Official Tower Defense Simulator Wiki
Succumb to the dark sun! Like many before you.
2,699
articles

Description

This template is used to add information about enemy abilities.

Syntax & Usage

{{Ability|Phase = <Phase>|Ability Title = <Ability Name>|Cooldown Time= <Cooldown>|Attack Cooldown Time= <Attack Cooldown>|Starting Cooldown Time = <Starting Cooldown>|Image = <Ability Animation>|Narrator = <Bottom Right Image>|Information = <Description>}}
  • Phase parameter is the phase at which the ability is unlocked on.
  • Cooldown Time is the cooldown for the ability, which is the time
  • Attack Cooldown Time is the attack cooldown for the ability, which is the time before the enemy can use another ability again.
  • Starting Cooldown Time is the starting cooldown for the ability, which is the time after an enemy spawns before it can use that ability.
  • Ability Title is the name of the ability.
  • Image is the ability animation. If an ability does not have a proper animation associated with it, this should not be filled out.
  • Narrator is an optional parameter that changes the narrator seen in the bottom right corner from a random image to one specified, however, it will not appear on mobile. A list of values can be found here. Additionally, setting this parameter to "hide" will result in the narrator image being hidden entirely.
  • Information is all the necessary information about what the ability does.

Examples

Brute

{{EnemyAbility|Ability Title = Smash|Cooldown Time = 20|Image = Brutesmash.gif|Information = Smashes a tower or unit, stunning towers for 3 seconds and dealing 1,000 damage to units. Has an attack range of 10.}}
{{EnemyAbility|Ability Title = Throw|Cooldown Time = 30|Image = Brutethrow.gif|Information = Throws a rock, which splits into four smaller rocks, at a random tower or unit. Stuns towers for 5 seconds and deals 500 damage to units per rock. Has a minimal attack range of 10 and maximum attack range of 25.}}
Smash
Cooldown: 20

Smashes a tower or unit, stunning towers for 3 seconds and dealing 1,000 damage to units. Has an attack range of 10.

Throw
Cooldown: 30

Throws a rock, which splits into four smaller rocks, at a random tower or unit. Stuns towers for 5 seconds and deals 500 damage to units per rock. Has a minimal attack range of 10 and maximum attack range of 25.

Tanker

{{EnemyAbility|Ability Title = Healing Gas|Information = Upon losing 66.67% of its health, the Tanker will release gas that is supposed to heal enemies around it in a radius of 12 by 1 health every 0.5 ticks for 15 seconds. However, due to bugs, this only happens once meaning this just heals 1 health. The '''Tanker''' cannot heal itself but can heal other '''Tankers'''.}}
{{EnemyAbility|Ability Title = Toxic Fumes|Image = TankerDeathAnimation.gif|Information = Upon death, applies a 70% [[Fatigue Debuff]] and a 20% [[Range Debuff]] to towers in a radius of 12, which lasts 10 seconds.}}
Healing Gas

Upon losing 66.67% of its health, the Tanker will release gas that is supposed to heal enemies around it in a radius of 12 by 1 health every 0.5 ticks for 15 seconds. However, due to bugs, this only happens once meaning this just heals 1 health. The Tanker cannot heal itself but can heal other Tankers.

Toxic Fumes

Upon death, applies a 70% Fatigue Debuff and a 20% Range Debuff to towers in a radius of 12, which lasts 10 seconds.