v2.8.0
Description
v2.8.0 is the one hundred and fifty-second update to be released in Tower Defense Simulator, on the 28th of August 2026. This update is notable for adding the Frost Champion.
This update encompassed three versions: the main v2.8.0 update (released 28 August 2026) and two minor updates, the v2.8.1 (released 28 August 2026) amd v2.8.2 (released 29 August 2026).
Additions
Enemies
Miscellaneous
- Preview button in skins menu
Changes & Bugfixes
Towers
- Assassin buffed in regular modes.
- Statistical changes:
- Level 2
- Cost decreased from $750 to $625
- Damage increased from +0 to +3
- Whirlwind damage decreased from 12 to 9.
- Lead detection added.
- Level 3
- Cost decreased from $2,400 to $2,000.
- Damage decreased from +8 to +7.
- Whirlwind damage decreased from +9 to +7.
- Level 4
- Cost increased from $6,350 to $6,800.
- Damage decreased from +21 to +19.
- Whirlwind damage increased from +14 to +19.
- Level 2
- Statistical changes:
- Sledger buffed.
- Statistical changes:
- Base
- Range increased from 6.5 to 7.
- Slowdown per hit increased from 10% to 15%.
- Level 1
- Slowdown per hit changed from 10% > 15% to 15%.
- Level 2
- Range decreased from +0.5 to +0.
- Level 3
- Slowdown per hit changed from 15% > 17.5% to 15% > 35%.
- Freeze time increased from 0.75 to 0.85.
- Level 5
- Damage decreased from +50 to +45.
- Slowdown per hit changed from 17.5% > 35% to 35%.
- Freeze time changed from 0.75 > 1 to 0.85 > 1.2.
- Aftershock damage increased from 30% to 40%.
- Base
- Statistical changes:
- Fixed Enforcer's flash bang animation not playing.
Enemies
- Frozen cash given decreased from $12 to $10 on death.
- Snowy changed.
- Health decreased from 16 to 15 in Frost mode.
- Speed increased from 6.25 to 7.
- Cash given decreased from $20 to $15 on death.
- Size slightly increased.
- Snowman changed.
- Health decreased from 80 to 60 in Frost mode.
- Speed decreased from 4.25 to 3.5.
- Now gives $60 on death.
- Size slightly increased.
- Health Regen added.
- Stun Immunity removed.
- Frostmite changed.
- Snow Golem changed.
- Health decreased from 600 to 200 in Frost mode.
- Health increased from 100 to 200 in Sandbox mode.
- Speed increased from Average (3.25) to Above Average (4).
- Now gives $320 on death.
- The Snowman spawned from the Snow Golem now always spawn with Nimble.
- Health Regen added.
- Size increased.
- Cold Mist changed.
- Health decreased from 300 to 135 in Frost mode.
- Speed increased Above Average (3.6) to Slightly Fast (4.75).
- Cash given decreased from $300 to $135 on death.
- Frost Mystery changed.
- Health increased from 50 to 100 in Frost mode.
- Health increased from 50 to 100 in Sandbox mode.
- Icebreaker ability changed.
- Now summons the Snow Minion with a 15.79% chance and 0.7 delay, and Cold Mist with a 26.32% chance and 0.7 delay.
- No longer summons the Packed Ice.
- Snowman chance decreased from 34% to 31.58%.
- Snowman delay increased from 0.1 to 0.4.
- Frostmite chance decreased from 33% to 26.32%.
- Frostmite delay increased from 0.1 to 0.5.
- Summoned enemies are no longer Bloated.
- Snow Minion changed.
- Health decreased from 600 to 135 in Frost mode.
- Speed decreased from Below Average (2.8) to Very Slow (1).
- Snowball Throw ability changed.
- Now applies a 70% Fatigue Debuff for 5 seconds instead of stunning towers for 3 seconds.
- Range icnreased from 16 to 20.
- Wind-up time increased from 1 to 1.25.
- Cooldown decreased from 16.5 to 0.4.
- Stun Immunity added.
- Crying Angel changed.
- Health decreased from 600 to 350 in Frost mode.
- Speed changed from Fast (6) to Slightly Fast (4.5).
- Cash given decreased from $500 to $350.
- Yeti changed.
- Packed Ice changed.
- Health increased from 75 to 1,500.
- Speed decreased from Above Average (3.5) to Average (3.25).
