Firerate Bug/Accelerator: Difference between revisions

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<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Testing'''</div>
<div class="sectionheader">'''Hardcore Testing (28 August 2020 – 29 October 2020)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>

Latest revision as of 19:06, 26 March 2026

The main page for this tower's statistics can be found here.

Valentines 2026 Update (11 February 2026) – Present

Implied Stats

[edit]
<tabber>

|-|Regular =

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$7,500 12 0.2 6.5 2.5 9,000 20 56.6 Cash$132.5
1 Cash$9,500 15 0.2 6.5 2.5 11,250 20 70.75 Cash$134.27
2 Cash$15,500 25 0.2 6.5 2.5 18,750 22 117.92 Cash$131.44
3 Cash$25,499 40 0.2 6.5 1 30,000 22 190.48 Cash$133.87
4 Cash$52,999 50 0.15 5.5 1 50,000 24 319.49 Cash$165.89
5 Cash$112,999 55 0.1 6.5 1 100,000 26 528.21 Cash$213.93

|-|PVP =

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$4,250 12 0.2 2.5 2 300 18 31.58 Cash$134.58
1 Cash$5,000 15 0.2 2.5 2 300 18 35.29 Cash$141.68
2 Cash$7,000 15 0.2 2.5 2 600 18 48 Cash$145.83
3 Cash$11,500 35 0.15 2.5 2 600 20 84.85 Cash$135.53
4 Cash$23,500 35 0.1 1.5 2 1,280 20 178.84 Cash$131.4
5 Cash$52,000 90 0.1 1.5 2 2,400 23 389.18 Cash$133.61
</tabber>

Actual Stats

[edit]
<tabber>

|-|Regular =

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$7,500 12 0.225 6.5 2.5 9,000 20 50.63 Cash$148.13
1 Cash$9,500 15 0.225 6.5 2.5 11,250 20 63.29 Cash$150.1
2 Cash$15,500 25 0.225 6.5 2.5 18,750 22 105.49 Cash$146.94
3 Cash$25,499 40 0.225 6.5 1 30,000 22 170.21 Cash$149.81
4 Cash$52,999 50 0.175 5.5 1 50,000 24 275.48 Cash$192.39
5 Cash$112,999 55 0.125 6.5 1 100,000 26 425.94 Cash$265.29

|-|PVP =

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$4,250 12 0.225 2.5 2 300 18 29.63 Cash$143.44
1 Cash$5,000 15 0.225 2.5 2 300 18 33.33 Cash$150
2 Cash$7,000 15 0.225 2.5 2 600 18 44.44 Cash$157.5
3 Cash$11,500 35 0.175 2.5 2 600 20 80 Cash$143.75
4 Cash$23,500 35 0.125 1.5 2 1,280 20 158.58 Cash$148.19
5 Cash$52,000 90 0.125 1.5 2 2,400 23 351.22 Cash$148.06
</tabber>

Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)

Implied Stats

[edit]
<tabber>

|-|Regular =

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$7,500 12 0.2 6.5 2.5 9,000 20 56.6 Cash$132.5
1 Cash$9,500 20 0.2 6.5 2.5 11,250 20 92.59 Cash$102.6
2 Cash$14,300 25 0.2 6.5 2.5 18,750 22 117.92 Cash$121.26
3 Cash$24,299 40 0.2 6.5 1 30,000 22 190.48 Cash$127.57
4 Cash$54,299 50 0.15 5.5 1 50,000 24 319.49 Cash$169.96
5 Cash$121,799 55 0.1 6.5 1 100,000 26 528.21 Cash$230.59

|-|PVP =

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$4,250 12 0.2 2.5 2 300 18 31.58 Cash$134.58
1 Cash$5,000 15 0.2 2.5 2 300 18 35.29 Cash$141.68
2 Cash$7,000 15 0.2 2.5 2 600 18 48 Cash$145.83
3 Cash$11,500 35 0.15 2.5 2 600 20 84.85 Cash$135.53
4 Cash$23,500 35 0.1 1.5 2 1,280 20 178.84 Cash$131.4
5 Cash$52,000 90 0.1 1.5 2 2,400 23 389.18 Cash$133.61
</tabber>

