Breach Protocol: Difference between revisions

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imported>Mentin123
Created page with "{{Stub}} {{ModeInfobox |image1 = Tutorial2026Icon.png |map = Tutorial |waves = 5 |starting_cash = {{Money|1,000}} |rewards = {{Coins|100}} & {{Exp|50}} |chapter = TDS: Boot Camp |previous_mission = Boot Camp |next_mission = Breach Protocol }} {{QuoteContainer| {{QuoteBox|Use Demoman's splash damage to stop fast enemies and splitting Breakers.|In-game Description}} }} ==Description== '''Live Fire''' is the first mission for the tutorial chapter of the Story..."
 
imported>Mentin123
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{{Stub}}
{{ModeInfobox
{{ModeInfobox
|image1 = Tutorial2026Icon.png
|image1 = <tabber>
|-|Icon = [[File:Tutorial2026Icon.png]]
|-|Icon = [[File:TutorialBanner.png]]
</tabber>
|map = [[Tutorial]]
|map = [[Tutorial]]
|waves = 5
|waves = 5
|starting_cash = {{Money|1,000}}
|starting_cash = {{Money|1,500}}
|rewards = {{Coins|100}} & {{Exp|50}}
|rewards = {{Coins|150}} & {{Exp|75}}
|chapter = TDS: Boot Camp
|chapter = TDS: Boot Camp
|previous_mission = [[Boot Camp]]
|previous_mission = [[Live Fire]]
|next_mission = [[Breach Protocol]]
|next_mission = [[Brute Force]]
}}
}}
{{QuoteContainer|
{{QuoteContainer|
{{QuoteBox|Use Demoman's splash damage to stop fast enemies and splitting Breakers.|In-game Description}}
{{QuoteBox|Build without placement rails, counter mixed enemy traits, and defeat your first boss.|In-game Description}}
}}
}}
==Description==
==Description==
'''Live Fire''' is the first mission for the tutorial chapter of the [[Story Mode|Story]] mode.
'''Breach Protocol''' is the third mission for the tutorial chapter of the [[Story Mode|Story]] mode.


The loadout for this map is set to be the [[Scout]], [[Sniper]] and [[Demoman]]. Sell cost of all towers is also 100% of their total price. Base health is set to infinity and [[Skills]] are disabled.
The loadout for this map is set to be the [[Scout]], [[Sniper]] and [[Demoman]]. Sell cost of all towers is also 100% of their total price. Base health is set to infinity and [[Skills]] are disabled.


==Rewards==
==Rewards==
'''Live Fire''' gives a one time reward of {{Coins|100}} and {{Exp|50}}. Any additional triumphs only reward {{Exp|0}}.
'''Breach Protocol''' gives a one time reward of {{Coins|150}} and {{Exp|75}}. Any additional triumphs only reward {{Exp|0}}.


