Molten Mode

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This article is about Molten Mode. You may be looking for other uses of Molten.

<infobox>

 <title source="title1"><default>Molten Mode</default></title>

<image source="image1"></image> <label>Map</label> <label>Waves</label> <label>Level Requirement</label> <label>Starting Cash</label> <label>Shared Cash</label> <label>Max Base Health</label> <label>Health Scaling</label> <label>Estimated Match Time</label> <label>Suggested Towers</label> <label>Triumph Rewards</label> <label>Modifiers</label> <group> <header>Timeline</header> <label>Chapter</label> <group row-items="2"> <label>Previous Mission</label> <label>Next Mission</label> </group> </group> <group collapse="closed"> <header>Star Requirements</header> <label>3 Star Health</label> <label>3 Star Time</label> <label>2 Star Health</label> <label>2 Star Time</label> </group> <group collapse="closed"> <header>Music</header>

</group> </infobox>
File:Quote.png
"For players who are experienced with the game and want a little challenge."
―Description in Elevators

Description

[edit]

Molten mode, formerly Normal mode, is one of the six main Survival modes. Molten mode has 35 waves. It is named after its final boss, the Molten Warlord.

Cash is only gained if an enemy is killed, or in some cases, damaged by a specific amount of health. Additionally, the amount gained is a set amount of cash, which is not always equal to the enemy's health. It uses a slightly different method of distributing cash between players, as enemies split their cash between players, regardless of how much damage the player dealt to it. If, in a duo, one player does all the damage to an enemy, both players will receive 50% of the cash the enemy would normally give in solo. This means that in solo, you receive 100% of the cash when an enemy is killed, or it is damaged enough. With each additional player, this is reduced to 50% in duo, 33% in trio and 25% in quad. If it is a decimal, it gets rounded up or down depending on the decimal value. If it is at least 0.5, it gets rounded up. If it is less than 0.5, it gets rounded down. For example, the Molten Warlord gives CashScript error: No such module "Money". after losing 1% of its health in solo, CashScript error: No such module "Money". in duo, CashScript error: No such module "Money". in trio and CashScript error: No such module "Money". in quad between the players that damaged it.

The health of enemies in this mode scales with the player count, starting at two players. The increase 15% in duo, 25% in trio and 40% in quad. It is applied after attributes, like Bloated, meaning they can affect the health of an enemy. The increase is not always the stated amount.

Rewards

[edit]

For former rewards, see this mode's Rewards page.

The game calculates how many Coin Coins and Experience EXP you receive based on how many waves you survived and if you won a match. During periods of 100% more Experience EXP (Friday – Sunday), any Experience EXP earned is multiplied by 2x through the XP Boost modifier. The VIP gamepass also multiplies any Experience EXP earned by 1.25x through the VIP Boost modifier. These two boosts are additive. Some maps like Mason Arch can also increase all rewards by a specific amount. Regular Experience EXP boosts are multiplicative with other modifiers.

Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.

Rewards are calculated as:

Coins Reward EXP Reward Tower EXP Reward
Coin 550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin 400 (Triumph Bonus) Experience 135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience 50 EXP (Triumph Bonus) Template:TowerExp ÷ (1 + [(35 ÷ Current Wave) - 1]) + Template:TowerExp (Triumph Bonus)

Triumphing Molten mode can give out an additional reward, which can be a crate, consumable or ticket. They are meant to be guaranteed, though due to a bug this does not always happen. Additionally, items are sometimes not given out. These items are:

Badges/Achievements

[edit]

There are badges and achievements that you can or could obtain when playing this mode, which may have additional rewards alongside them. These are:

Defeat Molten Warlord
✔ OBTAINABLE
Well, that was a pretty heated battle.


17,415,924 players earned this
Warlord
✔ OBTAINABLE
Triumph in Molten mode

Rewards:
Coin 375

players earned this
Paladin
✔ OBTAINABLE
Complete a match of Molten Mode on a Hard map(Solo)

Rewards:
Coin 750 & 1x Spin Ticket Spin Ticket

players earned this
Slayer
✔ OBTAINABLE
Complete a match of Molten Mode on a[sic] Insane map(Solo)

Rewards:
Coin 1,000 & 2x Spin Ticket Spin Ticket

players earned this
Obtained Cowboy
✖ UNOBTAINABLE
No description available

Rewards:
Cowboy

players earned this

Seasons

[edit]

