Official Tower Defense Simulator Wiki
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Description

This template is used to add information about a tower's upgrades.

Syntax & Usage

{{Upgrade|Level = <Level>|Evolution Level = <Evolution Level>|Upgrade Title = <Upgrade Name>|Cost = <Cost>|Image = <Upgrade Icon>|Information = <Statistical Changes>|Narrator = <Bottom Right Icon>}}}
  • Level is the level of the tower. For double path towers, they do not need to have either A or B next to them as the tabs above the template will usually be enough to tell them apart.
  • Evolution Level is the evolution level that the upgrade is unlocked on. Any upgrades unlocked by default should be set to 0. This should only be included on evolved towers.
  • Upgrade Title contains its upgrade name. Prior to the Overhaul Update, not every tower had upgrade names, meaning that it is not included everywhere.
  • Cost is the cost of the upgrade.
  • Image is the icon for the upgrade.
  • Information contains the statistical changes for the upgrade. Additionally, it also contains the changed sell cost of the tower at the very bottom.
  • Narrator if not specified, will randomize an image that sits on the bottom right of the container, however, it will not appear on mobile. A list of values can be found here.

Examples

{{Upgrade|Upgrade Title = Level 3 - Watch Your Step - {{Money|3,500}}|Image = [[File:TrapperLevel3.png|100px]]|Information = +10 Spike Damage [[File:Damage Icon.png|20px|Spike Damage]]

5.508 > 5.008 Spike Firerate [[File:Cooldown Icon.png|20px|Spike Firerate]]

+1 Range [[File:Range Icon.png|20px|Range]]

+1 Max Traps

+Landmines [[File:TrapperLevel3.png|20px|Landmine]]

•65 Damage [[File:SplashDamage.png|20px|Landmine Damage]]

•3 Burn Damage [[File:Damage Icon.png|20px|Burn Damage]]

•6.008 Firerate [[File:Cooldown Icon.png|20px|Landmine Firerate]]

•0.5 Tick [[File:Cooldown Icon.png|20px|Tick]]

•8 Range [[File:Range Icon.png|20px|Landmine Range]]

•6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

•0.5 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]


Sell Price changes to {{Money|2,000}}}}
Watch Your Step
Level 3 • Cost: Watch Your Step - Cash$3,500

+10 Spike Damage Spike Damage

5.508 > 5.008 Spike Firerate Spike Firerate

+1 Range Range

+1 Max Traps

+Landmines Landmine

•65 Damage Landmine Damage

•3 Burn Damage Burn Damage

•6.008 Firerate Landmine Firerate

•0.5 Tick Tick

•8 Range Landmine Range

•6 Explosion Range Explosion Range

•0.5 Burn Time Burn Time


Sell Price changes to Cash$2,000


{{Upgrade|Upgrade Title = Level 2 - Party Mode - {{Money|1,250}}|Image = [[File:DJBoothLevel2.png|100px]]|Information = {{CollapsibleUpgrade|Style = DJPurple|Title = Purple Track|Description = 12.5% > 15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]]
}}

{{CollapsibleUpgrade|Style = DJGreen|Title = Green Track|Description = 5% > 7.5% [[Discount Buff]] [[File:Discount Buff.png|20px|[[Discount Buff]]]]
}}

{{CollapsibleUpgrade|Style = DJRed|Title = Unlocks Red Track|Description = Provides a 10% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
}}


Sell Price changes to {{Money|800}}}}
Party Mode
Level 2 • Cost: Party Mode - Cash$1,250

12.5% > 15% Range Buff Range Buff

5% > 7.5% Discount Buff Discount Buff

Provides a 10% Damage Buff Damage Buff


Sell Price changes to Cash$800