Actual Stats

[edit]
<tabber>

|-|Regular =

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$7,500 12 0.225 6.5 2.5 9,000 20 50.53 Cash$148.13
1 Cash$9,500 20 0.225 6.5 2.5 11,250 20 82.99 Cash$114.47
2 Cash$14,300 25 0.225 6.5 2.5 18,750 22 105.49 Cash$135.56
3 Cash$24,299 40 0.225 6.5 1 30,000 22 170.21 Cash$142.76
4 Cash$54,299 50 0.175 5.5 1 50,000 24 275.48 Cash$197.11
5 Cash$121,799 55 0.125 5.5 1 100,000 26 425.94 Cash$285.95

|-|PVP =

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$4,250 12 0.225 2.5 2 300 18 29.63 Cash$143.44
1 Cash$5,000 15 0.225 2.5 2 300 18 33.33 Cash$150
2 Cash$7,000 15 0.225 2.5 2 600 18 44.44 Cash$157.5
3 Cash$11,500 35 0.175 2.5 2 600 20 80 Cash$143.75
4 Cash$23,500 35 0.125 1.5 2 1,280 20 158.58 Cash$148.19
5 Cash$52,000 90 0.125 1.5 2 2,400 23 351.22 Cash$148.06
</tabber>

Assassin Update (6 August 2025) – Shock and Awe Update (28 January 2026)

Implied Stats

[edit]
<tabber>

|-|Regular =

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$4,500 10 0.2 2.5 2.5 300 18 27.27 Cash$165.02
1 Cash$5,500 15 0.2 2.5 2.5 300 18 33.33 Cash$165.02
2 Cash$8,000 15 0.2 2.5 2.5 600 20 46.15 Cash$173.34
3 Cash$12,750 40 0.2 2.5 2.5 600 20 75 Cash$170
4 Cash$24,000 40 0.15 1.5 2.5 1,280 22.5 145.45 Cash$165.01
5 Cash$60,000 100 0.1 1.5 2.5 2,400 25 375 Cash$160

|-|PVP =

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$4,250 12 0.2 2.5 2 300 18 31.58 Cash$134.58
1 Cash$5,000 15 0.2 2.5 2 300 18 35.29 Cash$141.68
2 Cash$7,000 15 0.2 2.5 2 600 18 48 Cash$145.83
3 Cash$11,500 35 0.15 2.5 2 600 20 84.85 Cash$135.53
4 Cash$23,500 35 0.1 1.5 2 1,280 20 178.84 Cash$131.4
5 Cash$52,000 90 0.1 1.5 2 2,400 23 389.18 Cash$133.61
</tabber>

Actual Stats

[edit]
<tabber>

|-|Regular =

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$4,500 10 0.225 2.5 2.5 300 18 25.53 Cash$176.25
1 Cash$5,500 15 0.225 2.5 2.5 300 18 31.58 Cash$174.17
2 Cash$8,000 15 0.225 2.5 2.5 600 20 42.86 Cash$186.67
3 Cash$12,750 40 0.225 2.5 2.5 600 20 71.64 Cash$177.97
4 Cash$24,000 40 0.175 1.5 2.5 1,280 22.5 133.33 Cash$180
5 Cash$60,000 100 0.125 1.5 2.5 2,400 25 342.86 Cash$175

|-|PVP =

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$4,250 12 0.225 2.5 2 300 18 29.63 Cash$143.44
1 Cash$5,000 15 0.225 2.5 2 300 18 33.33 Cash$150
2 Cash$7,000 15 0.225 2.5 2 600 18 44.44 Cash$157.5
3 Cash$11,500 35 0.175 2.5 2 600 20 80 Cash$143.75
4 Cash$23,500 35 0.125 1.5 2 1,280 20 158.58 Cash$148.19
5 Cash$52,000 90 0.125 1.5 2 2,400 23 351.22 Cash$148.06
</tabber>

