Firerate Bug/Engineer: Difference between revisions
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imported>Mentin123 No edit summary |
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''The main page for this tower's statistics can be found [[Engineer/History|here]]. |
''The main page for this tower's statistics can be found [[Engineer/History|here]]. |
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== |
===Violent Night Update (21 December 2022) – Present=== |
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<div class="mw-collapsible mw-collapsed"> |
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===Implied Stats=== |
===Implied Stats=== |
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<div class="overflowbugy" style="width:100%;overflow:auto;"> |
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
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{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center" |
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center" |
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|- |
|- |
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!colspan="7" align="center"|Engineer Stats |
! colspan="7" align="center" |Engineer Stats |
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|- |
|- |
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! align="center" scope="col" style="padding: 5px;" |Level |
! align="center" scope="col" style="padding: 5px;" |Level |
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! align="center" scope="col" style="padding: 5px;" |Max Units<ref name="build">Sentries take 1.5 seconds to build for all levels.</ref> |
! align="center" scope="col" style="padding: 5px;" |Max Units<ref name="build">Sentries take 1.5 seconds to build for all levels.</ref> |
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! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS">Does not include Sentry DPS.<br/>Does not account for time taken to build Sentries.</ref> |
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS">Does not include Sentry DPS.<br/>Does not account for time taken to build Sentries.</ref> |
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|- |
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| align="center" style="padding: 5px;" |0 |
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| align="center" style="padding: 5px;" |{{Money|750}} |
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| align="center" style="padding: 5px;" |3 |
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| align="center" style="padding: 5px;" |1.5 |
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| align="center" style="padding: 5px;" |14 |
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| align="center" style="padding: 5px;" |2 |
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| align="center" style="padding: 5px;" |2 |
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|- |
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| align="center" style="padding: 5px;" |1 |
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| align="center" style="padding: 5px;" |{{Money|1,000}} |
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| align="center" style="padding: 5px;" |5 |
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| align="center" style="padding: 5px;" |1.5 |
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| align="center" style="padding: 5px;" |15 |
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| align="center" style="padding: 5px;" |2 |
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| align="center" style="padding: 5px;" |3.33 |
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|- |
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| align="center" style="padding: 5px;" |2 |
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| align="center" style="padding: 5px;" |{{Money|1,400}} |
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| align="center" style="padding: 5px;" |5 |
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| align="center" style="padding: 5px;" |1.5 |
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| align="center" style="padding: 5px;" |16 |
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| align="center" style="padding: 5px;" |2 |
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| align="center" style="padding: 5px;" |3.33 |
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|- |
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| align="center" style="padding: 5px;" |3 |
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| align="center" style="padding: 5px;" |{{Money|3,000}} |
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| align="center" style="padding: 5px;" |8 |
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| align="center" style="padding: 5px;" |1.25 |
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| align="center" style="padding: 5px;" |16 |
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| align="center" style="padding: 5px;" |2 |
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| align="center" style="padding: 5px;" |6.4 |
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|- |
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| align="center" style="padding: 5px;" |4 |
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| align="center" style="padding: 5px;" |{{Money|6,500}} |
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| align="center" style="padding: 5px;" |15 |
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| align="center" style="padding: 5px;" |1 |
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| align="center" style="padding: 5px;" |18 |
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| align="center" style="padding: 5px;" |3 |
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| align="center" style="padding: 5px;" |15 |
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|- |
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| align="center" style="padding: 5px;" |5 |
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| align="center" style="padding: 5px;" |{{Money|19,000}} |
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| align="center" style="padding: 5px;" |25 |
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| align="center" style="padding: 5px;" |1 |
