Burn Immunity
<infobox>
<title source="title1"><default>Burn Immunity</default></title><image source="image1"></image> <label>Type</label> <format>Immunity</format> <label>Variants</label> <label>Required Detection</label> <label>Immunities/Resistances</label> <label>Effects</label> <label>Available in Sandbox?</label> <format>✖ No </format> <label>Tag</label> </infobox>
Description
[edit]Burn Immunity (with its tag referring to it as "No Burn") is an immunity that prevents the enemy from being set on fire.
Mechanics
[edit]Burn Immunity prevents the enemy from being set on fire. This includes, but is not limited to, the Pyromancer, Golden Pyromancer, fire bomb Jester, Level 3+ Archer, Trapper's landmines, Molotov and Napalm Strike. These towers/consumables can still deal non-burn damage to these enemies in most cases, however, they cannot deal burn damage to them. There is one exception to this, that being the Napalm Strike. The fire created on the path will not deal damage to any enemies with the Burn Immunity. Additionally, as burn defense dropping drops defense through burn, these enemies cannot have their defense dropped by it.
The following towers/consumables become unable to apply these burn effects to Burn Immune enemies:
- Pyromancer
- Trapper
- Archer
- Jester
- Hallow Punk
- Elementalist
- Firework Technician
- Spotlight Tech
- Molotov
- Napalm Strike
- Molten Monster
- Ducky Squad (Fire Ducky)
- Heatwave
- Unholy Storm
Prior to the MEGA Update, Burn Immunity made it so that the Pyromancer cannot attack these enemies. Prior to the Overhaul Update, this immunity prevented the Pyromancer from slowing down enemies, as it did so through its burn effect. As it got removed in the Overhaul Update, this no longer occurs.
In the MEGA Update, Burn Immunity was added to all Boss enemies, making them immune to its slowdown. As the Pyromancer's slowdown was removed in the Overhaul Update, Burn Immunity was also removed from Boss enemies, with some exceptions like the Molten Boss.
Enemy List
[edit]The following enemies have Burn Immunity:
- Molten
- Elite Molten
- Molten Titan (Legacy version)
- Molten Boss
- Molten Warlord
- Patient Zero
- Fallen Hazmat
- Elite Hazmat
- Molten Summoner
- Splitter
- Split
- Mimic Umbra
- Reaper
- Demon
- Sin
- Molten Hazmat
The following Sandbox only enemies spawn with Burn Immunity:
- Mechanical Rot (Legacy version)
The following enemies used to spawn with Burn Immunity, but did not have it by default:
The following event enemies also had Burn Immunity:
- Demon (Nightmare Carnival)
- Ghost (Nightmare Carnival)
- Jack O' Bot (Nightmare Carnival)
- Burnt Gingerbread (Village of Despair)
- Krampus (Village of Despair)
- Ghost (Trick or Threat Town)
- Ghost (Solar Eclipse)
- Wraith (Solar Eclipse)
- Ghost Knight (Solar Eclipse)
- Flare (Solar Eclipse)
- Demon (Lunar Overture)
- Sin (Lunar Overture)
- Reaper (Lunar Overture)
- Korblox Undead (Huevous Hunt)
- Korblox Undead (The Classic)
- Cursed Horror (Hexscape)
- Reaper (Hexscape)
- Siege Engine (Operation I.C.E)
- Frost Spirit (Operation I.C.E)
- Ice Beacon (Operation I.C.E)
- Korblox Deathwalker (The Hunt: Mega Edition)
- Null Pyromancer (Null & Void)
- Referee (Backyard Legends)
These following enemies could spawn with Burn Immunity in events, but did not have it by default:
- Korblox Seeker (Huevous Hunt)
- Korblox Soul (Huevous Hunt)
- Korblox Warrior (Huevous Hunt)
- Redcliff Traitor (Huevous Hunt)
- Korblox General (Huevous Hunt)
- Hidden (The Classic)
- Slow (The Classic)
- Normal (The Classic)
- Korblox Warrior (The Classic)
- Korblox Warrior (The Hunt: Mega Edition)
- Korblox General (The Hunt: Mega Edition)
The following enemies once had Burn Immunity, but now no longer have it:
- Grave Digger (Legacy version)
- Gold Titan
- Fallen
- Fallen Hero (Legacy version)
- Fallen Guardian (Legacy version)
- Fallen King (Legacy version)
- Frost Mage (Frost)
- Frost Spirit (Frost)
- Ice Beacon
The following removed enemies had Burn Immunity:
Prior to the MEGA Update, the following enemies had Burn Immunity, and could not be attacked by the Pyromancer at all:
All enemies gain the Burn Immunity while The Sun curse is active.
Tower & Unit List
[edit]Although no known use on towers for this attribute exists, the following towers used to have Burn Immunity:
Update History
[edit]- 14 June 2019 - BETA v1.0.0
- Burn Immunity added.
- 13 October 2019 - Release v1.0.0
- Enemies with Burn Immunity can now be targeted and damaged through non-burn damage by burn towers, but cannot be set on fire, which also prevents the Pyromancer's slowdown.
- Burn Immunity is now given to all Boss enemies.
- 29 October 2020 - Overhaul v1.0.0
- Burn Immunity now also prevents enemies from having their defense dropped through burn.
- No longer prevents the Pyromancer's slowdown, as the Pyromancer no longer slows down enemies.
- Burn Immunity is no longer given to all Boss enemies, as the Pyromancer no longer slows down enemies.
- Now displayed with the BRNBRN tag under an enemy's health bar.
- 7 April 2023 - v1.7.0
| Enemy Types | Hidden • Lead • Flying • Ghost • Boss | |
|---|---|---|
| Immunities | Freeze Immunity • Burn Immunity • Splash Damage Immunity • Stun Immunity • Full Immunity • Energy Immunity (Removed) • Collision Immunity (Removed) • Partial Electric Immunity (Removed) | |
| Status Effects | Scale • Bloated • Nimble • Slime • Health Regen • Tank • Aggro • Corpse • No Target • Blessed • Neuralyzed • Slowed • Shield (Removed) | |
| Other | Shield Health • Defense | |