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The following enemies also have '''Aggro''', but only through ability usage:
The following enemies also have '''Aggro''', but only through ability usage:
*[[Molten Warlord]] (''War Cry'')
*[[Molten Warlord]] (''War Cry'')
*[[Yeti]] (''Feral Rush'')
*[[Void Brute]] (''Bound Crush'')


The following event enemies also have '''Aggro''', but only through ability usage:
The following event enemies also have '''Aggro''', but only through ability usage:
*[[Titus]] (''Cult Following'', [[Hexscape Event|Hexscape]])
*[[Titus]] (''Dark Decoy'', [[Hexscape Event|Hexscape]])
*[[Corrupted Titus]] (''Cult Rejuvenating'', [[Hexscape Event|Hexscape]])
*[[Corrupted Titus]] (''Dark Decoy'', [[Hexscape Event|Hexscape]])


The following enemies can spawn with '''Aggro''', but do not have it by default:
The following enemies can spawn with '''Aggro''', but do not have it by default:
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*[[Super Mutant]]
*[[Super Mutant]]
*[[Super Toxic]]
*[[Super Toxic]]
*[[Permafrost]]
*[[Shivergeist]]
*[[Frost Wraith]]
*[[Packed Ice]] ([[Frost Mode|Frost]])
*[[Packed Ice]] ([[Frost Mode|Frost]])
*[[Snow Minion]] ([[Frost Mode|Frost]])
*[[Snow Minion]] ([[Frost Mode|Frost]])
*[[Frost Mystery]] ([[Frost Mode|Frost]])
*[[Frost Mystery]] ([[Frost Mode|Frost]])
*[[Cold Mist]] ([[Frost Mode|Frost]])
*[[Cold Mist]] ([[Frost Mode|Frost]])
*[[Frost Hunter]] ([[Frost Mode|Frost]])
*[[Frost Invader]] ([[Frost Mode|Frost]])
*[[Unstable Ice]] ([[Frost Mode|Frost]])
*[[Unstable Ice]] ([[Frost Mode|Frost]])
*[[Cursed Skeleton]] ([[Voidcore Mode|Voidcore]])
*[[Mandrake]]
*[[Elite Phantom]]
*[[Elite Mystery]]
*[[Slow King]] (Modern version)


The following enemies used to spawn with '''Aggro''', but did not have it be default:
The following enemies used to spawn with '''Aggro''', but did not have it be default:
*[[Fallen Hazmat]]
*[[Fallen Hazmat]]
*[[Frost Hunter]]
*[[Frostbane]]
*[[Frost Ravager]]
*[[Frost Ravager]]


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*[[Rotting Terror]] ([[Hexscape Event|Hexscape]])
*[[Rotting Terror]] ([[Hexscape Event|Hexscape]])
*[[Eclipsed (Hexscape)|Eclipsed]] ([[Hexscape Event|Hexscape]])
*[[Eclipsed (Hexscape)|Eclipsed]] ([[Hexscape Event|Hexscape]])
*[[Unknown Boss (Hexscape)|Unknown Boss]] ([[Hexscape Event|Hexscape]])
*[[Unknown Boss]] ([[Hexscape Event|Hexscape]])
*[[Unknown (Hexscape)|Unknown]] ([[Hexscape Event|Hexscape]])
*[[Unknown Small]] ([[Hexscape Event|Hexscape]])
*[[Snow Golem]] ([[Operation I.C.E Event|Operation I.C.E]])
*[[Snow Golem]] ([[Operation I.C.E Event|Operation I.C.E]])
*[[Frost Ravager]] ([[Operation I.C.E Event|Operation I.C.E]])
*[[Frost Ravager]] ([[Operation I.C.E Event|Operation I.C.E]])
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*[[Stereo Man]] ([[The Final Act Event|The Final Act]])
*[[Stereo Man]] ([[The Final Act Event|The Final Act]])
*[[Security]] ([[The Final Act Event|The Final Act]])
*[[Security]] ([[The Final Act Event|The Final Act]])
*[[Whistle]] ([[Backyard Legends Event|Backyard Legends]])
*[[Sports Drink]] ([[Backyard Legends Event|Backyard Legends]])
*[[Duffle Bag]] ([[Backyard Legends Event|Backyard Legends]])


The following event enemies used to spawn with '''Aggro''', but did not have it be default:
The following event enemies used to spawn with '''Aggro''', but did not have it be default:
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==Tower & Unit List==
==Tower & Unit List==
Although no known use on towers for this attribute exists, the following towers have the '''Aggro''':
Although no known use on towers for this attribute exists, the following towers used to have '''Aggro''':
*[[Golden Snowballer]]
*[[Golden Snowballer]]



Latest revision as of 17:30, 2 September 2026

Description

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Aggro is a status effect that makes towers target an enemy with it instead of the enemy they should with their targeting.

Mechanics

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When an enemy has Aggro, it will be targeted by towers even if it should target a different enemy based on their targeting. For example, if there are two Minigunners placed down, one set to First Enemy and second on Last Enemy, Aggro will make them target the enemy with it instead. If multiple Aggro enemies are in range, they will be targeted based on the tower's targeting. Aggro also gives enemies a red aura.

Enemy List

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The following enemies have Aggro by default:

The following enemies also have Aggro, but only through ability usage:

The following event enemies also have Aggro, but only through ability usage:

The following enemies can spawn with Aggro, but do not have it by default:

The following enemies used to spawn with Aggro, but did not have it be default:

The following event enemies have Aggro by default:

The following event enemies can spawn with Aggro, but do not have it by default:

The following event enemies used to spawn with Aggro, but did not have it be default:

The following enemies once had Aggro by default, but no longer have it:

The following event enemies once had Aggro by default, but no longer have it:

The Airhorn consumable also applies Aggro to the next two enemies sent by a player.

Tower & Unit List

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Although no known use on towers for this attribute exists, the following towers used to have Aggro:

Update History

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  • 2 August 2024 - v1.27.0
    • Aggro added.
    • Bug: Killing a Boss while it is Aggro will cause its health bar to not display health correctly, often showing it as having above 0 health while dead.


Enemy Types
Immunities
Status Effects
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