Breach Protocol: Difference between revisions
imported>Mentin123 Created page with "{{Stub}} {{ModeInfobox |image1 = Tutorial2026Icon.png |map = Tutorial |waves = 5 |starting_cash = {{Money|1,000}} |rewards = {{Coins|100}} & {{Exp|50}} |chapter = TDS: Boot Camp |previous_mission = Boot Camp |next_mission = Breach Protocol }} {{QuoteContainer| {{QuoteBox|Use Demoman's splash damage to stop fast enemies and splitting Breakers.|In-game Description}} }} ==Description== '''Live Fire''' is the first mission for the tutorial chapter of the Story..." |
imported>Mentin123 No edit summary |
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{{Stub}} |
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{{ModeInfobox |
{{ModeInfobox |
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|image1 = |
|image1 = <tabber> |
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|-|Icon = [[File:Tutorial2026Icon.png]] |
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|-|Icon = [[File:TutorialBanner.png]] |
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</tabber> |
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|map = [[Tutorial]] |
|map = [[Tutorial]] |
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|waves = 5 |
|waves = 5 |
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|starting_cash = {{Money|1, |
|starting_cash = {{Money|1,500}} |
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|rewards = {{Coins| |
|rewards = {{Coins|150}} & {{Exp|75}} |
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|chapter = TDS: Boot Camp |
|chapter = TDS: Boot Camp |
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|previous_mission = [[ |
|previous_mission = [[Live Fire]] |
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|next_mission = [[ |
|next_mission = [[Brute Force]] |
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}} |
}} |
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{{QuoteContainer| |
{{QuoteContainer| |
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{{QuoteBox| |
{{QuoteBox|Build without placement rails, counter mixed enemy traits, and defeat your first boss.|In-game Description}} |
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}} |
}} |
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==Description== |
==Description== |
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''' |
'''Breach Protocol''' is the third mission for the tutorial chapter of the [[Story Mode|Story]] mode. |
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The loadout for this map is set to be the [[Scout]], [[Sniper]] and [[Demoman]]. Sell cost of all towers is also 100% of their total price. Base health is set to infinity and [[Skills]] are disabled. |
The loadout for this map is set to be the [[Scout]], [[Sniper]] and [[Demoman]]. Sell cost of all towers is also 100% of their total price. Base health is set to infinity and [[Skills]] are disabled. |
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==Rewards== |
==Rewards== |
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''' |
'''Breach Protocol''' gives a one time reward of {{Coins|150}} and {{Exp|75}}. Any additional triumphs only reward {{Exp|0}}. |
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==Enemies== |
==Enemies== |
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{| class="empty-table pad-5 align-center" style="width:80%; margin:1em auto" |
{| class="empty-table pad-5 align-center" style="width:80%; margin:1em auto" |
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|[[File:NormalAnim1.png|center|150px|link=Normal]] |
|[[File:NormalAnim1.png|center|150px|link=Normal]] |
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| ⚫ | |||
|[[File:SlowAnim1.png|center|150px|link=Slow]] |
|[[File:SlowAnim1.png|center|150px|link=Slow]] |
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|[[File: |
|[[File:HiddenV5.png|center|150px|link=Hidden]] |
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| ⚫ | |||
|- |
|- |
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|[[Normal]]<br/>Wave 1<br/>14 Total |
|[[Normal]]<br/>Wave 1<br/>14 Total |
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| ⚫ | |||
|[[Slow]]<br/>Wave 2<br/>10 Total |
|[[Slow]]<br/>Wave 2<br/>10 Total |
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|[[ |
|[[Hidden]]<br/>Wave 3<br/>6 Total |
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| ⚫ | |||
|- |
|- |
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|[[File: |
|[[File:Armored.png|center|150px|link=Armored]] |
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|[[File: |
|[[File:NecromancerModern.png|center|150px|link=Necromancer (Modern Enemy)]] |
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|[[File: |
|[[File:Skeletonlunar.png|center|150px|link=Skeleton]] |
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|- |
|- |
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|[[ |
|[[Armored]]<br/>Wave 4<br/>10 Total |
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|[[ |
