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imported>Mentin123 No edit summary |
imported>Mentin123 No edit summary |
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<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
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<div class="sectionheader">''' |
<div class="sectionheader">'''18 May 2024 – Present'''</div> |
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<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
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<center> |
<center> |
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! align="center" scope="col" style="padding: 5px;" |Range<ref name="range2">The sentry placement range is 5 for all levels.</ref> |
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range2">The sentry placement range is 5 for all levels.</ref> |
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! align="center" scope="col" style="padding: 5px;" |Deadzone Range |
! align="center" scope="col" style="padding: 5px;" |Deadzone Range |
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! align="center" scope="col" style="padding: 5px;" |Max Units |
! align="center" scope="col" style="padding: 5px;" |Max Units |
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! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS">Does not include Sentry DPS.<br/>Does not account for time taken to build Sentries.</ref> |
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|- |
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| align="center" style="padding: 5px;" |0 |
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| align="center" style="padding: 5px;" |{{Money|750}} |
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| align="center" style="padding: 5px;" |4 |
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| align="center" style="padding: 5px;" |1.25 |
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| align="center" style="padding: 5px;" |12 |
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| align="center" style="padding: 5px;" |3 |
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| align="center" style="padding: 5px;" |1 |
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| align="center" style="padding: 5px;" |3.2 |
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|- |
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| align="center" style="padding: 5px;" |1 |
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| align="center" style="padding: 5px;" |{{Money|1,000}} |
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| align="center" style="padding: 5px;" |6 |
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| align="center" style="padding: 5px;" |1.25 |
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| align="center" style="padding: 5px;" |14 |
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| align="center" style="padding: 5px;" |3 |
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| align="center" style="padding: 5px;" |1 |
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| align="center" style="padding: 5px;" |4.8 |
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|- |
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| align="center" style="padding: 5px;" |2 |
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| align="center" style="padding: 5px;" |{{Money|1,400}} |
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| align="center" style="padding: 5px;" |6 |
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| align="center" style="padding: 5px;" |1.25 |
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| align="center" style="padding: 5px;" |17 |
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| align="center" style="padding: 5px;" |1 |
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| align="center" style="padding: 5px;" |2 |
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| align="center" style="padding: 5px;" |4.8 |
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|- |
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| align="center" style="padding: 5px;" |3 |
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| align="center" style="padding: 5px;" |{{Money|3,400}} |
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| align="center" style="padding: 5px;" |12 |
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| align="center" style="padding: 5px;" |1.1 |
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| align="center" style="padding: 5px;" |17 |
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| align="center" style="padding: 5px;" |1 |
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| align="center" style="padding: 5px;" |2 |
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| align="center" style="padding: 5px;" |10.91 |
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|- |
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| align="center" style="padding: 5px;" |4 |
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| align="center" style="padding: 5px;" |{{Money|7,150}} |
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| align="center" style="padding: 5px;" |18 |
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| align="center" style="padding: 5px;" |0.85 |
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| align="center" style="padding: 5px;" |18 |
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| align="center" style="padding: 5px;" |1 |
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| align="center" style="padding: 5px;" |3 |
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| align="center" style="padding: 5px;" |21.18 |
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|- |
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| align="center" style="padding: 5px;" |5 |
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| align="center" style="padding: 5px;" |{{Money|20,900}} |
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| align="center" style="padding: 5px;" |35 |
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| align="center" style="padding: 5px;" |0.85 |
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| align="center" style="padding: 5px;" |18 |
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| align="center" style="padding: 5px;" |1 |
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| align="center" style="padding: 5px;" |3 |
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| align="center" style="padding: 5px;" |41.18 |
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|- |
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| align="center" style="padding: 5px;" |6 |
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| align="center" style="padding: 5px;" |{{Money|53,400}} |
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| align="center" style="padding: 5px;" |60 |
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| align="center" style="padding: 5px;" |0.65 |
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| align="center" style="padding: 5px;" |20 |
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| align="center" style="padding: 5px;" |0.5 |
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| align="center" style="padding: 5px;" |4 |
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| align="center" style="padding: 5px;" |92.31 |
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|} |
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</div> |
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{| class="wikitable"style="width:850px;" |
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|- |
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! colspan="10" align="center" |Sentry Stats<ref name="unit">Sentries are not affected by buffs given by other towers.</ref> |
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|- |
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! align="center" scope="col" style="padding: 5px;" |Level |
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! align="center" scope="col" style="padding: 5px;" |Sentry |
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! align="center" scope="col" style="padding: 5px;" |Health |
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! align="center" scope="col" style="padding: 5px;" |Damage |
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! align="center" scope="col" style="padding: 5px;" |Splash Damage |
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! align="center" scope="col" style="padding: 5px;" |Firerate |
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! align="center" scope="col" style="padding: 5px;" |Range |
