v2.8.0

Revision as of 16:54, 3 September 2026 by imported>Mentin123
Stub

The V2.8.0 is a stub, which is a page with little information that may not be entirely accurate.
You can help the Tower Defense Simulator Wiki by adding more information about it.

Description

v2.8.0 is the one hundred and fifty-second update to be released in Tower Defense Simulator, on the 28th of August 2026. This update is notable for adding the Frost Champion.

This update encompassed three versions: the main v2.8.0 update (released 28 August 2026) and two minor updates, the v2.8.1 (released 28 August 2026) amd v2.8.2 (released 29 August 2026).

Additions

Enemies

Miscellaneous

  • Preview button in skins menu

Changes & Bugfixes

Towers

  • Assassin buffed in regular modes.
    • Statistical changes:
      • Level 2
        • Cost decreased from  $750 to  $625
        • Damage increased from +0 to +3
        • Whirlwind damage decreased from 12 to 9.
        • Lead detection added.
      • Level 3
        • Cost decreased from  $2,400 to  $2,000.
        • Damage decreased from +8 to +7.
        • Whirlwind damage decreased from +9 to +7.
      • Level 4
        • Cost increased from  $6,350 to  $6,800.
        • Damage decreased from +21 to +19.
        • Whirlwind damage increased from +14 to +19.
  • Sledger buffed.
    • Statistical changes:
      • Base
        • Range increased from 6.5 to 7.
        • Slowdown per hit increased from 10% to 15%.
      • Level 1
        • Slowdown per hit changed from 10% > 15% to 15%.
      • Level 2
        • Range decreased from +0.5 to +0.
      • Level 3
        • Slowdown per hit changed from 15% > 17.5% to 15% > 35%.
        • Freeze time increased from 0.75 to 0.85.
      • Level 5
        • Damage decreased from +50 to +45.
        • Slowdown per hit changed from 17.5% > 35% to 35%.
        • Freeze time changed from 0.75 > 1 to 0.85 > 1.2.
        • Aftershock damage increased from 30% to 40%.
  • Fixed Enforcer's flash bang animation not playing.