- Cash given changed from $100 on death to $563 every 50% helath lost.
- Stun Immunity added.
- Size increased.
- Unstable Ice changed.
- Health decreased from 800 to 750 in Frost mode.
- Speed increased from 6.5 to 7.25.
- Cash given decreased from $1,000 to $560.
- Now is a Hidden enemy.
- Avalanche changed.
- Now applies a 20% Scared Debuff to towers instead of stunning them and deals 50 damage to units instead of freezing them.
- Explosion range increased from 6 to 8.
- Minimal range increased from 5 to 10.
- Size increased.
- Frost Invader changed.
- Health decreased from 4,000 to 850.
- Cash given changed from $2,000 every 50% health lost to $128 every 20% health lost.
- Speed increased from 3.5 to 3.75.
- Lead added.
- Size decreased.
- Frost Undead changed.
- Blizzard Wizard changed.
- Health decreased from 4,750 to 3,000.
- Cash given decreased from $5,000 to $2,250 on death.
- Speed increased from Below Average (2.8) to Average (3.3).
- Freeze Immunity added.
- Summon ability changed.
- The Snow Minions spawned no longer gain Health Regen.
- Spawn delay increased from 0.75 to 1.
- Cooldown decreased from 16 to 15.
- Size slightly decreased.
- Frost Hunter changed.
- Health increased from 2,800 to 10,000 in Frost mode.
- Health increased from 2,800 to 8,500 in Sandbox mode.
- Defense decreased from 40% to 25%.
- Cash given changed from $600 every 25% health lost to $1,500 every 20% health lost.
- Speed increased from Above Average (3.4) to Slightly Fast (5).
- Stun Immunity added.
- Javelin Throw changed.
- Freeze time increased from 2 to 10.
- Damage decreased from 1,600 to 900.
- Range increased from 30 to 35.
- Throw time increased from 0.75 to 1.75
- Cooldown increased from 7 to 8.
- Size increased.
- Frostbane changed.
- Name changed from Permafrost to Frostbane.
- Health increased from 650 to 3,200 in Frost mode.
- Speed decreased from Above Average (3.75) to Average (3.2).
- Cash given changed from $800 on death to $792 every 33% health.
- Cold Release number of Frostmites spawned increased from 3 to 10.
- Stun Immunity added.
- Size increased.
- Frost Ravager changed.
- Health decreased from 25,000 to 12,500.
- Shield Health increased from 4,000 to 10,000.
- Defense increased from 30% to 40%
- Speed changed from Slightly Slow (2.25) to Average (3).
- Cash given changed from $5,000 every 25% health lost to $938 every 10% health lost.
- Freeze Immunity added.
- Leading Dash ability changed.
- Now gains No Target temporarily once it drops its shield.
- Once it loses its shield, its Defense and Freeze Immunity will be removed.
- Speed decreased from Fast (7.5) to Slightly Fast (5.75).
- Time before dashing increased from 2.5 to 3.
- Size increased.
- Deep Freeze changed.
- Health decreased from 12,000 to 7,500 in Frost mode.
- Health decreased from 12,000 to 6,000 in Sandbox mode.
- Cash given changed from $2,500 every 25% health lost to $900 every 20% health lost.
- Speed increased from Below Average (2.75) to Average (3.4).
- Freeze Immunity added.
- Size slightly increased.
- Shivergeist changed.
- Name changed from Frost Wraith to Shivergeist.
- Health increased from 1,500 to 3,750 in Frost mode.
- Health increased from 1,600 to 3,750 in Sandbox mode.
- Cash given changed from $1,750 on death to $1,125 every 50% health lost.
- Speed increased from Above Average (3.75) to Slightly Fast (5.75).
- Ghost added.
- Stun Immunity added.
- Cold Spot ability added.
- Size increased.
- Frost Mage changed.
- Health decreased from 12,500 to 7,500 in Frost mode.
- Defense of 25% added.
- Speed decreased from Below Average (2.75) to Slightly Slow (2.2).
- Cash given increased from $2,000 every 20% health lost to $1,125 every 25% health lost.
- Ice Projectile ability changed.
- Now stuns towers instead of freezing them.
- Damage decreased from 400 to 150.
- Range increased from 20 to 28.
- Explosion radius increased from 7 to 10.
- Cooldown increased from 12.5 to 20.
- Size increased.
- Mega Frost Mystery changed.
- Speed decreased from Swift (10) to Above Average (4).
