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<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''24 February 2024 – Present'''</div>
<div class="sectionheader">'''18 May 2024 – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
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! align="center" scope="col" style="padding: 5px;" |Range<ref name="range2">The sentry placement range is 5 for all levels.</ref>
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range2">The sentry placement range is 5 for all levels.</ref>
! align="center" scope="col" style="padding: 5px;" |Deadzone Range
! align="center" scope="col" style="padding: 5px;" |Deadzone Range
! align="center" scope="col" style="padding: 5px;" |Max Units<ref name="build">Sentries take 1.5 seconds to build for all levels.</ref>
! align="center" scope="col" style="padding: 5px;" |Max Units
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS">Does not include Sentry DPS.<br/>Does not account for time taken to build Sentries.</ref>
|-
| align="center" style="padding: 5px;" |0
| align="center" style="padding: 5px;" |{{Money|750}}
| align="center" style="padding: 5px;" |4
| align="center" style="padding: 5px;" |1.25
| align="center" style="padding: 5px;" |12
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |3.2
|-
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |{{Money|1,000}}
| align="center" style="padding: 5px;" |6
| align="center" style="padding: 5px;" |1.25
| align="center" style="padding: 5px;" |14
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |4.8
|-
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |{{Money|1,400}}
| align="center" style="padding: 5px;" |6
| align="center" style="padding: 5px;" |1.25
| align="center" style="padding: 5px;" |17
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |4.8
|-
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |{{Money|3,400}}
| align="center" style="padding: 5px;" |12
| align="center" style="padding: 5px;" |1.1
| align="center" style="padding: 5px;" |17
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |10.91
|-
| align="center" style="padding: 5px;" |4
| align="center" style="padding: 5px;" |{{Money|7,150}}
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |0.85
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |21.18
|-
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |{{Money|20,900}}
| align="center" style="padding: 5px;" |35
| align="center" style="padding: 5px;" |0.85
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |41.18
|-
| align="center" style="padding: 5px;" |6
| align="center" style="padding: 5px;" |{{Money|53,400}}
| align="center" style="padding: 5px;" |60
| align="center" style="padding: 5px;" |0.65
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |0.5
| align="center" style="padding: 5px;" |4
| align="center" style="padding: 5px;" |92.31
|}
</div>


{| class="wikitable"style="width:850px;"
|-
! colspan="10" align="center" |Sentry Stats<ref name="unit">Sentries are not affected by buffs given by other towers.</ref>
|-
! align="center" scope="col" style="padding: 5px;" |Level
! align="center" scope="col" style="padding: 5px;" |Sentry
! align="center" scope="col" style="padding: 5px;" |Health
! align="center" scope="col" style="padding: 5px;" |Damage
! align="center" scope="col" style="padding: 5px;" |Splash Damage
! align="center" scope="col" style="padding: 5px;" |Firerate
! align="center" scope="col" style="padding: 5px;" |Range
! align="center" scope="col" style="padding: 5px;" |Lifespan
! align="center" scope="col" style="padding: 5px;" |Scrap Meter
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS2">Assumes only one sentry is placed down and does not include '''Engineer''' DPS.<br/>DPS is calculated as Gun DPS + Splash DPS.</ref>
|-
| align="center" style="padding: 5px;" |0-2
| align="center" style="padding: 5px;" |[[Sentry (Unit)|Sentry]]
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |N/A
| align="center" style="padding: 5px;" |0.45
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |20s
| align="center" style="padding: 5px;" |16
| align="center" style="padding: 5px;" |2.22
|-
| align="center" style="padding: 5px;" |3-4
| align="center" style="padding: 5px;" |[[Rifle Sentry]]
| align="center" style="padding: 5px;" |40
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |N/A
| align="center" style="padding: 5px;" |0.25
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |30s
| align="center" style="padding: 5px;" |36
| align="center" style="padding: 5px;" |8
|-
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |[[Minigun Sentry]]
| align="center" style="padding: 5px;" |60
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |N/A
| align="center" style="padding: 5px;" |0.16
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |45s
| align="center" style="padding: 5px;" |140
| align="center" style="padding: 5px;" |31.25<ref name="dps1"/>
|-
| align="center" style="padding: 5px;" |6
| align="center" style="padding: 5px;" |[[War Machine Sentry]]
| align="center" style="padding: 5px;" |120
| align="center" style="padding: 5px;" |9
| align="center" style="padding: 5px;" |35x2<ref name="rocket"/>
| align="center" style="padding: 5px;" |0.115
| align="center" style="padding: 5px;" |24<ref name="explosion"/>
| align="center" style="padding: 5px;" |60s
| align="center" style="padding: 5px;" |300
| align="center" style="padding: 5px;" |95.76<ref>78.26 Gun DPS + 17.5 Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref>
|}