Enemies

  • Frozen cash given decreased from  $12 to  $10 on death.
  • Snowy changed.
    • Health decreased from 16 to 15 in Frost mode.
    • Speed increased from 6.25 to 7.
    • Cash given decreased from  $20 to  $15 on death.
    • Size slightly increased.
  • Snowman changed.
    • Health decreased from 80 to 60 in Frost mode.
    • Speed decreased from 4.25 to 3.5.
    • Now gives  $60 on death.
    • Size slightly increased.
    • Health Regen added.
    • Stun Immunity removed.
  • Frostmite changed.
    • Health increased from 65 to 80 in Frost mode.
    • Health increased from 60 to 80 in Sandbox mode.
    • Defense of 15% added.
    • Speed increased from 6.2 to 7.
    • Cash given decreased from  $100 to  $80 on death.
  • Snow Golem changed.
    • Health decreased from 600 to 200 in Frost mode.
    • Health increased from 100 to 200 in Sandbox mode.
    • Speed increased from Average (3.25) to Above Average (4).
    • Now gives  $320 on death.
    • The Snowman spawned from the Snow Golem now always spawn with Nimble.
    • Health Regen added.
    • Size increased.
  • Cold Mist changed.
    • Health decreased from 300 to 135 in Frost mode.
    • Speed increased Above Average (3.6) to Slightly Fast (4.75).
    • Cash given decreased from  $300 to  $135 on death.
  • Frost Mystery changed.
    • Health increased from 50 to 100 in Frost mode.
    • Health increased from 50 to 100 in Sandbox mode.
    • Icebreaker ability changed.
      • Now summons the Snow Minion with a 15.79% chance and 0.7 delay, and Cold Mist with a 26.32% chance and 0.7 delay.
      • No longer summons the Packed Ice.
      • Snowman chance decreased from 34% to 31.58%.
      • Snowman delay increased from 0.1 to 0.4.
      • Frostmite chance decreased from 33% to 26.32%.
      • Frostmite delay increased from 0.1 to 0.5.
      • Summoned enemies are no longer Bloated.
  • Snow Minion changed.
    • Health decreased from 600 to 135 in Frost mode.
    • Speed decreased from Below Average (2.8) to Very Slow (1).
    • Snowball Throw ability changed.
      • Now applies a 70% Fatigue Debuff for 5 seconds instead of stunning towers for 3 seconds.
      • Range icnreased from 16 to 20.
      • Wind-up time increased from 1 to 1.25.
      • Cooldown decreased from 16.5 to 0.4.
    • Stun Immunity added.
  • Crying Angel changed.
    • Health decreased from 600 to 350 in Frost mode.
    • Speed changed from Fast (6) to Slightly Fast (4.5).
    • Cash given decreased from  $500 to  $350.
  • Yeti changed.
    • Health decreased from 12,000 to 1,500 in Frost mode.
    • Health decreased from 12,500 to 1,500 in Sandbox mode.
    • Cash given changed from  $5,000 every 50% health to  $141 every 12.5% health.
    • Feral Rush ability added.
  • Packed Ice changed.
    • Health increased from 75 to 1,500.
    • Speed decreased from Above Average (3.5) to Average (3.25).
    • Cash given changed from  $100 on death to  $563 every 50% helath lost.
    • Stun Immunity added.
    • Size increased.
  • Unstable Ice changed.
    • Health decreased from 800 to 750 in Frost mode.
    • Speed increased from 6.5 to 7.25.
    • Cash given decreased from  $1,000 to  $560.
    • Now is a Hidden enemy.
    • Avalanche changed.
      • Now applies a 20% Scared Debuff to towers instead of stunning them and deals 50 damage to units instead of freezing them.
      • Explosion range increased from 6 to 8.
      • Minimal range increased from 5 to 10.
    • Size increased.
  • Frost Invader changed.
    • Health decreased from 4,000 to 850.
    • Cash given changed from  $2,000 every 50% health lost to  $128 every 20% health lost.
    • Speed increased from 3.5 to 3.75.
    • Lead added.
    • Size decreased.
  • Frost Undead changed.
    • Health decreased from 3,250 to 1,200 in Frost mode.
    • Defense of 20% added.
    • Speed decreased from 7.5 to 7.
    • Cash given decreased from  $3,000 to  $900 on death.
  • Blizzard Wizard changed.
    • Health decreased from 4,750 to 3,000.
    • Cash given decreased from  $5,000 to  $2,250 on death.
    • Speed increased from Below Average (2.8) to Average (3.3).
    • Freeze Immunity added.
    • Summon ability changed.
      • The Snow Minions spawned no longer gain Health Regen.
      • Spawn delay increased from 0.75 to 1.
      • Cooldown decreased from 16 to 15.
    • Size slightly decreased.
  • Frost Hunter changed.
    • Health increased from 2,800 to 10,000 in Frost mode.
    • Health increased from 2,800 to 8,500 in Sandbox mode.
    • Defense decreased from 40% to 25%.
    • Cash given changed from  $600 every 25% health lost to  $1,500 every 20% health lost.
    • Speed increased from Above Average (3.4) to Slightly Fast (5).
    • Stun Immunity added.
    • Javelin Throw changed.
      • Freeze time increased from 2 to 10.
      • Damage decreased from 1,600 to 900.
      • Range increased from 30 to 35.
      • Throw time increased from 0.75 to 1.75
      • Cooldown increased from 7 to 8.
    • Size increased.
  • Frostbane changed.
    • Name changed from Permafrost to Frostbane.
    • Health increased from 650 to 3,200 in Frost mode.
    • Speed decreased from Above Average (3.75) to Average (3.2).
    • Cash given changed from  $800 on death to  $792 every 33% health.
    • Cold Release number of Frostmites spawned increased from 3 to 10.
    • Stun Immunity added.