|[[Necromancer (Modern Enemy)|Necromancer]]<br/>Wave 5<br/>1 Total |
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|[[ |
|[[Skeleton]]<br/>N/A<br/>N/A Total |
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|} |
|} |
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==Wave Structure== |
==Wave Structure== |
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The wave bonus in this mission is: |
The wave bonus in this mission is: |
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:<big>{{Money| |
:<big>{{Money|400}} + (Waves Completed - 1) × {{Money|75}}</big> |
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| ⚫ | |||
| ⚫ | |||
{| class="wikitable pad-10 align-center" style="width:50%; margin:0 auto;" |
{| class="wikitable pad-10 align-center" style="width:50%; margin:0 auto;" |
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!Waves |
!Waves |
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!Wave Timer |
!Wave Timer |
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|- |
|- |
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|1- |
|1-4 |
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|1:00 |
|1:00 |
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| ⚫ | |||
| ⚫ | |||
|∞ |
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|} |
|} |
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! colspan="2" |[[Commander (Narrator)|Commander]] Dialogue |
! colspan="2" |[[Commander (Narrator)|Commander]] Dialogue |
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!Enemy Type & Amount |
!Enemy Type & Amount |
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| ⚫ | |||
|Prologue |
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| ⚫ | |||
|Welcome recruit! Let's get started on teaching you the basics.<br/>[[File:TutorialWave 1 1.ogg|300px]] |
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| - |
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|- |
|- |
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|1 |
|1 |
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| style="width:75px" |[[File: |
| style="width:75px" |[[File:REWCommanderSkeptical.gif|75px]] |
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| |
|Looks like we've got some more enemies incoming. Set up your defenses accordingly.<br/>[[File:BreachProtocolWave1-1.ogg|300px]] |
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|8x '''[[Normal]]''' |
|8x '''[[Normal]]''', 4x '''[[Speedy]]''' |
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|- |
|- |
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|2 |
|2 |
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| ⚫ | |||
| style="width:75px" |[[File:REWCommanderNeutral.gif|75px]] |
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|Those normals are getting ahead of the slows. Get some extra defense down to catch them.<br/>[[File:LiveFireWave2-1.ogg|300px]] |
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|4x '''[[Slow]]''', 6x [[Normal]] |
|4x '''[[Slow]]''', 6x [[Normal]] |
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|- |
|- |
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| rowspan="2" |3 |
| rowspan="2" |3 |
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| style="width:75px" |[[File: |
| style="width:75px" |[[File:REWCommanderObservant.gif|75px]] |
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| |
|We've got some Hidden enemies incoming. Only certain towers and upgrades can see these sneaky foes.<br/>[[File:BreachProtocolWave3-1.ogg|300px]] |
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| rowspan="2" | |
| rowspan="2" |6x '''[[Hidden]]''' |
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|- |
|- |
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| style="width:75px" |[[File:REWCommanderTeaching.gif|75px]] |
| style="width:75px" |[[File:REWCommanderTeaching.gif|75px]] |
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|Level 2 Scouts, Snipers, and Demoman can all detect Hidden enemies. Upgrade them before the hoard arrives.<br/>[[File:BreachProtocolWave3-2.ogg|300px]] |
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|- |
|- |
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|4 |
|4 |
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| style="width:75px" |[[File:REWCommanderNeutral.gif|75px]] |
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|Breakers split into smaller versions of themselves when destroyed. Make sure to deal with the fragments quickly.<br/>[[File:LiveFireWave4-1.ogg|300px]] |
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|3x '''[[Breaker2]]''', 8x [[Normal]] |
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| ⚫ | |||
| ⚫ | |||
| style="width:75px" |[[File:REWCommanderAggressive.gif|75px]] |
| style="width:75px" |[[File:REWCommanderAggressive.gif|75px]] |
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| |
|Great work. Got a big wave of Armored enemies incoming. Remember your training from before.<br/>[[File:BreachProtocolWave4-1.ogg|300px]] |