During some Passes, the Molten mode could give currency rewards which you used to progress through a season. Rewards for all the seasons were calculated as:

Season Rewards
End of Summer Season Shell 175 × (Waves/30)^1.75
Season of Love Love Letter 50[1] × (Waves/30)^1.75
Solar Eclipse Season Shard 25 × (Waves/30)^1.75
Frost Invasion Season Shard 25[2] × (Waves/30)^1.75
Operation I.C.E Battle Pass Bell 10[3] per wave
Ducky Revenge Battle Pass Ducky Egg 10 per wave
Surf & Turf Battle Pass Beach Balls 10 per wave
Null & Void Battle Pass Gum Drops 10 per wave
The Final Act Battle Pass Template:PlushieSnowman per wave
Spring Frenzy Battle Pass Template:Bunz per wave

Enemies

[edit]

This does not include enemies that appear in special maps, but includes the Enemies Beta enemies.

[[File:{{#choose:AbnormalFallen.png|AbnormalFallenAnim2.png}}|center|150px|link=Abnormal]]
File:QuickFallen.png
[[File:{{#choose:HeavyFallen.png|FallenHeavyAnim2.png}}|center|150px|link=Heavy]]
File:EliteAbnormal.png
Abnormal
Wave 1
42 Total
Quick
Wave 2
44 Total
Heavy
Wave 5
53 Total
Elite Abnormal
Wave 7
13 Total
[[File:{{#choose:MoltenV4Anim1.png|MoltenV4Anim2.png}}|center|150px|link=Molten]]
File:CorpseEnemy.png
File:MoltenDemon.png
File:Breaker3Fallen.png
Molten
Wave 9
45 Total
Corpse
N/A[4]
72 Total
Molten Demon
Wave 11
40 Total[5]
Breaker3
Wave 14
107 Total
File:Breaker2Fallen.png
File:BreakerFallen.png
File:MoltenGolem.png
[[File:{{#choose:EliteHazmatWalk1.png|EliteHazmatWalk2.png|EliteHazmatWalk3.png}}|center|150px|link=Elite Hazmat]]
Breaker2
N/A
107 Total[6]
Breaker
N/A[7]
107 Total
Molten Golem
Wave 16
15+ Total[8]
Elite Hazmat
Wave 17
40 Total
File:HiddenBossV5.png
File:MoltenNecromancer.png
File:EliteBoomer.png
File:MoltenHound.png
Hidden Boss
Wave 18
23 Total
Molten Necromancer
Wave 20
20 Total
Elite Boomer
Wave 21
6 Total
Molten Hound
Wave 22
38+ Total[8]
File:MoltenMech.png
File:Bulwark.png
File:Breaker4Fallen.png
File:EliteMolten.png
Molten Mech
Wave 23
8 Total
Bulwark
Wave 25
25 Total
Breaker4
Wave 26
25 Total
Elite Molten
Wave 27
45+ Total[9]
File:MoltenExecutioner.png
File:Tanker.png
File:MoltenSummoner.png
File:NewMoltenTitan2.png
Molten Executioner
Wave 30
3 Total
Tanker
Wave 31
6 Total
Molten Summoner
Wave 32
4 Total
Molten Titan
Wave 34
7 Total
File:MoltenWarlord.png
Molten Warlord
Wave 35
1 Total

Wave Structure

[edit]

Currently, the formula for calculating wave bonus depends on wave. Between waves 1 to 15, the wave bonus is calculated as:

CashScript error: No such module "Money". + ([Waves Completed - 1] × CashScript error: No such module "Money".)^1.03

Between waves 16 and 35, it is calculated as:

CashScript error: No such module "Money". + ([Waves Completed - 1] × CashScript error: No such module "Money".)^1.07
Players Reduction per Player Total Reduction
Solo 0% 0%
Duo 5% 10%
Trio 5% 15%
Quad 5% 20%

For example, on Wave 2, the wave bonus is CashScript error: No such module "Money"., rounded down to CashScript error: No such module "Money".. The full number is used in the equation. In duo, it is CashScript error: No such module "Money". (CashScript error: No such module "Money". × 0.9), in trio, it is CashScript error: No such module "Money". (CashScript error: No such module "Money". × 0.85), while in quad it is CashScript error: No such module "Money". (CashScript error: No such module "Money". × 0.8). The wave clear bonus appears when every enemy from that wave was killed and no damage was dealt to the base health. It is 40% of the wave bonus in solo, while for duo, trio and quad it is 20%.