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! align="center" scope="col" style="padding: 5px;" |Lifespan |
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! align="center" scope="col" style="padding: 5px;" |Scrap Meter |
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! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS2">Assumes only one sentry is placed down and does not include '''Engineer''' DPS.<br/>DPS is calculated as Gun DPS + Splash DPS.</ref> |
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|- |
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| align="center" style="padding: 5px;" |0-2 |
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| align="center" style="padding: 5px;" |[[Sentry (Unit)|Sentry]] |
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| align="center" style="padding: 5px;" |20 |
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| align="center" style="padding: 5px;" |1 |
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| align="center" style="padding: 5px;" |N/A |
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| align="center" style="padding: 5px;" |0.45 |
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| align="center" style="padding: 5px;" |18 |
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| align="center" style="padding: 5px;" |20s |
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| align="center" style="padding: 5px;" |16 |
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| align="center" style="padding: 5px;" |2.22 |
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|- |
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| align="center" style="padding: 5px;" |3-4 |
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| align="center" style="padding: 5px;" |[[Rifle Sentry]] |
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| align="center" style="padding: 5px;" |40 |
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| align="center" style="padding: 5px;" |2 |
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| align="center" style="padding: 5px;" |N/A |
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| align="center" style="padding: 5px;" |0.25 |
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| align="center" style="padding: 5px;" |20 |
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| align="center" style="padding: 5px;" |30s |
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| align="center" style="padding: 5px;" |36 |
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| align="center" style="padding: 5px;" |8 |
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|- |
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| align="center" style="padding: 5px;" |5 |
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| align="center" style="padding: 5px;" |[[Minigun Sentry]] |
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| align="center" style="padding: 5px;" |60 |
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| align="center" style="padding: 5px;" |5 |
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| align="center" style="padding: 5px;" |N/A |
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| align="center" style="padding: 5px;" |0.16 |
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| align="center" style="padding: 5px;" |20 |
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| align="center" style="padding: 5px;" |45s |
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| align="center" style="padding: 5px;" |140 |
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| align="center" style="padding: 5px;" |31.25<ref name="dps1"/> |
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|- |
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| align="center" style="padding: 5px;" |6 |
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| align="center" style="padding: 5px;" |[[War Machine Sentry]] |
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| align="center" style="padding: 5px;" |120 |
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| align="center" style="padding: 5px;" |9 |
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| align="center" style="padding: 5px;" |35x2<ref name="rocket"/> |
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| align="center" style="padding: 5px;" |0.115 |
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| align="center" style="padding: 5px;" |24<ref name="explosion"/> |
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| align="center" style="padding: 5px;" |60s |
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| align="center" style="padding: 5px;" |300 |
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| align="center" style="padding: 5px;" |95.76<ref>78.26 Gun DPS + 17.5 Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref> |
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|} |
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==Actual Stats== |
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<div class="overflowbugy" style="width:100%;overflow:auto;"> |
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{| class="wikitable"style="width:750px;" |
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|- |
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! colspan="8" align="center" |Engineer Stats |
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|- |
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! align="center" scope="col" style="padding: 5px;" |Level |
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! align="center" scope="col" style="padding: 5px;" |Total Price |
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! align="center" scope="col" style="padding: 5px;" |Damage |
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! align="center" scope="col" style="padding: 5px;" |Firerate |
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! align="center" scope="col" style="padding: 5px;" |Range<ref name="range2"/> |
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! align="center" scope="col" style="padding: 5px;" |Deadzone Range |
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! align="center" scope="col" style="padding: 5px;" |Max Units |
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! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/> |
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|- |
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| align="center" style="padding: 5px;" |0 |
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| align="center" style="padding: 5px;" |{{Money|750}} |
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| align="center" style="padding: 5px;" |4 |
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| align="center" style="padding: 5px;" |1.258 |
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| align="center" style="padding: 5px;" |12 |
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| align="center" style="padding: 5px;" |3 |
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| align="center" style="padding: 5px;" |1 |
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| align="center" style="padding: 5px;" |3.18 |
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|- |
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| align="center" style="padding: 5px;" |1 |
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| align="center" style="padding: 5px;" |{{Money|1,000}} |
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| align="center" style="padding: 5px;" |6 |
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| align="center" style="padding: 5px;" |1.258 |
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| align="center" style="padding: 5px;" |14 |
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| align="center" style="padding: 5px;" |3 |
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| align="center" style="padding: 5px;" |1 |
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| align="center" style="padding: 5px;" |4.77 |
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|- |
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| align="center" style="padding: 5px;" |2 |
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| align="center" style="padding: 5px;" |{{Money|1,400}} |
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| align="center" style="padding: 5px;" |6 |
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| align="center" style="padding: 5px;" |1.258 |
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| align="center" style="padding: 5px;" |17 |
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| align="center" style="padding: 5px;" |1 |