==Enemies==
==Enemies==
{| class="empty-table pad-5 align-center" style="width:80%; margin:1em auto"
{| class="empty-table pad-5 align-center" style="width:80%; margin:1em auto"
|[[File:NormalAnim1.png|center|150px|link=Normal]]
|[[File:NormalAnim1.png|center|150px|link=Normal]]
|[[File:SpeedyAnim2.png|center|150px|link=Speedy]]
|[[File:SlowAnim1.png|center|150px|link=Slow]]
|[[File:SlowAnim1.png|center|150px|link=Slow]]
|[[File:Armored.png|center|150px|link=Armored]]
|[[File:HiddenV5.png|center|150px|link=Hidden]]
|[[File:Breaker2Fallen.png|center|150px|link=Breaker2]]
|-
|-
|[[Normal]]<br/>Wave 1<br/>14 Total
|[[Normal]]<br/>Wave 1<br/>14 Total
|[[Speedy]]<br/>Wave 1<br/>4 Total
|[[Slow]]<br/>Wave 2<br/>10 Total
|[[Slow]]<br/>Wave 2<br/>10 Total
|[[Armored]]<br/>Wave 3<br/>5 Total
|[[Hidden]]<br/>Wave 3<br/>6 Total
|[[Breaker2]]<br/>Wave 4<br/>5 Total
|-
|-
|[[File:BreakerFallen.png|center|150px|link=Breaker]]
|[[File:Armored.png|center|150px|link=Armored]]
|[[File:SpeedyAnim2.png|center|150px|link=Speedy]]
|[[File:NecromancerModern.png|center|150px|link=Necromancer (Modern Enemy)]]
|[[File:EasyModeNormalBoss.png|center|150px|link=Normal Boss]]
|[[File:Skeletonlunar.png|center|150px|link=Skeleton]]
|-
|-
|[[Breaker]]<br/>N/A<br/>5 Total
|[[Armored]]<br/>Wave 4<br/>10 Total
|[[Speedy]]<br/>Wave 5<br/>8 Total
|[[Necromancer (Modern Enemy)|Necromancer]]<br/>Wave 5<br/>1 Total
|[[Normal Boss]]<br/>Wave 5<br/>1 Total
|[[Skeleton]]<br/>N/A<br/>N/A Total
|}
|}


==Wave Structure==
==Wave Structure==
The wave bonus in this mission is:
The wave bonus in this mission is:
:<big>{{Money|350}} + (Waves Completed - 1) × {{Money|75}}</big>
:<big>{{Money|400}} + (Waves Completed - 1) × {{Money|75}}</big>


The waves in '''Breach Protocol''' cannot be skipped. They follow these timings:

The waves in '''Tutorial''' cannot be skipped. They follow these timings:
{| class="wikitable pad-10 align-center" style="width:50%; margin:0 auto;"
{| class="wikitable pad-10 align-center" style="width:50%; margin:0 auto;"
!Waves
!Waves
!Wave Timer
!Wave Timer
|-
|-
|1-5
|1-4
|1:00
|1:00
|-
|5
|∞
|}
|}