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| align="center" style="padding: 5px;" |18 |
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| align="center" style="padding: 5px;" |3 |
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| align="center" style="padding: 5px;" |25 |
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|- |
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| align="center" style="padding: 5px;" |6 |
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| align="center" style="padding: 5px;" |{{Money|54,000}} |
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| align="center" style="padding: 5px;" |40 |
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| align="center" style="padding: 5px;" |0.8 |
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| align="center" style="padding: 5px;" |20 |
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| align="center" style="padding: 5px;" |4 |
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| align="center" style="padding: 5px;" |50 |
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|} |
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</center> |
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</div> |
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<center> |
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{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:850px;" align="center" |
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|- |
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!colspan="10" align="center"|Sentry Stats<ref name="unit">Sentries are not affected by buffs given by other towers.</ref> |
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|- |
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! align="center" scope="col" style="padding: 5px;" |Level |
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! align="center" scope="col" style="padding: 5px;" |Sentry |
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! align="center" scope="col" style="padding: 5px;" |Health |
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! align="center" scope="col" style="padding: 5px;" |Damage |
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! align="center" scope="col" style="padding: 5px;" |Splash Damage |
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! align="center" scope="col" style="padding: 5px;" |Firerate |
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! align="center" scope="col" style="padding: 5px;" |Range |
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! align="center" scope="col" style="padding: 5px;" |Lifespan |
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! align="center" scope="col" style="padding: 5px;" |Scrap Metre |
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! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS2">Assumes only one sentry is placed down and does not include '''Engineer''' DPS.<br/>DPS is calculated as Gun DPS + Splash DPS.</ref> |
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|- |
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| align="center" style="padding: 5px;" |0-2 |
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| align="center" style="padding: 5px;" |[[Sentry (Unit)|Sentry]] |
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| align="center" style="padding: 5px;" |20 |
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| align="center" style="padding: 5px;" |1 |
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| align="center" style="padding: 5px;" |N/A |
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| align="center" style="padding: 5px;" |0.5 |
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| align="center" style="padding: 5px;" |18 |
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| align="center" style="padding: 5px;" |20s |
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| align="center" style="padding: 5px;" |10 |
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| align="center" style="padding: 5px;" |2 |
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|- |
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| align="center" style="padding: 5px;" |3-4 |
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| align="center" style="padding: 5px;" |[[Rifle Sentry]] |
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| align="center" style="padding: 5px;" |40 |
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| align="center" style="padding: 5px;" |2 |
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| align="center" style="padding: 5px;" |N/A |
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| align="center" style="padding: 5px;" |0.25 |
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| align="center" style="padding: 5px;" |20 |
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| align="center" style="padding: 5px;" |30s |
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| align="center" style="padding: 5px;" |20 |
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| align="center" style="padding: 5px;" |8 |
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|- |
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| align="center" style="padding: 5px;" |5 |
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| align="center" style="padding: 5px;" |[[Minigun Sentry]] |
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| align="center" style="padding: 5px;" |60 |
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| align="center" style="padding: 5px;" |5 |
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| align="center" style="padding: 5px;" |N/A |
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| align="center" style="padding: 5px;" |0.16 |
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| align="center" style="padding: 5px;" |20 |
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| align="center" style="padding: 5px;" |45s |
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| align="center" style="padding: 5px;" |50 |
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| align="center" style="padding: 5px;" |31.25<ref name="dps1">Rev-up time of 1.5 seconds is not considered into the DPS.</ref> |
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|- |
