v1.26.0

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<infobox>

 <title source="title1"><default>V1.26.0</default></title>

<image source="image1"></image> <label>Release Date</label> <label>Minor Updates</label> <group> <header>News Feed</header> <label>Title</label> <label>Color</label> </group> <group row-items="2"> <header>Timeline</header> <label>Previous Update</label> <label>Next Update</label> </group> </infobox>

Description

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v1.26.0 is the seventy-ninth update to be released in Tower Defense Simulator, on the 19th of July 2024. It brought in a variety of changes and additions, such as skins, the PVP Test, multiple tickets, balancing changes and bugfixes.

This update encompassed seven updates, the main v1.26.0 update (19 July 2024) and seven minor updates, v1.26.0a (19 July 2024), v1.26.1 (released 19 July 2024), v1.26.1a (released 19 July 2024), v1.26.1b (released 20 July 2024), v1.26.2c (released 20 July 2024), v1.26.2 (released 23 July 2024) and v1.26.3 (released 24 July 2024).

Additions

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Maps

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Skincrates

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Miscellaneous

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Removals

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Enemies

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Maps

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In v1.26.2

Miscellanous

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In v1.26.2

Changes & Bugfixes

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Towers

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  • Sniper buffed.
    • Statistical changes:
      • Base
        • Firerate decreased from 4.508 to 4.008.
        • Range increased from 26 to 27.5
      • Level 1
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +6 to +8.
        • Range increased from +0 to +5.
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +8 to +16.
        • Firerate changed from Template:Tooltip to 3.508.
        • Range increased from +2 to +5.
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +15 to +10.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Range increased from +6 to +7.5.
  • Paintballer rebalanced.
    • No longer deals reduced damage to enemies in the outer explosion sphere, now it deals the same amount of damage to every enemy hit by its explosion.
    • Statistical changes:
      • Level 0
        • Firerate decreased from 2.025 to 1.625.
        • Range decreased from 11 to 7.
        • No longer has lead detection.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +0 to +1.
        • Range decreased from +2 to +1.
        • Now has hidden detection.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +1 to +3.
        • Explosion range changed from 2 > 3 to 2 > 2.5.
      • Level 3
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +2 to +4.
        • Firerate changed from 1.525 to Template:Tooltip.
        • Range increased from +0 to +1.
        • Explosion range changed from 3 > 4 to 2.5 > 3.
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money".
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Range increased from +0 to +1.
        • Explosion range changed from 4 > 5 to 3 > 3.5.
  • Demoman buffed.
    • Statistical changes:
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from 4 to 6.
        • Firerate decreased from 2.775 to 2.625.
        • Explosion range increased from 2.75 to 3.5.
      • Level 1
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Explosion range changed from 2.75 > 3.25 to 3.5 > 4.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +4 to +8.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Range increased from +2 to +3.
      • Level 4
        • Damage increased from +16 to +32.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Range decreased from +2 to +1.
        • Explosion range changed from 3.25 > 4 to 4 > 4.5.
        • Hidden detection removed.
  • Hunter rebalanced.
    • Placement limit of 12 added.
    • Statistical changes:
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from 4 to 8.
        • Firerate decreased from 2.525 to 2.275.
      • Level 1
      • Level 2
        • Range increased from +3 to +4.
        • Damage increased from +4 to +6.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from +2 to +3.
        • Damage increased from +8 to +22.
        • Firerate changed from Template:Tooltip Template:Tooltip.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range decreased from +4 to +3.
        • Damage increased from +16 to +84.
        • Firerate changed from Template:Tooltip Template:Tooltip.
  • Ace Pilot nerfed.
    • No longer has a white dot under the plane while using the Figure8 path.
    • Statistical changes:
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from 2 to 1.
        • Firerate decreased from 0.2 to 0.175.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +0 to +1.
        • Firerate changed from Template:Tooltip to 0.175.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +3 to +2.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to 0.15.
        • Bomb cooldown decreased from 2.75 to 1.75.
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +4 to +5.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Bomb explosion damage decreased from 30 to 25.
        • Bomb cooldown increased from 0.65 to 0.8.
  • Trapper buffed.
    • Spike and bear traps now deal unit collision damage.
      • Spike and bear traps now ignore defense.
      • Spike and bear traps now are much more effective against tank enemies.
      • Spike and bear traps can no longer hit ghost enemies.
    • Statistical changes:
      • Base
        • Lead detection added to spike traps.
      • Level 4
        • Lead detection added to bear traps.
  • Improved Warden's accuracy, making it miss less often.
  • Updated Mortar's explosion visual effects.
  • 5ouls, DraxRex and Dank skins are now always on sale for a week.
  • Fixed Trapper's spike and bear trap damage getting lower with enemy health if they have defense
  • Fixed Cryomancer and Shotgunner being able to damage units.
  • Fixed Cryomancer and Pyromancer's hitbox growth speed.
  • Fixed Pyromancer not turning correctly.
  • Fixed Tank unit not dealing damage from its gun while its cannon's projectile is on the map.
  • Fixed Tank unit's cannon not dealing any damage.
  • Fixed Warden having a slower firerate than intended.
  • Fixed Brawler's Reposition ability allowing to stack Brawlers by using it on walls of some maps.
  • Fixed Field Medic protecting Gunner APC.
  • Fixed towers being able to apply their buffs to the opponent's towers in PVP Test.
  • Fixed tower range visually changing to a Trapper's range when it changes its traps.
  • Fixed Eggrypted Commander holding a radio instead of a watermelon.
  • Fixed Eclipse Commander having a broken attack animation.
In v1.26.0a:
  • Fixed some skins not displaying correctly in PVP Test.
In v1.26.1:
  • Fixed Pyromancer attacking nothing.
  • Fixed Eggrypted Commander having neon green radio parts next to its watermelon slice.
In v1.26.3:

Consumables

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  • Fixed Barricade not disappearing when colliding with an enemy that has as much health as it did.
  • Fixed consumables not disappearing properly on restart.

Enemies

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Miscellaneous

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In v1.26.1a:
  • Fixed mobile navigation.
In v1.26.1b:
  • Fixed the lobby.
In v1.26.1c:
In v1.26.2:
  • Cowboy modifier is now active in all maps.
In v1.26.3:
  • Cowboy modifier is no longer active in all maps.
  • Fixed mobile controls not appearing.
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Official Update Log

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NOTE: Not everything here will be accurate, as this is transcribed from the in-game update log. Several things may be incorrect and things that are missing.

v1.26.0

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Template:UpdateBanner

📜Update Log:
  • Spend new Spin Tickets for a chance at 8 random rewards!
  • Spin tickets can be earned in Login and Triumph rewards.
Tons of rewards to win!

📆Login Reward Streaks!
  • Login rewards have been revamped!
  • Streaks go up to 30 days, with each day offering a better reward!
Will you be able to claim the day 30 reward?

🪽Round Revives!
  • Added Revive tickets. Earnable through Triumph rewards.
  • Use a revive ticket on death to refund all towers and start off on the last wave you died
  • ...more ways to earn revive tickets coming soon!
🎟️Ticket Update
  • Lowered x3 Time Scale Tickets price to 29 robux
  • x3 Spin Tickets price at 49 robux
  • x3 Revivie[sic] Tickets price at 29 robux
📦Skins!
New Golden Minigunner Plushie available in the merch shop!

