Burning Bridges
<infobox>
<title source="title1"><default>Burning Bridges</default></title>
<image source="image1"></image> <label>Map</label> <label>Waves</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> <label>Max Base Health</label> <label>Health Scaling</label> <label>Estimated Match Time</label> <label>Suggested Towers</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group> <header>Timeline</header> <label>Chapter</label> <group row-items="2"> <label>Previous Mission</label> <label>Next Mission</label> </group> </group> <group collapse="closed"> <header>Star Requirements</header> <label>3 Star Health</label> <label>3 Star Time</label> <label>2 Star Health</label> <label>2 Star Time</label> </group> <group collapse="closed"> <header>Music</header>
</group> </infobox>Description
[edit]Burning Bridges is the fourth mission for the first chapter of the Story mode.
This mission has health scaling, meaning that in duos, enemy health is increased by around 20%, in trio 40% and in quad 60%.
Rewards
[edit]Burning Bridges has a Error creating thumbnail: File missing 240 and Error creating thumbnail: File missing 35 EXP reward upon first triumph. Any subsequent triumphs will reward Error creating thumbnail: File missing 80 and Error creating thumbnail: File missing 35 EXP instead. Losing on any wave will only reward Error creating thumbnail: File missing 0 EXP.
Additionally, the mode can also give out a bonus triumph reward. The possible rewards are:
- Common
- Uncommon
- Time Scale Ticket Time Scale Ticket
- Revive Ticket Revive Ticket
- Rare
- Low Grade Crate
- Spin Ticket Spin Ticket
- Barricade
- Supply Drop
- AirStrike
Enemies
[edit]| Speedy Wave 1 84 Total |
Normal Wave 1 101 Total |
Slow Wave 2 112 Total |
Normal Boss Wave 4 30 Total |
| [[File:{{#choose:HazmatAnim1.png|HazmatAnim2.png|HazmatAnim3.png}}|center|150px|link=Hazmat]] | |||
| Enraged Wave 5 18 Total |
Armored Wave 6 45 Total |
Hazmat Wave 8 19 Total |
Slow Boss Wave 9 3 Total |
| Speedy Boss Wave 10 1 Total |
Wave Structure
[edit]The wave bonus in this mission is:
- Error creating thumbnail: File missing$500 + (Waves Completed - 1) × Error creating thumbnail: File missing$475
The wave clear bonus appears when every enemy from that wave was killed. It is 35% of the wave bonus in solo, while for duo, trio and quad it is 20%.
Depending on player count, the wave bonus is reduced using multipliers. These multipliers are:
| Players | Reduction per Player | Total Reduction |
|---|---|---|
| Solo | 0% | 0% |
| Duo | 5% | 10% |
| Trio | 5% | 15% |
| Quad | 5% | 20% |
The waves in Burning Bridges follow these timings:
| Waves | Wave Timer | Skip Time |
|---|---|---|
| 1-7 | 1:00 | 0:20[1] |
| 8-9 | 1:30 | 0:30[2] |
| 10 | ∞ | N/A |
Bolded names indicate an enemy's debut.
| Wave | Dialogue | Enemy Type & Amount | |
|---|---|---|---|
| 1 | Are you kidding me? They blew out the bridge! Great, we have to find another way onto the tracks. File:BurningBridgesWave1-1.ogg |
8x Speedy, 9x Normal (Nimble) | |
| These zombies have been following us for miles! Shouldn't they have wandered off by now? File:BurningBridgesWave1-2.ogg | |||
| 2 | Maybe it has something to do with whatever Dispatcher was trying to say. Right now we need to stop the rest of the horde from catching up to us. File:BurningBridgesWave2-1.ogg |
1x Slow (Bloated, Nimble), 7x Normal (Nimble), 1x Slow (Bloated, Nimble), 7x Normal (Nimble) | |
| Over here! Someone made a bridge onto the tracks! I'm just worried the tunnel is full of zombies. File:BurningBridgesWave2-2.ogg | |||
| 3 | Alright. Alright. I have an idea. File:BurningBridgesWave3-1.ogg |
6x Speedy (Nimble), 10x Normal (Bloated, Nimble), 7x Slow (Nimble), 7x Normal (Bloated, Nimble) | |
| What is it? File:BurningBridgesWave3-2.ogg | |||
| How much do you care about this bridge? File:BurningBridgesWave3-3.ogg | |||
| 4 | - | 1x Normal Boss, 5x Slow (Bloated, Nimble), 1x Normal Boss, 6x Slow (Bloated, Nimble) | |
