Surface Tension

Revision as of 17:33, 9 August 2026 by imported>Mentin123 (Created page with "{{Stub}} {{ModeInfobox |image1 = NewCrystalCaveIcon.png |map = Excavation Point |waves = 15 |starting_cash = {{Money|900}}<br/>{{Money|1,000}} (Group Bonus) |suggested_towers = Soldier |rewards = {{Coins|800}} & {{Exp|70}} (First Time Triumph)<br/>{{Coins|TBA}} & {{Exp|70}} (Repeat Triumphs) |health_scale = 20% (Duo)<br/>40% (Trio)<br/>60% (Quad) |chapter = TDS: Origins |previous_mission = Derailed |next_mission = Surface Tension |star3_health = 75% or hi...")
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Description

Surface Tension is the seventh mission for the first chapter of the Story mode.

This mission has health scaling, meaning that in duos, enemy health is increased by around 20%, in trio 40% and in quad 60%.

Rewards

Surface Tension has a   800 and   70 EXP reward upon first triumph. Any subsequent triumphs will reward   TBA and   70 EXP instead. Losing on any wave will only reward   0 EXP.

Additionally, the mode can also give out a bonus triumph reward. The possible rewards are:

Enemies

COPIED FROM ROCK BOTTOM AS PLACEHOLDER

 
 
 
 
Normal
Wave 1
26 Total
Slow
Wave 3
47 Total
Speedy
Wave 3
10 Total
Normal Boss
Wave 4
20 Total
 
 
 
 
Skeleton
Wave 5
39+ Total
Necromancer
Wave 6
7 Total
Hidden
Wave 7
34 Total
Armored
Wave 8
36 Total
 
 
Slow Boss
Wave 9
3 Total
Giant Skeleton
Wave 12
1 Total

Wave Structure

COPIED FROM ROCK BOTTOM AS PLACEHOLDER The wave bonus in this mission is:

 $500 + (Waves Completed - 1) ×  $525

The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.

Depending on player count, the wave bonus is reduced using multipliers. These multipliers are:

Players Reduction per Player Total Reduction
Solo 0% 0%
Duo 5% 10%
Trio 5% 15%
Quad 5% 20%

The waves in Burning Bridges follow these timings:

Waves Wave Timer Skip Time
1-11 1:00 0:20[1]
12 N/A

Bolded names indicate an enemy's debut.

Wave Dialogue Enemy Type & Amount
1
 
Soldier
Who would just leave random traps everywhere? Agh! Are they trying to collapse the cave?
File:RockBottomWave1-1.ogg
11x Normal
 
Commander
Maybe we should have left them alone. The horde is starting to follow us down here. Create a choke point and hold them back. We need a plan.
File:RockBottomWave1-2.ogg
2
 
Commander
Dispatcher, do you read? Of course not. There has to be somewhere where we can—
File:RockBottomWave2-1.ogg
10x Normal (Bloated)
 
Trapper
Hey! Who do you think you are, setting off my mines like that ?!? You got rocks for brains or somethin'?
File:RockBottomWave2-2.ogg
3
 
Sniper
Great. It's *this* guy. I didn't want to get out of here alive anyway.
File:RockBottomWave3-1.ogg
1x Slow, 3x Speedy (Bloated), 1x Slow, 3x Speedy (Bloated), 1x Slow, 4x Speedy, 1x Slow
 
Trapper
Mr. Unexcitable. Still the same depressing lump of zombie guts, huh? It's good to see you too.
File:RockBottomWave3-2.ogg
4 - 1x Normal Boss, 11x Slow, 1x Normal Boss
5
 
Commander
We need a way to the city. Are you able to take us there?
File:RockBottomWave5-1.ogg
6x Skeleton, 2x Hidden, 6x Skeleton, 5x Normal
 