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| align="center" style="padding: 5px;" |6 |
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| align="center" style="padding: 5px;" |[[War Machine Sentry]] |
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| align="center" style="padding: 5px;" |120 |
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| align="center" style="padding: 5px;" |12 |
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| align="center" style="padding: 5px;" |15x2<ref name="rocket">Rockets have a firerate of 4.</ref> |
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| align="center" style="padding: 5px;" |0.12 |
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| align="center" style="padding: 5px;" |22<ref name="explosion">Explosion range of the rockets is 10.</ref> |
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| align="center" style="padding: 5px;" |60s |
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| align="center" style="padding: 5px;" |100 |
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| align="center" style="padding: 5px;" |107.5<ref name="dps3">100 Gun DPS + 7.5 Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref> |
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|} |
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</center> |
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===Actual Stats=== |
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<div class="overflowbugy" style="width:100%;overflow:auto;"> |
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<center> |
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{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center" |
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|- |
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! colspan="7" align="center" |Engineer Stats |
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|- |
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! align="center" scope="col" style="padding: 5px;" |Level |
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! align="center" scope="col" style="padding: 5px;" |Total Price |
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! align="center" scope="col" style="padding: 5px;" |Damage |
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! align="center" scope="col" style="padding: 5px;" |Firerate |
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! align="center" scope="col" style="padding: 5px;" |Range<ref name="range"/> |
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! align="center" scope="col" style="padding: 5px;" |Max Units<ref name="build"/> |
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! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/> |
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|- |
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| align="center" style="padding: 5px;" |0 |
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| align="center" style="padding: 5px;" |{{Money|750}} |
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| align="center" style="padding: 5px;" |3 |
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| align="center" style="padding: 5px;" |1.508 |
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| align="center" style="padding: 5px;" |14 |
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| align="center" style="padding: 5px;" |2 |
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| align="center" style="padding: 5px;" |1.99 |
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|- |
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| align="center" style="padding: 5px;" |1 |
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| align="center" style="padding: 5px;" |{{Money|1,100}} |
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| align="center" style="padding: 5px;" |5 |
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| align="center" style="padding: 5px;" |1.508 |
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| align="center" style="padding: 5px;" |15 |
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| align="center" style="padding: 5px;" |2 |
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| align="center" style="padding: 5px;" |3.32 |
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|- |
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| align="center" style="padding: 5px;" |2 |
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| align="center" style="padding: 5px;" |{{Money|1,500}} |
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| align="center" style="padding: 5px;" |5 |
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| align="center" style="padding: 5px;" |1.508 |
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| align="center" style="padding: 5px;" |16 |
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| align="center" style="padding: 5px;" |2 |
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| align="center" style="padding: 5px;" |3.32 |
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|- |
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| align="center" style="padding: 5px;" |3 |
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| align="center" style="padding: 5px;" |{{Money|3,100}} |
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| align="center" style="padding: 5px;" |8 |
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| align="center" style="padding: 5px;" |1.258 |
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| align="center" style="padding: 5px;" |16 |
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| align="center" style="padding: 5px;" |2 |
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| align="center" style="padding: 5px;" |6.36 |
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|- |
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| align="center" style="padding: 5px;" |4 |
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| align="center" style="padding: 5px;" |{{Money|6,600}} |
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| align="center" style="padding: 5px;" |15 |
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| align="center" style="padding: 5px;" |1.008 |
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| align="center" style="padding: 5px;" |18 |