| 5 | I'll grab some explosives off the truck and prepare the bridge. Once I set the timer we'll jump onto the tracks before it hits zero. File:BurningBridgesWave5-1.ogg |
8x Normal (Nimble), 14x Speedy (Bloated, Nimble), 6x Enraged, 10x Slow (Bloated) | |
| Sniper and I can cover him, Commander. It'll give you, the Recruit, and Soldier enough time to get the survivors off the bridge. File:BurningBridgesWave5-2.ogg | |||
| 6 | Sounds good. Sniper. Cover us from behind. Soldier. Hold this position with Hops. Minigunner will lead everyone into the tunnels, and I'll set the tracker on the APC. A helicopter will pick it up along with the other survivors. File:BurningBridgesWave6-1.ogg |
1x Normal Boss (Nimble), 14x Speedy (Nimble, Bloated), 8x Armored, 13x Slow (Bloated, Nimble), 1x Normal Boss (Nimble) | |
| We've got explosives version of Pyro. He'll make it happen. File:BurningBridgesWave6-2.ogg | |||
| How crazy do you think I am? File:BurningBridgesWave6-3.ogg | |||
| 7 | - | 6x Speedy (Bloated, Nimble), 14x Normal (Bloated, Nimble), 10x Armored, 12x Speedy (Bloated), 5x Enraged, 6x Armored, 1x Normal Boss (Bloated), 2x Normal Boss, 14x Slow (Bloated, Nimble) | |
| 8 | I'm seeing a lot of movement! File:BurningBridgesWave8-1.ogg |
4x Normal Boss (Nimble), 6x Normal (Bloated, Nimble), 2x Normal Boss, 2x Armored, 7x Hazmat, 12x Speedy (Bloated), 3x Armored, 12x Slow (Bloated, Nimble), 2x Normal Boss (Bloated, Nimble) | |
| Everyone off the bridge! Go! Go! Go! — I need an update! File:BurningBridgesWave8-2.ogg | |||
| Explosives are set! He's arming the charge now! File:BurningBridgesWave8-3.ogg | |||
| 9 | Who built this timer? I have to rewire the whole thing! File:BurningBridgesWave9-1.ogg |
4x Normal Boss (Bloated, Nimble), 4x Armored (Bloated), 1x Slow Boss, 7x Enraged (Bloated), 18x Slow (Nimble, Bloated), 6x Hazmat, 18x Normal (Bloated, Nimble), 12x Slow (Bloated, Nimble), 8x Armored (Nimble) | |
| Well you better be quick because they're getting close! When it blows, every zombie for miles will hear it. File:BurningBridgesWave9-2.ogg | |||
| 10 | Almost everyone is in the tunnels! I need you guys over here, NOW! File:BurningBridgesWave10-1.ogg |
15x Normal (Nimble, Bloated), 12x Speedy (Nimble, Bloated), 8x Slow (Nimble, Bloated), 7x Normal Boss (Nimble, Bloated), 1x Slow Boss, 5x Hazmat (Bloated), 1x Slow Boss, 5x Slow (Bloated, Nimble), 4x Armored (Bloated), 4x Normal Boss (Nimble, Bloated), 1x Speedy Boss (Boss) | |
| Working on it! File:BurningBridgesWave10-2.ogg | |||
| It's too far to shoot. I might hit Demo and Hops! I'm moving up to cover them! File:BurningBridgesWave10-3.ogg | |||
| Lose Dialogue | |||
| One icon and dialogue is randomly chosen upon defeat:
•We're toast! | |||
Soundtracks
[edit]Wave 1-4
Wave 5-9
-
YouTube Upload
-
In-Game Version
Wave 10
Update History
[edit]- 31 July 2026 - v2.4.0
- Burning Bridges added.
- 7 August 2026 - v2.5.0
- Health scaling added.
- 20% in duo.
- 40% in trio.
- 60% in quad.
- Health scaling added.
Notes
[edit]
| Story Pages | |||
|---|---|---|---|
| Characters | Two X • Lord Exo • Rift Walker • Narrator • Nerd Duck • Null Guardian • Patient Zero | ||
| Groups | T.D.S. Organization • Children of Exo • Fallen | ||
| Items | Serum Zero • God Cube | ||
| Realms | Meta | Overworld • Hex Realm • Frost Realm • Duck Realm | |
| Old World | |||
| Maps | Nightmare Carnival • Village of Despair • Eggy Island • Trick or Threat Town • Rotfield • Foggy Forest • Tower Outskirts • Totality Tower • D00M's Revenge • Cold Ambush • A Dark Tale • The Haunted Past • The Great Finale • Failed Gateway • The Nightmare Realm • Containment • Pls Donate • Outpost 32 • Bathroom Approach • Outpost 16 • Banlands • Blind Faith • The Narratorium • Backyard Beginnings • Competition Court • Victory Field | ||
| Story Missions | ||
|---|---|---|
| TDS: Boot Camp | Welcome Recruit • Boot Camp • Live Fire • Breach Protocol • Brute Force | |
| TDS: Origins | The Beginning • Ghost Town • Radio Silence • Off The Rails • Burning Bridges • A Growing Threat • Derailed • Rock Bottom • Surface Tension • The Final Approach • Lights Out • Aftermath | |