==Actual Stats==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{| class="wikitable"style="width:750px;"
|-
! colspan="8" align="center" |Engineer Stats
|-
! align="center" scope="col" style="padding: 5px;" |Level
! align="center" scope="col" style="padding: 5px;" |Total Price
! align="center" scope="col" style="padding: 5px;" |Damage
! align="center" scope="col" style="padding: 5px;" |Firerate
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range2"/>
! align="center" scope="col" style="padding: 5px;" |Deadzone Range
! align="center" scope="col" style="padding: 5px;" |Max Units
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
| align="center" style="padding: 5px;" |0
| align="center" style="padding: 5px;" |{{Money|750}}
| align="center" style="padding: 5px;" |4
| align="center" style="padding: 5px;" |1.258
| align="center" style="padding: 5px;" |12
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |3.18
|-
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |{{Money|1,000}}
| align="center" style="padding: 5px;" |6
| align="center" style="padding: 5px;" |1.258
| align="center" style="padding: 5px;" |14
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |4.77
|-
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |{{Money|1,400}}
| align="center" style="padding: 5px;" |6
| align="center" style="padding: 5px;" |1.258
| align="center" style="padding: 5px;" |17
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |4.77
|-
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |{{Money|3,400}}
| align="center" style="padding: 5px;" |12
| align="center" style="padding: 5px;" |1.108
| align="center" style="padding: 5px;" |17
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |10.83
|-
| align="center" style="padding: 5px;" |4
| align="center" style="padding: 5px;" |{{Money|7,150}}
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |0.858
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |20.98
|-
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |{{Money|20,900}}
| align="center" style="padding: 5px;" |35
| align="center" style="padding: 5px;" |0.858
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |40.79
|-
| align="center" style="padding: 5px;" |6
| align="center" style="padding: 5px;" |{{Money|53,400}}
| align="center" style="padding: 5px;" |60
| align="center" style="padding: 5px;" |0.658
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |0.5
| align="center" style="padding: 5px;" |4
| align="center" style="padding: 5px;" |91.19
|}
</div>


