Template:PVPBaseStat
PVPBaseStat
Cost
{{{Cost}}}
{{{Cost}}}
Placement Footprint
{{{Footprint}}}
{{{Footprint}}}
Sell Price
{{{Sell Price}}}
{{{Sell Price}}}
Placement Type
{{{Placement Type}}}
{{{Placement Type}}}
Damage
{{{Damage}}}
{{{Damage}}}
Damage Method
{{{Damage Type}}}
{{{Damage Type}}}
Firerate
{{{Firerate}}}
{{{Firerate}}}
Hidden Detection
{{{Hidden}}}
{{{Hidden}}}
Range
{{{Range}}}
{{{Range}}}
Placement Limit
{{{Placement}}}
{{{Placement}}}
PVPBaseStat
Cost
{{{PVP Cost}}}
{{{PVP Cost}}}
Placement Footprint
{{{PVP Footprint}}}
{{{PVP Footprint}}}
Sell Price
{{{PVP Sell Price}}}
{{{PVP Sell Price}}}
Placement Type
{{{PVP Placement Type}}}
{{{PVP Placement Type}}}
Damage
{{{PVP Damage}}}
{{{PVP Damage}}}
Damage Method
{{{PVP Damage Type}}}
{{{PVP Damage Type}}}
Firerate
{{{PVP Firerate}}}
{{{PVP Firerate}}}
Hidden Detection
{{{PVP Hidden}}}
{{{PVP Hidden}}}
Range
{{{PVP Range}}}
{{{PVP Range}}}
Placement Limit
{{{PVP Placement}}}
{{{PVP Placement}}}
Template Documentation
Portions of this template may not be visible without parameter values provided
Portions of this template may not be visible without parameter values provided
Description
This template is used to add a tower's base stats when it has separate statistics for regular modes and PVP.
Syntax & Usage
{{BaseStat
|Image = <Tower Icon>
|Cost = <Placement Cost>
|Footprint = <Placement Footprint>
|Sell Price = <Sell Cost>
|Placement Type = <Placement Type>
|Damage = <Damage>
|Damage Type = <Damage Type>
|Firerate = <Firerate>
|Hidden = <Hidden Detection Level>
|Range = <Range>
|Lead = <Lead Penetration Level>
|Placement = <Placement Limit>
|Fly = <Flying Detection Level>
|Title1 = <Custom Stat Title>
|Stat1 = <Custom Stat Value>
|Title2 = <Custom Stat Title>
|Stat2 = <Custom Stat Value>
|Title3 = <Custom Stat Title>
|Stat3 = <Custom Stat Value>
|Title4 = <Custom Stat Title>
|Stat4 = <Custom Stat Value>
|PVP Cost = <PVP Placement Cost>
|PVP Footprint = <PVP Placement Footprint>
|PVP Sell Price = <PVP Sell Cost>
|PVP Placement Type = <PVP Placement Type>
|PVP Damage = <PVP Damage>
|PVP Damage Type = <PVP Damage Type>
|PVP Firerate = <PVP Firerate>
|PVP Hidden = <PVP Hidden Detection Level>
|PVP Range = <PVP Range>
|PVP Lead = <PVP Lead Penetration Level>
|PVP Placement = <PVP Placement Limit>
|PVP Fly = <PVP Flying Detection Level>
|PVP Title1 = <Custom PVP Stat Title>
|PVP Stat1 = <Custom PVP Stat Value>
|PVP Title2 = <Custom PVP Stat Title>
|PVP Stat2 = <Custom PVP Stat Value>
|PVP Title3 = <Custom PVP Stat Title>
|PVP Stat3 = <Custom PVP Stat Value>
|PVP Title4 = <Custom PVP Stat Title>
|PVP Stat4 = <Custom PVP Stat Value>
}}
The image parameter should be the tower icon. The various statistic parameters are used to add basic statistics to the template. These have to be filled out. If a tower does not have any of these statistics, such as a tower not having any range, it should be set to N/A. The title and stat parameters are used to add tower specific statistics, if a tower has any.
Examples
No Custom Stats
{{PVPBaseStat
|Image = [[File:DefaultScout0.png|100px]]
|Cost = {{Money|150}}
|Footprint = Average (1.5)
|Sell Price = {{Money|50}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.108
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]12
|Lead = N/A
|Placement = N/A
|Fly = N/A
|PVP Cost = {{Money|300}}
|PVP Footprint = Average (1.5)
|PVP Sell Price = {{Money|100}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]3
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.908
|PVP Hidden = {{Hidden|Hidden Detection}}Level 2+
|PVP Range = [[File:Range Icon.png|20px|Range]]14
|PVP Lead = N/A
|PVP Placement = N/A
|PVP Fly = N/A
}}
Custom Stats
{{PVPBaseStat
|Image = [[File:DefaultAcceleratorIcon2.png|100px]]
|Cost = {{Money|4,500}}
|Footprint = Average (1.5)
|Sell Price = {{Money|1,500}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]10
|Damage Type = Burst
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.208
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]18
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Title1 = Overcharge
|Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]300
|Title2 = Charge-Up
|Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]2.5
|Title3 = Cooldown
|Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2.5
|PVP Cost = {{Money|4,250}}
|PVP Footprint = Average (1.5)
|PVP Sell Price = {{Money|1,416}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]12
|PVP Damage Type = Burst
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.208
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]18
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|PVP Fly = N/A
|PVP Title1 = Overcharge
|PVP Stat1 = [[File:Cooldown Buff.png|20px|Overcharge]]300
|PVP Title2 = Charge-Up
|PVP Stat2 = [[File:Cooldown Icon.png|20px|Charge-Up]]2.5
|PVP Title3 = Cooldown
|PVP Stat3 = [[File:Cooldown Icon.png|20px|Cooldown]]2
}}