Before 11th of December 2024, the formula for calculating wave bonus on each wave was:

(CashScript error: No such module "Money". + (Waves Completed - 1) × CashScript error: No such module "Money".) ÷ (1 - 0.1 × Players)

Before 23rd of May 2024, the formula for calculating wave bonus on each wave was:

(CashScript error: No such module "Money". + (CashScript error: No such module "Money". × Waves Completed)) × Players

Before the Overhaul Update, it was calculated as:

(CashScript error: No such module "Money". - 5 × (Players - 1)) × Waves Completed

The waves in Molten mode follow these timings:

Waves Wave Timer Skip Time[10]
1-15 1:00 0:20[11]
16 2:00 0:40[12]
17-24 1:00 0:20[11]
25 1:10 0:23[13]
26 1:15 0:25[14]
27 1:00 020[11]
28 1:05 0:21[15]
29 1:00 0:20[11]
30 3:00 1:00[16]
31 2:00 0:40[12]
32 3:00 1:00[16]
33 1:45 0:35[17]
34 1:20 0:26[18]
35 N/A

Bolded names indicates an enemy type's debut.

The total of enemies in Molten Mode excluding summoned enemies is 567 enemies.

For former wave structures of Molten mode, visit the Waves page.

Wave Structure
Wave Commander Dialogue Enemy Type & Amount
1
File:REWCommanderTeaching.gif
Commander
Headquarters notified us of Molten enemies in the area. Additionally, there are zombies nearby that could be attracted to the fighting.
File:MoltenWave1-1.ogg
4x Abnormal
File:REWCommanderTeaching.gif
Commander
The Molten are highly aggressive, so we need to be careful. The last rift they came from ended with an entire outpost being burned down. No one survived.
File:MoltenWave1-2.ogg
2
File:ProfessorVResearch.gif
Professor V
Commander, from what we know about the Molten, they are a warrior-based society. These guys literally live and breathe war.
File:MoltenWave2-1.ogg
3x Quick, 5x Abnormal
File:ProfessorVResearch.gif
Professor V
Also, their societal ranking is based on strength and victories. If they see us as a challenge, it could be a matter of time until something extremely dangerous comes to fight us.
File:MoltenWave2-2.ogg
3 - 3x Abnormal, 5x Quick, 3x Abnormal
4
File:REWCommanderSkeptical.gif
Commander
Where did you get the information about the Molten anyway, V?
File:MoltenWave4-1.ogg
12x Quick
File:ProfessorVResearch.gif
Professor V
You saw a chained creature come out of my lab and you're still surprised?
File:MoltenWave4-2.ogg
File:REWCommanderTeaching.gif
Commander
Point made.
File:MoltenWave4-3.ogg
5 - 4x Heavy
6 - 3x Heavy, 5x Quick, 3x Heavy, 5x Quick
7
File:REWCommanderObservant.gif
Commander
We've got an Elite Abnormal Boss coming through!
File:MoltenWave7-1.ogg
5x Abnormal, 1x Elite Abnormal (Boss), 7x Abnormal
File:ProfessorVResearch.gif
Professor V
The zombies must be attracted to all the noise we're making. Great. Just what we need.
File:MoltenWave7-2.ogg
8 - 9x Heavy
9
File:REWCommanderObservant.gif
Commander
There's our first Molten sighting! Wait—What's going on with their corpses?
File:MoltenWave9-1.ogg
3x Molten, 5x Heavy, 6x Abnormal (Bloated), 6x Quick (Bloated)
File:ProfessorVNeutral.gif
Professor V
Oh! How interesting! They're using their dead friends to shield themselves! That's…kinda' metal.
File:MoltenWave9-2.ogg
File:REWCommanderObservant.gif
Commander
Please don't say that…
File:MoltenWave9-3.ogg
10
File:ProfessorVResearch.gif
Professor V
While Medic was fooling around examining the guts of these guys, I forgot to mention about the Hidden Molten that have appeared. Whoopsies! You… might want to keep an eye out for them.
File:MoltenWave10-1.ogg
5x Heavy (Nimble), 1x Elite Abnormal, 9x Abnormal (Bloated)
11 - 6x Heavy, 2x Molten Demon, 8x Quick (Bloated)
12 - 3x Molten, 1x Elite Abnormal, 6x Heavy, 1x Elite Abnormal
13
File:REWCommanderAggressive.gif
Commander
Argh! It's hard to see these guys!
File:MoltenWave13-1.ogg
1x Elite Abnormal, 2x Molten Demon, 1x Elite Abnormal (Bloated), 2x Molten Demon
File:ProfessorVResearch.gif
Professor V
They're using heat distortion to blur themselves out!
File:MoltenWave13-2.ogg
File:REWCommanderAggressive.gif
Commander
Don't sound excited about it!
File:MoltenWave13-3.ogg
14 - 3x Breaker3, 1x Elite Abnormal, 10x Heavy
15 - 5x Molten, 3x Molten Demon, 2x Elite Abnormal
16
File:REWCommanderScared.gif
Commander
What did they do to that thing?!
File:MoltenWave16-1.ogg
4x Molten (Bloated, Nimble), 1x Molten Golem (Boss), 2x Elite Abnormal
File:REWCommanderScared.gif
Commander
Did they reinforce themselves with melted iron?!
File:MoltenWave16-2.ogg
17 - 3x Elite Hazmat, 2x Molten Demon, 3x Elite Hazmat, 2x Molten Demon
18 - 8x Molten, 2x Elite Abnormal (Bloated), 3x Molten Demon (Nimble), 1x Hidden Boss, 5x Breaker3
19
File:ProfessorVNeutral.gif
Professor V
If I asked nicely, could you bring me back a—
File:MoltenWave19-1.ogg
1x Molten Demon (Bloated, Corpse), 1x Hidden Boss, 5x Breaker3, 1x Hidden Boss, 3x Molten Demon