PVP Update (23 July 2025) – Assassin Update (6 August 2025)

Implied Stats

[edit]
<tabber>

|-|Regular =

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$4,500 10 0.2 2.5 2.5 300 18 27.27 Cash$165.02
1 Cash$5,500 15 0.2 2.5 2.5 300 18 33.33 Cash$165.02
2 Cash$8,000 15 0.2 2.5 2.5 600 20 46.15 Cash$173.34
3 Cash$12,750 40 0.2 2.5 2.5 600 20 75 Cash$170
4 Cash$24,000 40 0.15 1.5 2.5 1,280 22.5 145.45 Cash$165.01
5 Cash$60,000 100 0.1 1.5 2.5 2,400 25 375 Cash$160

|-|PVP =

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$3,000 10 0.2 2.5 2 300 18 28.57 Cash$105.01
1 Cash$3,750 15 0.2 2.5 2 300 18 35.29 Cash$106.26
2 Cash$5,875 15 0.2 2.5 2 600 20 48 Cash$122.4
3 Cash$9,125 35 0.2 2.5 2 600 20 75.68 Cash$120.57
4 Cash$17,375 35 0.15 1.5 2 1,280 22.5 142.45 Cash$121.97
5 Cash$47,375 90 0.1 1.5 2 2,400 25 389.19 Cash$121.73
</tabber>

Actual Stats

[edit]
<tabber>

|-|Regular =

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$4,500 10 0.225 2.5 2.5 300 18 25.53 Cash$176.25
1 Cash$5,500 15 0.225 2.5 2.5 300 18 31.58 Cash$174.17
2 Cash$8,000 15 0.225 2.5 2.5 600 20 42.86 Cash$186.67
3 Cash$12,750 40 0.225 2.5 2.5 600 20 71.64 Cash$177.97
4 Cash$24,000 40 0.175 1.5 2.5 1,280 22.5 133.33 Cash$180
5 Cash$60,000 100 0.125 1.5 2.5 2,400 25 342.86 Cash$175

|-|PVP =

Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$3,000 10 0.225 2.5 2 300 18 26.67 Cash$112.5
1 Cash$3,750 15 0.225 2.5 2 300 18 33.33 Cash$112.5
2 Cash$5,875 15 0.225 2.5 2 600 20 44.44 Cash$132.19
3 Cash$9,125 35 0.225 2.5 2 600 20 71.79 Cash$127.1
4 Cash$17,375 35 0.175 1.5 2 1,280 22.5 129.29 Cash$134.38
5 Cash$47,375 90 0.125 1.5 2 2,400 25 351.22 Cash$134.89
</tabber>

Hacker Update (11 June 2025) – PVP Update (23 July 2025)

Implied Stats

[edit]
Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$4,500 10 0.2 2.5 2.5 300 18 27.27 Cash$165.02
1 Cash$5,500 15 0.2 2.5 2.5 300 18 33.33 Cash$165.02
2 Cash$8,000 15 0.2 2.5 2.5 600 20 54.55 Cash$146.65
3 Cash$12,750 40 0.2 2.5 2.5 600 20 75 Cash$170
4 Cash$24,000 40 0.15 1.5 2.5 1,280 22.5 145.45 Cash$165.01
5 Cash$60,000 100 0.1 1.5 2.5 2,400 25 375 Cash$160