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| align="center" style="padding: 5px;" |3 |
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| align="center" style="padding: 5px;" |14.88 |
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|- |
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| align="center" style="padding: 5px;" |5 |
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| align="center" style="padding: 5px;" |{{Money|19,100}} |
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| align="center" style="padding: 5px;" |25 |
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| align="center" style="padding: 5px;" |1.008 |
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| align="center" style="padding: 5px;" |18 |
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| align="center" style="padding: 5px;" |3 |
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| align="center" style="padding: 5px;" |24.8 |
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|- |
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| align="center" style="padding: 5px;" |6 |
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| align="center" style="padding: 5px;" |{{Money|54,100}} |
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| align="center" style="padding: 5px;" |40 |
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| align="center" style="padding: 5px;" |0.808 |
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| align="center" style="padding: 5px;" |20 |
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| align="center" style="padding: 5px;" |4 |
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| align="center" style="padding: 5px;" |49.5 |
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|} |
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</center> |
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</div> |
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<center> |
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{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:850px;" align="center" |
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|- |
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! colspan="10" align="center" |Sentry Stats<ref name="unit"/> |
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|- |
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! align="center" scope="col" style="padding: 5px;" |Level |
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! align="center" scope="col" style="padding: 5px;" |Sentry |
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! align="center" scope="col" style="padding: 5px;" |Health |
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! align="center" scope="col" style="padding: 5px;" |Damage |
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! align="center" scope="col" style="padding: 5px;" |Splash Damage |
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! align="center" scope="col" style="padding: 5px;" |Firerate |
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! align="center" scope="col" style="padding: 5px;" |Range |
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! align="center" scope="col" style="padding: 5px;" |Lifespan |
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! align="center" scope="col" style="padding: 5px;" |Scrap Metre |
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! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS2"/> |
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|- |
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| align="center" style="padding: 5px;" |0-2 |
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| align="center" style="padding: 5px;" |[[Sentry (Unit)|Sentry]] |
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| align="center" style="padding: 5px;" |20 |
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| align="center" style="padding: 5px;" |1 |
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| align="center" style="padding: 5px;" |N/A |
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| align="center" style="padding: 5px;" |0.53 |
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| align="center" style="padding: 5px;" |18 |
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| align="center" style="padding: 5px;" |20s |
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| align="center" style="padding: 5px;" |10 |
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| align="center" style="padding: 5px;" |1.89 |
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|- |
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| align="center" style="padding: 5px;" |3-4 |
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| align="center" style="padding: 5px;" |[[Rifle Sentry]] |
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| align="center" style="padding: 5px;" |40 |
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| align="center" style="padding: 5px;" |2 |
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| align="center" style="padding: 5px;" |N/A |
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| align="center" style="padding: 5px;" |0.28 |
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| align="center" style="padding: 5px;" |20 |
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| align="center" style="padding: 5px;" |30s |
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| align="center" style="padding: 5px;" |20 |
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| align="center" style="padding: 5px;" |7.14 |
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|- |
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| align="center" style="padding: 5px;" |5 |
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| align="center" style="padding: 5px;" |[[Minigun Sentry]] |
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| align="center" style="padding: 5px;" |60 |
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| align="center" style="padding: 5px;" |5 |
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| align="center" style="padding: 5px;" |N/A |
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| align="center" style="padding: 5px;" |0.19 |
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| align="center" style="padding: 5px;" |20 |
