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Description

This template is used to quickly and easily add or update mode equations on pages.

Syntax & Usage

{{Rewards|<Community Map Difficulty>|Modifiers = <Boost>|Easy = <Hide>|Molten = <Hide>|Intermediate = <Hide>|Fallen = <Hide>|Hardcore = <Hide>}}

Map difficulty is the difficulty of the map. If not filled out, rewards will be listed as the Normal difficulty rewards for any modes that change their rewards based on map difficulty. Modifiers is the boost applied by modifiers. For example, if a modifier boost rewards by 10%, the parameter should have 1.1 in it. The mode parameters are used to hide a specific mode from appearing on the table. To do so, the parameter should have "Hide" in it. Hidden Wave is included as part of Fallen mode and cannot be disabled separately.

Examples

All modes, no boosts

{{Rewards}}
Difficulty reward scaling for survival mode Coins and Exp is 1x.
Mode Coins/Gem Reward EXP Reward
Easy Coin250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin50 (Triumph Only) Experience50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Coin350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience15 EXP (Triumph Only)
Intermediate Coin500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Coin550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin400 (Triumph Only) Experience135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Fallen Coin700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin650 (Triumph Only) Experience200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Hidden Wave Gem100 Experience250 EXP
Frost Coin800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin1,200 (Triumph Only)
Gem75 (Triumph Only)
Experience200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience100 EXP (Triumph Only)
Hardcore Gem150 ÷ (1 + [(45 ÷ Current Wave) - 1]^3.5) + Gem250 (Triumph Bonus) Experience200 EXP ÷ (1 + [(45 ÷ Current Wave) - 1]) + Experience200 EXP (Triumph Bonus)
Voidcore Gem250 ÷ (1 + [(50 ÷ Current Wave) - 1]^3) + Gem450 (Triumph Bonus) Experience200 EXP ÷ (1 + [(50 ÷ Current Wave) - 1]) + Experience300 EXP (Triumph Bonus)

All modes, 10% modifier boost

{{Rewards|Modifiers = 1.1}}
Difficulty reward scaling for survival mode Coins and Exp is 1x.
Mode Coins/Gem Reward EXP Reward
Easy (Coin250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin50 (Triumph Only)) × 1.1 (Experience50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])) × 1.1
Casual (Coin350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only)) × 1.1 (Experience75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience15 EXP (Triumph Only)) × 1.1
Intermediate (Coin500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only)) × 1.1 (Experience120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])) × 1.1
Molten (Coin550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin400 (Triumph Only)) × 1.1 (Experience135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)) × 1.1
Fallen (Coin700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin650 (Triumph Only)) × 1.1 (Experience200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)) × 1.1
Hidden Wave Gem100 × 1.1 Experience250 EXP × 1.1
Frost (Coin800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin1,200 (Triumph Only)) × 1.1
(Gem75 (Triumph Only)) × 1.1
(Experience200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience100 EXP (Triumph Only)) × 1.1
Hardcore (Gem150 ÷ (1 + [(45 ÷ Current Wave) - 1]^3.5) + Gem250 (Triumph Bonus)) × 1.1 (Experience200 EXP ÷ (1 + [(45 ÷ Current Wave) - 1]) + Experience200 EXP (Triumph Bonus)) × 1.1
Voidcore (Gem250 ÷ (1 + [(50 ÷ Current Wave) - 1]^3) + Gem450 (Triumph Bonus) × 1.1 (Experience200 EXP ÷ (1 + [(50 ÷ Current Wave) - 1]) + Experience300 EXP (Triumph Bonus) × 1.1

No hardcore, easy community map

{{Rewards|Easy|Hardcore = Hide}}
Difficulty reward scaling for survival mode Coins and Exp is 0.85x.
Mode Coins/Gem Reward EXP Reward
Easy Coin250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin50 (Triumph Only) Experience50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual Coin350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience15 EXP (Triumph Only)
Intermediate Coin500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten Coin550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + Coin400 (Triumph Only) Experience135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Fallen Coin700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin650 (Triumph Only) Experience200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)
Hidden Wave Gem75 Experience250 EXP
Frost Coin800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin1,200 (Triumph Only)
Gem75 (Triumph Only)
Experience200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + Experience100 EXP (Triumph Only)
Voidcore Gem250 ÷ (1 + [(50 ÷ Current Wave) - 1]^3) + Gem450 (Triumph Bonus) Experience200 EXP ÷ (1 + [(50 ÷ Current Wave) - 1]) + Experience300 EXP (Triumph Bonus)

Only hardcore, no boosts

{{Rewards|Easy = Hide|Molten = Hide|Intermediate = Hide|Fallen = Hide}}
Mode Coins/Gem Reward EXP Reward
Casual Coin350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only) Experience75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience15 EXP (Triumph Only)
Hardcore Gem150 ÷ (1 + [(45 ÷ Current Wave) - 1]^3.5) + Gem250 (Triumph Bonus) Experience200 EXP ÷ (1 + [(45 ÷ Current Wave) - 1]) + Experience200 EXP (Triumph Bonus)
Voidcore Gem250 ÷ (1 + [(50 ÷ Current Wave) - 1]^3) + Gem450 (Triumph Bonus) Experience200 EXP ÷ (1 + [(50 ÷ Current Wave) - 1]) + Experience300 EXP (Triumph Bonus)

No molten, insane community map, 150% modifier boost

{{Rewards|Insane|Molten = Hide|Modifiers = 2.5}}
Difficulty reward scaling for survival mode Coins and Exp is 1.5x.
Mode Coins/Gem Reward EXP Reward
Easy (Coin250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + Coin50 (Triumph Only)) × 2.5 (Experience50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])) × 2.5
Casual (Coin350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only)) × 2.5 (Experience75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + Experience15 EXP (Triumph Only)) × 2.5
Intermediate (Coin500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + Coin100 (Triumph Only)) × 2.5 (Experience120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])) × 2.5 × 2.5
Fallen (Coin700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + Coin650 (Triumph Only)) × 2.5 (Experience200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + Experience50 EXP (Triumph Only)) × 2.5
Hidden Wave Gem150 × 2.5 Experience250 EXP × 2.5 × 2.5
Hardcore (Gem150 ÷ (1 + [(45 ÷ Current Wave) - 1]^3.5) + Gem250 (Triumph Bonus)) × 2.5 (Experience200 EXP ÷ (1 + [(45 ÷ Current Wave) - 1]) + Experience200 EXP (Triumph Bonus)) × 2.5
Voidcore (Gem250 ÷ (1 + [(50 ÷ Current Wave) - 1]^3) + Gem450 (Triumph Bonus) × 2.5 (Experience200 EXP ÷ (1 + [(50 ÷ Current Wave) - 1]) + Experience300 EXP (Triumph Bonus) × 2.5

See Also