Breach Protocol
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<infobox>
<title source="title1"><default>Breach Protocol</default></title>
<image source="image1"></image> <label>Map</label> <label>Waves</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> <label>Max Base Health</label> <label>Health Scaling</label> <label>Estimated Match Time</label> <label>Suggested Towers</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group> <header>Timeline</header> <label>Chapter</label> <group row-items="2"> <label>Previous Mission</label> <label>Next Mission</label> </group> </group> <group collapse="closed"> <header>Star Requirements</header> <label>3 Star Health</label> <label>3 Star Time</label> <label>2 Star Health</label> <label>2 Star Time</label> </group> <group collapse="closed"> <header>Music</header>
</group> </infobox>- "Use Demoman's splash damage to stop fast enemies and splitting Breakers."
- ―In-game Description
Description
Live Fire is the first mission for the tutorial chapter of the Story mode.
The loadout for this map is set to be the Scout, Sniper and Demoman. Sell cost of all towers is also 100% of their total price. Base health is set to infinity and Skills are disabled.
Rewards
Live Fire gives a one time reward of Coin 100 and Experience 50 EXP. Any additional triumphs only reward Experience 0 EXP.
Enemies
| Normal Wave 1 14 Total |
Slow Wave 2 10 Total |
Armored Wave 3 5 Total |
Breaker2 Wave 4 5 Total |
| Breaker N/A 5 Total |
Speedy Wave 5 8 Total |
Normal Boss Wave 5 1 Total |
Wave Structure
The wave bonus in this mission is:
The waves in Tutorial cannot be skipped. They follow these timings:
| Waves | Wave Timer |
|---|---|
| 1-5 | 1:00 |
Bolded names indicate an enemy's debut.
| Wave | Commander Dialogue | Enemy Type & Amount | |
|---|---|---|---|
| Prologue | File:REWCommanderNeutral.gif | Welcome recruit! Let's get started on teaching you the basics. File:TutorialWave 1 1.ogg |
- |
| 1 | File:REWCommanderTeaching.gif | Boot camp isn't over yet. Demoman is built for crowds—place him near the bend so every blast hits more than one target. File:LiveFireWave1-1.ogg |
8x Normal |
| 2 | File:REWCommanderNeutral.gif | Those normals are getting ahead of the slows. Get some extra defense down to catch them. File:LiveFireWave2-1.ogg |
4x Slow, 6x Normal |
| 3 | File:REWCommanderNeutral.gif | Armored enemies have defenses, which reduces the damage they take from your attacks. File:LiveFireWave3-1.ogg |
3x Armored, 6x Slow |
| File:REWCommanderTeaching.gif | Demoman and other explosive towers can bypass defense. Try upgrading or placing more Demoman to clear them out. File:LiveFireWave3-2.ogg | ||
| 4 | File:REWCommanderNeutral.gif | Breakers split into smaller versions of themselves when destroyed. Make sure to deal with the fragments quickly. File:LiveFireWave4-1.ogg |
3x Breaker2, 8x Normal |
| 5 | File:REWCommanderAggressive.gif | Last drill wave! Looks like there's a boss incoming. File:LiveFireWave5-1.ogg |
2x Armored, 2x Breaker2, 8x Speedy, 1x Normal Boss |
| File:REWCommanderNeutral.gif | Try setting some of your towers to Strongest targeting to deal with the boss quickly. File:LiveFireWave5-2.ogg | ||
| Epilogue | File:REWCommanderNeutral.gif | Good work, recruit. You made quick work of that horde. File:LiveFireWaveEpilogue-1.ogg |
- |
| File:REWCommanderAggressive.gif | You're showing a lot of promise, but we're only just getting started. File:LiveFireWaveEpilogue-2.ogg | ||
Soundtracks
Update History
- 31 July 2026 - v2.4.0
- Live Fire added.
| Story Pages | |||
|---|---|---|---|
| Characters | Two X • Lord Exo • Rift Walker • Narrator • Nerd Duck • Null Guardian • Patient Zero | ||
| Groups | T.D.S. Organization • Children of Exo • Fallen | ||
| Items | Serum Zero • God Cube | ||
| Realms | Meta | Overworld • Hex Realm • Frost Realm • Duck Realm | |
| Old World | |||
| Maps | Nightmare Carnival • Village of Despair • Eggy Island • Trick or Threat Town • Rotfield • Foggy Forest • Tower Outskirts • Totality Tower • D00M's Revenge • Cold Ambush • A Dark Tale • The Haunted Past • The Great Finale • Failed Gateway • The Nightmare Realm • Containment • Pls Donate • Outpost 32 • Bathroom Approach • Outpost 16 • Banlands • Blind Faith • The Narratorium • Backyard Beginnings • Competition Court • Victory Field | ||
| Story Missions | ||
|---|---|---|
| TDS: Boot Camp | Welcome Recruit • Boot Camp • Live Fire • Breach Protocol • Brute Force | |
| TDS: Origins | The Beginning • Ghost Town • Radio Silence • Off The Rails • Burning Bridges • A Growing Threat • Derailed • Rock Bottom • Surface Tension • The Final Approach • Lights Out • Aftermath | |