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| align="center" style="padding: 5px;" |45s |
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| align="center" style="padding: 5px;" |50 |
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| align="center" style="padding: 5px;" |26.32<ref name="dps1"/> |
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|- |
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| align="center" style="padding: 5px;" |6 |
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| align="center" style="padding: 5px;" |[[War Machine Sentry]] |
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| align="center" style="padding: 5px;" |120 |
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| align="center" style="padding: 5px;" |12 |
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| align="center" style="padding: 5px;" |15x2<ref name="rocket"/> |
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| align="center" style="padding: 5px;" |0.15 |
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| align="center" style="padding: 5px;" |22<ref name="explosion"/> |
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| align="center" style="padding: 5px;" |60s |
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| align="center" style="padding: 5px;" |100 |
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| align="center" style="padding: 5px;" |87.5<ref>80 Gun DPS + 7.5 Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref> |
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|} |
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</center> |
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</div> |
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==Duck Hunt Update (17 April 2022) – Violent Night Update (21 December 2022)== |
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<div class="mw-collapsible mw-collapsed"> |
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===Implied Stats=== |
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<div class="overflowbugy" style="width:100%;overflow:auto;"> |
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<center> |
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{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center" |
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|- |
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! colspan="7" align="center" |Engineer Stats |
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|- |
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! align="center" scope="col" style="padding: 5px;" |Level |
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! align="center" scope="col" style="padding: 5px;" |Total Price |
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! align="center" scope="col" style="padding: 5px;" |Damage |
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! align="center" scope="col" style="padding: 5px;" |Firerate |
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! align="center" scope="col" style="padding: 5px;" |Range<ref name="range"/> |
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! align="center" scope="col" style="padding: 5px;" |Max Units<ref name="build"/> |
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! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/> |
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|- |
|- |
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| align="center" style="padding: 5px;" |0 |
| align="center" style="padding: 5px;" |0 |
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| Line 75: | Line 353: | ||
</center> |
</center> |
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</div> |
</div> |
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<center> |
<center> |
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{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:850px;" align="center" |
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:850px;" align="center" |
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|- |
|- |
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!colspan="10" align="center"|Sentry Stats<ref name="unit" |
! colspan="10" align="center" |Sentry Stats<ref name="unit"/> |
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|- |
|- |
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! align="center" scope="col" style="padding: 5px;" |Level |
! align="center" scope="col" style="padding: 5px;" |Level |
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| Line 90: | Line 369: | ||
! align="center" scope="col" style="padding: 5px;" |Lifespan |
! align="center" scope="col" style="padding: 5px;" |Lifespan |
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! align="center" scope="col" style="padding: 5px;" |Scrap Metre |
! align="center" scope="col" style="padding: 5px;" |Scrap Metre |
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! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS2" |
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS2"/> |
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|- |
|- |
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| align="center" style="padding: 5px;" |0-2 |
| align="center" style="padding: 5px;" |0-2 |
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| Line 123: | Line 402: | ||
| align="center" style="padding: 5px;" |45s |
| align="center" style="padding: 5px;" |45s |
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| align="center" style="padding: 5px;" |50 |
| align="center" style="padding: 5px;" |50 |
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| align="center" style="padding: 5px;" |31.25<ref name="dps1" |
| align="center" style="padding: 5px;" |31.25<ref name="dps1"/> |
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|- |
|- |
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| align="center" style="padding: 5px;" |6 |
| align="center" style="padding: 5px;" |6 |
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| Line 129: | Line 408: | ||
| align="center" style="padding: 5px;" |120 |
| align="center" style="padding: 5px;" |120 |
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| align="center" style="padding: 5px;" |12 |
| align="center" style="padding: 5px;" |12 |