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| align="center" style="padding: 5px;" |2 |
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| align="center" style="padding: 5px;" |4.77 |
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|- |
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| align="center" style="padding: 5px;" |3 |
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| align="center" style="padding: 5px;" |{{Money|3,400}} |
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| align="center" style="padding: 5px;" |12 |
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| align="center" style="padding: 5px;" |1.108 |
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| align="center" style="padding: 5px;" |17 |
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| align="center" style="padding: 5px;" |1 |
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| align="center" style="padding: 5px;" |2 |
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| align="center" style="padding: 5px;" |10.83 |
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|- |
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| align="center" style="padding: 5px;" |4 |
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| align="center" style="padding: 5px;" |{{Money|7,150}} |
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| align="center" style="padding: 5px;" |18 |
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| align="center" style="padding: 5px;" |0.858 |
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| align="center" style="padding: 5px;" |18 |
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| align="center" style="padding: 5px;" |1 |
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| align="center" style="padding: 5px;" |3 |
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| align="center" style="padding: 5px;" |20.98 |
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|- |
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| align="center" style="padding: 5px;" |5 |
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| align="center" style="padding: 5px;" |{{Money|20,900}} |
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| align="center" style="padding: 5px;" |35 |
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| align="center" style="padding: 5px;" |0.858 |
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| align="center" style="padding: 5px;" |18 |
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| align="center" style="padding: 5px;" |1 |
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| align="center" style="padding: 5px;" |3 |
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| align="center" style="padding: 5px;" |40.79 |
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|- |
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| align="center" style="padding: 5px;" |6 |
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| align="center" style="padding: 5px;" |{{Money|53,400}} |
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| align="center" style="padding: 5px;" |60 |
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| align="center" style="padding: 5px;" |0.658 |
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| align="center" style="padding: 5px;" |20 |
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| align="center" style="padding: 5px;" |0.5 |
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| align="center" style="padding: 5px;" |4 |
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| align="center" style="padding: 5px;" |91.19 |
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|} |
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</div> |
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{| class="wikitable"style="width:850px;" |
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|- |
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! colspan="10" align="center" |Sentry Stats<ref name="unit"/> |
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|- |
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! align="center" scope="col" style="padding: 5px;" |Level |
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! align="center" scope="col" style="padding: 5px;" |Sentry |
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! align="center" scope="col" style="padding: 5px;" |Health |
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! align="center" scope="col" style="padding: 5px;" |Damage |
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! align="center" scope="col" style="padding: 5px;" |Splash Damage |
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! align="center" scope="col" style="padding: 5px;" |Firerate |
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! align="center" scope="col" style="padding: 5px;" |Range |
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! align="center" scope="col" style="padding: 5px;" |Lifespan |
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! align="center" scope="col" style="padding: 5px;" |Scrap Meter |
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! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS2"/> |
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|- |
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| align="center" style="padding: 5px;" |0–2 |
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| align="center" style="padding: 5px;" |[[Sentry (Unit)|Sentry]] |
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| align="center" style="padding: 5px;" |20 |
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| align="center" style="padding: 5px;" |1 |
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| align="center" style="padding: 5px;" |N/A |
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| align="center" style="padding: 5px;" |0.458 |
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| align="center" style="padding: 5px;" |18 |
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| align="center" style="padding: 5px;" |20s |
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| align="center" style="padding: 5px;" |16 |
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| align="center" style="padding: 5px;" |2.18 |
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|- |
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| align="center" style="padding: 5px;" |3–4 |
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| align="center" style="padding: 5px;" |[[Rifle Sentry]] |
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| align="center" style="padding: 5px;" |40 |
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| align="center" style="padding: 5px;" |2 |
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| align="center" style="padding: 5px;" |N/A |
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| align="center" style="padding: 5px;" |0.258 |
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| align="center" style="padding: 5px;" |20 |
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| align="center" style="padding: 5px;" |30s |
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| align="center" style="padding: 5px;" |36 |
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| align="center" style="padding: 5px;" |7.75 |
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|- |
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| align="center" style="padding: 5px;" |5 |
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| align="center" style="padding: 5px;" |[[Minigun Sentry]] |
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| align="center" style="padding: 5px;" |60 |
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| align="center" style="padding: 5px;" |5 |
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| align="center" style="padding: 5px;" |N/A |
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| align="center" style="padding: 5px;" |0.168 |
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| align="center" style="padding: 5px;" |20 |
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| align="center" style="padding: 5px;" |45s |
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| align="center" style="padding: 5px;" |140 |
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| align="center" style="padding: 5px;" |29.76<ref name="dps1"/> |
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|- |
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| align="center" style="padding: 5px;" |6 |
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| align="center" style="padding: 5px;" |[[War Machine Sentry]] |
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| align="center" style="padding: 5px;" |120 |