Actual Stats

[edit]
Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[3] Cost Efficiency
0 Cash$4,500 10 0.225 2.5 2.5 300 18 25.53 Cash$176.25
1 Cash$5,500 15 0.225 2.5 2.5 300 18 31.58 Cash$174.17
2 Cash$8,000 15 0.225 2.5 2.5 600 20 42.86 Cash$186.67
3 Cash$12,750 40 0.225 2.5 2.5 600 20 71.64 Cash$177.97
4 Cash$24,000 40 0.175 1.5 2.5 1,280 22.5 133.33 Cash$180
5 Cash$60,000 100 0.125 1.5 2.5 2,400 25 342.86 Cash$175

24 October 2024 – Hacker Update (11 June 2025)

Implied Stats

[edit]
Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[4] Cost Efficiency
0 Cash$5,000 12 0.2 2.5 2.5 240 17.5 26.67 Cash$187.48
1 Cash$6,200 20 0.2 2.5 2.5 240 17.5 32.43 Cash$191.18
2 Cash$8,450 20 0.2 2.5 2.5 420 19 45.65 Cash$185.1
3 Cash$12,450 30 0.2 2.5 2.5 600 19 66.67 Cash$186.74
4 Cash$21,950 30 0.15 1.5 2.5 1,050 20.5 113.51 Cash$193.38
5 Cash$51,950 40 0.1 1.5 2.5 4,800 22 300 Cash$173.17

Actual Stats

[edit]
Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[4] Cost Efficiency
0 Cash$5,000 12 0.225 2.5 2.5 240 17.5 25.26 Cash$197.92
1 Cash$6,200 20 0.225 2.5 2.5 240 17.5 31.17 Cash$198.92
2 Cash$8,450 20 0.225 2.5 2.5 420 19 43.19 Cash$195.66
3 Cash$12,450 30 0.225 2.5 2.5 600 19 63.16 Cash$197.13
4 Cash$21,950 30 0.175 1.5 2.5 1,050 20.5 103.7 Cash$211.66
5 Cash$51,950 40 0.125 1.5 2.5 4,800 22 252.63 Cash$205.64

23 October 2024 – 24 October 2024

Implied Stats

[edit]
Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[4] Cost Efficiency
0 Cash$5,000 12 0.2 2.5 2.5 240 17.5 26.67 Cash$187.48
1 Cash$6,200 20 0.2 2.5 2.5 240 17.5 32.43 Cash$191.18
2 Cash$8,450 20 0.2 2.5 2.5 420 19 45.65 Cash$185.1
3 Cash$12,450 30 0.2 2.5 2.5 750 19 75 Cash$166
4 Cash$21,950 25 0.15 1.5 2.5 1,050 20.5 101.94 Cash$215.32
5 Cash$51,950 40 0.1 1.5 2.5 4,800 22 300 Cash$173.17

Actual Stats

[edit]
Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[4] Cost Efficiency
0 Cash$5,000 12 0.225 2.5 2.5 240 17.5 25.26 Cash$197.92
1 Cash$6,200 20 0.225 2.5 2.5 240 17.5 31.17 Cash$198.92
2 Cash$8,450 20 0.225 2.5 2.5 420 19 43.19 Cash$195.66
3 Cash$12,450 30 0.225 2.5 2.5 750 19 70.59 Cash$176.38
4 Cash$21,950 25 0.175 1.5 2.5 1,050 20.5 92.51 Cash$237.27
5 Cash$51,950 40 0.125 1.5 2.5 4,800 22 252.63 Cash$205.64

16 October 2024 – 23 October 2024

Implied Stats

[edit]
Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[4] Cost Efficiency
0 Cash$5,000 12 0.2 2.5 2.5 240 17.5 26.67 Cash$187.48
1 Cash$6,200 20 0.2 2.5 2.5 240 17.5 32.43 Cash$191.18
2 Cash$8,450 20 0.2 2.5 2.5 420 19 45.65 Cash$185.1
3 Cash$12,450 30 0.2 2.5 2.5 600 19 66.67 Cash$186.74
4 Cash$21,950 30 0.15 1.5 2.5 1,050 20.5 113.51 Cash$193.38
5 Cash$51,950 40 0.1 1.5 2.5 4,800 22 300 Cash$173.17