- Stun Immunity added.
- Icebreaker ability changed.
- Now summons the Yeti with a 27.27% chance and 0.5 delay, Packed Ice with a 27.27% chance and 0.7 delay, Blizzard Wizard with an 18.18% chance and 0.8 delay and Frostbane with an 18.18% chance and 0.8 delay.
- No longer summons the Snow Minion, Crying Angel and Snow Golem.
- No longer gives summoned enemies Stun Immunity.
- Size increased.
- Frost Necromancer changed.
- Health decreased from 30,000 to 17,500 in Frost mode.
- Health decreased from 22,500 to 20,000 in Sandbox mode.
- Cash given changed from $20,000 every 50% health lost to $1,050 every 10% health lost.
- Speed increased from Slightly Slow (2) to Average (3.1).
- Stun Immunity added.
- Forbidden Arts ability changed.
- Now sets Shield Health to 3,500 after using this ability.
- Now gains Health Regen after using this ability.
- Number of enemies spawned from 5 to 9.
- No longer summons the Frost Invader and Mega Frost Mystery, making the Frost Undead guaranteed spawns.
- Frost Undead delay decreased from 0.25 to 0.15.
- No longer applies any attributes to summoned enemies.
- Cooldown decreased from 20 to 17.5
- Size increased.
- Jack Frost changed.
- Name changed from Trickster Elf to Jack Frost.
- Health increased from 2,500 to 45,000.
- Cash given changed from $2,500 on death to $2,700 every 10% health lost.
- Speed increased from Slow (1.7) to Average (3.25).
- Now is a Hidden enemy.
- Defense removed.
- Subzero Tricks ability changed.
- Now applies Aggro to enemies.
- No longer applies Blessed and Nimble to enemies.
- Now loses Hidden for 4 seconds while performing this ability.
- Explosion radius decreased from 6.5 to 5.
- Cooldown increased from 8 to 9.
- No longer targets the Frost Ravager, Frost Hunter or Mega Frost Mystery.
- Now targets the Fallen King, Awakened Fallen King, Warden, Fallen Seraph, Fallen Angel and Fallen Shield.
- Size increased.
- Frost Hero changed.
- Health increased from 40,000 to 60,000 in Frost mode.
- Defense removed.
- Cash given changed from $7,500 every 25% health lost to $3,600 every 10% health lost.
- Speed changed from Slightly Slow (2) to Average (3).
- Crystalized Slash ability changed.
- Now freezes towers instead of stunning them.
- Now gains 10% Defense per swing.
- Damage decreasedfrom 3,000 to 250.
- First swing angle decreased from 90 to 10.
- First swing radius increased from 8 to 10.
- Second swing angle decreased from 110 to 10.
- Second swing radius increased from 8 to 15.
- Third swing radius increased from 5 to 6.
- Cooldown decreased from 14 to 13.5.
- Size slightly decreased.
- Frost Spirit changed.
- Health decreased from 500,000 to 350,000.
- Speed increased from 1.35 to 1.45.
- Defense of 20% added.
- Cash given changed from $12,500 every 2.5% health lost to $20,000 every 4% health lost.
- Now gains its attributes after its spawn animation finishes.
- Frost Spikes ability changed.
- Range increased from 24 to 25.
- Cooldown decreased from 25 to 24.
- Ice Storm ability changed.
- Now unlocked after Antarctic Armageddon.
- Radius decreased from 4.5 to 1.5.
- Freeze time increased from 5 to 7.5.
- Damage increased from 825 to 3,200.
- Icicle count increased from 50 to 120.
- Minimal delay increased from 1.5 to 2.
- Maximum delay increased from 5 to 25.
- Cooldown decreased from 40 to 35.
- Attack cooldown decreased from 7.5 to 2.
- Summon ability changed.
- Number of enemies spawned increased from six to nine.
- Now summons the Yeti with a 50% chance and 1.5 delay and the Frostbane with a 35% chance and 0.75 delay.
- No longer summons in the Frost Hunter and Frost Invader.
- Blizzard Wizard chance decreased from 30% to 15%.
- Cooldown decreased from 30 to 25.
- Attack cooldown decreased from 5 to 1.
- Antarctic Armageddon changed.
- Now triggers at 80% of its health instead of 60%.
- Now removes Lead from the Frost Spirit.
- Switch Path ability cooldown decreased from 37.5 to 25.