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| align="center" style="padding: 5px;" |15x2<ref name="rocket" |
| align="center" style="padding: 5px;" |15x2<ref name="rocket"/> |
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| align="center" style="padding: 5px;" |0.12 |
| align="center" style="padding: 5px;" |0.12 |
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| align="center" style="padding: 5px;" |22<ref name="explosion" |
| align="center" style="padding: 5px;" |22<ref name="explosion"/> |
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| align="center" style="padding: 5px;" |60s |
| align="center" style="padding: 5px;" |60s |
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| align="center" style="padding: 5px;" |100 |
| align="center" style="padding: 5px;" |100 |
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| align="center" style="padding: 5px;" |107.5<ref |
| align="center" style="padding: 5px;" |107.5<ref name="dps3"/> |
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|} |
|} |
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</center> |
</center> |
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| Line 143: | Line 422: | ||
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center" |
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center" |
||
|- |
|- |
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!colspan="7" align="center"|Engineer Stats |
! colspan="7" align="center" |Engineer Stats |
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|- |
|- |
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! align="center" scope="col" style="padding: 5px;" |Level |
! align="center" scope="col" style="padding: 5px;" |Level |
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| Line 211: | Line 490: | ||
</center> |
</center> |
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</div> |
</div> |
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<center> |
<center> |
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{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:850px;" align="center" |
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:850px;" align="center" |
||
|- |
|- |
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!colspan="10" align="center"|Sentry Stats<ref name="unit"/> |
! colspan="10" align="center" |Sentry Stats<ref name="unit"/> |
||
|- |
|- |
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! align="center" scope="col" style="padding: 5px;" |Level |
! align="center" scope="col" style="padding: 5px;" |Level |
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| Line 233: | Line 513: | ||
| align="center" style="padding: 5px;" |1 |
| align="center" style="padding: 5px;" |1 |
||
| align="center" style="padding: 5px;" |N/A |
| align="center" style="padding: 5px;" |N/A |
||
| align="center" style="padding: 5px;" |0. |
| align="center" style="padding: 5px;" |0.508 |
||
| align="center" style="padding: 5px;" |18 |
| align="center" style="padding: 5px;" |18 |
||
| align="center" style="padding: 5px;" |20s |
| align="center" style="padding: 5px;" |20s |
||
| align="center" style="padding: 5px;" |10 |
| align="center" style="padding: 5px;" |10 |
||
| align="center" style="padding: 5px;" |1. |
| align="center" style="padding: 5px;" |1.96 |
||
|- |
|- |
||
| align="center" style="padding: 5px;" |3-4 |
| align="center" style="padding: 5px;" |3-4 |
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| Line 244: | Line 524: | ||
| align="center" style="padding: 5px;" |2 |
| align="center" style="padding: 5px;" |2 |
||
| align="center" style="padding: 5px;" |N/A |
| align="center" style="padding: 5px;" |N/A |
||
| align="center" style="padding: 5px;" |0. |
| align="center" style="padding: 5px;" |0.258 |
||
| align="center" style="padding: 5px;" |20 |
| align="center" style="padding: 5px;" |20 |
||
| align="center" style="padding: 5px;" |30s |
| align="center" style="padding: 5px;" |30s |
||
| align="center" style="padding: 5px;" |20 |
| align="center" style="padding: 5px;" |20 |
||
| align="center" style="padding: 5px;" |7. |
| align="center" style="padding: 5px;" |7.75 |
||
|- |
|- |
||
| align="center" style="padding: 5px;" |5 |
| align="center" style="padding: 5px;" |5 |
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| Line 255: | Line 535: | ||
| align="center" style="padding: 5px;" |5 |
| align="center" style="padding: 5px;" |5 |
||
| align="center" style="padding: 5px;" |N/A |
| align="center" style="padding: 5px;" |N/A |
||
| align="center" style="padding: 5px;" |0. |
| align="center" style="padding: 5px;" |0.168 |
||
| align="center" style="padding: 5px;" |20 |
| align="center" style="padding: 5px;" |20 |
||
| align="center" style="padding: 5px;" |45s |
| align="center" style="padding: 5px;" |45s |
||
| align="center" style="padding: 5px;" |50 |
| align="center" style="padding: 5px;" |50 |
||
| align="center" style="padding: 5px;" | |
| align="center" style="padding: 5px;" |29.76<ref name="dps1"/> |
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|- |
|- |
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| align="center" style="padding: 5px;" |6 |
| align="center" style="padding: 5px;" |6 |
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| Line 266: | Line 546: | ||
| align="center" style="padding: 5px;" |12 |
| align="center" style="padding: 5px;" |12 |
||
| align="center" style="padding: 5px;" |15x2<ref name="rocket"/> |
| align="center" style="padding: 5px;" |15x2<ref name="rocket"/> |
||
| align="center" style="padding: 5px;" |0. |
| align="center" style="padding: 5px;" |0.128 |
||
| align="center" style="padding: 5px;" |22<ref name="explosion"/> |
| align="center" style="padding: 5px;" |22<ref name="explosion"/> |
||
| align="center" style="padding: 5px;" |60s |
| align="center" style="padding: 5px;" |60s |
||
| align="center" style="padding: 5px;" |100 |
| align="center" style="padding: 5px;" |100 |
||
| align="center" style="padding: 5px;" | |
| align="center" style="padding: 5px;" |101.25<ref>93.75 Gun DPS + 7.5 Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref> |
||
|} |
|} |
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</center> |
</center> |
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</div> |
|||
==Notes== |
==Notes== |
||
Revision as of 10:40, 28 December 2022
The main page for this tower's statistics can be found here.