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| align="center" style="padding: 5px;" |9 |
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| align="center" style="padding: 5px;" |35x2<ref name="rocket"/> |
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| align="center" style="padding: 5px;" |0.123 |
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| align="center" style="padding: 5px;" |24<ref name="explosion"/> |
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| align="center" style="padding: 5px;" |60s |
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| align="center" style="padding: 5px;" |300 |
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| align="center" style="padding: 5px;" |90.67<ref>73.17 Gun DPS + 17.5 Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref> |
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|} |
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</center> |
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</div> |
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</div> |
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---- |
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<div class="mw-collapsible mw-collapsed"> |
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<div class="sectionheader">'''24 February 2024 – 18 May 2024'''</div> |
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<div class="ContainerColumn mw-collapsible-content"> |
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<center> |
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==Implied Stats== |
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<div class="overflowbugy" style="width:100%;overflow:auto;"> |
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{| class="wikitable"style="width:750px;" |
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|- |
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! colspan="8" align="center" |Engineer Stats |
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|- |
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! align="center" scope="col" style="padding: 5px;" |Level |
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! align="center" scope="col" style="padding: 5px;" |Total Price |
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! align="center" scope="col" style="padding: 5px;" |Damage |
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! align="center" scope="col" style="padding: 5px;" |Firerate |
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! align="center" scope="col" style="padding: 5px;" |Range<ref name="range2"/> |
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! align="center" scope="col" style="padding: 5px;" |Deadzone Range |
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! align="center" scope="col" style="padding: 5px;" |Max Units |
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! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS">Does not include Sentry DPS.<br/>Does not account for time taken to build Sentries.</ref> |
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS">Does not include Sentry DPS.<br/>Does not account for time taken to build Sentries.</ref> |
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|- |
|- |
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| Line 158: | Line 447: | ||
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range2"/> |
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range2"/> |
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! align="center" scope="col" style="padding: 5px;" |Deadzone Range |
! align="center" scope="col" style="padding: 5px;" |Deadzone Range |
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! align="center" scope="col" style="padding: 5px;" |Max Units |
! align="center" scope="col" style="padding: 5px;" |Max Units |
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! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/> |
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/> |
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|- |
|- |
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| Line 306: | Line 595: | ||
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range2"/> |
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range2"/> |
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! align="center" scope="col" style="padding: 5px;" |Deadzone Range |
! align="center" scope="col" style="padding: 5px;" |Deadzone Range |
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! align="center" scope="col" style="padding: 5px;" |Max Units |
! align="center" scope="col" style="padding: 5px;" |Max Units |
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! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/> |
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/> |
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|- |
|- |
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| Line 447: | Line 736: | ||
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range2"/> |
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range2"/> |
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! align="center" scope="col" style="padding: 5px;" |Deadzone Range |
! align="center" scope="col" style="padding: 5px;" |Deadzone Range |
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! align="center" scope="col" style="padding: 5px;" |Max Units |
! align="center" scope="col" style="padding: 5px;" |Max Units |
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! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/> |
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/> |
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|- |
|- |
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| Line 594: | Line 883: | ||
! align="center" scope="col" style="padding: 5px;" |Firerate |
! align="center" scope="col" style="padding: 5px;" |Firerate |
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! align="center" scope="col" style="padding: 5px;" |Range<ref name="range">The sentry placement range is 5 for all levels, while deadzone range is 3 for all levels.</ref> |
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range">The sentry placement range is 5 for all levels, while deadzone range is 3 for all levels.</ref> |
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! align="center" scope="col" style="padding: 5px;" |Max Units |
! align="center" scope="col" style="padding: 5px;" |Max Units |
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! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/> |
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/> |
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|- |
|- |
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| Line 727: | Line 1,016: | ||
! align="center" scope="col" style="padding: 5px;" |Firerate |
! align="center" scope="col" style="padding: 5px;" |Firerate |
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! align="center" scope="col" style="padding: 5px;" |Range<ref name="range"/> |
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range"/> |
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! align="center" scope="col" style="padding: 5px;" |Max Units |
! align="center" scope="col" style="padding: 5px;" |Max Units |
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! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/> |
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/> |
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|- |
|- |
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| Line 867: | Line 1,156: | ||
! align="center" scope="col" style="padding: 5px;" |Firerate |
! align="center" scope="col" style="padding: 5px;" |Firerate |
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! align="center" scope="col" style="padding: 5px;" |Range<ref name="range"/> |
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range"/> |
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! align="center" scope="col" style="padding: 5px;" |Max Units |
! align="center" scope="col" style="padding: 5px;" |Max Units |
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! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/> |
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/> |
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|- |
|- |
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| Line 1,000: | Line 1,289: | ||
! align="center" scope="col" style="padding: 5px;" |Firerate |
! align="center" scope="col" style="padding: 5px;" |Firerate |
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Revision as of 12:04, 18 May 2024
The main page for this tower's statistics can be found here.
