PVP Test
PVP Test has been removed from the game as of the 23rd of April 2025.
PVP Test may still exist in the game's code, though it is no longer officially used in-game. This page has been preserved for historical purposes.
<infobox>
<title source="title1"><default>PVP Test</default></title>
<image source="image1"></image> <label>Map</label> <label>Waves</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> <label>Max Base Health</label> <label>Health Scaling</label> <label>Estimated Match Time</label> <label>Suggested Towers</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group> <header>Timeline</header> <label>Chapter</label> <group row-items="2"> <label>Previous Mission</label> <label>Next Mission</label> </group> </group> <group collapse="closed"> <header>Star Requirements</header> <label>3 Star Health</label> <label>3 Star Time</label> <label>2 Star Health</label> <label>2 Star Time</label> </group> <group collapse="closed"> <header>Music</header>
</group> </infobox>Description
[edit]PVP Test was a recurring test mode prior to the release of the PVP mode. The enemies in PVP Test were based on various modes based on player rank, though instead of the goal of surviving to the final wave, players were meant to defeat their opponent by sending enemies at them. If the final wave was beaten, it would repeat indefinitely until one team loses. Wins did not count as triumphs (except for Quests), but losing this mode counted as a loss.
This mode could be played in Casual, which had no added restrictions, and in Ranked, where players from a team could ban up to two towers. This mode had three rank based difficulties. The first one is Low Rank, which was based around Casual mode, the second was Mid Rank, which was based on Intermediate and Molten modes and the third was High Rank, that was based on Fallen mode. Which one was started is based on the the player's rank. The player's rank goes up and down with triumphs and loses in Ranked matches.
PVP Test applied multiple restrictions to players. The most noticeable change was the player loadout being reduced to four players. Additionally, all exclusive categories and golden perks were prohibited. Another large change was consumables, as this mode only allowed PVP Test exclusive ones.
Every 8 seconds, players received cash from an economy bonus. The economy bonus could be seen under the tower placement limit. It could be increased by sending enemies to the opponent. Each send increased it by its own value and CashScript error: No such module "Money". was added to the bonus after each wave.
Cash was only obtained if an enemy was killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gotten was a set amount of cash, which was not always equal to the enemy's health. In solo, the player received 100% of the cash when an enemy was killed or damaged enough. With each additional player, this decreased by 25%, which meant that in a quad, any specific player would only get up to 25% of the cash. This amount was distributed between players based on how much damage they dealt. However, if a player did not deal any damage, they would receive a percentage of the enemy's full cash upon its death or when it was damaged enough, which is 12.5% in duo, 16.7% in trio and 18.75% in quad. If it was a decimal, it got rounded up or down depending on the decimal value. If it was at least 0.5, it got rounded up. If it was less than 0.5, it got rounded down. For example, the Hidden Boss gave CashScript error: No such module "Money". when killed in solo, CashScript error: No such module "Money". in duo, CashScript error: No such module "Money". in trio and CashScript error: No such module "Money". in quad between the players that damaged it. Players that did not damage it received CashScript error: No such module "Money". in duo, CashScript error: No such module "Money". in trio and CashScript error: No such module "Money". in quad.
Rewards
[edit]PVP Test did not grant any rewards or badges upon completion. Instead, the end of the match screen would show the reward as Experience 0 EXP.
Enemies
[edit]Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Sends
[edit]Only up to ten enemy groups could be in the enemy queue.
The number of enemies that were sent would be increased through the waves. The ones listed are the lowest and highest. Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Wave Structure
[edit]The waves in PVP Test mode followed these timings:
| Waves | Wave Timer |
|---|---|
| 1-30 | 0:45 |
| 31 | ∞ |
Bolded names indicate an enemy type's debut.
Once the final wave ended, Wave 31 will start, which is Wave 30 repeated infinitely until one team lost.
Trivia
[edit]- It was possible to infinitely delay Wave 7 and Wave 16 by sending enemies, due to the waves not ending until all enemies, including summoned ones, disappeared from the map.
- In the first PVP Test, the Tank could be seen in the send menu, but could not be sent because it was only available starting from Wave 26, while the first PVP Test only had 25 waves.
- Red Team has an inherent advantage against Blue Team as it has less priority, meaning Blue always gets its base health deducted first if two enemies were to enter both bases simultaneously.
Update History
[edit]- 18 May 2024 - v1.22.0
- PVP Test added.
- Bug: Multiple bugs caused by the game thinking the match is a duo.
- Bug: When one team kills an enemy, the opponent will receive shared cash from it.
- Bug: Summoned enemies spawn on both paths.
- Bug: Units will attack units from the other team.
- Bug: Towers can apply buffs to both towers from their team and from the opponent.
- Bug: If a tower has an opponent's tower in their range, it will stop attacking enemies.
- Bug: It is not possible to cancel sending out an enemy.
- Bug: Players will see boss bars of every boss enemy instead of just the ones on their side.
- Bug: Tank is a sendable enemy unlockable at an unreachable wave, with all its stats being 0.
- Bug: Enemy send cooldown is applied for every player, not just the one that sent the enemy.
- Bug: Kills from the opponent count towards the Kill ENEMY! quests.
- Bug: It is possible to play with more than one player on each team.
- Bug: Triumphs count towards non-map specific mode triumps Quests and Mission Quests.
- Bug: Sent enemies prevent the wave from finishing.
- Bug: When a player disconnects in the match and rejoins, they are unable to send enemies.
