Level Unlock parameter is the Level at which the ability is unlocked on.
Type is an optional parameter that allows to specify what type of ability it is, like making a distinction between passive and active abilities.
Cooldown Time is the cooldown for the ability. While technically optional, it is basically mandatory for most abilities due to them having cooldowns.
Initial Cooldown Time is the initial cooldown for the ability. This parameter is optional and should only be used if the tower has such a statistic for their ability.
Ability Title is the name of the ability. The name of the ability can generally be found either in its upgrade description or the keybinds section of the Settings.
Cost is an optional parameter that specifies the cost of the ability.
Image is the ability icon. Technically optional, though should always be used on main pages.
Narrator is an optional parameter that changes the narrator seen in the bottom right corner from a random image to one specified, however, it will not appear on mobile. A list of values can be found here. Additionally, setting this parameter to "hide" will result in the narrator image being hidden entirely.
Description is all the necessary information about what the ability does.
Examples
Free Ability
{{Ability|Level Unlock = Level 0+|Cooldown Time= 5s Cooldown|Ability Title = Raise the Dead|Image = [[File:RaisetheDeadAbility.png|100px]]|Information =
Destroys all its graves, summoning random units based on the gravestone level. Any units on the path from the previous ability use are also instantly killed.
}}
Raise the Dead
Level 0+ • 5s Cooldown
Destroys all its graves, summoning random units based on the gravestone level. Any units on the path from the previous ability use are also instantly killed.
Paid Ability
{{Ability|Level Unlock = Level 5|Cooldown Time= 65s Cooldown|Ability Title = Gorilla Noises|Cost = {{Money|100}}|Image = [[File:JohnAbility.png|100px]]|Information =
Boosts damage of most towers within range by 50%. Lasts 5 seconds.
}}
Gorilla Noises
Level 5 • $100 • 65s Cooldown
Boosts damage of most towers within range by 50%. Lasts 5 seconds.
Initial Cooldown
{{Ability|Level Unlock = Level 3|Cooldown Time= 60s Cooldown|Initial Cooldown Time = 15s Initial Cooldown|Ability Title = Ubercharge|Image = [[File:Medic_Ability.png|100px]]|Information =
Grants a damage boost alongside lead and flying detections to all assigned towers.
}}
Ubercharge
Level 3 • 60s Cooldown • 15s Initial Cooldown
Grants a damage boost alongside lead and flying detections to all assigned towers.
Passive & Active
{{Ability|Level Unlock = Level 0+|Type = Passive|Cooldown Time= 1.25s Cooldown|Ability Title = Danger Sense|Narrator = hide|Information =
Parries a stun, preventing the tower from being stunned. While parrying, the '''Gladiator''' stops attacking.
}}
{{Ability|Level Unlock = Level 3+|Type = Active|Cooldown Time= 30s Cooldown|Ability Title = Warrior's Call|Image = [[File:Sharp_Edge.png|100px]]|Information =
Decreases swingrate by 65%. When the ability is activated, the '''Gladiator''' cannot attack enemies for a few seconds. Lasts for 15 seconds.
}}
Danger Sense
Passive • Level 0+ • 1.25s Cooldown
Parries a stun, preventing the tower from being stunned. While parrying, the Gladiator stops attacking.
Warrior's Call
Active • Level 3+ • 30s Cooldown
Decreases swingrate by 65%. When the ability is activated, the Gladiator cannot attack enemies for a few seconds. Lasts for 15 seconds.
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