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! colspan="2" |[[Commander (Narrator)|Commander]] Dialogue
! colspan="2" |[[Commander (Narrator)|Commander]] Dialogue
!Enemy Type & Amount
!Enemy Type & Amount
|-
|Prologue
| style="width:75px" |[[File:REWCommanderNeutral.gif|75px]]
|Welcome recruit! Let's get started on teaching you the basics.<br/>[[File:TutorialWave 1 1.ogg|300px]]
| -
|-
|-
|1
|1
| style="width:75px" |[[File:REWCommanderTeaching.gif|75px]]
| style="width:75px" |[[File:REWCommanderSkeptical.gif|75px]]
|Boot camp isn't over yet. Demoman is built for crowds—place him near the bend so every blast hits more than one target.<br/>[[File:LiveFireWave1-1.ogg|300px]]
|Looks like we've got some more enemies incoming. Set up your defenses accordingly.<br/>[[File:BreachProtocolWave1-1.ogg|300px]]
|8x '''[[Normal]]'''
|8x '''[[Normal]]''', 4x '''[[Speedy]]'''
|-
|-
|2
|2
| colspan="2" | -
| style="width:75px" |[[File:REWCommanderNeutral.gif|75px]]
|Those normals are getting ahead of the slows. Get some extra defense down to catch them.<br/>[[File:LiveFireWave2-1.ogg|300px]]
|4x '''[[Slow]]''', 6x [[Normal]]
|4x '''[[Slow]]''', 6x [[Normal]]
|-
|-
| rowspan="2" |3
| rowspan="2" |3
| style="width:75px" |[[File:REWCommanderNeutral.gif|75px]]
| style="width:75px" |[[File:REWCommanderObservant.gif|75px]]
|Armored enemies have defenses, which reduces the damage they take from your attacks.<br/>[[File:LiveFireWave3-1.ogg|300px]]
|We've got some Hidden enemies incoming. Only certain towers and upgrades can see these sneaky foes.<br/>[[File:BreachProtocolWave3-1.ogg|300px]]
| rowspan="2" |3x '''[[Armored]]''', 6x [[Slow]]
| rowspan="2" |6x '''[[Hidden]]'''
|-
|-
| style="width:75px" |[[File:REWCommanderTeaching.gif|75px]]
| style="width:75px" |[[File:REWCommanderTeaching.gif|75px]]
|Demoman and other explosive towers can bypass defense. Try upgrading or placing more Demoman to clear them out.<br/>[[File:LiveFireWave3-2.ogg|300px]]
|Level 2 Scouts, Snipers, and Demoman can all detect Hidden enemies. Upgrade them before the hoard arrives.<br/>[[File:BreachProtocolWave3-2.ogg|300px]]
|-
|-
|4
|4
| style="width:75px" |[[File:REWCommanderNeutral.gif|75px]]
|Breakers split into smaller versions of themselves when destroyed. Make sure to deal with the fragments quickly.<br/>[[File:LiveFireWave4-1.ogg|300px]]
|3x '''[[Breaker2]]''', 8x [[Normal]]
|-
| rowspan="2" |5
| style="width:75px" |[[File:REWCommanderAggressive.gif|75px]]
| style="width:75px" |[[File:REWCommanderAggressive.gif|75px]]
|Last drill wave! Looks like there's a boss incoming.<br/>[[File:LiveFireWave5-1.ogg|300px]]
|Great work. Got a big wave of Armored enemies incoming. Remember your training from before.<br/>[[File:BreachProtocolWave4-1.ogg|300px]]
| rowspan="2" |2x [[Armored]], 2x [[Breaker2]], 8x '''[[Speedy]]''', 1x '''[[Normal Boss]]'''
|6x '''[[Armored]]''', 6x [[Slow]]
|-
|-
|5
| style="width:75px" |[[File:REWCommanderNeutral.gif|75px]]
| style="width:75px" |[[File:REWCommanderAggressive.gif|75px]]
|Try setting some of your towers to Strongest targeting to deal with the boss quickly.<br/>[[File:LiveFireWave5-2.ogg|300px]]
|Looks like there's a Necromancer incoming. Take him out quickly before he summons more undead minions!<br/>[[File:BreachProtocolWave5-1.ogg|300px]]
|4x [[Armored]], 1x '''[[Necromancer (Modern Enemy)|Necromancer]]'''
|-
|-
| rowspan="2" |Epilogue
| rowspan="2" |Epilogue
| style="width:75px" |[[File:REWCommanderNeutral.gif|75px]]
| style="width:75px" |[[File:REWCommanderScared.gif|75px]]
|Good work, recruit. You made quick work of that horde.<br/>[[File:LiveFireWaveEpilogue-1.ogg|300px]]
|Uh oh, looks like there's a huge wave of enemies incoming! This is not part of our training protocol!<br/>[[File:BreachProtocolWaveEpilogue-1.ogg|300px]]
| rowspan="2" | -
| rowspan="2" | -
|-
|-
| style="width:75px" |[[File:REWCommanderAggressive.gif|75px]]
| style="width:75px" |[[File:REWCommanderAggressive.gif|75px]]
|You're showing a lot of promise, but we're only just getting started.<br/>[[File:LiveFireWaveEpilogue-2.ogg|300px]]
|Recruit, get ready! Something massive is approaching as we speak!.<br/>[[File:BreachProtocolWaveEpilogue-2.ogg|300px]]
|}
|}


==Soundtracks==
==Soundtracks==
{{Soundtrack|
{{Soundtrack|
{{GalleryHeader|Ambience}}
{{GalleryHeader|Wave 1-3}}
<gallery>
(Official) Tower Defense Simulator OST - The Horde
</gallery>

{{GalleryHeader|Wave 4}}
<gallery>
(Official) Tower Defense Simulator OST - Fill Them With Lead
</gallery>

{{GalleryHeader|Wave 5}}
<gallery>
<gallery>
(Official) Tower Defense Simulator OST - Tutorial Theme
(Official) Tower Defense Simulator OST - Catharsis
</gallery>
</gallery>
}}
}}
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==Update History==
==Update History==
*'''31 July 2026''' - [[v2.4.0]]
*'''31 July 2026''' - [[v2.4.0]]
**'''Live Fire''' added.
**'''Breach Protocol''' added.