{| class="wikitable"style="width:850px;"
|-
! colspan="10" align="center" |Sentry Stats<ref name="unit"/>
|-
! align="center" scope="col" style="padding: 5px;" |Level
! align="center" scope="col" style="padding: 5px;" |Sentry
! align="center" scope="col" style="padding: 5px;" |Health
! align="center" scope="col" style="padding: 5px;" |Damage
! align="center" scope="col" style="padding: 5px;" |Splash Damage
! align="center" scope="col" style="padding: 5px;" |Firerate
! align="center" scope="col" style="padding: 5px;" |Range
! align="center" scope="col" style="padding: 5px;" |Lifespan
! align="center" scope="col" style="padding: 5px;" |Scrap Meter
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS2"/>
|-
| align="center" style="padding: 5px;" |0–2
| align="center" style="padding: 5px;" |[[Sentry (Unit)|Sentry]]
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |N/A
| align="center" style="padding: 5px;" |0.458
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |20s
| align="center" style="padding: 5px;" |16
| align="center" style="padding: 5px;" |2.18
|-
| align="center" style="padding: 5px;" |3–4
| align="center" style="padding: 5px;" |[[Rifle Sentry]]
| align="center" style="padding: 5px;" |40
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |N/A
| align="center" style="padding: 5px;" |0.258
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |30s
| align="center" style="padding: 5px;" |36
| align="center" style="padding: 5px;" |7.75
|-
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |[[Minigun Sentry]]
| align="center" style="padding: 5px;" |60
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |N/A
| align="center" style="padding: 5px;" |0.168
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |45s
| align="center" style="padding: 5px;" |140
| align="center" style="padding: 5px;" |29.76<ref name="dps1"/>
|-
| align="center" style="padding: 5px;" |6
| align="center" style="padding: 5px;" |[[War Machine Sentry]]
| align="center" style="padding: 5px;" |120
| align="center" style="padding: 5px;" |9
| align="center" style="padding: 5px;" |35x2<ref name="rocket"/>
| align="center" style="padding: 5px;" |0.123
| align="center" style="padding: 5px;" |24<ref name="explosion"/>
| align="center" style="padding: 5px;" |60s
| align="center" style="padding: 5px;" |300
| align="center" style="padding: 5px;" |90.67<ref>73.17 Gun DPS + 17.5 Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref>
|}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''24 February 2024 – 18 May 2024'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Implied Stats==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{| class="wikitable"style="width:750px;"
|-
! colspan="8" align="center" |Engineer Stats
|-
! align="center" scope="col" style="padding: 5px;" |Level
! align="center" scope="col" style="padding: 5px;" |Total Price
! align="center" scope="col" style="padding: 5px;" |Damage
! align="center" scope="col" style="padding: 5px;" |Firerate
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range2"/>
! align="center" scope="col" style="padding: 5px;" |Deadzone Range
! align="center" scope="col" style="padding: 5px;" |Max Units
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS">Does not include Sentry DPS.<br/>Does not account for time taken to build Sentries.</ref>
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS">Does not include Sentry DPS.<br/>Does not account for time taken to build Sentries.</ref>
|-
|-
Line 158: Line 447:
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range2"/>
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range2"/>
! align="center" scope="col" style="padding: 5px;" |Deadzone Range
! align="center" scope="col" style="padding: 5px;" |Deadzone Range
! align="center" scope="col" style="padding: 5px;" |Max Units<ref name="build"/>
! align="center" scope="col" style="padding: 5px;" |Max Units
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
|-
Line 306: Line 595:
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range2"/>
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range2"/>
! align="center" scope="col" style="padding: 5px;" |Deadzone Range
! align="center" scope="col" style="padding: 5px;" |Deadzone Range
! align="center" scope="col" style="padding: 5px;" |Max Units<ref name="build"/>
! align="center" scope="col" style="padding: 5px;" |Max Units
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
|-
Line 447: Line 736:
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range2"/>
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range2"/>
! align="center" scope="col" style="padding: 5px;" |Deadzone Range
! align="center" scope="col" style="padding: 5px;" |Deadzone Range
! align="center" scope="col" style="padding: 5px;" |Max Units<ref name="build"/>
! align="center" scope="col" style="padding: 5px;" |Max Units
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
|-
Line 594: Line 883:
! align="center" scope="col" style="padding: 5px;" |Firerate
! align="center" scope="col" style="padding: 5px;" |Firerate
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range">The sentry placement range is 5 for all levels, while deadzone range is 3 for all levels.</ref>
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range">The sentry placement range is 5 for all levels, while deadzone range is 3 for all levels.</ref>
! align="center" scope="col" style="padding: 5px;" |Max Units<ref name="build"/>
! align="center" scope="col" style="padding: 5px;" |Max Units
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
|-
Line 727: Line 1,016:
! align="center" scope="col" style="padding: 5px;" |Firerate
! align="center" scope="col" style="padding: 5px;" |Firerate
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range"/>
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range"/>
! align="center" scope="col" style="padding: 5px;" |Max Units<ref name="build"/>
! align="center" scope="col" style="padding: 5px;" |Max Units
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
|-
Line 867: Line 1,156:
! align="center" scope="col" style="padding: 5px;" |Firerate
! align="center" scope="col" style="padding: 5px;" |Firerate
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range"/>
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range"/>
! align="center" scope="col" style="padding: 5px;" |Max Units<ref name="build"/>
! align="center" scope="col" style="padding: 5px;" |Max Units
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
|-
Line 1,000: Line 1,289:
! align="center" scope="col" style="padding: 5px;" |Firerate
! align="center" scope="col" style="padding: 5px;" |Firerate
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range"/>
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range"/>
! align="center" scope="col" style="padding: 5px;" |Max Units<ref name="build"/>
! align="center" scope="col" style="padding: 5px;" |Max Units
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
|-
Line 1,140: Line 1,429:
! align="center" scope="col" style="padding: 5px;" |Firerate
! align="center" scope="col" style="padding: 5px;" |Firerate
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range"/>
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range"/>
! align="center" scope="col" style="padding: 5px;" |Max Units<ref name="build"/>
! align="center" scope="col" style="padding: 5px;" |Max Units
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
|-
Line 1,273: Line 1,562:
! align="center" scope="col" style="padding: 5px;" |Firerate
! align="center" scope="col" style="padding: 5px;" |Firerate
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range"/>
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range"/>
! align="center" scope="col" style="padding: 5px;" |Max Units<ref name="build"/>
! align="center" scope="col" style="padding: 5px;" |Max Units
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
|-