Actual Stats

[edit]
Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[4] Cost Efficiency
0 Cash$5,000 12 0.225 2.5 2.5 240 17.5 25.26 Cash$197.92
1 Cash$6,200 20 0.225 2.5 2.5 240 17.5 31.17 Cash$198.92
2 Cash$8,450 20 0.225 2.5 2.5 420 19 43.19 Cash$195.66
3 Cash$12,450 30 0.225 2.5 2.5 600 19 63.16 Cash$197.13
4 Cash$21,950 30 0.175 1.5 2.5 1,050 20.5 103.7 Cash$211.66
5 Cash$51,950 40 0.125 1.5 2.5 4,800 22 252.63 Cash$205.64

TDS Experimental (11 October 2024 – 19 October 2024)

Implied Stats

[edit]
Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[4] Cost Efficiency
0 Cash$5,000 12 0.2 2.5 2.5 240 17.5 26.67 Cash$187.48
1 Cash$6,200 20 0.2 2.5 2.5 240 17.5 32.43 Cash$191.18
2 Cash$9,450 20 0.2 2.5 2.5 420 19 45.65 Cash$207.01
3 Cash$12,450 25 0.2 2.5 2.5 750 19 68.18 Cash$182.6
4 Cash$21,950 25 0.15 1.5 2.5 1,500 20.5 115.38 Cash$190.24
5 Cash$51,950 45 0.1 1.5 2.5 3,600 22 300 Cash$173.17

Actual Stats

[edit]
Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[4] Cost Efficiency
0 Cash$5,000 12 0.225 2.5 2.5 240 17.5 25.26 Cash$197.92
1 Cash$6,200 20 0.225 2.5 2.5 240 17.5 31.17 Cash$198.92
2 Cash$8,450 20 0.225 2.5 2.5 420 19 43.19 Cash$195.66
3 Cash$12,450 25 0.225 2.5 2.5 750 19 63.83 Cash$195.05
4 Cash$21,950 25 0.175 1.5 2.5 1,500 20.5 103.45 Cash$212.18
5 Cash$51,950 45 0.125 1.5 2.5 3,600 22 276.92 Cash$187.6

Mission Quests Update (5 April 2024) – 16 October 2024

Implied Stats

[edit]
Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[4] Cost Efficiency
0 Cash$4,250 10 0.2 3 2 180 17.5 20.93 Cash$203.06
1 Cash$5,050 15 0.2 3 2 180 17.5 24.32 Cash$207.65
2 Cash$6,400 15 0.2 3 2 300 17.5 33.33 Cash$192.02
3 Cash$10,400 20 0.2 3 2 600 17.5 54.54 Cash$190.69
4 Cash$20,900 30 0.15 3 2 1,200 17.5 109.09 Cash$191.58
5 Cash$54,900 45 0.1 2 2 3,600 20 300 Cash$183

Actual Stats

[edit]
Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[4] Cost Efficiency
0 Cash$4,250 10 0.225 3 2 180 17.5 19.89 Cash$213.68
1 Cash$5,050 15 0.225 3 2 180 17.5 23.38 Cash$216.03
2 Cash$6,400 15 0.225 3 2 300 17.5 31.58 Cash$202.67
3 Cash$10,400 20 0.225 3 2 600 17.5 51.06 Cash$203.67
4 Cash$20,900 30 0.175 3 2 1,200 17.5 100 Cash$209
5 Cash$54,900 45 0.125 2 2 3,600 20 257.14 Cash$213.5

Unwavering Tides Update (5 August 2023) – Mission Quests Update (5 April 2024)