18 May 2024 – Present
Implied Stats
| Engineer Stats | |||||||
|---|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Firerate | Range[1] | Deadzone Range | Max Units | DPS[2] |
| 0 | 4 | 1.25 | 12 | 3 | 1 | 3.2 | |
| 1 | 6 | 1.25 | 14 | 3 | 1 | 4.8 | |
| 2 | 6 | 1.25 | 17 | 1 | 2 | 4.8 | |
| 3 | 12 | 1.1 | 17 | 1 | 2 | 10.91 | |
| 4 | 18 | 0.85 | 18 | 1 | 3 | 21.18 | |
| 5 | 35 | 0.85 | 18 | 1 | 3 | 41.18 | |
| 6 | 60 | 0.65 | 20 | 0.5 | 4 | 92.31 | |
| Sentry Stats[3] | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Firerate | Range | Lifespan | Scrap Meter | DPS[4] |
| 0-2 | Sentry | 20 | 1 | N/A | 0.45 | 18 | 20s | 16 | 2.22 |
| 3-4 | Rifle Sentry | 40 | 2 | N/A | 0.25 | 20 | 30s | 36 | 8 |
| 5 | Minigun Sentry | 60 | 5 | N/A | 0.16 | 20 | 45s | 140 | 31.25[5] |
| 6 | War Machine Sentry | 120 | 9 | 35x2[6] | 0.115 | 24[7] | 60s | 300 | 95.76[8] |
Actual Stats
| Engineer Stats | |||||||
|---|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Firerate | Range[1] | Deadzone Range | Max Units | DPS[2] |
| 0 | 4 | 1.258 | 12 | 3 | 1 | 3.18 | |
| 1 | 6 | 1.258 | 14 | 3 | 1 | 4.77 | |
| 2 | 6 | 1.258 | 17 | 1 | 2 | 4.77 | |
| 3 | 12 | 1.108 | 17 | 1 | 2 | 10.83 | |
| 4 | 18 | 0.858 | 18 | 1 | 3 | 20.98 | |
| 5 | 35 | 0.858 | 18 | 1 | 3 | 40.79 | |
| 6 | 60 | 0.658 | 20 | 0.5 | 4 | 91.19 | |
| Sentry Stats[3] | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Firerate | Range | Lifespan | Scrap Meter | DPS[4] |
| 0–2 | Sentry | 20 | 1 | N/A | 0.458 | 18 | 20s | 16 | 2.18 |
| 3–4 | Rifle Sentry | 40 | 2 | N/A | 0.258 | 20 | 30s | 36 | 7.75 |
| 5 | Minigun Sentry | 60 | 5 | N/A | 0.168 | 20 | 45s | 140 | 29.76[5] |
| 6 | War Machine Sentry | 120 | 9 | 35x2[6] | 0.123 | 24[7] | 60s | 300 | 90.67[9] |
24 February 2024 – 18 May 2024
Implied Stats
| Engineer Stats | |||||||
|---|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Firerate | Range[1] | Deadzone Range | Max Units | DPS[2] |
| 0 | 4 | 1.5 | 12 | 3 | 1 | 2.67 | |
| 1 | 6 | 1.5 | 14 | 1 | 1 | 4 | |
| 2 | 6 | 1.5 | 17 | 1 | 1 | 4 | |
| 3 | 12 | 1.25 | 17 | 1 | 1 | 9.6 | |
| 4 | 18 | 1 | 18 | 1 | 2 | 18 | |
| 5 | 35 | 1 | 18 | 1 | 3 | 35 | |
| 6 | 50 | 0.8 | 20 | 0.5 | 4 | 62.5 | |
| Sentry Stats[3] | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Firerate | Range | Lifespan | Scrap Meter | DPS[4] |
| 0-2 | Sentry | 20 | 1 | N/A | 0.45 | 18 | 20s | 16 | 2.22 |
| 3-4 | Rifle Sentry | 40 | 2 | N/A | 0.25 | 20 | 30s | 36 | 8 |
| 5 | Minigun Sentry | 60 | 5 | N/A | 0.16 | 20 | 45s | 140 | 31.25[5] |
| 6 | War Machine Sentry | 120 | 8 | 33x2[6] | 0.12 | 24[7] | 60s | 300 | 83.17[10] |
Actual Stats
| Engineer Stats | |||||||
|---|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Firerate | Range[1] | Deadzone Range | Max Units | DPS[2] |
| 0 | 4 | 1.508 | 12 | 3 | 1 | 2.65 | |
| 1 | 6 | 1.508 | 14 | 1 | 1 | 3.98 | |
| 2 | 6 | 1.508 | 17 | 1 | 1 | 3.98 | |
| 3 | 12 | 1.258 | 17 | 1 | 1 | 9.54 | |
| 4 | 18 | 1.008 | 18 | 1 | 2 | 17.86 | |
| 5 | 35 | 1.008 | 18 | 1 | 3 | 34.72 | |
| 6 | 50 | 0.808 | 20 | 0.5 | 4 | 61.88 | |