Revision as of 12:04, 18 May 2024

The main page for this tower's statistics can be found here.

18 May 2024 – Present

Implied Stats

Engineer Stats
Level Total Price Damage Firerate Range[1] Deadzone Range Max Units DPS[2]
0 Cash$750 4 1.25 12 3 1 3.2
1 Cash$1,000 6 1.25 14 3 1 4.8
2 Cash$1,400 6 1.25 17 1 2 4.8
3 Cash$3,400 12 1.1 17 1 2 10.91
4 Cash$7,150 18 0.85 18 1 3 21.18
5 Cash$20,900 35 0.85 18 1 3 41.18
6 Cash$53,400 60 0.65 20 0.5 4 92.31


Sentry Stats[3]
Level Sentry Health Damage Splash Damage Firerate Range Lifespan Scrap Meter DPS[4]
0-2 Sentry 20 1 N/A 0.45 18 20s 16 2.22
3-4 Rifle Sentry 40 2 N/A 0.25 20 30s 36 8
5 Minigun Sentry 60 5 N/A 0.16 20 45s 140 31.25[5]
6 War Machine Sentry 120 9 35x2[6] 0.115 24[7] 60s 300 95.76[8]

Actual Stats

Engineer Stats
Level Total Price Damage Firerate Range[1] Deadzone Range Max Units DPS[2]
0 Cash$750 4 1.258 12 3 1 3.18
1 Cash$1,000 6 1.258 14 3 1 4.77
2 Cash$1,400 6 1.258 17 1 2 4.77
3 Cash$3,400 12 1.108 17 1 2 10.83
4 Cash$7,150 18 0.858 18 1 3 20.98
5 Cash$20,900 35 0.858 18 1 3 40.79
6 Cash$53,400 60 0.658 20 0.5 4 91.19


Sentry Stats[3]
Level Sentry Health Damage Splash Damage Firerate Range Lifespan Scrap Meter DPS[4]
0–2 Sentry 20 1 N/A 0.458 18 20s 16 2.18
3–4 Rifle Sentry 40 2 N/A 0.258 20 30s 36 7.75
5 Minigun Sentry 60 5 N/A 0.168 20 45s 140 29.76[5]
6 War Machine Sentry 120 9 35x2[6] 0.123 24[7] 60s 300 90.67[9]