Implied Stats

[edit]
Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[4] Cost Efficiency
0 Cash$4,250 10 0.2 3 2 180 17.5 20.93 Cash$203.06
1 Cash$5,050 15 0.2 3 2 180 17.5 24.32 Cash$207.65
2 Cash$6,400 15 0.2 3 2 375 17.5 37.5 Cash$170.67
3 Cash$9,700 25 0.2 3 2 625 17.5 62.5 Cash$155.2
4 Cash$19,700 45 0.208 3 2 1,350 17.5 122.72 Cash$160.53
5 Cash$53,700 50 0.108 2 2 3,000 20 300 Cash$179

Actual Stats

[edit]
Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[4] Cost Efficiency
0 Cash$4,250 10 0.225 3 2 180 17.5 19.89 Cash$213.68
1 Cash$5,050 15 0.225 3 2 180 17.5 23.38 Cash$216.03
2 Cash$6,400 15 0.225 3 2 375 17.5 35.29 Cash$181.33
3 Cash$9,700 25 0.225 3 2 625 17.5 58.82 Cash$164.9
4 Cash$19,700 45 0.225 3 2 1,350 17.5 114.89 Cash$171.46
5 Cash$53,700 50 0.125 2 2 3,000 20 276.92 Cash$193.92

5 May 2022 – Unwavering Tides Update (5 August 2023)

Implied Stats

[edit]
Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS[4] Cost Efficiency
0 Cash$4,250 10 0.2 3 2 180 17.5 20.93 Cash$203.06
1 Cash$5,050 14 0.2 3 2 180 17.5 23.77 Cash$212.45
2 Cash$6,400 14 0.2 3 2 280 17.5 31.11 Cash$205.72
3 Cash$9,700 25 0.2 3 2 425 17.5 50.59 Cash$191.74
4 Cash$19,700 36 0.2 3 2 1,080 17.5 98.18 Cash$200.65
5 Cash$49,700 50 0.1 2 2 3,000 22.5 300 Cash$165.67

Actual Stats

[edit]
Level Total Price Damage Tick Charge-Up[1] Cooldown[2] Overcharge Range DPS<[4] Cost Efficiency
0 Cash$4,250 10 0.225 3 2 180 17.5 19.89 Cash$213.68
1 Cash$5,050 14 0.225 3 2 180 17.5 22.81 Cash$221.44
2 Cash$6,400 14 0.225 3 2 280 17.5 29.47 Cash$217.17
3 Cash$9,700 25 0.225 3 2 425 17.5 48.16 Cash$201.42
4 Cash$19,700 36 0.225 3 2 1,080 17.5 91.91 Cash$214.34
5 Cash$49,700 50 0.125 2 2 3,000 22.5 260.87 Cash$190.52

Violent Night Update (21 December 2022) – 5 May 2022

Implied Stats

[edit]
Level Total Price Highest Damage Lowest Damage Tick Charge-Up[1] Cooldown[2] Burst Time Range Max DPS[5] Avg DPS[6] Min DPS[7] Cost Efficiency
0 Cash$3,500 8 6 0.2 3 2 6 13 21.82 19.09 16.36 Cash$183.34
1 Cash$4,100 8 6 0.2 3 2 6 16 21.82 19.09 16.36 Cash$214.77
2 Cash$5,300 8 6 0.2 3 2 8.5 16 25.19 22.04 18.89 Cash$240.47
3 Cash$8,500 15 11 0.2 3 2 8.5 16 47.22 40.93 34.63 Cash$207.67
4 Cash$18,000 15 11 0.1 3 2 8.5 19 94.44 81.85 69.26 Cash$219.91
5 Cash$48,000 35 25 0.1 2 2 12 20 262.5 225 187.5 Cash$213.33