- 20 May 2024 - v1.22.1a
- PVP Test removed.
- 29 May 2024 - v1.23.4
- PVP Test readded.
- Removed infinite timers on boss waves.
- Players now spawn on proper sides depending on their team.
- Starting increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- There is no longer a break between waves.
- Economy bonus is now granted every 10 seconds instead of 30 seconds.
- Max number of enemy send groups increased from 7 to 10.
- Player leaderboards are now colored based on the player's team.
- Updated enemy sending stats.
- Updated wave structure.
- PVP Test is now 30 waves long.
- Bug: Starting cash can sometimes be CashScript error: No such module "Money". instead of CashScript error: No such module "Money"., for both or only one player.
- Bug: Wave 30 does not have an infinite timer.
- Bugfix: Enemy send cooldown is no longer applied to every player.
- Bugfix: Enemies no longer summon enemies on both paths.
- Bugfix: Sent enemies no longer prevent the wave from finishing.
- Bugfix: Tank is now sendable and has proper stats.
- 31 May 2024 - v1.23.5
- Added 2v2.
- Bug: Being in a party with someone and choosing 2v2 does not always put you both in the same team.
- Bug: Restarting applies the economy bonus again.
- Bug: Enemies sent before a match is restarted do not get removed upon restart.
- Bug: Enemies sent before a match is restarted have a chance to follow the path from the previous match.
- Bugfix: Opponent's kills no longer give shared cash to the other team.
- Bugfix: Cash given from enemies is now based on the team's player count.
- 1 June 2024
- Bug: PVP Test is still active, with the timer displaying negative time.
- 2 June 2024 - v1.23.5a
- PVP Test removed.
- Bugfix: PVP Test is no longer active.
- 21 June 2024 - v1.25.0
- PVP Test readded.
- Updated enemy sending stats.
- Bugfix: PVP Test timer will no longer display negative time, now it will disappear after reaching zero.
- 24 June 2024 - v1.25.1
- PVP Test removed.
- 19 July 2024 - v1.26.0
- PVP Test readded.
- Updated icons for tower and enemy loadouts.
- Tower loadout is now set to 4.
- Now has a selection of 11 maps instead of a single map with multiple variants.
- Send cooldown removed from enemies.
- Bug: In maps where both teams share a path, units can collide with each other.
- Bug: In maps where both teams share a path, the Trapper can kill or destroy units with its traps.
- Bug: When a player disconnects in the match and rejoins, the enemy loadout icon gets changed to tower loadout icon.
- Bugfix: Towers can no longer apply buffs to the opponent's towers.
- Bugfix: Sent out enemies now can be cancelled.
- 23 July 2024 - v1.26.2
- PVP Test removed.
- 9 April 2025 - v1.60.0
- PVP Test re-added.
- Updated wave structure, now is three different modes based on player ranks. This can put players in Low, Mid and High Rank wave structures.
- Added two different modes, casual and ranked.
- Casual plays like PVP Test used to.
- Ranked allows players to ban up to two towers per team.
- Game will now wait for all players to load in before a match can be started.
- Final wave is now infinite and once all enemies spawned it repeats itself.
- Golden perks and exclusive category towers can no longer be used.
- Infinite waves now end once a team kills all enemies from the wave.
- Economy bonus time decreased from 10 to 8 seconds.
- Enemy send statistics changed.
- Now allows the usage of consumables, but only PVP Test exclusive consumables. Such consumables have infinite uses, but have a usage cost.
- Slightly updated UI, including spawn menus.
- Towers on the triumph screen replaced with players from the winning team.
- Added the ability to view the map from a bird-eye view.
- Bugfix: Players in the same Party will now always be in the same team, as long as the selected player count allows for that.
- Bugfix: Units will no longer attempt to kill units from the opposite team.
- Bugfix: Boss health bars no longer appear for every player.
- Bugfix: Triumphing PVP Test no longer counts as triumphing any mode.
- Bugfix: Towers no longer break when they have a tower from the opponent's team in their range.
- Bugfix: Final wave is now infinite.
- 23 April 2025 - v1.62.0
- PVP Test removed.
Notes
[edit]
| Gamemodes | |
|---|---|
| Survival | Easy Mode • Casual Mode • Intermediate Mode • Molten Mode • Fallen Mode (Hidden Wave) • Frost Mode • Challenge Trials |
| Hardcore | Hardcore Mode • Voidcore Mode |
| Special Maps | Polluted Wasteland II • Badlands II • Pizza Party |
| Sandbox Only | Sandbox Mode • Legacy Molten Mode • Golden Mode • Legacy Fallen Mode |
| Other | Tutorial • Story Mode • PVP |
| Removed | Versus • Pre-MEGA Modes • Legacy Hidden Wave • PVP Test |
| Waves | |
|---|---|
| Survival | Easy Mode • Casual Mode • Intermediate Mode • Molten Mode • Fallen Mode • Frost Mode • Challenge Trials |
| Hardcore | Hardcore Mode • Voidcore Mode |
| Sandbox Only | Golden Mode |
| Special Maps | Polluted Wasteland II • Pizza Party |
| Removed | Pre-MEGA Modes • PVP Test |
| Rewards | |
|---|---|
| Survival | Easy Mode • Casual Mode • Intermediate Mode • Molten Mode • Fallen Mode • Frost Mode |
| Hardcore | Hardcore Mode • Voidcore Mode |
| Special Maps | Polluted Wasteland II • Badlands II • Pizza Party |