| Sentry Stats[3] | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Firerate | Range | Lifespan | Scrap Meter | DPS[4] |
| 0–2 | Sentry | 20 | 1 | N/A | 0.458 | 18 | 20s | 16 | 2.18 |
| 3–4 | Rifle Sentry | 40 | 2 | N/A | 0.258 | 20 | 30s | 36 | 7.75 |
| 5 | Minigun Sentry | 60 | 5 | N/A | 0.168 | 20 | 45s | 140 | 29.76[5] |
| 6 | War Machine Sentry | 120 | 8 | 33x2[6] | 0.128 | 24[7] | 60s | 300 | 79[11] |
31 March 2023 – 24 February 2024
Implied Stats
| Engineer Stats | |||||||
|---|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Firerate | Range[1] | Deadzone Range | Max Units | DPS[2] |
| 0 | 3 | 1.25 | 12 | 3 | 1 | 2.4 | |
| 1 | 5 | 1.25 | 14 | 3 | 1 | 4 | |
| 2 | 5 | 1.25 | 15 | 2 | 1 | 4 | |
| 3 | 10 | 1.25 | 15 | 2 | 1 | 8 | |
| 4 | 15 | 1 | 18 | 2 | 2 | 15 | |
| 5 | 30 | 1 | 18 | 2 | 3 | 30 | |
| 6 | 45 | 0.8 | 20 | 1 | 3 | 56.25 | |
| Sentry Stats[3] | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Firerate | Range | Lifespan | Scrap Meter | DPS[4] |
| 0-2 | Sentry | 20 | 1 | N/A | 0.5 | 18 | 20s | 10 | 2 |
| 3-4 | Rifle Sentry | 40 | 2 | N/A | 0.25 | 20 | 30s | 20 | 8 |
| 5 | Minigun Sentry | 60 | 5 | N/A | 0.16 | 20 | 45s | 50 | 31.25[5] |
| 6 | War Machine Sentry | 120 | 12 | 15x2[6] | 0.12 | 22[7] | 60s | 100 | 107.5[12] |
Actual Stats
| Engineer Stats | |||||||
|---|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Firerate | Range[1] | Deadzone Range | Max Units | DPS[2] |
| 0 | 3 | 1.258 | 12 | 3 | 1 | 2.38 | |
| 1 | 5 | 1.258 | 14 | 3 | 1 | 3.97 | |
| 2 | 5 | 1.258 | 15 | 2 | 1 | 3.97 | |
| 3 | 10 | 1.258 | 15 | 2 | 1 | 7.95 | |
| 4 | 15 | 1.008 | 18 | 2 | 2 | 14.88 | |
| 5 | 30 | 1.008 | 18 | 2 | 3 | 29.76 | |
| 6 | 45 | 0.808 | 20 | 1 | 3 | 55.69 | |
| Sentry Stats[3] | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Firerate | Range | Lifespan | Scrap Meter | DPS[4] |
| 0-2 | Sentry | 20 | 1 | N/A | 0.508 | 18 | 20s | 10 | 1.96 |
| 3-4 | Rifle Sentry | 40 | 2 | N/A | 0.258 | 20 | 30s | 20 | 7.75 |
| 5 | Minigun Sentry | 60 | 5 | N/A | 0.168 | 20 | 45s | 50 | 29.76[5] |
| 6 | War Machine Sentry | 120 | 12 | 15x2[6] | 0.128 | 22[7] | 60s | 100 | 101.25[13] |
9 January 2023 – 31 March 2023
Implied Stats
| Engineer Stats | ||||||
|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Firerate | Range[14] | Max Units | DPS[2] |
| 0 | 3 | 1.5 | 14 | 2 | 2 | |
| 1 | 5 | 1.5 | 15 | 2 | 3.33 | |
| 2 | 5 | 1.5 | 16 | 2 | 3.33 | |
| 3 | 8 | 1.25 | 16 | 2 | 6.4 | |
| 4 | 15 | 1 | 18 | 3 | 15 | |
| 5 | 25 | 1 | 18 | 3 | 25 | |
| 6 | 40 | 0.8 | 20 | 4 | 50 | |
| Sentry Stats[3] | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Firerate | Range | Lifespan | Scrap Meter | DPS[4] |
| 0-2 | Sentry | 20 | 1 | N/A | 0.5 | 18 | 20s | 10 | 2 |
| 3-4 | Rifle Sentry | 40 | 2 | N/A | 0.25 | 20 | 30s | 20 | 8 |
| 5 | Minigun Sentry | 60 | 5 | N/A | 0.16 | 20 | 45s | 50 | 31.25[5] |
| 6 | War Machine Sentry | 120 | 12 | 15x2[6] | 0.12 | 22[7] | 60s | 100 | 107.5[12] |
Actual Stats
| Engineer Stats | ||||||