    • Size increased.
  • Frost Ravager changed.
    • Health decreased from 25,000 to 12,500.
    • Shield Health increased from 4,000 to 10,000.
    • Defense increased from 30% to 40%
    • Speed changed from Slightly Slow (2.25) to Average (3).
    • Cash given changed from  $5,000 every 25% health lost to  $938 every 10% health lost.
    • Freeze Immunity added.
    • Leading Dash ability changed.
      • Now gains No Target temporarily once it drops its shield.
      • Once it loses its shield, its Defense and Freeze Immunity will be removed.
      • Speed decreased from Fast (7.5) to Slightly Fast (5.75).
      • Time before dashing increased from 2.5 to 3.
    • Size increased.
  • Deep Freeze changed.
    • Health decreased from 12,000 to 7,500 in Frost mode.
    • Health decreased from 12,000 to 6,000 in Sandbox mode.
    • Cash given changed from  $2,500 every 25% health lost to  $900 every 20% health lost.
    • Speed increased from Below Average (2.75) to Average (3.4).
    • Freeze Immunity added.
    • Size slightly increased.
  • Shivergeist changed.
    • Name changed from Frost Wraith to Shivergeist.
    • Health increased from 1,500 to 3,750 in Frost mode.
    • Health increased from 1,600 to 3,750 in Sandbox mode.
    • Cash given changed from  $1,750 on death to  $1,125 every 50% health lost.
    • Speed increased from Above Average (3.75) to Slightly Fast (5.75).
    • Ghost added.
    • Stun Immunity added.
    • Cold Spot ability added.
    • Size increased.
  • Frost Mage changed.
    • Health decreased from 12,500 to 7,500 in Frost mode.
    • Defense of 25% added.
    • Speed decreased from Below Average (2.75) to Slightly Slow (2.2).
    • Cash given increased from  $2,000 every 20% health lost to  $1,125 every 25% health lost.
    • Ice Projectile ability changed.
      • Now stuns towers instead of freezing them.
      • Damage decreased from 400 to 150.
      • Range increased from 20 to 28.
      • Explosion radius increased from 7 to 10.
      • Cooldown increased from 12.5 to 20.
    • Size increased.
  • Mega Frost Mystery changed.
  • Frost Necromancer changed.
    • Health decreased from 30,000 to 17,500 in Frost mode.
    • Health decreased from 22,500 to 20,000 in Sandbox mode.
    • Cash given changed from  $20,000 every 50% health lost to  $1,050 every 10% health lost.
    • Speed increased from Slightly Slow (2) to Average (3.1).
    • Stun Immunity added.
    • Forbidden Arts ability changed.
    • Size increased.
  • Jack Frost changed.
  • Frost Hero changed.
    • Health increased from 40,000 to 60,000 in Frost mode.
    • Defense removed.
    • Cash given changed from  $7,500 every 25% health lost to  $3,600 every 10% health lost.
    • Speed changed from Slightly Slow (2) to Average (3).
    • Crystalized Slash ability changed.
      • Now freezes towers instead of stunning them.
      • Now gains 10% Defense per swing.
      • Damage decreasedfrom 3,000 to 250.
      • First swing angle decreased from 90 to 10.
      • First swing radius increased from 8 to 10.
      • Second swing angle decreased from 110 to 10.
      • Second swing radius increased from 8 to 15.
      • Third swing radius increased from 5 to 6.
      • Cooldown decreased from 14 to 13.5.
    • Size slightly decreased.
  • Frost Spirit changed.
    • Health decreased from 500,000 to 350,000.
    • Speed increased from 1.35 to 1.45.
    • Defense of 20% added.
    • Cash given changed from  $12,500 every 2.5% health lost to  $20,000 every 4% health lost.
    • Now gains its attributes after its spawn animation finishes.
    • Frost Spikes ability changed.
      • Range increased from 24 to 25.
      • Cooldown decreased from 25 to 24.
    • Ice Storm ability changed.
      • Now unlocked after Antarctic Armageddon.
      • Radius decreased from 4.5 to 1.5.
      • Freeze time increased from 5 to 7.5.
      • Damage increased from 825 to 3,200.
      • Icicle count increased from 50 to 120.
      • Minimal delay increased from 1.5 to 2.
      • Maximum delay increased from 5 to 25.
      • Cooldown decreased from 40 to 35.
      • Attack cooldown decreased from 7.5 to 2.
    • Summon ability changed.
      • Number of enemies spawned increased from six to nine.
      • Now summons the Yeti with a 50% chance and 1.5 delay and the Frostbane with a 35% chance and 0.75 delay.
      • No longer summons in the Frost Hunter and Frost Invader.
      • Blizzard Wizard chance decreased from 30% to 15%.
      • Cooldown decreased from 30 to 25.
      • Attack cooldown decreased from 5 to 1.
    • Antarctic Armageddon changed.
      • Now triggers at 80% of its health instead of 60%.
      • Now removes Lead from the Frost Spirit.
    • Switch Path ability cooldown decreased from 37.5 to 25.
    • Ice Beacon ability changed.
      • Health regeneration increased from 2,400 to 4,500.
      • Cooldown decreased from 42.5 to 35.
      • Attack cooldown decreased from 20 to 17.5.
    • Laser Sweep ability changed.
      • Freeze time decreased from 8 to 6.
      • Damage decreased from 25,000 to 1,000.
      • Cooldown decreased from 35 to 30.
    • True Spirit added.
    • Size slightly increased.
  • Ice Beacon changed.
  • Void Trickster Summon ability cooldown increased from 20 to 30.
  • Fixed Frost Spirit summoning a specific enemy that visually looks like its off the path.