24 February 2024 – 18 May 2024

Implied Stats

Engineer Stats
Level Total Price Damage Firerate Range[1] Deadzone Range Max Units DPS[2]
0 Cash$750 4 1.5 12 3 1 2.67
1 Cash$1,000 6 1.5 14 1 1 4
2 Cash$1,300 6 1.5 17 1 1 4
3 Cash$3,050 12 1.25 17 1 1 9.6
4 Cash$6,550 18 1 18 1 2 18
5 Cash$20,300 35 1 18 1 3 35
6 Cash$52,800 50 0.8 20 0.5 4 62.5


Sentry Stats[3]
Level Sentry Health Damage Splash Damage Firerate Range Lifespan Scrap Meter DPS[4]
0-2 Sentry 20 1 N/A 0.45 18 20s 16 2.22
3-4 Rifle Sentry 40 2 N/A 0.25 20 30s 36 8
5 Minigun Sentry 60 5 N/A 0.16 20 45s 140 31.25[5]
6 War Machine Sentry 120 8 33x2[6] 0.12 24[7] 60s 300 83.17[10]

Actual Stats

Engineer Stats
Level Total Price Damage Firerate Range[1] Deadzone Range Max Units DPS[2]
0 Cash$750 4 1.508 12 3 1 2.65
1 Cash$1,000 6 1.508 14 1 1 3.98
2 Cash$1,300 6 1.508 17 1 1 3.98
3 Cash$3,050 12 1.258 17 1 1 9.54
4 Cash$6,550 18 1.008 18 1 2 17.86
5 Cash$20,300 35 1.008 18 1 3 34.72
6 Cash$52,800 50 0.808 20 0.5 4 61.88


Sentry Stats[3]
Level Sentry Health Damage Splash Damage Firerate Range Lifespan Scrap Meter DPS[4]
0–2 Sentry 20 1 N/A 0.458 18 20s 16 2.18
3–4 Rifle Sentry 40 2 N/A 0.258 20 30s 36 7.75
5 Minigun Sentry 60 5 N/A 0.168 20 45s 140 29.76[5]
6 War Machine Sentry 120 8 33x2[6] 0.128 24[7] 60s 300 79[11]

31 March 2023 – 24 February 2024

Implied Stats

Engineer Stats
Level Total Price Damage Firerate Range[1] Deadzone Range Max Units DPS[2]
0 Cash$750 3 1.25 12 3 1 2.4
1 Cash$1,000 5 1.25 14 3 1 4
2 Cash$1,400 5 1.25 15 2 1 4
3 Cash$3,150 10 1.25 15 2 1 8
4 Cash$6,400 15 1 18 2 2 15
5 Cash$18,900 30 1 18 2 3 30
6 Cash$52,400 45 0.8 20 1 3 56.25


Sentry Stats[3]
Level Sentry Health Damage Splash Damage Firerate Range Lifespan Scrap Meter DPS[4]
0-2 Sentry 20 1 N/A 0.5 18 20s 10 2
3-4 Rifle Sentry 40 2 N/A 0.25 20 30s 20 8
5 Minigun Sentry 60 5 N/A 0.16 20 45s 50 31.25[5]
6 War Machine Sentry 120 12 15x2[6] 0.12 22[7] 60s 100 107.5[12]

Actual Stats

Engineer Stats
Level Total Price Damage Firerate Range[1] Deadzone Range Max Units DPS[2]
0 Cash$750 3 1.258 12 3 1 2.38
1 Cash$1,000 5 1.258 14 3 1 3.97
2 Cash$1,400 5 1.258 15 2 1 3.97
3 Cash$3,150 10 1.258 15 2 1 7.95
4 Cash$6,400 15 1.008 18 2 2 14.88
5 Cash$18,900 30 1.008 18 2 3 29.76
6 Cash$52,400 45 0.808 20 1 3 55.69