✨New Visuals!
  • Added new range range[sic] visuals!
  • Added Damage Indicators (must have a tower selected to view)
  • Moved settings button to top right of screen
  • Added refreshed Summer Intermission Lobby
  • Added Hardcore Intermission Lobby
  • Added PvP Intermission Lobby
🎁Revamped Triumph Rewards!
  • Triumphing a map now garuntees[sic] an item drop!
  • Item drop depends on random chance and difficulty.
  • Lowered triumph coin bonus by half to compensate for garunteed[sic] item drops.
  • Earn spin & time scale tickets, conumable items, and item crates!
  • 🏆Leaderboard Nametag!
  • Get on the top 3 on the leaderboard to earn a special nametag!
  • The nametag will be rewarded for last month winners
  • Check your gift claims to get it!
  • Champion Tag
🔧Bug Fixes
🧪Oops! All Slimes! Changes
🔥Coming Soon🔥
  • Fallen Rework!
  • ...keep an eye on our socials for more info!
  • 🔨Tower Changes
  • Lvl 0 Cost (400 -> 575)
  • Lvl 1 Cost (50 -> 150)
  • Lvl 2 Cost (450 -> 475)
  • Lvl 3 Cost (1500 -> 1650)
  • Lvl 4 Cost (6000 -> 6250)
  • Lvl 0 Explosion Radius (2.75 -> 3.5)
  • Lvl 1 Explosion Radius (2.75 -> 3.5)
  • Lvl 2 Explosion Radius (3.25 -> 4)
  • Lvl 3 Explosion Radius (3.25 -> 4)
  • Lvl 4 Explosion Radius (4 -> 4.5)
  • Lvl 0 Damage (4 -> 6)
  • Lvl 1 Damage (4 -> 6)
  • Lvl 2 Damage (8 -> 10)
  • Lvl 3 Damage (12 -> 18)
  • Lvl 4 Damage (28 -> 50)
  • Lvl 1 Range (10 -> 11)
  • Lvl 2 Range (10 -> 11)
  • Lvl 3 Range (12 -> 14)
  • Lvl 4 Range (14 -> 15)
  • Lvl 0 Cooldown (2.75 -> 2.6)
  • Lvl 1 Cooldown (2.5 -> 2.25)
  • Lvl 2 Cooldown (2.5 -> 2.25)
  • Lvl 3 Cooldown (1.5 -> 1.75)
  • Lvl 4 Cooldown (1.2 -> 1.5)
  • Hidden detection removed at level 4
  • Tower Limit (12)
  • Lvl 0 Cost (500 -> 750)
  • Lvl 3 Cost (1900 -> 3250)
  • Lvl 4 Cost (5200 -> 9400)
  • Lvl 0 Damage (4 -> 8)
  • Lvl 1 Damage (4 -> 8)
  • Lvl 2 Damage (8 -> 14)
  • Lvl 3 Damage (16 -> 36)
  • Lvl 4 Damage (32 -> 120)
  • Lvl 0 Range (17 -> 18)
  • Lvl 1 Range (17 -> 18)
  • Lvl 2 Range (20 -> 22)
  • Lvl 3 Range (22 -> 25)
  • Lvl 4 Range (26 -> 28)
  • Lvl 0 Cooldown (2.5 -> 2.25)
  • Lvl 1 Cooldown (1.8 -> 1.75)
  • Lvl 2 Cooldown (1.8 -> 1.75)
  • Lvl 4 Cooldown (1.4 -> 2)
  • Lvl 1 Cost (150 -> 200)
  • Lvl 2 Cost (500 -> 750)
  • Lvl 3 Cost (1500 -> 1425)
  • Lvl 4 Cost (4500 -> 4000)
  • Lvl 2 Damage (12 -> 14)
  • Lvl 3 Damage (20 -> 30)
  • Lvl 4 Damage (35 -> 40)
  • Lvl 0 Range (26 -> 27.5)
  • Lvl 1 Range (26 -> 27.5)
  • Lvl 2 Range (26 -> 32.5)
  • Lvl 3 Range (28 -> 37.5)
  • Lvl 4 Range (34 -> 45)
  • Lvl 0 Cooldown (4.5 -> 4)
  • Lvl 1 Cooldown (4 -> 3.5)
  • Lvl 2 Cooldown (4 -> 3.5)
  • Lvl 3 Cooldown (3.6 -> 3.5)
  • Lvl 4 Cooldown (2.5 -> 2)
  • Replaced Lead Detection with Hidden Detection at level 1
  • Lvl 1 Cost (100 -> 200)
  • Lvl 2 Cost (500 -> 675)
  • Lvl 3 Cost (700 -> 1000)
  • Lvl 4 Cost (2500 -> 2250)
  • Lvl 5 Cost (3500 -> 4000)
  • Lvl 1 Damage (2 -> 3)
  • Lvl 2 Damage (3 -> 6)
  • Lvl 3 Damage (3 -> 6)
  • Lvl 4 Damage (5 -> 9)
  • Lvl 5 Damage (10 -> 15)
  • Lvl 0 Range (11 -> 7)
  • Lvl 1 Range (13 -> 8)
  • Lvl 2 Range (13 -> 8)
  • Lvl 3 Range (15 -> 8)
  • Lvl 4 Range (15 -> 9)
  • Lvl 5 Range (15 -> 10)
  • Lvl 0 Cooldown (2 -> 1.6)
  • Lvl 1 Cooldown (2 -> 1.6)
  • Lvl 2 Cooldown (2 -> 1.6)
  • Lvl 3 Cooldown (1.5 -> 0.9)
  • Lvl 4 Cooldown (1 -> 0.75)
  • Lvl 5 Cooldown (1 -> 0.6)
  • Lvl 2 Explosion Range (3 -> 2.5)
  • Lvl 3 Explosion Range (3 -> 2.5)
  • Lvl 4 Explosion Range (4 -> 3)
  • Lvl 5 Explosion Range (5 -> 3.5)
  • Lvl 0 Cost (550 -> 450)
  • Lvl 0 Cooldown (0.18 -> 0.15)
  • Lvl 0 Damage (2 -> 1)
  • Lvl 1 Cost (150 -> 225)
  • Lvl 3 Cost (2000 -> 2200)
  • Lvl 3 Damage (5 -> 4)
  • Lvl 4 Damage (8 -> 7)
  • Lvl 4 Cooldown (0.1 -> 0.12)
  • Lvl 4 Bomb cooldown (2.75 -> 1.75)
  • Lvl 4 Cost (3600 -> 4000)
  • Lvl 5 Bomb cooldown (0.65 -> 0.8)
  • Lvl 5 Bomb Damage (30 -> 25)
  • Lvl 5 Cost (9750 -> 10000)


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