|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Firerate | Range[14] | Max Units | DPS[2] |
| 0 | 3 | 1.508 | 14 | 2 | 1.99 | |
| 1 | 5 | 1.508 | 15 | 2 | 3.32 | |
| 2 | 5 | 1.508 | 16 | 2 | 3.32 | |
| 3 | 8 | 1.258 | 16 | 2 | 6.36 | |
| 4 | 15 | 1.008 | 18 | 3 | 14.88 | |
| 5 | 25 | 1.008 | 18 | 3 | 24.8 | |
| 6 | 40 | 0.808 | 20 | 4 | 49.5 | |
| Sentry Stats[3] | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Firerate | Range | Lifespan | Scrap Meter | DPS[4] |
| 0-2 | Sentry | 20 | 1 | N/A | 0.508 | 18 | 20s | 10 | 1.96 |
| 3-4 | Rifle Sentry | 40 | 2 | N/A | 0.258 | 20 | 30s | 20 | 7.75 |
| 5 | Minigun Sentry | 60 | 5 | N/A | 0.168 | 20 | 45s | 50 | 29.76[5] |
| 6 | War Machine Sentry | 120 | 12 | 15x2[6] | 0.128 | 22[7] | 60s | 100 | 101.25[13] |
Violent Night Update (21 December 2022) – 9 January 2023
Implied Stats
| Engineer Stats | ||||||
|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Firerate | Range[14] | Max Units | DPS[2] |
| 0 | 3 | 1.5 | 14 | 2 | 2 | |
| 1 | 5 | 1.5 | 15 | 2 | 3.33 | |
| 2 | 5 | 1.5 | 16 | 2 | 3.33 | |
| 3 | 8 | 1.25 | 16 | 2 | 6.4 | |
| 4 | 15 | 1 | 18 | 3 | 15 | |
| 5 | 25 | 1 | 18 | 3 | 25 | |
| 6 | 40 | 0.8 | 20 | 4 | 50 | |
| Sentry Stats[3] | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Firerate | Range | Lifespan | Scrap Meter | DPS[4] |
| 0-2 | Sentry | 20 | 1 | N/A | 0.5 | 18 | 20s | 10 | 2 |
| 3-4 | Rifle Sentry | 40 | 2 | N/A | 0.25 | 20 | 30s | 20 | 8 |
| 5 | Minigun Sentry | 60 | 5 | N/A | 0.16 | 20 | 45s | 50 | 31.25[5] |
| 6 | War Machine Sentry | 120 | 12 | 15x2[6] | 0.12 | 22[7] | 60s | 100 | 107.5[12] |
Actual Stats
| Engineer Stats | ||||||
|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Firerate | Range[14] | Max Units | DPS[2] |
| 0 | 3 | 1.508 | 14 | 2 | 1.99 | |
| 1 | 5 | 1.508 | 15 | 2 | 3.32 | |
| 2 | 5 | 1.508 | 16 | 2 | 3.32 | |
| 3 | 8 | 1.258 | 16 | 2 | 6.36 | |
| 4 | 15 | 1.008 | 18 | 3 | 14.88 | |
| 5 | 25 | 1.008 | 18 | 3 | 24.8 | |
| 6 | 40 | 0.808 | 20 | 4 | 49.5 | |
| Sentry Stats[3] | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Firerate | Range | Lifespan | Scrap Meter | DPS[4] |
| 0-2 | Sentry | 20 | 1 | N/A | 0.53 | 18 | 20s | 10 | 1.89 |
| 3-4 | Rifle Sentry | 40 | 2 | N/A | 0.28 | 20 | 30s | 20 | 7.14 |
| 5 | Minigun Sentry | 60 | 5 | N/A | 0.19 | 20 | 45s | 50 | 26.32[5] |
| 6 | War Machine Sentry | 120 | 12 | 15x2[6] | 0.15 | 22[7] | 60s | 100 | 87.5[15] |
Duck Hunt Update (17 April 2022) – Violent Night Update (21 December 2022)
Implied Stats
| Engineer Stats | ||||||
|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Firerate | Range[14] | Max Units | DPS[2] |
| 0 | 3 | 2 | 14 | 2 | 1.5 | |
| 1 | 5 | 2 | 15 | 2 | 2.5 | |
| 2 | 5 | 2 | 16 | 2 | 2.5 | |
| 3 | 8 | 1.8 | 16 | 2 | 4.44 | |
| 4 | 15 | 1 | 18 | 3 | 15 | |
| 5 | 25 | 1 | 18 | 3 | 25 | |
| 6 | 40 | 0.8 | 20 | 4 | 50 | |
| Sentry Stats[3] | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Firerate | Range | Lifespan | Scrap Meter | DPS[4] |
| 0-2 | Sentry | 20 | 1 | N/A | 0.5 | 18 | 20s | 10 | 2 |
| 3-4 | Rifle Sentry | 40 | 2 | N/A | 0.25 | 20 | 30s | 20 | 8 |