Latest revision as of 11:49, 2 August 2026

<infobox>

 <title source="title1"><default>Breach Protocol</default></title>

<image source="image1"></image> <label>Map</label> <label>Waves</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> <label>Max Base Health</label> <label>Health Scaling</label> <label>Estimated Match Time</label> <label>Suggested Towers</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group> <header>Timeline</header> <label>Chapter</label> <group row-items="2"> <label>Previous Mission</label> <label>Next Mission</label> </group> </group> <group collapse="closed"> <header>Star Requirements</header> <label>3 Star Health</label> <label>3 Star Time</label> <label>2 Star Health</label> <label>2 Star Time</label> </group> <group collapse="closed"> <header>Music</header>

</group> </infobox>
"Build without placement rails, counter mixed enemy traits, and defeat your first boss."
―In-game Description

Description

[edit]

Breach Protocol is the third mission for the tutorial chapter of the Story mode.

The loadout for this map is set to be the Scout, Sniper and Demoman. Sell cost of all towers is also 100% of their total price. Base health is set to infinity and Skills are disabled.

Rewards

[edit]

Breach Protocol gives a one time reward of Error creating thumbnail: File missing 150 and Error creating thumbnail: File missing 75 EXP. Any additional triumphs only reward Error creating thumbnail: File missing 0 EXP.

Enemies

[edit]
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Normal
Wave 1
14 Total
Speedy
Wave 1
4 Total
Slow
Wave 2
10 Total
Hidden
Wave 3
6 Total
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Armored
Wave 4
10 Total
Necromancer
Wave 5
1 Total
Skeleton
N/A
N/A Total

Wave Structure

[edit]

The wave bonus in this mission is:

Error creating thumbnail: File missing$400 + (Waves Completed - 1) × Error creating thumbnail: File missing$75

The waves in Breach Protocol cannot be skipped. They follow these timings:

Waves Wave Timer
1-4 1:00
5


Bolded names indicate an enemy's debut.

Wave Commander Dialogue Enemy Type & Amount
1 Error creating thumbnail: File missing Looks like we've got some more enemies incoming. Set up your defenses accordingly.
File:BreachProtocolWave1-1.ogg
8x Normal, 4x Speedy
2 - 4x Slow, 6x Normal
3 Error creating thumbnail: File missing We've got some Hidden enemies incoming. Only certain towers and upgrades can see these sneaky foes.
File:BreachProtocolWave3-1.ogg
6x Hidden
Error creating thumbnail: File missing Level 2 Scouts, Snipers, and Demoman can all detect Hidden enemies. Upgrade them before the hoard arrives.
File:BreachProtocolWave3-2.ogg
4 Error creating thumbnail: File missing Great work. Got a big wave of Armored enemies incoming. Remember your training from before.
File:BreachProtocolWave4-1.ogg
6x Armored, 6x Slow
5 Error creating thumbnail: File missing Looks like there's a Necromancer incoming. Take him out quickly before he summons more undead minions!
File:BreachProtocolWave5-1.ogg
4x Armored, 1x Necromancer
Epilogue Error creating thumbnail: File missing Uh oh, looks like there's a huge wave of enemies incoming! This is not part of our training protocol!
File:BreachProtocolWaveEpilogue-1.ogg
-
Error creating thumbnail: File missing Recruit, get ready! Something massive is approaching as we speak!.
File:BreachProtocolWaveEpilogue-2.ogg

Soundtracks

[edit]

Update History

[edit]
  • 31 July 2026 - v2.4.0
    • Breach Protocol added.


Error creating thumbnail: File missing
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