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|6x '''[[Armored]]''', 6x [[Slow]] |
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|- |
|- |
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|5 |
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| style="width:75px" |[[File:REWCommanderNeutral.gif|75px]] |
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| ⚫ | |||
|Try setting some of your towers to Strongest targeting to deal with the boss quickly.<br/>[[File:LiveFireWave5-2.ogg|300px]] |
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|Looks like there's a Necromancer incoming. Take him out quickly before he summons more undead minions!<br/>[[File:BreachProtocolWave5-1.ogg|300px]] |
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|4x [[Armored]], 1x '''[[Necromancer (Modern Enemy)|Necromancer]]''' |
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|- |
|- |
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| rowspan="2" |Epilogue |
| rowspan="2" |Epilogue |
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| style="width:75px" |[[File: |
| style="width:75px" |[[File:REWCommanderScared.gif|75px]] |
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| |
|Uh oh, looks like there's a huge wave of enemies incoming! This is not part of our training protocol!<br/>[[File:BreachProtocolWaveEpilogue-1.ogg|300px]] |
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| rowspan="2" | - |
| rowspan="2" | - |
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|- |
|- |
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| style="width:75px" |[[File:REWCommanderAggressive.gif|75px]] |
| style="width:75px" |[[File:REWCommanderAggressive.gif|75px]] |
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|Recruit, get ready! Something massive is approaching as we speak!.<br/>[[File:BreachProtocolWaveEpilogue-2.ogg|300px]] |
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|} |
|} |
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==Soundtracks== |
==Soundtracks== |
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{{Soundtrack| |
{{Soundtrack| |
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{{GalleryHeader| |
{{GalleryHeader|Wave 1-3}} |
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<gallery> |
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(Official) Tower Defense Simulator OST - The Horde |
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</gallery> |
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{{GalleryHeader|Wave 4}} |
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<gallery> |
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(Official) Tower Defense Simulator OST - Fill Them With Lead |
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</gallery> |
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{{GalleryHeader|Wave 5}} |
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<gallery> |
<gallery> |
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(Official) Tower Defense Simulator OST - |
(Official) Tower Defense Simulator OST - Catharsis |
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</gallery> |
</gallery> |
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}} |
}} |
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==Update History== |
==Update History== |
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*'''31 July 2026''' - [[v2.4.0]] |
*'''31 July 2026''' - [[v2.4.0]] |
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**''' |
**'''Breach Protocol''' added. |
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Latest revision as of 11:49, 2 August 2026
<infobox>
<title source="title1"><default>Breach Protocol</default></title>
<image source="image1"></image> <label>Map</label> <label>Waves</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> <label>Max Base Health</label> <label>Health Scaling</label> <label>Estimated Match Time</label> <label>Suggested Towers</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group> <header>Timeline</header> <label>Chapter</label> <group row-items="2"> <label>Previous Mission</label> <label>Next Mission</label> </group> </group> <group collapse="closed"> <header>Star Requirements</header> <label>3 Star Health</label> <label>3 Star Time</label> <label>2 Star Health</label> <label>2 Star Time</label> </group> <group collapse="closed"> <header>Music</header>
</group> </infobox>
- "Build without placement rails, counter mixed enemy traits, and defeat your first boss."
- ―In-game Description
Description
[edit]Breach Protocol is the third mission for the tutorial chapter of the Story mode.
The loadout for this map is set to be the Scout, Sniper and Demoman. Sell cost of all towers is also 100% of their total price. Base health is set to infinity and Skills are disabled.
Rewards
[edit]Breach Protocol gives a one time reward of Error creating thumbnail: File missing 150 and Error creating thumbnail: File missing 75 EXP. Any additional triumphs only reward Error creating thumbnail: File missing 0 EXP.