| 5 | Minigun Sentry | 60 | 5 | N/A | 0.16 | 20 | 45s | 50 | 31.25[5] |
| 6 | War Machine Sentry | 120 | 12 | 15x2[6] | 0.12 | 22[7] | 60s | 100 | 107.5[12] |
Actual Stats
| Engineer Stats | ||||||
|---|---|---|---|---|---|---|
| Level | Total Price | Damage | Firerate | Range[14] | Max Units | DPS[2] |
| 0 | 3 | 2.008 | 14 | 2 | 1.49 | |
| 1 | 5 | 2.008 | 15 | 2 | 2.49 | |
| 2 | 5 | 2.008 | 16 | 2 | 2.49 | |
| 3 | 8 | 1.808 | 16 | 2 | 4.42 | |
| 4 | 15 | 1.008 | 18 | 3 | 14.88 | |
| 5 | 25 | 1.008 | 18 | 3 | 24.8 | |
| 6 | 40 | 0.808 | 20 | 4 | 49.5 | |
| Sentry Stats[3] | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Sentry | Health | Damage | Splash Damage | Firerate | Range | Lifespan | Scrap Meter | DPS[4] |
| 0-2 | Sentry | 20 | 1 | N/A | 0.508 | 18 | 20s | 10 | 1.96 |
| 3-4 | Rifle Sentry | 40 | 2 | N/A | 0.258 | 20 | 30s | 20 | 7.75 |
| 5 | Minigun Sentry | 60 | 5 | N/A | 0.168 | 20 | 45s | 50 | 29.76[5] |
| 6 | War Machine Sentry | 120 | 12 | 15x2[6] | 0.128 | 22[7] | 60s | 100 | 101.25[13] |
Notes
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 The sentry placement range is 5 for all levels.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Does not include Sentry DPS.
Does not account for time taken to build Sentries. - ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 Sentries are not affected by buffs given by other towers.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 Assumes only one sentry is placed down and does not include Engineer DPS.
DPS is calculated as Gun DPS + Splash DPS. - ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 Rev-up time of 1.5 seconds is not considered into the DPS.
- ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 Rockets have a firerate of 4.
- ↑ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 Explosion range of the rockets is 5.
- ↑ 78.26 Gun DPS + 17.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 73.17 Gun DPS + 17.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 66.67 Gun DPS + 16.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 62.5 Gun DPS + 16.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 12.0 12.1 12.2 12.3 100 Gun DPS + 7.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 13.0 13.1 13.2 93.75 Gun DPS + 7.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage. - ↑ 14.0 14.1 14.2 14.3 14.4 14.5 The sentry placement range is 5 for all levels, while deadzone range is 3 for all levels.
- ↑ 80 Gun DPS + 7.5 Rocket DPS.
Rev-up time of 1.5 seconds is not considered into the DPS.
Rocket DPS assumes only one enemy is hit and receives full splash damage.
| Scout • Sniper • Paintballer • Demoman • Soldier • Shotgunner • Militant | |
| Freezer • Assassin • Hunter • Pyromancer • Ace Pilot • Medic • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • Tesla • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |
This is the firerate bug subpage for Firerate Bug/Engineer. It contains statistics of the tower both with and without the firerate bug.