- Ice Beacon ability changed.
- Health regeneration increased from 2,400 to 4,500.
- Cooldown decreased from 42.5 to 35.
- Attack cooldown decreased from 20 to 17.5.
- Laser Sweep ability changed.
- Freeze time decreased from 8 to 6.
- Damage decreased from 25,000 to 1,000.
- Cooldown decreased from 35 to 30.
- True Spirit added.
- Size slightly increased.
- Ice Beacon changed.
- Health decreased from 20,000 to 6,250 in Frost mode.
- Health decreased from 20,000 to 2,500 in Sandbox mode.
- Flying added.
- Freeze Immunity removed.
- Burn Immunity removed.
- Size increased.
- Void Trickster Summon ability cooldown increased from 20 to 30.
- Fixed Frost Spirit summoning a specific enemy that visually looks like its off the path.
Miscellaneous
- Frost Mode changed.
- Wave structure changed.
- Wave bonus increased.
- Wave clear bonus decreased from 30% to 7.5% in solos.
- Wave clear bonus decreased from 17.5% to 5% in duos and higher.
- Updated wave timers.
- Health scaling changed.
- Increased from 15% to 30% in duos.
- Increased from 25% to 45% in trios.
- Increased from 40% to 60% in quads.
- Ambient music changed.
- Early-game now plays Never Broke Again, Snow Jumper and Frost Solitude instead of Into The Void, Melancholy Hill, Rebelution, Rain Dance, The Horde and Snow Jumper.
- Mid-game now plays It's Getting Frosty, Blizzard and Metaverse (Giga AJ) instead of It's Getting Frosty, Blizzard, Shellshock, Neuro Raze, Fill Them With Lead and Art Of War.
- Late-game now plays Frostbite, Frost Spirit Theme Song and Krampus 2023 Theme instead of Frostbite, Catharsis, Desolate Dystopia and Portal To Hell.
- Cleaned up code for cameras in skin previews.
- In v2.8.0a:
- Fixed Frost mode rewards not being increased.
- Base coin reward decreased from 1,000 to 800.
- Triumph bonus increased from 750 to 1,200.
- In v2.8.1:
- Fixed Matchmaking menu not accounting for the Frost mode reward changes.
- In v2.8.1a:
- Fixed lag.
- In v2.8.2:
- Version number changed from v2.8.1 to v2.8.2.
- In v2.8.3:
- Version number changed from v2.8.2 to v2.8.3.
Gallery
Official Update Log
NOTE: Not everything here will be accurate, as this is transcribed from the in-game update log. Several things may be incorrect, and there may be things that are missing.
v2.8.0
While Frost Mode remains 40 waves, early waves are now shorter while mid/late checkpoints are longer. Regular enemies within Frost Mode have received an update, as well, to provide more of a challenge and dynamic gameplay experience.
You'll also find that the multiplayer difficulty for this mode has increased, as well, to prove a true challenge.
- Added 'Preview' button to inventory items.
- Refactored item preview camera for better control.
Cost: $750 -> $625
Damage: 6 -> 9
Whirlwind Damage: 12 -> 9
Detection: Added Lead
Level 3 Cost: $2,400 -> $2,000
Level 3 Damage: 14 -> 16
Level 3 Whirlwind Damage: 21 -> 16
Level 4 Cost: $6,350 -> $6,800
Level 0 Range: 6.5 -> 7
Level 0 Slow: 10% -> 15%
Level 2 Freeze Duration: 0.75s -> 1.5s
Level 3 Damage: 50 -> 55
Level 3 Slow: 17.5% -> 35%
Level 3 Freeze Duration: 0.75s -> 0.85s
Level 4 Damage: 100 -> 105
Level 4 Slow: 17.5% -> 35%
Level 4 Freeze Duration: 0.75s -> 0.85s
Freeze Duration: 1s -> 1.2s
Aftershock Damage: 30% -> 40%
| Modern Versions (v2.0–) | ||
|---|---|---|
| v2.0–v2.4 | Hardcore Rework Update (v2.0.0) • Operator Update (v2.1.0) • Semiquincentennial Summer Update (v2.2.0) • Kingpin Update (v2.3.0) • Story Mode Update (v2.4.0) | |
| v2.5–v2.9 | v2.5.0 • Enforcer Update (v2.6.0) • v2.7.0 • Frost Champion Update (v2.8.0) • v2.9.0 | |