The main page for this tower's statistics can be found here .
Duck Hunt Update (17 April 2022) – Present
Implied Stats
Engineer Stats
Level
Total Price
Damage
Firerate
Range[ 1]
Max Units[ 2]
DPS[ 3]
0
$750
3
2
14
2
1.5
1
$1,100
5
2
15
2
2.5
2
$1,500
5
2
16
2
2.5
3
$3,100
8
1.8
16
2
4.44
4
$6,600
15
1
18
3
15
5
$19,100
25
1
18
3
25
6
$54,100
40
0.8
20
4
50
Actual Stats
Engineer Stats
Level
Total Price
Damage
Firerate
Range[ 1]
Max Units[ 2]
DPS[ 3]
0
$750
3
2.008
14
2
1.49
1
$1,100
5
2.008
15
2
2.49
2
$1,500
5
2.008
16
2
2.49
3
$3,100
8
1.808
16
2
4.42
4
$6,600
15
1.008
18
3
14.88
5
$19,100
25
1.008
18
3
24.8
6
$54,100
40
0.808
20
4
49.5
Notes
↑ 1.0 1.1 The sentry placement range is 6 for all levels.
↑ 2.0 2.1 Sentries take 1.5 seconds to build for all levels.
↑ 3.0 3.1 Does not include Sentry DPS. Does not account for time taken to build Sentries.
↑ 4.0 4.1 Sentries are not affected by buffs given by other towers.
↑ 5.0 5.1 Assumes only one sentry is placed down and does not include Engineer DPS. DPS is calculated as Gun DPS + Splash DPS.
↑ 6.0 6.1 Rev-up time of 1.5 seconds is not considered into the DPS.
↑ 7.0 7.1 Rockets have a firerate of 4.
↑ 8.0 8.1 Explosion range of the rockets is 10.
↑ 100 Gun DPS + 7.5 Rocket DPS. Rev-up time of 1.5 seconds is not considered into the DPS. Rocket DPS assumes only one enemy is hit and receives full splash damage.
↑ 93.75 Gun DPS + 7.5 Rocket DPS. Rev-up time of 1.5 seconds is not considered into the DPS. Rocket DPS assumes only one enemy is hit and receives full splash damage.
This is the firerate bug subpage for Firerate Bug/Engineer. It contains statistics of the tower both with and without the firerate bug.