Actual Stats

[edit]
Level Total Price Highest Damage Lowest Damage Tick Charge-Up[1] Cooldown[2] Burst Time Range Max DPS[5] Avg DPS[6] Min DPS[7] Cost Efficiency[8]
0 Cash$3,500 8 6 0.225 3 2 6 13 19.39 16.97 14.55 Cash$206.25
1 Cash$4,100 8 6 0.225 3 2 6 16 19.39 16.97 14.55 Cash$241.6
2 Cash$5,300 8 6 0.225 3 2 8.5 16 22.39 19.59 16.79 Cash$270.55
3 Cash$8,500 15 11 0.225 3 2 8.5 16 41.98 36.38 30.78 Cash$233.64
4 Cash$18,000 15 11 0.125 3 2 8.5 19 75.56 65.48 55.41 Cash$274.89
5 Cash$48,000 35 25 0.125 2 2 12 20 210 180 150 Cash$266.67

Entity System Update (12 March 2022) – Violent Night Update (21 December 2022)

Implied Stats

[edit]
Level Total Price Highest Damage Lowest Damage Tick Charge-Up[1] Cooldown[2] Burst Time Range Max DPS[5] Avg DPS[6] Min DPS[7] Cost Efficiency
0 Cash$3,500 10 7 0.2 4 2 4 12 20 17 14 Cash$205.88
1 Cash$4,100 10 7 0.2 4 2 4 15 20 17 14 Cash$241.18
2 Cash$5,300 10 7 0.2 4 2 6.5 15 26 22.1 18.2 Cash$239.82
3 Cash$8,500 16 12 0.2 4 2 6.5 15 41.6 36.4 31.2 Cash$233.52
4 Cash$18,000 16 12 0.1 4 2 6.5 18 83.2 72.8 62.4 Cash$247.25
5 Cash$43,000 25 18 0.05 2 2 12 20 375 322.5 270 Cash$133.33

Actual Stats

[edit]
Level Total Price Highest Damage Lowest Damage Tick Charge-Up[1] Cooldown[2] Burst Time Range Max DPS[5] Avg DPS[6] Min DPS[7] Cost Efficiency[8]
0 Cash$3,500 10 7 0.225 4 2 4 12 17.78 15.11 12.44 Cash$231.63
1 Cash$4,100 10 7 0.225 4 2 4 15 17.78 15.11 12.44 Cash$271.34
2 Cash$5,300 10 7 0.225 4 2 6.5 15 23.11 19.64 16.18 Cash$269.86
3 Cash$8,500 16 12 0.225 4 2 6.5 15 36.98 32.36 27.73 Cash$262.67
4 Cash$18,000 16 12 0.125 4 2 6.5 18 66.56 58.24 49.92 Cash$309.07
5 Cash$43,000 25 18 0.075 2 2 12 20 250 215 180 Cash$200

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Implied Stats

[edit]
Level Total Price Highest Damage Lowest Damage Tick Charge-Up[1] Cooldown[2] Burst Time Range Max DPS[5] Avg DPS[6] Min DPS[7] Cost Efficiency
0 Cash$3,500 10 7 0.2 4 2 4 12 20 17 14 Cash$205.88
1 Cash$4,100 10 7 0.2 4 2 4 15 20 17 14 Cash$241.18
2 Cash$5,300 10 7 0.2 4 2 6.5 15 26 22.1 18.2 Cash$239.82
3 Cash$8,500 16 12 0.2 4 2 6.5 15 41.6 36.4 31.2 Cash$233.52
4 Cash$18,000 16 12 0.1 4 2 6.5 18 83.2 72.8 62.4 Cash$247.25
5 Cash$43,000 25 18 0.05 2 2 12 20 375 322.5 270 Cash$133.33

Actual Stats

[edit]
Level Total Price Highest Damage Lowest Damage Tick Charge-Up[1] Cooldown[2] Burst Time Range Max DPS[5] Avg DPS[6] Min DPS[7] Cost Efficiency[8]
0 Cash$3,500 10 7 0.23 4 2 4 12 17.39 14.78 12.17 Cash$236.81
1 Cash$4,100 10 7 0.23 4 2 4 15 17.39 14.78 12.17 Cash$277.4
2 Cash$5,300 10 7 0.23 4 2 6.5 15 22.61 19.22 15.83 Cash$275.75
3 Cash$8,500 16 12 0.23 4 2 6.5 15 36.17 31.65 27.13 Cash$268.56
4 Cash$18,000 16 12 0.13 4 2 6.5 18 64 56 48 Cash$321.43
5 Cash$43,000 25 18 0.08 2 2 12 20 234.38 201.56 168.75 Cash$321.43

