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imported>Mentin123
updated widths for better spacing between columns
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<span class="mainheader">[[Crook Boss]]</span>
<span class="mainheader">[[Crook Boss]]</span>


{| class="light-table align-center" style="width:350px; margin:0 auto"
{| class="light-table align-center" style="width:500px; margin:0 auto"
! style="padding: 5px;" |
! style="padding: 5px;" |
| style="padding: 5px;" |[[File:Goon1.png|125px|link=Pistol Goon]]
| style="padding: 5px;" |[[File:Goon1.png|125px|link=Pistol Goon]]
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<span class="mainheader">[[Golden Crook Boss]]</span>
<span class="mainheader">[[Golden Crook Boss]]</span>


{| class="light-table align-center" style="width:350px; margin:0 auto"
{| class="light-table align-center" style="width:500px; margin:0 auto"
! style="padding: 5px;" |
! style="padding: 5px;" |
| style="padding: 5px;" |[[File:GGoon1.png|125px|link=Golden Pistol Goon]]
| style="padding: 5px;" |[[File:GGoon1.png|125px|link=Golden Pistol Goon]]
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<span class="mainheader">[[Commander]]</span>
<span class="mainheader">[[Commander]]</span>


{| class="light-table align-center" style="width:350px; margin:0 auto"
{| class="light-table align-center" style="width:400px; margin:0 auto"
! style="padding: 5px;" |
! style="padding: 5px;" |
| style="padding: 5px;" |[[File:GunnerAPCDefault.png|125px|link=Gunner APC]]
| style="padding: 5px;" |[[File:GunnerAPCDefault.png|125px|link=Gunner APC]]
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<span class="mainheader">[[Mercenary Base]]</span>
<span class="mainheader">[[Mercenary Base]]</span>


{| class="light-table align-center" style="width:350px; margin:0 auto"
{| class="light-table align-center" style="width:600px; margin:0 auto"
! style="padding: 5px;" |
! style="padding: 5px;" |
| style="padding: 5px;" |[[File:Rifleman1.png|125px|link=Rifleman]]
| style="padding: 5px;" |[[File:Rifleman1.png|125px|link=Rifleman]]
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<span class="mainheader">[[Biologist]]</span>
<span class="mainheader">[[Biologist]]</span>


{| class="light-table align-center" style="width:200px; margin:0 auto"
{| class="light-table align-center" style="width:500px; margin:0 auto"
|-
|-
! style="padding: 5px;" |
! style="padding: 5px;" |
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<span class="mainheader">[[Consumables]]</span>
<span class="mainheader">[[Consumables]]</span>


{| class="light-table align-center" style="width:200px; margin:0 auto"
{| class="light-table align-center" style="width:800px; margin:0 auto"
|-
|-
! style="padding: 5px;" |
! style="padding: 5px;" |
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<span class="mainheader">[[Crook Boss]]</span>
<span class="mainheader">[[Crook Boss]]</span>


{| class="light-table align-center" style="width:700px; margin:0 auto"
{| class="light-table align-center" style="width:800px; margin:0 auto"
! style="padding: 5px;" |
! style="padding: 5px;" |
| style="padding: 5px;" |[[File:NewGoldenCrook.png|125px|center|link=Golden Crook]]
| style="padding: 5px;" |[[File:NewGoldenCrook.png|125px|center|link=Golden Crook]]
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<span class="mainheader">[[Golden Crook Boss]]</span>
<span class="mainheader">[[Golden Crook Boss]]</span>


{| class="light-table align-center" style="width:350px; margin:0 auto"
{| class="light-table align-center" style="width:500px; margin:0 auto"
! style="padding: 5px;" |
! style="padding: 5px;" |
| style="padding: 5px;" |[[File:GBodyGuard.png|125px|link=Golden Body Guard]]
| style="padding: 5px;" |[[File:GBodyGuard.png|125px|link=Golden Body Guard]]
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<span class="mainheader">[[Trick or Threat Town]]</span>
<span class="mainheader">[[Trick or Threat Town]]</span>


{| class="light-table align-center" style="width:200px; margin:0 auto"
{| class="light-table align-center" style="width:400px; margin:0 auto"
! style="padding: 5px;" |
! style="padding: 5px;" |
| style="padding: 5px;" |[[File:Citizen1.png|125px|link=Citizen 1]]
| style="padding: 5px;" |[[File:Citizen1.png|125px|link=Citizen 1]]

Revision as of 11:41, 25 June 2025

Units

Some towers can spawn Units which are essentially mobile vehicles or people that move along the path from the exit to the entrance. Some of the units are stationary and do not move at all. They generally spawn at a set rate, but can also spawn with player input or by meeting a specific requirement, such as amount of Scrap.

In two-pathed maps, the number of units spawned per trigger is not duplicated. Units will go down a random path.

Military Base

Unit Humvee Humvee 2 Humvee 3 Tank Railgun Tank


Engineer

Unit Sentry Rifle Sentry Minigun Sentry War Machine Sentry


Crook Boss

Unit Pistol Goon Tommy Goon 1 Tommy Goon 2


Golden Crook Boss

Unit Golden Pistol Goon Golden Tommy Goon 1 Golden Tommy Goon 2

Commander

Unit Gunner APC Missile APC

Mercenary Base

Unit Rifleman Grenadier Field Medic Riot Guard


Elf Camp

Unit Elf Snowball Elf Bomber Elf Guardian Elf Cannoneer Elf
Unit Gunner Elf Gift Bomber Ripped Elf


Necromancer

Unit Skeleton Sword Skeleton Giant Skeleton Skeleton Knight Hallow Guard
Unit Executioner Skeleton


Elementalist

Unit Ice Turret


Biologist

Unit Sunflower Ivy Nightshade


Consumables

Unit Molten Monster Fire Ducky Confusion Ducky Ice Ducky Poison Ducky
Unit Shock Ducky


Mecha Base

Unit Mark I Mark II Mark III Mark IV Mark V


Commands Only

Unit Monster


Military Base

Unit Motorcycle Truck1 Truck2 Truck3


Crook Boss

Unit Golden Crook Golden Mafia Crook Mafia Body Guard
Unit Body Guards 1 Body Guards 2


Golden Crook Boss

Unit Golden Body Guard Golden Body Guards 1 Golden Body Guards 2


Mecha Base

Unit XR600 Armored XR600 XR700 XR900 XR901


Enforcer

Unit SWAT Van


Trick or Threat Town

Unit Citizen 1 Citizen 2




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