File:REWCommanderNoAnim.PNG
Commander
No.
File:MoltenWave19-2.ogg
20 - 8x Molten, 1x Molten Necromancer (Hidden), 4x Molten Demon (Nimble), 1x Molten Necromancer (Hidden), 6x Heavy
21
File:REWCommanderAggressive.gif
Commander
I feel like I'm going to be sick! What is that Boomer?!
File:MoltenWave21-1.ogg
1x Molten Golem, 5x Elite Hazmat, 1x Elite Boomer, 5x Breaker3
File:ProfessorVResearch.gif
Professor V
It looks like they're comprised of flammable nauseous gas. Stay away from it!
File:MoltenWave21-2.ogg
File:REWCommanderDisappointed.gif
Commander
Ugh—… I feel weak.
File:MoltenWave21-3.ogg
22
File:REWCommanderAggressive.gif
Commander
Watch out for those dogs! Down boy! Let's send you back to the— uh… cough…
File:MoltenWave22-1.ogg
3x Molten Demon (Nimble, Corpse), 5x Elite Hazmat, 4x Molten Hound, 1x Molten Necromancer (Bloated)
File:ProfessorVNeutral.gif
Professor V
What was that?
File:MoltenWave22-2.ogg
File:REWCommanderDisappointed.gif
Commander
Nothing… it was stupid.
File:MoltenWave22-3.ogg
23
File:REWCommanderAggressive.gif
Commander
They're starting to send tougher enemies, V! Where are they getting this technology?!
File:MoltenWave23-1.ogg
6x Molten (Bloated, Nimble), 1x Hidden Boss, 4x Molten Demon, 1x Molten Mech, 4x Molten Hound
File:ProfessorVAggressive.gif
Professor V
They must have stolen it from the outpost armories! Watch out for that Molten Mech!
File:MoltenWave23-2.ogg
24 - 1x Hidden Boss, 5x Molten Demon (Bloated), 2x Hidden Boss, 1x Molten Golem (Nimble, Hidden, Freeze Immune), 1x Molten Necromancer (Hidden)
25
File:REWCommanderScared.gif
Commander
Focus our weapons on that Bulwark! We can't let it past us!
File:MoltenWave25-1.ogg
8x Molten (Bloated), 1x Bulwark (Bloated, Boss), 4x Molten Demon (Bloated, Nimble, Corpse), 8x Breaker3, 1x Elite Boomer, 1x Hidden Boss (Corpse), 1x Molten Necromancer
File:ProfessorVNeutral.gif
Professor V
Not good, REALLY not good! The Bulwark is one of the Molten's most veteran fighters. If it's here—… Commander. You need to prepare yourselves quickly!
File:MoltenWave25-2.ogg
26 - 2x Molten Golem, 6x Breaker3, 2x Molten Golem, 6x Molten Hound, 6x Breaker4, 1x Molten Mech
27 - 1x Elite Boomer (Bloated), 8x Elite Molten (Health Regen), 1x Elite Boomer (Bloated), 10x Elite Hazmat (Nimble)
28
File:ProfessorVAggressive.gif
Professor V
I'm seeing a huge movement of enemies heading in your direction. Too many in one area would be complete scorched earth!
File:MoltenWave28-1.ogg
4x Elite Molten (Nimble, Corpse), 1x Molten Mech, 5x Hidden Boss, 1x Molten Mech (Bloated), 5x Molten Hound, 1x Molten Mech (Bloated)
File:REWCommanderAggressive.gif
Commander
We're working on it! Everyone WILL make it out of here alive!
File:MoltenWave28-2.ogg
29 - 5x Molten Golem, 2x Molten Mech (Corpse), 1x Elite Boomer (Bloated, Corpse), 8x Elite Molten, 6x Breaker4
30
File:REWCommanderScared.gif
Commander
No way! Is that—?
File:MoltenWave30-1.ogg
1x Molten Executioner (Boss), 3x Molten Golem, 2x Bulwark (Nimble, Corpse), 3x Elite Molten (Corpse)
File:ProfessorVAggressive.gif
Professor V
Those executioners won't hesitate to kill whoever runs away. They see you as a threat. You need to get out of there!
File:MoltenWave30-2.ogg
File:REWCommanderAggressive.gif
Commander
It's too late! If we don't do something now, people will get hurt!
File:MoltenWave30-3.ogg
31 - 4x Hidden Boss (Bloated), 1x Molten Mech (Bloated), 1x Elite Boomer (Nimble), 4x Molten Hound, 2x Tanker, 8x Elite Hazmat, 5x Breaker4, 3x Bulwark, 5x Molten Necromancer
32 - 1x Tanker, 4x Molten Necromancer (Bloated), 1x Molten Summoner (Boss, Bloated), 3x Bulwark, 15x Molten Hound,
33 - 6x Hidden Boss (Bloated), 8x Breaker4, 3x Molten Necromancer (Bloated), 1x Molten Summoner, 4x Bulwark, 8x Elite Molten, 3x Molten Necromancer (Bloated), 1x Molten Summoner, 4x Bulwark
34
File:ProfessorVResearch.gif
Professor V
No. Oh no… Commander the heat is becoming so intense — it's ruining my instruments! This could only mean that—
File:MoltenWave34-1.ogg
1x Tanker, 6x Elite Hazmat (Bloated), 1x Tanker, 1x Molten Executioner (Freeze Immune), 8x Elite Molten, 4x Molten Titan, 1x Molten Summoner (Health Regen), 5x Bulwark
File:REWCommanderAggressive.gif
Commander
The Warlord is coming for us.
File:MoltenWave34-2.ogg
35
File:REWCommanderAggressive.gif
Commander
I knew it! This is it!
File:MoltenWave35-1.ogg
3x Molten Titan, 1x Molten Executioner, 1x Molten Warlord, 1x Tanker, 6x Elite Molten (Nimble, Corpse), 3x Bulwark
File:REWCommanderAggressive.gif
Commander
If we're to survive, we need to give it everything we've got!
File:MoltenWave35-2.ogg
Lose Dialogue
File:CommaReac1.png
Commander
File:CommaReac2.png
Commander
File:CommaReac3.png
Commander
One icon and dialogue is randomly chosen upon defeat:

•We're toast!
•OOF!
•Mission Failed, we'll get em' next time.
•Not enough numbers!
•Mistakes are just part of the journey..
•We're overrun chief!
•We'll get them next time!
•Don't give up!
•We need back up sergeant!
•We just had our grave dug..
•We have to fall back soldier!
•Oops! Try again!
•The enemies got to the base!
•Strategy is key!

Soundtrack

[edit]

Wave 1-14
These soundtracks can be randomly chosen to play between these waves.

Wave 15-29
These soundtracks can be randomly chosen to play between these waves.

Wave 30-34
These soundtracks can be randomly chosen to play between these waves.

Final Wave
This soundtracks are or were played on final wave.

[edit]

Icons

Medals

Trivia

[edit]
  • Molten mode is the first survival mode in the game to use voice lines.
    • However, the original voice lines were only existent from v1.45.0 until v1.84.0; afterward, Frost Mode became the only survival mode with voice lines.
      • Eventually, v2.0.0 added voice lines to the reworked dialogue, making Molten mode now have voice lines again.
  • While listed as appearing in Molten mode in the Index, the Frost Spirit does not actually appear here.
    • This is because on Wave 35, the Frost Spirit is set to spawn 0.7 times which is rounded down to 0, resulting in it not spawning but still allowing for the Index to consider it as an enemy in Molten mode.
    • The Molten Warlord also has the same quirk in Frost mode.

Update History

[edit]
  • 13 October 2019 - Release v1.0.0
    • Normal mode added.
  • 14 October 2019 - Release v1.0.1
    • Shared cash of 50% added.
  • 9 November 2019 - Release v1.2.0
    • Final wave music changed from Fallen Boss to Molten Doom.
  • 25 November 2019 - Release v1.3.0a
    • Beginning text on Wave 40 changed from "Boss text here lol" to "Things are getting really. Really. Heated.".
  • 11 February 2020 - Release v1.7.0
    • Name changed from Normal mode to Molten mode.
    • New icons.
  • 18 March 2020 - Release v1.8.0
    • New medal icon.
  • 26 May 2020 - Release v1.11.0
    • Wave structure changed.
  • 29 October 2020 - Overhaul v1.0.0
    • Wave structure changed.
    • Dialogue added.
    • Wave bonus formula changed.
    • Coin Coins and Experience EXP rewards formula changed.
    • New medal icon.
    • New mode icon.
    • Final wave music now plays when the Molten Boss spawns instead of playing at the beginning of the wave.
  • 22 March 2022 - v1.1.0e
    • Bug: Final wave music no longer plays.
  • 11 April 2022 - v1.1.0k
    • Bugfix: Final wave music now plays again.
  • 29 July 2022 - v1.3.0
    • Final wave music changed from Molten Doom to Meltdown.
  • 9 June 2023 - v1.8.0
    • In community maps, rewards now depend on difficulty. Easier maps have reduced rewards and harder maps have increased rewards. Normal difficulty rewards are not changed.
  • 28 October 2023 - v1.9.0
    • Bug: Shared cash does not work.
  • 3 November 2023 - v1.9.0j
    • Bugfix: Shared cash now works.
  • 3 May 2024 - v1.20.0
    • Description now has rewards reduced by 20%, but actual rewards are unchanged.
  • 18 May 2024 - v1.22.0
  • 23 May 2024 - v1.23.0
    • Wave structure changed.
    • Starting cash changed.
      • Solo starting cash remains at CashScript error: No such module "Money"..
      • Decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money". in duo.
      • Decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money". in trio.
      • Decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money". in quad.
    • Coin Coins and Experience EXP rewards formula changed.
    • Wave bonus formula changed.
    • Updated to the new mode system.
    • Bug: Economy does not work.
    • Bug: Rewards are much lower than intended.
    • Bug: Badge is unobtainable.
    • Bug: Rewards are unaffected by the difficulty based rewards on community maps.
    • Bug: Consumable crate and Time Scale Ticket Time Scale Ticket rewards can no longer be gotten.