Hardcore Testing (28 August 2020 – 29 October 2020)

Implied Stats

[edit]
Level Total Price Highest Damage Lowest Damage Tick Charge-Up[1] Cooldown[2] Burst Time Range Max DPS[5] Avg DPS[6] Min DPS[7] Cost Efficiency
0 Cash$3,500 10 7 0.2 4 2 4 12 20 17 14 Cash$205.88
1 Cash$4,100 10 7 0.2 4 2 4 15 20 17 14 Cash$241.18
2 Cash$5,300 10 7 0.2 4 2 6.5 15 26 22.1 18.2 Cash$239.82
3 Cash$8,500 16 12 0.2 4 2 6.5 15 41.6 36.4 31.2 Cash$233.52
4 Cash$18,000 16 12 0.1 4 2 6.5 17 83.2 72.8 62.4 Cash$247.25
5 Cash$43,000 25 18 0.05 2 2 12 19 375 322.5 270 Cash$133.33

Actual Stats

[edit]
Level Total Price Highest Damage Lowest Damage Tick Charge-Up[1] Cooldown[2] Burst Time Range Max DPS[5] Avg DPS[6] Min DPS[7] Cost Efficiency[8]
0 Cash$3,500 10 7 0.23 4 2 4 12 17.39 14.78 12.17 Cash$236.81
1 Cash$4,100 10 7 0.23 4 2 4 15 17.39 14.78 12.17 Cash$277.4
2 Cash$5,300 10 7 0.23 4 2 6.5 15 22.61 19.22 15.83 Cash$275.75
3 Cash$8,500 16 12 0.23 4 2 6.5 15 36.17 31.65 27.13 Cash$268.56
4 Cash$18,000 16 12 0.13 4 2 6.5 17 64 56 48 Cash$321.43
5 Cash$43,000 25 18 0.08 2 2 12 19 234.38 201.56 168.75 Cash$213.34

Notes

[edit]
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 1.35 1.36 1.37 1.38 1.39 The Charge-Up happens when the Accelerator first starts attacking or its cooldown ends. This is indicated by an animation where the Accelerator charges up its ray gun.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 2.25 2.26 2.27 2.28 2.29 2.30 2.31 2.32 2.33 2.34 2.35 2.36 2.37 2.38 2.39 The Cooldown happens when the Burst Time ends. This is indicated by an animation where the Accelerator waves its hand.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 DPS is calculated as Overcharge ÷ (Charge-Up + Cooldown + [Overcharge ÷ Damage x Tick]).
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 DPS is calculated as Overcharge ÷ (Charge-Up + Cooldown + [Overcharge ÷ Damage x Tick]).
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Maximum DPS is calculated as [Highest Damage × (Burst Time ÷ Tick)] ÷ (Charge-Up + Burst Time + Cooldown). Actual DPS may vary from time to time.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Average DPS is calculated as [(Highest Damage + Lowest Damage) ÷ 2 × (Burst Time ÷ Tick)] ÷ (Charge-Up + Burst Time + Cooldown). Actual DPS may vary from time to time.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 Minimum DPS is calculated as [Lowest Damage × (Burst Time ÷ Tick)] ÷ (Charge-Up + Burst Time + Cooldown). Actual DPS may vary from time to time.
  8. 8.0 8.1 8.2 8.3 Cost efficiency uses average DPS.


File:ROFBugHeader.png
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This is the firerate bug subpage for Firerate Bug/Accelerator. It contains statistics of the tower both with and without the firerate bug.