v1.54.0
<infobox>
<title source="title1"><default>V1.54.0</default></title>
<image source="image1"></image> <label>Release Date</label> <label>Minor Updates</label> <group> <header>News Feed</header> <label>Title</label> <label>Color</label> </group> <group row-items="2"> <header>Timeline</header> <label>Previous Update</label> <label>Next Update</label> </group> </infobox>
Description
[edit]v1.54.0 is the one hundred and seventh update to be released in Tower Defense Simulator, on the 19th of February 2025. It added the Polluted Wasteland II rework.
This version contains two updates, the main v1.54.0 update (released 19 February 2025) and the minor v1.54.1 update (released 22 February 2025).
Additions
[edit]Enemies
[edit]- Modern enemies:
- Lurker
- Splitter
- Split
- Mutagenic Blight
- Modern versions for the following enemies:
- Wastewalker (legacy was named Mutated)
- Wasterunner (legacy was named Mutated Speedy)
- Super Mutant (legacy was named Mutated Boss)
- Toxic
- Fleshling
- Amalgamation
- Circuit
- Rusher
- Super Slime (legacy was named Radioactive Slime)
- Abomination
- Super Toxic
- Cursed Skeleton
- Necromancer King (legacy was named Necromancer Boss)
- Nuclear Guardian
- Nuclear Monster
- Shadow
- Shadow Boss
- Legacy versions of these enemies are now strictly only used in Sandbox mode.
- Legacy enemies:
Changes & Bugfixes
[edit]Towers
[edit]- Fixed Galactic Commander not having its stool at Level 2-3.
- Fixed Eclipse Ranger's backpack not being attached to its torso.
- Fixed Neko DJ Booth's stars on its sleeves being extremely small.
- In v1.54.1:
- Sledger taken offsale.
Enemies
[edit]- Fallen Honor Guard now shakes the screen less.
- Wastewalker changed.
- Name changed from Mutated to Wastewalker.
- Health increased from 14 to 50.
- Now gives CashScript error: No such module "Money". on death.
- Wasterunner changed.
- Name changed from Mutated Speedy to Wasterunner.
- Health increased from 18 to 60.
- Speed increased from 6.5 to 7.5.
- Now gives CashScript error: No such module "Money". on death.
- Hazardous changed.
- Name changed from Polluted Hazmat to Hazardous.
- Health increased from 40 to 200.
- Shield Health removed, used to be 20.
- Now gives CashScript error: No such module "Money". on death.
- Stun Immunity added.
- Freeze Immunity added.
- Super Mutant changed.
- Name changed from Mutated Boss to Super Mutant.
- Now gives CashScript error: No such module "Money". on death.
- Health increased from 500 to 850.
- Speed increased from 3 to 4.5.
- Breaker2 changed.
- Has 150 health in Polluted Wasteland II.
- Gives CashScript error: No such module "Money". on death in Polluted Wasteland II.
- Breaker now has 75 health in Polluted Wasteland II.
- Necromancer changed.
- Health increased from 800 to 2,500 in Polluted Wasteland II.
- Cash given increased from CashScript error: No such module "Money". to CashScript error: No such module "Money". every 33% health.
- Skeleton health increased from 55 to 200 in Polluted Wasteland II.
- Toxic changed.
- Health increased from 200 to 500.
- Shield Health removed, used to be 100.
- Now gives CashScript error: No such module "Money". on death.
- Corpse added.
- Fleshling changed.
- Health increased from 160 to 250.
- Now gives CashScript error: No such module "Money". on death.
- Amalgamation changed.
- Health increased from 8,000 to 10,000.
- Now gives CashScript error: No such module "Money". every 25% health.
- Freeze Immunity added.
- Circuit changed.
- Now gives CashScript error: No such module "Money". every 25% health lost.
- Freeze Immunity added.
- Breaker4 now has 500 health in Polluted Wasteland II.
- Breaker3 now has 250 health in Polluted Wasteland II.
- Rusher changed.
- Health increased from 1,000 to 1,500.
- Shield Health increased from 1,400 to 1,500.
- Speed increased from Swift (10) to Extremely Swift (12).
- Defense increased from 60% to 80%.
- Now gives CashScript error: No such module "Money". every 50% health lost.
- Super Slime changed.
- Name changed from Radioactive Slime to Super Slime.
- Now gives CashScript error: No such module "Money". every 50% health lost.
- Health increased from 8,000 to 15,000.
- Goo changed.
- Health decreased from 3,000 to 1,500.
- Speed increased from Above Average (4) to Slightly Fast (5).
- Abomination changed.
- Speed increased from Fast (6) to Very Fast (8.5).
- Defense increased from 20% to 30%.
- Now gives CashScript error: No such module "Money". every 25% health.
- Freeze Immunity removed.
- Super Toxic changed.
- Health increased from 12,000 to 40,000.
- Speed decreased from Above Average (3.5) to Average (3).
- Defense decreased from 20% to 15%.
- Now gives CashScript error: No such module "Money". every 10% health lost.
- Freeze Immunity added.
- Corpse added.
- Warden changed.
- Has 50,000 health in Polluted Wasteland II.
- Gives CashScript error: No such module "Money". on death in Polluted Wasteland II.
- Cursed Skeleton changed.
- Health decreased from 2,500 to 1,250.