Trapper
Hold on — one's getting close. Hee-yup! Haha! Anyway, of course I can! I've been working these mines for years, well before these freaks showed up. There's an entrance to this cave not far from here. Just — ah... just don't step on anything with whatever you're trying to keep.
File:RockBottomWave5-2.ogg
6 - 5x Slow (Bloated), 1x Necromancer, 1x Normal Boss, 1x Normal Boss (Bloated)
7
 
Sniper
Why are you down here anyway? The last time I saw you — you were arguing with the recruitment officer about being kicked out of training.
File:RockBottomWave7-1.ogg
3x Normal Boss (Bloated), 12x Slow (Bloated, Nimble), 10x Hidden, 7x Skeleton (Bloated), 1x Normal Boss (Nimble)
 
Trapper
Because he was blaming me for letting one of the guys step in a bear trap! Sure, it might've been me, but not that they could prove it. Turns out I have a gift and the city needs crystals. So I stay in that little hut over there for a few days and make sure things are safe. For the most part.
File:RockBottomWave7-2.ogg
8 2x Normal Boss, 3x Skeleton (Bloated, Nimble), 3x Armored, 3x Skeleton (Bloated, Nimble), 2x Normal Boss, 3x Armored, 4x Skeleton (Bloated)
9 4x Normal Boss, 10x Armored, 1x Slow Boss, 15x Slow (Bloated, Nimble)
10
 
Trapper
Gotcha! Ah— bleh. I think I just tasted some of its thoughts. Honestly, I thought there'd be more of ya! Lots of weird voices coming from the mines today. Heard some before you guys set off my mine.
File:RockBottomWave10-1.ogg
1x Slow Boss (Hidden), 7x Hidden (Bloated), 1x Necromancer, 1x Necromancer (Bloated), 7x Hidden (Nimble, Bloated), 1x 1x Slow Boss (Hidden)
 
Soldier
Voices? Wait. Are there other ways into the mine?
File:RockBottomWave10-2.ogg
 
Trapper
Yeah, some even connect to the river since we gotta wash the crystals off, but... uh. Should you be worrying about that right now?
File:RockBottomWave10-3.ogg
11
 
Commander
Take us to where the city is. We need to get in contact with headquarters and get out of the cave. I'm starting to hear more of your traps go off.
File:RockBottomWave11-1.ogg
10x Skeleton (Bloated, Nimble), 4x Armored, 4x Normal Boss (Bloated, Nimble), 4x Armored, 2x Necromancer (Bloated),
 
Trapper
Ugh. Great. Follow me! Before you guys end up giving me even more work. Especially you, Minigunner.
File:RockBottomWave11-2.ogg
12
 
Commander
Come on, Recruit! Whatever's behind us isn't slowing down. I've never seen a horde like this.
File:RockBottomWave12-1.ogg
8x Hidden (Bloated, Nimble), 8x Armored (Nimble), 1x Necromancer (Bloated), 4x Armored (Bloated), 1x Necromancer (Bloated), 1x Giant Skeleton (Bloated, Boss)
 
Sniper
The way they're moving has me thinking something is leading them.
File:RockBottomWave12-2.ogg
 
Commander
Go with the rest of the team. We'll be right behind you!
File:RockBottomWave12-3.ogg
Lose Dialogue
 
 
 
One icon and dialogue is randomly chosen upon defeat:

•We're toast!
•OOF!
•Mission Failed, we'll get em' next time.
•Not enough numbers!
•Mistakes are just part of the journey..
•We're overrun chief!
•We'll get them next time!
•Don't give up!
•We need back up sergeant!
•We just had our grave dug..
•We have to fall back soldier!
•Oops! Try again!
•The enemies got to the base!
•Strategy is key!

Soundtracks

COPIED FROM ROCK BOTTOM AS PLACEHOLDER

Update History

  • 7 August 2026 - v2.5.0
    • Rock Bottom added.

Notes

  1. Skip at 0:40.


 
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Story Missions
TDS: Boot Camp
TDS: Origins