Miscellaneous

  • Frost Mode changed.
    • Wave structure changed.
    • Wave bonus increased.
    • Wave clear bonus decreased from 30% to 7.5% in solos.
    • Wave clear bonus decreased from 17.5% to 5% in duos and higher.
    • Updated wave timers.
    • Health scaling changed.
      • Increased from 15% to 30% in duos.
      • Increased from 25% to 45% in trios.
      • Increased from 40% to 60% in quads.
    • Ambient music changed.
      • Early-game now plays Never Broke Again, Snow Jumper and Frost Solitude instead of Into The Void, Melancholy Hill, Rebelution, Rain Dance, The Horde and Snow Jumper.
      • Mid-game now plays It's Getting Frosty, Blizzard and Metaverse (Giga AJ) instead of It's Getting Frosty, Blizzard, Shellshock, Neuro Raze, Fill Them With Lead and Art Of War.
      • Late-game now plays Frostbite, Frost Spirit Theme Song and Krampus 2023 Theme instead of Frostbite, Catharsis, Desolate Dystopia and Portal To Hell.
  • Cleaned up code for cameras in skin previews.
In v2.8.0a:
  • Fixed Frost mode rewards not being increased.
    • Base coin reward decreased from   1,000 to   800.
    • Triumph bonus increased from   750 to   1,200.
In v2.8.1:
In v2.8.1a:
  • Fixed lag.
In v2.8.2:
  • Version number changed from v2.8.1 to v2.8.2.
In v2.8.3:
  • Version number changed from v2.8.2 to v2.8.3.

Thumbnails

Icons

Official Update Log

NOTE: Not everything here will be accurate, as this is transcribed from the in-game update log. Several things may be incorrect, and there may be things that are missing.

v2.8.0

 
Frost Champion Arrival
v2.8.0
Update Log:
Feeling frosty? Good news — Frost Champion has arrived. You'll find Frost Champion in Frost Mode for you all to conquer, spawning at wave 33.

In addition, Frost Mode itself received some changes to make it stand out from other Survival modes. Here's what changed:
While Frost Mode remains 40 waves, early waves are now shorter while mid/late checkpoints are longer. Regular enemies within Frost Mode have received an update, as well, to provide more of a challenge and dynamic gameplay experience.
You'll also find that the multiplayer difficulty for this mode has increased, as well, to prove a true challenge.
Game Changes:
  • Added 'Preview' button to inventory items.
  • Refactored item preview camera for better control.
Balance Changes:
Balance changes have been made to Assassin and Sledger.

Cost: $750 -> $625

Damage: 6 -> 9

Whirlwind Damage: 12 -> 9

Detection: Added Lead

Level 3 Cost: $2,400 -> $2,000

Level 3 Damage: 14 -> 16

Level 3 Whirlwind Damage: 21 -> 16

Level 4 Cost: $6,350 -> $6,800

Level 0 Range: 6.5 -> 7

Level 0 Slow: 10% -> 15%

Level 2 Freeze Duration: 0.75s -> 1.5s

Level 3 Damage: 50 -> 55

Level 3 Slow: 17.5% -> 35%

Level 3 Freeze Duration: 0.75s -> 0.85s

Level 4 Damage: 100 -> 105

Level 4 Slow: 17.5% -> 35%

Level 4 Freeze Duration: 0.75s -> 0.85s

Freeze Duration: 1s -> 1.2s

Aftershock Damage: 30% -> 40%



 
Legacy Versions
BETA
Release
Overhaul
Modern Versions (v1.0–v1.91)
v1.0
v1.1
v1.2
v1.3
v1.4
v1.5
v1.6
v1.7
v1.8
v1.9
v1.10–v1.14
v1.15–v1.19
v1.20–v1.24
v1.25–v1.29
v1.30–v1.34
v1.35–v1.39
v1.40–v1.44
v1.45–v1.49
v1.50–v1.54
v1.55–v1.59
v1.60–v1.64
v1.65–v1.69
v1.70–v1.74
v1.75–v1.79
v1.80–v1.84
v1.85–v1.89
v1.90–v1.91
Modern Versions (v2.0–)
v2.0–v2.4
v2.5–v2.9