Enemies
[edit]| Normal Wave 1 14 Total |
Speedy Wave 1 4 Total |
Slow Wave 2 10 Total |
Hidden Wave 3 6 Total |
| Armored Wave 4 10 Total |
Necromancer Wave 5 1 Total |
Skeleton N/A N/A Total |
Wave Structure
[edit]The wave bonus in this mission is:
- Error creating thumbnail: File missing$400 + (Waves Completed - 1) × Error creating thumbnail: File missing$75
The waves in Breach Protocol cannot be skipped. They follow these timings:
| Waves | Wave Timer |
|---|---|
| 1-4 | 1:00 |
| 5 | ∞ |
Bolded names indicate an enemy's debut.
| Wave | Commander Dialogue | Enemy Type & Amount | |
|---|---|---|---|
| 1 | Error creating thumbnail: File missing | Looks like we've got some more enemies incoming. Set up your defenses accordingly. File:BreachProtocolWave1-1.ogg |
8x Normal, 4x Speedy |
| 2 | - | 4x Slow, 6x Normal | |
| 3 | Error creating thumbnail: File missing | We've got some Hidden enemies incoming. Only certain towers and upgrades can see these sneaky foes. File:BreachProtocolWave3-1.ogg |
6x Hidden |
| Error creating thumbnail: File missing | Level 2 Scouts, Snipers, and Demoman can all detect Hidden enemies. Upgrade them before the hoard arrives. File:BreachProtocolWave3-2.ogg | ||
| 4 | Error creating thumbnail: File missing | Great work. Got a big wave of Armored enemies incoming. Remember your training from before. File:BreachProtocolWave4-1.ogg |
6x Armored, 6x Slow |
| 5 | Error creating thumbnail: File missing | Looks like there's a Necromancer incoming. Take him out quickly before he summons more undead minions! File:BreachProtocolWave5-1.ogg |
4x Armored, 1x Necromancer |
| Epilogue | Error creating thumbnail: File missing | Uh oh, looks like there's a huge wave of enemies incoming! This is not part of our training protocol! File:BreachProtocolWaveEpilogue-1.ogg |
- |
| Error creating thumbnail: File missing | Recruit, get ready! Something massive is approaching as we speak!. File:BreachProtocolWaveEpilogue-2.ogg | ||
Soundtracks
[edit]Wave 1-3
Wave 4
Wave 5
Update History
[edit]- 31 July 2026 - v2.4.0
- Breach Protocol added.
| Story Pages | |||
|---|---|---|---|
| Characters | Two X • Lord Exo • Rift Walker • Narrator • Nerd Duck • Null Guardian • Patient Zero | ||
| Groups | T.D.S. Organization • Children of Exo • Fallen | ||
| Items | Serum Zero • God Cube | ||
| Realms | Meta | Overworld • Hex Realm • Frost Realm • Duck Realm | |
| Old World | |||
| Maps | Nightmare Carnival • Village of Despair • Eggy Island • Trick or Threat Town • Rotfield • Foggy Forest • Tower Outskirts • Totality Tower • D00M's Revenge • Cold Ambush • A Dark Tale • The Haunted Past • The Great Finale • Failed Gateway • The Nightmare Realm • Containment • Pls Donate • Outpost 32 • Bathroom Approach • Outpost 16 • Banlands • Blind Faith • The Narratorium • Backyard Beginnings • Competition Court • Victory Field | ||
| Story Missions | ||
|---|---|---|
| TDS: Boot Camp | Welcome Recruit • Boot Camp • Live Fire • Breach Protocol • Brute Force | |
| TDS: Origins | The Beginning • Ghost Town • Radio Silence • Off The Rails • Burning Bridges • A Growing Threat • Derailed • Rock Bottom • Surface Tension • The Final Approach • Lights Out • Aftermath | |