Violent Night Update (21 December 2022) – Present
Implied Stats
| Engineer Stats | ||||||
|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Firerate | Range[1] | Max Units[2] | DPS[3] |
| 0 | Error creating thumbnail: File missing$750 | 3 | 1.5 | 14 | 2 | 2 |
| 1 | Error creating thumbnail: File missing$1,000 | 5 | 1.5 | 15 | 2 | 3.33 |
| 2 | Error creating thumbnail: File missing$1,400 | 5 | 1.5 | 16 | 2 | 3.33 |
| 3 | Error creating thumbnail: File missing$3,000 | 8 | 1.25 | 16 | 2 | 6.4 |
| 4 | Error creating thumbnail: File missing$6,500 | 15 | 1 | 18 | 3 | 15 |
| 5 | Error creating thumbnail: File missing$19,000 | 25 | 1 | 18 | 3 | 25 |
| 6 | Error creating thumbnail: File missing$54,000 | 40 | 0.8 | 20 | 4 | 50 |
| Sentry Stats[4] | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Firerate | Range | Lifespan | Scrap Metre | DPS[5] |
| 0-2 | Sentry | 20 | 1 | N/A | 0.5 | 18 | 20s | 10 | 2 |
| 3-4 | Rifle Sentry | 40 | 2 | N/A | 0.25 | 20 | 30s | 20 | 8 |
| 5 | Minigun Sentry | 60 | 5 | N/A | 0.16 | 20 | 45s | 50 | 31.25[6] |
| 6 | War Machine Sentry | 120 | 12 | 15x2[7] | 0.12 | 22[8] | 60s | 100 | 107.5[9] |
Actual Stats
| Engineer Stats | ||||||
|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Firerate | Range[1] | Max Units[2] | DPS[3] |
| 0 | Error creating thumbnail: File missing$750 | 3 | 1.508 | 14 | 2 | 1.99 |
| 1 | Error creating thumbnail: File missing$1,100 | 5 | 1.508 | 15 | 2 | 3.32 |
| 2 | Error creating thumbnail: File missing$1,500 | 5 | 1.508 | 16 | 2 | 3.32 |
| 3 | Error creating thumbnail: File missing$3,100 | 8 | 1.258 | 16 | 2 | 6.36 |
| 4 | Error creating thumbnail: File missing$6,600 | 15 | 1.008 | 18 | 3 | 14.88 |
| 5 | Error creating thumbnail: File missing$19,100 | 25 | 1.008 | 18 | 3 | 24.8 |
| 6 | Error creating thumbnail: File missing$54,100 | 40 | 0.808 | 20 | 4 | 49.5 |
| Sentry Stats[4] | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Firerate | Range | Lifespan | Scrap Metre | DPS[5] |
| 0-2 | Sentry | 20 | 1 | N/A | 0.53 | 18 | 20s | 10 | 1.89 |
| 3-4 | Rifle Sentry | 40 | 2 | N/A | 0.28 | 20 | 30s | 20 | 7.14 |
| 5 | Minigun Sentry | 60 | 5 | N/A | 0.19 | 20 | 45s | 50 | 26.32[6] |
| 6 | War Machine Sentry | 120 | 12 | 15x2[7] | 0.15 | 22[8] | 60s | 100 | 87.5[10] |
Duck Hunt Update (17 April 2022) – Violent Night Update (21 December 2022)
Implied Stats
| Engineer Stats | ||||||
|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Firerate | Range[1] | Max Units[2] | DPS[3] |
| 0 | Error creating thumbnail: File missing$750 | 3 | 2 | 14 | 2 | 1.5 |
| 1 | Error creating thumbnail: File missing$1,100 | 5 | 2 | 15 | 2 | 2.5 |
| 2 | Error creating thumbnail: File missing$1,500 | 5 | 2 | 16 | 2 | 2.5 |
| 3 | Error creating thumbnail: File missing$3,100 | 8 | 1.8 | 16 | 2 | 4.44 |
| 4 | Error creating thumbnail: File missing$6,600 | 15 | 1 | 18 | 3 | 15 |
| 5 | Error creating thumbnail: File missing$19,100 | 25 | 1 | 18 | 3 | 25 |