Sentry Stats[3]
Level Sentry Health Damage Splash Damage Firerate Range Lifespan Scrap Meter DPS[4]
0-2 Sentry 20 1 N/A 0.508 18 20s 10 1.96
3-4 Rifle Sentry 40 2 N/A 0.258 20 30s 20 7.75
5 Minigun Sentry 60 5 N/A 0.168 20 45s 50 29.76[5]
6 War Machine Sentry 120 12 15x2[6] 0.128 22[7] 60s 100 101.25[13]

9 January 2023 – 31 March 2023

Implied Stats

Engineer Stats
Level Total Price Damage Firerate Range[14] Max Units DPS[2]
0 Cash$750 3 1.5 14 2 2
1 Cash$1,000 5 1.5 15 2 3.33
2 Cash$1,400 5 1.5 16 2 3.33
3 Cash$3,000 8 1.25 16 2 6.4
4 Cash$6,500 15 1 18 3 15
5 Cash$19,000 25 1 18 3 25
6 Cash$54,000 40 0.8 20 4 50


Sentry Stats[3]
Level Sentry Health Damage Splash Damage Firerate Range Lifespan Scrap Meter DPS[4]
0-2 Sentry 20 1 N/A 0.5 18 20s 10 2
3-4 Rifle Sentry 40 2 N/A 0.25 20 30s 20 8
5 Minigun Sentry 60 5 N/A 0.16 20 45s 50 31.25[5]
6 War Machine Sentry 120 12 15x2[6] 0.12 22[7] 60s 100 107.5[12]

Actual Stats

Engineer Stats
Level Total Price Damage Firerate Range[14] Max Units DPS[2]
0 Cash$750 3 1.508 14 2 1.99
1 Cash$1,100 5 1.508 15 2 3.32
2 Cash$1,500 5 1.508 16 2 3.32
3 Cash$3,100 8 1.258 16 2 6.36
4 Cash$6,600 15 1.008 18 3 14.88
5 Cash$19,100 25 1.008 18 3 24.8
6 Cash$54,100 40 0.808 20 4 49.5


Sentry Stats[3]
Level Sentry Health Damage Splash Damage Firerate Range Lifespan Scrap Meter DPS[4]
0-2 Sentry 20 1 N/A 0.508 18 20s 10 1.96
3-4 Rifle Sentry 40 2 N/A 0.258 20 30s 20 7.75
5 Minigun Sentry 60 5 N/A 0.168 20 45s 50 29.76[5]
6 War Machine Sentry 120 12 15x2[6] 0.128 22[7] 60s 100 101.25[13]

Violent Night Update (21 December 2022) – 9 January 2023

Implied Stats

Engineer Stats
Level Total Price Damage Firerate Range[14] Max Units DPS[2]
0 Cash$750 3 1.5 14 2 2
1 Cash$1,000 5 1.5 15 2 3.33
2 Cash$1,400 5 1.5 16 2 3.33
3 Cash$3,000 8 1.25 16 2 6.4
4 Cash$6,500 15 1 18 3 15
5 Cash$19,000 25 1 18 3 25
6 Cash$54,000 40 0.8 20 4 50


Sentry Stats[3]
Level Sentry Health Damage Splash Damage Firerate Range Lifespan Scrap Meter DPS[4]
0-2 Sentry 20 1 N/A 0.5 18 20s 10 2
3-4 Rifle Sentry 40 2 N/A 0.25 20 30s 20 8
5 Minigun Sentry 60 5 N/A 0.16 20 45s 50 31.25[5]
6 War Machine Sentry 120 12 15x2[6] 0.12 22[7] 60s 100 107.5[12]

Actual Stats

Engineer Stats
Level Total Price Damage Firerate Range[14] Max Units DPS[2]
0 Cash$750 3 1.508 14 2 1.99
1 Cash$1,100 5 1.508 15 2 3.32
2 Cash$1,500 5 1.508 16 2 3.32
3 Cash$3,100 8 1.258 16 2 6.36
4 Cash$6,600 15 1.008 18 3 14.88
5 Cash$19,100 25 1.008 18 3 24.8
6 Cash$54,100 40 0.808 20 4 49.5


