v1.1.0

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<infobox>

 <title source="title1"><default>V1.1.0</default></title>

<image source="image1"></image> <label>Release Date</label> <label>Minor Updates</label> <group> <header>News Feed</header> <label>Title</label> <label>Color</label> </group> <group row-items="2"> <header>Timeline</header> <label>Previous Update</label> <label>Next Update</label> </group> </infobox>

Description

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v1.1.0 is the thirty-third update to be released on Tower Defense Simulator, on the 12th of March 2022. This update is notable for adding the Entity System.

This update was also given the name Entity System Update, as it added the Entity System.

This version encompassed twelve updates, the main v1.1.0 update (released 12 March 2022) and eleven minor updates, the v1.1.0a (released the same day as v1.1.0, 12 March 2022), v1.1.0b (released 13 March 2022), v1.1.0c (released 15 March 2022), v1.1.0d (released 16 March 2022), v1.1.0e (released 22 March 2022), v1.1.0f (released 23 March 2022), v1.1.0g (released 25 March 2022), v1.1.0h (released 26 March 2022), v1.1.0i (added April Fools 2022, released 31 March 2022), v1.1.0j (released 2 April 2022) and v1.1.0k (released 11 April 2022).

Additions

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Maps

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Miscellaneous

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  • Entity System
  • Last targeting
  • Weakest targeting
  • Farthest targeting
  • Random targeting

Changes & Bugfixes

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Towers

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In v1.1.0a:
  • Fixed Sniper gaining lead detection on Level 4 instead of Level 3.
  • Fixed Medic not healing base health.
  • Fixed Militant's placement cost being listed as CashScript error: No such module "Money". instead of CashScript error: No such module "Money". in the lobby.
  • Fixed Level 2 Military Base not spawning units.
  • Fixed units not granting cash upon collision in Hardcore mode.
  • Fixed Accelerator's attack animations not working.
  • Fixed Level 4 Pursuit missiles not appearing.
  • Fixed Swarmer attacking enemies that are currently being stung.
In v1.1.0b:
  • Fixed DJ Booth's custom music not working.
  • Fixed Red and Blue Crook Boss's animations and cosmetics.
  • Fixed Frost Blaster's animations and cosmetics not working.
  • Fixed Swarmer's Beehive Grenade ability not dealing any damage and not applying the stinging effect.
In v1.1.0d:
In v1.1.0e:
  • Fixed enemy health being slowly reduced when multiple fast firing, high DPS towers were placed.
  • Neon Rave DJ Booth no longer plays any music, due to Roblox's audio update.
In v1.1.0g:
  • Neon Rave DJ Booth now plays music again.
In v1.1.0h:
  • Fixed Firerate Bug increasing firerate of towers by the same amount as before the v1.1.0 update.
In v1.1.0i:
In v1.1.0j:

Enemies

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In v1.1.0b:
  • Fixed Lead Boss not speeding up after losing its coverings.
  • Fixed enemies still spawning after losing a match.
In v1.1.0c:
In v1.1.0d:
  • Fixed Fallen King attack issue.
  • Fixed Fallen Titan's Smash ability hitbox size being significantly larger than it should be.
  • Fixed Soul Stealer being permanently stuck after using its Soul Steal ability.
  • Fixed Void Reaver's Void Slam ability hitbox size being larger thatn it should be.
  • Fixed Void Reaver's Void Rage ability summoning Souls from all towers hit.
In v1.1.0f:
In v1.1.0i:
In v1.1.0j:

Maps

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Emotes

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In v1.1.0e:
In v1.1.0g:
In v1.1.0i:
In v1.1.0j:

Miscellaneous

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  • Fixed first, strongest and closest targeting options.
  • Firerate statistic display now rounds down the firerate statistic to two decimal places.
  • Roblox characters no longer block tower placement.
  • Hardcore mode waves 47-50 wave timer changed from 200:00 to N/A.
  • Damage dealt to Shield Health now carries over to normal health.
  • Firerate now always rounds up damage dealt to an enemy instead of rounding it down.
  • Fixed Slow Bosses on Wave 29 of Normal mode having a long interval between each Slow Boss spawn.
  • Fixed invisible UI interface blocking you from doing anything on PC.
  • Firerate Buff equation changed from Original Firerate × (1-Firerate Buff) to Original Firerate ÷ (1+Firerate Buff).
  • Fatigue Debuff equation changed from Original Firerate × (1+Fatigue Debuff) to Original Firerate × (1 + Fatigue Debuff ÷ (1 + Fatigue Debuff)).
  • Cooldown of burst towers is no longer affected by Firerate Buffs and debuffs.
In v1.1.0a:
  • Fixed shared cash working when there is only one player in the server.
  • Fixed "You need CashScript error: No such module "Money". more to place!" error message showing the placement cost of the tower, instead of how much more cash you need to place down the tower.
In v1.1.0b:
In v1.1.0e:
  • Fixed most audio issues caused by Roblox's audio update.
  • Difficulty select music no longer plays.
  • Molten mode and Fallen mode final wave music no longer plays, due to Roblox's audio update.
In v1.1.0i:
In v1.1.0j:
In v1.1.0k:
  • Molten mode and Fallen mode final wave music now plays again.
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Template:Gallery

Official Update Log

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NOTE: Not everything here will be accurate as this is transcribed from the game's in-game update log. Several things may be incorrect and there may be things that are missing.

v1.1.0

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Template:UpdateLog


File:UpdateNavBoxIcon.png
Legacy Versions
BETA
Release
Overhaul
Modern Versions (v1.0–v1.91)
v1.0
v1.1
v1.2
v1.3
v1.4
v1.5
v1.6
v1.7
v1.8
v1.9
v1.10–v1.14
v1.15–v1.19
v1.20–v1.24
v1.25–v1.29
v1.30–v1.34
v1.35–v1.39
v1.40–v1.44
v1.45–v1.49
v1.50–v1.54
v1.55–v1.59
v1.60–v1.64
v1.65–v1.69
v1.70–v1.74
v1.75–v1.79
v1.80–v1.84
v1.85–v1.89
v1.90–v1.91
Modern Versions (v2.0–)
v2.0–v2.4
v2.5–v2.9