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==Enemy List==
==Enemy List==
The following enemies have '''Aggro''' by default:
The following enemies have '''Aggro''' by default:
*[[Fallen Squire]]
*[[Monkey]]
*[[Monkey]]


The following enemies also have '''Aggro''', but only through ability usage:
The following enemies also have '''Aggro''', but only through ability usage:
*[[Molten Warlord]] (''From the Ashes'')
*[[Molten Warlord]] (''War Cry'')
*[[Yeti]] (''Feral Rush'')
*[[Void Brute]] (''Bound Crush'')


The following event enemies also have '''Aggro''', but only through ability usage:
The following event enemies also have '''Aggro''', but only through ability usage:
*[[Titus]] (''Cult Following'', [[Hexscape Event|Hexscape]])
*[[Titus]] (''Dark Decoy'', [[Hexscape Event|Hexscape]])
*[[Corrupted Titus]] (''Cult Rejuvenating'', [[Hexscape Event|Hexscape]])
*[[Corrupted Titus]] (''Dark Decoy'', [[Hexscape Event|Hexscape]])


The following enemies can spawn with '''Aggro''', but do not have it by default:
The following enemies can spawn with '''Aggro''', but do not have it by default:
*[[Fallen Hazmat]] ([[Fallen Mode|Fallen]])
*[[Fallen Shield]] ([[Fallen Mode|Fallen]])
*[[Fallen Shield]] ([[Fallen Mode|Fallen]])
*[[Fallen Giant]] ([[Fallen Mode|Fallen]])
*[[Fallen Squire]] ([[Fallen Mode|Fallen]])
*[[Possessed Armor]] ([[Fallen Mode|Fallen]])
*[[Living Experiment]] ([[Challenge Trials]])
*[[Giant Skeleton]]
*[[Giant Skeleton]]
*[[Super Mutant]]
*[[Super Mutant]]
*[[Super Toxic]]
*[[Super Toxic]]
*[[Shivergeist]]
*[[Packed Ice]] ([[Frost Mode|Frost]])
*[[Snow Minion]] ([[Frost Mode|Frost]])
*[[Frost Mystery]] ([[Frost Mode|Frost]])
*[[Cold Mist]] ([[Frost Mode|Frost]])
*[[Frost Invader]] ([[Frost Mode|Frost]])
*[[Unstable Ice]] ([[Frost Mode|Frost]])
*[[Cursed Skeleton]] ([[Voidcore Mode|Voidcore]])
*[[Mandrake]]
*[[Elite Phantom]]
*[[Elite Mystery]]
*[[Slow King]] (Modern version)

The following enemies used to spawn with '''Aggro''', but did not have it be default:
*[[Fallen Hazmat]]
*[[Frost Hunter]]
*[[Frostbane]]
*[[Frost Ravager]]

The following event enemies have '''Aggro''' by default:
*[[Gravestone]] ([[Null & Void Event|Null & Void]])
*[[Evil Ducky (Ducky Revenge)|Evil Ducky]] ([[Ducky Revenge Event|Ducky Revenge]])