Sentry Stats[3]
Level Sentry Health Damage Splash Damage Firerate Range Lifespan Scrap Meter DPS[4]
0-2 Sentry 20 1 N/A 0.53 18 20s 10 1.89
3-4 Rifle Sentry 40 2 N/A 0.28 20 30s 20 7.14
5 Minigun Sentry 60 5 N/A 0.19 20 45s 50 26.32[5]
6 War Machine Sentry 120 12 15x2[6] 0.15 22[7] 60s 100 87.5[15]

Duck Hunt Update (17 April 2022) – Violent Night Update (21 December 2022)

Implied Stats

Engineer Stats
Level Total Price Damage Firerate Range[14] Max Units DPS[2]
0 Cash$750 3 2 14 2 1.5
1 Cash$1,100 5 2 15 2 2.5
2 Cash$1,500 5 2 16 2 2.5
3 Cash$3,100 8 1.8 16 2 4.44
4 Cash$6,600 15 1 18 3 15
5 Cash$19,100 25 1 18 3 25
6 Cash$54,100 40 0.8 20 4 50


Sentry Stats[3]
Level Sentry Health Damage Splash Damage Firerate Range Lifespan Scrap Meter DPS[4]
0-2 Sentry 20 1 N/A 0.5 18 20s 10 2
3-4 Rifle Sentry 40 2 N/A 0.25 20 30s 20 8
5 Minigun Sentry 60 5 N/A 0.16 20 45s 50 31.25[5]
6 War Machine Sentry 120 12 15x2[6] 0.12 22[7] 60s 100 107.5[12]

Actual Stats

Engineer Stats
Level Total Price Damage Firerate Range[14] Max Units DPS[2]
0 Cash$750 3 2.008 14 2 1.49
1 Cash$1,100 5 2.008 15 2 2.49
2 Cash$1,500 5 2.008 16 2 2.49
3 Cash$3,100 8 1.808 16 2 4.42
4 Cash$6,600 15 1.008 18 3 14.88
5 Cash$19,100 25 1.008 18 3 24.8
6 Cash$54,100 40 0.808 20 4 49.5


Sentry Stats[3]
Level Sentry Health Damage Splash Damage Firerate Range Lifespan Scrap Meter DPS[4]
0-2 Sentry 20 1 N/A 0.508 18 20s 10 1.96
3-4 Rifle Sentry 40 2 N/A 0.258 20 30s 20 7.75
5 Minigun Sentry 60 5 N/A 0.168 20 45s 50 29.76[5]
6 War Machine Sentry 120 12 15x2[6] 0.128 22[7] 60s 100 101.25[13]

Notes

  1. 1.0 1.1 1.2 1.3 1.4 1.5 The sentry placement range is 5 for all levels.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Does not include Sentry DPS.
    Does not account for time taken to build Sentries.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 Sentries are not affected by buffs given by other towers.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 Assumes only one sentry is placed down and does not include Engineer DPS.
    DPS is calculated as Gun DPS + Splash DPS.
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 Rev-up time of 1.5 seconds is not considered into the DPS.
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 Rockets have a firerate of 4.
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 Explosion range of the rockets is 5.
  8. 78.26 Gun DPS + 17.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  9. 73.17 Gun DPS + 17.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  10. 66.67 Gun DPS + 16.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  11. 62.5 Gun DPS + 16.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  12. 12.0 12.1 12.2 12.3 100 Gun DPS + 7.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  13. 13.0 13.1 13.2 93.75 Gun DPS + 7.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.
  14. 14.0 14.1 14.2 14.3 14.4 14.5 The sentry placement range is 5 for all levels, while deadzone range is 3 for all levels.
  15. 80 Gun DPS + 7.5 Rocket DPS.
    Rev-up time of 1.5 seconds is not considered into the DPS.
    Rocket DPS assumes only one enemy is hit and receives full splash damage.


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This is the firerate bug subpage for Firerate Bug/Engineer. It contains statistics of the tower both with and without the firerate bug.