.61.5 (released 18 April 2025), v1.61.6 (released 18 April 2025) and v1.61.6a (released 18 April 2025).

Additions

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Towers

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Skins

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In v1.61.6a:

Enemies

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Maps

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Consumables

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Nametags

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Stickers

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Emotes

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Miscellaneous

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In v1.61.6a:

Changes & Bugfixes

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  • Made cutscene transitions smoother.
  • Enemies in the Index now cycle between their animations instead of being stuck to one.
  • Triumph rewards now receive a scroll bar when there are too many of them. Previously, it would break causing certain rewards to be partially hidden.
  • Various performance optimizations implemented.
  • Commander's attack time bar now goes down by 0.1 seconds instead of 1 second.
  • Currency gain per wave for battle passes now rounds down the amount gotten instead of rounding up.
  • Fixed Game Master Crook Boss not creating piggy banks.
  • Fixed Bumper Cart, Broomstick, Sleigh Ride and Jolly Tree avatar height scaling.
  • Fixed Jolly Tree not making hidden body parts transparent.
  • Fixed Commander attack bar listing ridiculously long timers.
In v1.61.1:
  • Replaced Alien Focus Crook Boss skin with the default skin upon placement as the skin previously caused the game to crash.
In v1.61.2:
In v1.61.3:
In v1.61.4:
In v1.61.5:
In v1.61.6:
In v1.61.6a:

Official Update Trailer

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File:Ducky Revenge Trailer - Tower Defense Simulator
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Official Update Log

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NOTE: Not everything here will be accurate, as this is transcribed from the in-game update log. Several things may be incorrect, and there may be things that are missing.

v1.61.0

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File:V1.61.0Render.png
Ducky Revenge
v1.61.0
📜Update Log:
🦆 Ducky Revenge Event is LIVE!
The ducks are back and seeking revenge! Experience fury in this limited-time event.
New Event Map: Battle across the treacherous Bathroom Approach - navigate strategic corridors and outsmart your foes.
Two Difficulty Modes: Choose Easy for a breezier battle or Hard for a true test of skill, with waves of vengeful duck enemies.
Grand Prize: Conquer Hard mode to unlock the powerful new Biologist Tower.
Recurring Rewards: Once you beat Hard mode, return every 64 hours to earn exclusive milestone rewards.

New Tower: Biologist
Grow your defenses with the new Biologist Tower, which deploys specialized botanical allies.
Sunflowers: Deliver consistent, single-target damage and detects hidden enemies.
Ivy: Inflict damage over time with splash effect on multiple foes.
Nightshades: Confuse enemies while delivering high single-target damage, especially effective against flyers.
Obtain the Biologist Tower by completing the Hard mode challenge or through the in-game shop.
Biologist joins TDS this spring as a new unit summoning tower! This tower focuses on providing versatility through the power of nature :sunflower:

🔥Coming Soon🔥
Ducky DJ Mission Quest
Revamped Swarmer Tower
...keep an eye on our socials for more info!📢
🎨Event Rewards:
Easter Battlepass
Earn exclusive event rewards as you progress through the battlepass.
New Skins🔥
New Emotes🕺
New Stickers🎨
New Nametags🏷
New Consumables🍬
🔨Game Changes:
Improvements
  • Smoother cutscene transitions for a more immersive experience.
  • Various bug fixes and performance optimizations implemented.
  • Fixed Bumper Cart avatar height scaling
  • Fixed Broomstick avatar height scaling
  • Fixed Sleigh Ride avatar height scaling
  • Fixed Jolly Tree avatar height scaling and body part transparencies
  • Tower Limit: 8
  • Level 0 Cost: 750
  • Level 1 Cost: 600
  • Level 2 Cost: 1850
  • Level 3 Cost: 4500
  • Level 4 Cost: 20000
  • Level 0 Max Flowers: 1
  • Level 1 Max Flowers: 1
  • Level 2 Max Flowers: 2
  • Level 3 Max Flowers: 2
  • Level 4 Max Flowers: 3
  • Level 0 Sunflower Damage: 6
  • Level 1 Sunflower Damage: 10
  • Level 2 Sunflower Damage: 12
  • Level 3 Sunflower Damage: 28
  • Level 4 Sunflower Damage: 55
  • Level 0 Sunflower Cooldown: 1.1
  • Level 1 Sunflower Cooldown: 1.1
  • Level 2 Sunflower Cooldown: 1.1
  • Level 3 Sunflower Cooldown: 1
  • Level 4 Sunflower Cooldown: 0.8
  • Level 0 Sunflower Range: 15
  • Level 1 Sunflower Range: 15
  • Level 2 Sunflower Range: 17
  • Level 3 Sunflower Range: 19.5
  • Level 4 Sunflower Range: 22.5
  • Level 2 Sunflower Gains hidden detection
  • Level 1 Ivy Damage: 8
  • Level 2 Ivy Damage: 12
  • Level 3 Ivy Damage: 25
  • Level 4 Ivy Damage: 45
  • Level 1 Ivy Cooldown: 2
  • Level 2 Ivy Cooldown: 1.8
  • Level 3 Ivy Cooldown: 1.8
  • Level 4 Ivy Cooldown: 1.5
  • Level 1 Ivy Range: 14
  • Level 2 Ivy Range: 15.5
  • Level 3 Ivy Range: 17
  • Level 4 Ivy Range: 18.5
  • Level 1 Ivy Explosion Radius: 3
  • Level 2 Ivy Explosion Radius: 4
  • Level 3 Ivy Explosion Radius: 4.5
  • Level 4 Ivy Explosion Radius: 4.5
  • Level 1 Ivy Poison Damage: 1
  • Level 2 Ivy Poison Damage: 2
  • Level 3 Ivy Poison Damage: 4
  • Level 4 Ivy Poison Damage: 5
  • Level 1 Ivy Slow Percent: 5%
  • Level 2 Ivy Slow Percent: 7.5%
  • Level 3 Ivy Slow Percent: 7.5%
  • Level 4 Ivy Slow Percent: 12.5%
  • Level 1 Ivy Poison Length: 4.5s
  • Level 2 Ivy Poison Length: 4.5s
  • Level 3 Ivy Poison Length: 4.5s
  • Level 4 Ivy Poison Length: 5.2s
  • Level 1 Ivy Poison Tick Rate: 0.75s
  • Level 2 Ivy Poison Tick Rate: 0.75s
  • Level 3 Ivy Poison Tick Rate: 0.6s
  • Level 4 Ivy Poison Tick Rate: 0.65s
  • Level 2 Ivy Gains Lead Detection
  • Level 3 Nightshade Damage: 50
  • Level 4 Nightshade Damage: 135
  • level 3 Nightshade Cooldown: 3
  • Level 4 Nightshade Cooldown: 2.75
  • Level 3 Nightshade Range: 30
  • Level 4 Nightshade Range: 35
  • Level 3 Nightshade Gains Flying Detection
  • Level 3 Nightshade Confusion Duration: 1s
  • Level 4 Nightshade Confusion Duration: 1.25s


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