The following event enemies can spawn with '''Aggro''', but do not have it by default:
The following event enemies can spawn with '''Aggro''', but do not have it by default:
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*[[Hex Corpse]] ([[Hexscape Event|Hexscape]])
*[[Hex Corpse]] ([[Hexscape Event|Hexscape]])
*[[Rotting Terror]] ([[Hexscape Event|Hexscape]])
*[[Rotting Terror]] ([[Hexscape Event|Hexscape]])
*[[Eclipsed]] ([[Hexscape Event|Hexscape]])
*[[Eclipsed (Hexscape)|Eclipsed]] ([[Hexscape Event|Hexscape]])
*[[Unknown Boss]] ([[Hexscape Event|Hexscape]])
*[[Unknown Boss]] ([[Hexscape Event|Hexscape]])
*[[Unknown (Hexscape)|Unknown]] ([[Hexscape Event|Hexscape]])
*[[Unknown Small]] ([[Hexscape Event|Hexscape]])
*[[Snow Golem (Operation I.C.E)|Snow Golem]] ([[Operation I.C.E Event|Operation I.C.E]])
*[[Snow Golem]] ([[Operation I.C.E Event|Operation I.C.E]])
*[[Frost Ravager (Operation I.C.E)|Frost Ravager]] ([[Operation I.C.E Event|Operation I.C.E]])
*[[Frost Ravager]] ([[Operation I.C.E Event|Operation I.C.E]])
*[[Korblox Warrior (The Hunt: Mega Edition)|Korblox Warrior]] ([[The Hunt: Mega Edition Event|The Hunt: Mega Edition]])
*[[Korblox Warrior (The Hunt: Mega Edition)|Korblox Warrior]] ([[The Hunt: Mega Edition Event|The Hunt: Mega Edition]])
*[[Korblox General (The Hunt: Mega Edition)|Korblox General]] ([[The Hunt: Mega Edition Event|The Hunt: Mega Edition]])
*[[Korblox General (The Hunt: Mega Edition)|Korblox General]] ([[The Hunt: Mega Edition Event|The Hunt: Mega Edition]])
*[[Agent Ducky (Ducky Revenge)|Agent Ducky]] ([[Ducky Revenge Event|Ducky Revenge]])
*[[Elite Abnormal]] ([[The Takeover Event|The Takeover]] Master)
*[[Fallen Squire]] ([[The Takeover Event|The Takeover]] Extreme)
*[[Fallen Shield]] ([[The Takeover Event|The Takeover]] Extreme)
*[[Nulling]] ([[Nil Zone]], [[Null & Void Event|Nul & Void]])
*[[Corrupted Wraith]] ([[Nil Zone]])
*[[Corrupted Revenant]] ([[Nil Zone]])
*[[Eclipsed (Nil Zone)|Eclipsed]] ([[Nil Zone]])
*[[Actor1 (Nil Zone)|Actor1]] ([[Nil Zone]])
*[[Actor2 (Nil Zone)|Actor2]] ([[Nil Zone]])
*[[Actor3 (Nil Zone)|Actor3]] ([[Nil Zone]])
*[[Null Dredge]] ([[Null & Void Event|Null & Void]])
*[[Null Scout]] ([[Null & Void Event|Null & Void]])
*[[Null Crook Boss]] ([[Null & Void Event|Null & Void]])
*[[Lost Glitch]] ([[Null & Void Event|Null & Void]])
*[[Null Warden]] ([[Null & Void Event|Null & Void]])
*[[Null Pyromancer]] ([[Null & Void Event|Null & Void]])
*[[Null Brawler]] ([[Null & Void Event|Null & Void]])
*[[Giant Skeleton]] ([[Null & Void Event|Null & Void]])
*[[Sack Noob]] ([[The Final Act Event|The Final Act]])
*[[Spectator]] ([[The Final Act Event|The Final Act]])
*[[Performer]] ([[The Final Act Event|The Final Act]])
*[[Stereo Man]] ([[The Final Act Event|The Final Act]])
*[[Security]] ([[The Final Act Event|The Final Act]])
*[[Whistle]] ([[Backyard Legends Event|Backyard Legends]])
*[[Sports Drink]] ([[Backyard Legends Event|Backyard Legends]])
*[[Duffle Bag]] ([[Backyard Legends Event|Backyard Legends]])

The following event enemies used to spawn with '''Aggro''', but did not have it be default:
*[[Chunky Ducky]] ([[Ducky Revenge Event|Ducky Revenge]])
*[[Elite Ducky]] ([[Ducky Revenge Event|Ducky Revenge]])
*[[Ducky Unit (Ducky Revenge)|Ducky Unit]] ([[Ducky Revenge Event|Ducky Revenge]])

The following enemies once had '''Aggro''' by default, but no longer have it:
*[[Fallen Squire]] ([[Fallen Mode|Fallen]])

The following event enemies once had '''Aggro''' by default, but no longer have it:
*[[Null Guardian Clone]] ([[Null & Void Event|Null & Void]])


The [[Airhorn]] consumable also applies '''Aggro''' to the next two enemies sent by a player.
The [[Airhorn]] consumable also applies '''Aggro''' to the next two enemies sent by a player.

==Tower & Unit List==
Although no known use on towers for this attribute exists, the following towers used to have '''Aggro''':
*[[Golden Snowballer]]


==Update History==
==Update History==
*'''2 August 2024''' - [[v1.27.0]]
*'''2 August 2024''' - [[v1.27.0]]
**'''Aggro''' added.
**'''Aggro''' added.
**{{Bug}} Killing a [[Boss]] while it is '''Aggro''' will cause its health bar to not display health correctly, often showing it as having above 0 health while dead.





Latest revision as of 17:30, 2 September 2026

Description

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Aggro is a status effect that makes towers target an enemy with it instead of the enemy they should with their targeting.

Mechanics

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When an enemy has Aggro, it will be targeted by towers even if it should target a different enemy based on their targeting. For example, if there are two Minigunners placed down, one set to First Enemy and second on Last Enemy, Aggro will make them target the enemy with it instead. If multiple Aggro enemies are in range, they will be targeted based on the tower's targeting. Aggro also gives enemies a red aura.

Enemy List

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The following enemies have Aggro by default:

The following enemies also have Aggro, but only through ability usage:

The following event enemies also have Aggro, but only through ability usage:

The following enemies can spawn with Aggro, but do not have it by default:

The following enemies used to spawn with Aggro, but did not have it be default:

The following event enemies have Aggro by default:

The following event enemies can spawn with Aggro, but do not have it by default:

The following event enemies used to spawn with Aggro, but did not have it be default:

The following enemies once had Aggro by default, but no longer have it:

The following event enemies once had Aggro by default, but no longer have it:

The Airhorn consumable also applies Aggro to the next two enemies sent by a player.

Tower & Unit List

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Although no known use on towers for this attribute exists, the following towers used to have Aggro:

Update History

[edit]
  • 2 August 2024 - v1.27.0
    • Aggro added.
    • Bug: Killing a Boss while it is Aggro will cause its health bar to not display health correctly, often showing it as having above 0 health while dead.


Enemy Types
Immunities
Status Effects
Other