From Tower Defense Simulator Wiki
Content deleted Content added
imported>Mentin123
No edit summary
imported>Mentin123
No edit summary
Line 3: Line 3:
|image1 = Energy.png
|image1 = Energy.png
|type = Immunity
|type = Immunity
|variants = Regular<br/>{{Attr|Boss}}
|variants = Regular<br/>{{Boss}}[[Boss]]
|immunities = Regular:
|immunities = Regular:
*{{Attr|Stun|Stun}}
*{{Stun}}Stun
{{Attr|Boss}}:
{{Boss}}[[Boss]]:
*{{Attr|Stun|Stun}}
*{{Stun}}Stun
*{{Attr|Stun|Partial Stun Slowdown}}
*{{Stun|Partial Stun Slowdown}}Partial Stun Slowdown
|tag = {{AttrTag|Second|Energy.png|No Energy}}
|tag = {{AttrTag|Second|Energy.png|No Energy}}
}}
}}

Revision as of 10:57, 3 February 2025

Removed Content

Energy Immunity has been removed from the game as of the 23rd of May 2023.
Energy Immunity may still exist in the game's code, though it is no longer officially used in-game. This page has been preserved for historical purposes.

Description

Energy Immunity (referred to as "No Energy" on its tag) was an immunity that prevented the enemy from being stunned. It has been replaced by Stun Immunity.

Mechanics

Energy Immunity made it so that any enemy with it could not be stunned by stunning towers, which included the Electroshocker and Warden. They will be instead slowed down by 25% for the stun duration.

All Boss enemies have this immunity, as part of being a Boss enemy. The only difference between the two is that the slowdown effect is weaker on Boss enemies.

Enemy List

The following enemies had the Energy Immunity before being replaced by the Stun Immunity:

The following event enemies also had Energy Immunity:

The following enemies once had the Energy Immunity:

The following removed enemies had Energy Immunity:

Update History


Enemy Types
Immunities
Status Effects
Other