  • 23 May 2024 - v1.23.0a
    • Bugfix: Economy now works.
  • 27 May 2024 - v1.23.2
    • Starting cash increased.
      • Increased from CashScript error: No such module "Money". to CashScript error: No such module "Money". in solo.
      • Increased from CashScript error: No such module "Money". to CashScript error: No such module "Money". in duo.
      • Increased from CashScript error: No such module "Money". to CashScript error: No such module "Money". in trio.
      • Increased from CashScript error: No such module "Money". to CashScript error: No such module "Money". in quad.
    • Bugfix: Experience EXP rewards are now the intended amount, Coin Coins partially corrected.
    • Bugfix: Badge is now obtainable.
  • 27 May 2024 - v1.23.2a
    • Rewards now use the old formulas.
    • Bugfix: Coin Coins rewards are now the intended amount.
  • 19 July 2024 - v1.26.0
  • 6 August 2024 - v1.27.2
  • 28 August 2024 - v1.29.0
    • Bug: Entering a Molten mode match through the PLAY SURVIVAL button creates a match in Molten mode from before 23rd of May 2024.
  • 25 September 2024 - v1.33.0
  • 11 December 2024 - v1.45.0
    • Wave structure changed.
    • Coin Coins and Experience EXP rewards formulas changed.
    • Wave bonus formula changed.
    • Changed triumph rewards.
    • Now uses the new income system.
    • Starting cash is now CashScript error: No such module "Money". regardless of player count.
    • Updated mode icon.
    • Description chagned.
    • Ambient music added.
    • Level requirement increased from Level 0 to Level 15.
    • Bugfix: The PLAY SURVIVAL button no longer creates a match in the legacy version of Molten mode.
  • 20 December 2024 - v1.47.0
    • Wave structure changed.
  • 15 January 2025 - v1.49.0
  • 5 February 2025 - v1.52.0
    • Updated soundtracks.
      • Early-game tracks now play between waves 1-14. It can play Heatwave, Ground Zero and Into The Void.
      • Mid-game tracks now play between waves 15-29. It can play Hellfire, Art Of War and Return to Ruin.
      • Late-game tracks now play between waves 30-34. It can play Infernal Torment and Catharsis.
  • 12 February 2025 - v1.53.0
    • Duo health scaling removed.
  • 5 March 2025 - v1.56.0
  • 12 March 2025 - v1.57.0
    • Enemies now always give the same amount of cash on death or after receiving enough damage, regardless of how much damage the player deals, but the amount is split between players, meaning in solo, an enemy gives 100% of its cash, 50% in duo, 33% in trio and 25% in quad.
  • 9 July 2025 - v1.70.0
    • Updated bonus triumph rewards.
      • Uncommon rewards now also include the Sandcastle (1-3).
      • Rare rewards now also include the Heatwave (2-3).
  • 18 October 2025 - v1.77.0
  • 20 December 2025 - v1.83.0
  • 28 January 2026 - v1.84.0
    • Wave structure changed.
    • Health scaling changed.
      • Duo now has 15% health scaling.
      • Trio health scaling increased from 10% to 25%.
      • Quad health scaling increased from 20% to 40%.
    • Dialogue changed.
      • Because of this changes, several voicelines were removed.
    • Bug: Molten mode does not play when selected in Sandbox Mode.
  • 11 February 2026 - v1.85.0
  • 3 April 2026 - v1.88.0
  • 5 June 2026 - v2.0.0
    • Now gives tower experience, with a Template:TowerExp base reward and an Template:TowerExp triumph bonus.
    • All skip timers are now one third of the wave duration.
    • Voiceline dialogues re-added.
      • Bug: Audio does not play in-game.
    • Bugfix: Now plays when selected in Sandbox mode.
  • 8 June 2026 - v2.0.6a
    • Bugfix: Voiceline dialogues does now play correctly.
  • 17 July 2026 - v2.3.0
    • Updated reward equations.
      • Base coins reward decreased from Coin 650 to Coin 550.
      • Triumph bonus increased from Coin 100 to Coin 400.
      • Coins exponential value increased from 1.3 to 2.4.
      • Exp exponential value increased from 1 to 2.