- Defense of 60% added.
- Speed increased from Above Average (4) to Slightly Fast (5.5).
- Now is a Hidden enemy.
- Stun Immunity added.
- Freeze Immunity added.
- Necromancer King changed.
- Name changed from Necromancer Boss to Necromancer King.
- Health increased from 60,000 to 75,000.
- Speed increased from Average (3.25) to Above Average (4).
- Now gives CashScript error: No such module "Money". every 20% health lost.
- Nuclear Guardian changed.
- Health increased from 80,000 to 125,000.
- Speed increased from 2 to 2.4.
- Defense decreased from 50% to 20%.
- Now gives CashScript error: No such module "Money". every 50% health lost.
- Nuclear Monster changed.
- Base health decreased from 1,500,000 to 750,000.
- As it has Bloated, its health is effectively unchanged, as the attribute doubles its health to 1,500,000.
- Speed increased from 1 to 1.25.
- Now gives CashScript error: No such module "Money". every 1% health.
- Blindly Shooting Scared Debuff decreased from 50% to 15%.
- Summons changed.
- Summons are now no longer guaranteed to happen. The amount summoned is also far lower.
- New enemies: Splitter
- Removed enemies Toxic, Super Toxic, Slime, Circuit, Abomination, Amalgamation, Shadow Boss, Super Mutant
- Bloated added.
- Base health decreased from 1,500,000 to 750,000.
- Ghoul and Reaver cash given on death is now mode dependent, meaning that by default they now give CashScript error: No such module "Money". every 50% health lost.
Miscellaneous
[edit]- Polluted Wasteland II changed.
- Wave structure changed.
- Now moved over to its own mode instead of using the Challenge Maps system to alter legacy Fallen mode.
- Level requirement increased from Level 25 to Level 50.
- Updated rewards.
- Bonus triumph rewards added.
- Now has a 47.39% chance to give out one of these Common items:
- Time Scale Ticket Time Scale Ticket (3-6)
- Revive Ticket Revive Ticket (3-5)
- Spin Ticket Spin Ticket (3-5)
- Low Grade Crate
- Barricade (3-6)
- Supply Drop (2-6)
- Now has a 28.44% chance to give out one of these Uncommon items:
- Cooldown Flag (2-6)
- Range Flag (3-6)
- Damage Flag (3-6)
- Mid Grade Crate
- Now has a 47.39% chance to give out one of these Rare items:
- High Grade Crate
- Napalm Strike (3-5)
- Blizzard Bomb (3-5)
- Now has a 4.74% chance to give out one of these Legendary items:
- Now has a 0.47% chance to give out one of these Custom items:
- Now has a 47.39% chance to give out one of these Common items:
- Consumables disabled.
- Now uses the new income system with slight changes. Enemies now always give the same amount of cash on death, regardless of how much damage the player deals, but the amount is split between players, meaning in solo, an enemy gives 100% of its cash, 50% in duo, 33% in trio and 25% in quad.
- Health scaling added, set to 25% in trio and 40% in quad.
- Mutation health increase decreased from 8% to 5%.
- Now plays Red Hex Temple on Wave 24.
- Updated on which waves music starts playing.
- Starting cash increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Mode type is now displayed as Special.
- Legacy removed.
- Made enemies rotating on the paths look smoother.
- Fixed enemy rotations not scaling with Time Scale.
- In v1.54.1:
- Added the ability to purchase the following Developer Products on the main page:
- Coin 5,000
- Coin 10,000
- Gem 1,500
- Gem 2,500
- Revive Ticket 3x Revive Tickets
- Spin Ticket 3x Spin Tickets
- Premium Crate
- Deluxe Crate
- Lovestruck Crate
- Lovestruck Crate and Game Master Crook Boss (purchase for self, not gift) Developer Products now have icons.
- Fixed being able to bypass player count limits, allowing for up to six players.
Gallery
[edit]Thumbnails
Icons
Renders
Official Update Log
[edit]NOTE: Not everything here will be accurate, as this is transcribed from the in-game update log. Several things may be incorrect, and there may be things that are missing.
v1.54.0
[edit]Increased exp reward from 205 Exp to 240 Exp (250 -> 300 for VIP)
Chance to earns tickets and consumables on win
Minimum level requirement increased from 25 to 50
Earn 125 gems on Win
Updated Eco system, enemy kill rewards are no evenly split to all players.
Old event enemies have been added
Adjusted wave structure (40 waves -> 25 waves)
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- Fixed enemy rotations not scaling with time-scale
- Updated enemies' rotations to look more polished
- Reduced Fallen Honor Guard's screen shake
- Fixed Eclipse Ranger's upgrade 2 backpack weld
- Fixed Galactic Commander's upgrade 2 pedestal model
- Fixed Pirate Warden's max upgrade hat
| Modern Versions (v2.0–) | ||
|---|---|---|
| v2.0–v2.4 | Hardcore Rework Update (v2.0.0) • Operator Update (v2.1.0) • Semiquincentennial Summer Update (v2.2.0) • Kingpin Update (v2.3.0) • Story Mode Update (v2.4.0) | |
| v2.5–v2.9 | v2.5.0 • Enforcer Update (v2.6.0) • v2.7.0 • Frost Champion Update (v2.8.0) • v2.9.0 | |