| 6 | Error creating thumbnail: File missing$54,100 | 40 | 0.8 | 20 | 4 | 50 |
| Sentry Stats[4] | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Firerate | Range | Lifespan | Scrap Metre | DPS[5] |
| 0-2 | Sentry | 20 | 1 | N/A | 0.5 | 18 | 20s | 10 | 2 |
| 3-4 | Rifle Sentry | 40 | 2 | N/A | 0.25 | 20 | 30s | 20 | 8 |
| 5 | Minigun Sentry | 60 | 5 | N/A | 0.16 | 20 | 45s | 50 | 31.25[6] |
| 6 | War Machine Sentry | 120 | 12 | 15x2[7] | 0.12 | 22[8] | 60s | 100 | 107.5[9] |
Actual Stats
| Engineer Stats | ||||||
|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Firerate | Range[1] | Max Units[2] | DPS[3] |
| 0 | Error creating thumbnail: File missing$750 | 3 | 2.008 | 14 | 2 | 1.49 |
| 1 | Error creating thumbnail: File missing$1,100 | 5 | 2.008 | 15 | 2 | 2.49 |
| 2 | Error creating thumbnail: File missing$1,500 | 5 | 2.008 | 16 | 2 | 2.49 |
| 3 | Error creating thumbnail: File missing$3,100 | 8 | 1.808 | 16 | 2 | 4.42 |
| 4 | Error creating thumbnail: File missing$6,600 | 15 | 1.008 | 18 | 3 | 14.88 |
| 5 | Error creating thumbnail: File missing$19,100 | 25 | 1.008 | 18 | 3 | 24.8 |
| 6 | Error creating thumbnail: File missing$54,100 | 40 | 0.808 | 20 | 4 | 49.5 |
| Sentry Stats[4] | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Firerate | Range | Lifespan | Scrap Metre | DPS[5] |
| 0-2 | Sentry | 20 | 1 | N/A | 0.508 | 18 | 20s | 10 | 1.96 |
| 3-4 | Rifle Sentry | 40 | 2 | N/A | 0.258 | 20 | 30s | 20 | 7.75 |
| 5 | Minigun Sentry | 60 | 5 | N/A | 0.168 | 20 | 45s | 50 | 29.76[6] |
| 6 | War Machine Sentry | 120 | 12 | 15x2[7] | 0.128 | 22[8] | 60s | 100 | 101.25[11] |
Notes
- ↑ 1.0 1.1 1.2 1.3 The sentry placement range is 6 for all levels.
- ↑ 2.0 2.1 2.2 2.3 Sentries take 1.5 seconds to build for all levels.
- ↑ 3.0 3.1 3.2 3.3 Does not include Sentry DPS.
Does not account for time taken to build Sentries. - ↑ 4.0 4.1 4.2 4.3 Sentries are not affected by buffs given by other towers.
- ↑ 5.0 5.1 5.2 5.3 Assumes only one sentry is placed down and does not include Engineer DPS.
DPS is calculated as Gun DPS + Splash DPS. - ↑ 6.0 6.1 6.2 6.3 Rev-up time of 1.5 seconds is not considered into the DPS.
- ↑ 7.0 7.1 7.2 7.3 Rockets have a firerate of 4.
- ↑ 8.0 8.1 8.2 8.3 Explosion range of the rockets is 10.
- ↑ 9.0 9.1 100 Gun DPS + 7.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 80 Gun DPS + 7.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 93.75 Gun DPS + 7.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage.
| Scout • Sniper • Paintballer • Demoman • Soldier • Shotgunner • Militant | |
| Freezer • Assassin • Hunter • Pyromancer • Ace Pilot • Medic • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • Tesla • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |
This is the firerate bug subpage for Firerate Bug/Engineer. It contains statistics of the tower both with and without the firerate bug.