Notes

[edit]
  1. Originally was Love Letter 25
  2. Before 16th of May 2021, it was Shard 35.
  3. Before 18th of December 2024, the rewards were Bell 13 per wave.
  4. Does not appear naturally, it can only be spawned by killing enemies with the Corpse attribute.
  5. Number is natural spawns. Number can be exceeded if spawned by the Molten Necromancer.
  6. Does not appear naturally, it can only be spawned by the Breaker3.
  7. Does not appear naturally, it can only be spawned by the Breaker2.
  8. 8.0 8.1 Number is natural spawns. Number can be exceeded if spawned by the Molten Warlord.
  9. Number is natural spawns. Number can be exceeded if spawned by the Molten Summoner.
  10. How long you have to wait before you can skip.
  11. 11.0 11.1 11.2 11.3 Skip at 0:40.
  12. 12.0 12.1 Skip at 1:20.
  13. Skip at 0:47.
  14. Skip at 0:50.
  15. Skip at 0:44.
  16. 16.0 16.1 Skip at 2:00.
  17. Skip at 1:10.
  18. Skip at 0:54.


File:ModesHeader.png
Gamemodes
Survival
Hardcore
Special Maps
Sandbox Only
Other
Removed
Waves
Survival
Hardcore
Sandbox Only
Special Maps
Removed
Rewards
Survival
Hardcore
Special Maps