User blog:TinyGhostGamer87/Militant Rework Concept

"Trained with an assault rifle, this tower deals good damage but has to reload when it runs out of ammo."
―Inventory Description

Description

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The Militant, formerly known as John, is a starter tower that costs   750 to buy from the store, but can also be obtained by purchasing the Starter Bundle. It could also be obtained from a now expired code.

The Militant will attack enemies with a fast firerate, dealing low damage. When the Militant uses up all its ammo by firing enough shots, it has to reload for a couple of seconds, then it can attack again.

The Militant can be considered a Jack-of-all-Trades tower in easier modes and an early to mid game tower in more difficult modes due to its moderate damage and relatively cheap placement cost and upgrades.

Upgrades

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Trained Aim
Level 1 • Cost:  $200

Range: 13 -> 15  

Firerate: 0.2 -> 0.18  

 


Radio Comms
Level 2 • Cost:  $900

Damage: 2 -> 3  

Ammo: 20 -> 30  

Reload Time: 3 -> 2.5  

Hidden Detection  

Flying Detection  

 
Advanced Munitions
Level 3 • Cost:  $2,250

Damage: 3 -> 6  

Range: 15 -> 16  

Firerate: 0.18 -> 0.16  

 
Stealth Mercenary
Level 4 • Cost:  $6,500

Damage: 6 -> 15  

Range: 16 -> 17.5  

Firerate: 0.16 -> 0.15  

Ammo: 30 -> 40  

Reload Time: 2.5 -> 2  

 

Stats Table

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NOTE: Stats tables in TinyGhostGamer87’s blogs don’t consider the Firerate Bug and so will display a less accurate depiction of what stats like Firerate and DPS would be.

Level Total Price Damage Ammo Firerate Reload Time Range DPS[1] Cost Efficiency
0  $700 2 20 0.2 3 13 5.71  $122.51
1  $900 2 20 0.18 3 15 6.06  $148.52
2  $1,800 3 30 0.18 2.5 15 11.39  $158.03
3  $4,050 6 30 0.16 2.5 16 24.66  $164.23
4  $10,550 15 40 0.15 2 17.5 70  $150.71

Strategy

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  • The Militant is useful in the early to mid game due to its cheap placement and upgrade prices.
    • It is also fairly useful in the late game of easier modes as it has decent DPS. Be aware that it may need support from other offensive towers to deal high amounts of damage to enemies.
  • The Militant’s high placement limit makes it relatively spammable.
    • Spamming Level 0-1 Militants is advisable as they are cost efficient compared to other levels. Level 3 Militant spam is also effective but it is the least cost efficient level.
      • Even then, Level 3 is only a few cash behind in terms of cost efficiency.
  • When it uses up all of its ammo, the Militant will have to reload.
    • This can make the Militant vulnerable to fast enemies such as the Bolt or Enraged as they can quickly get past while it reloads.
      • This can be countered by bringing other towers, preferably offensive ones or stalling towers, to support the Militant.

Trivia

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  • The Militant is the first tower rework concept blog post made by TinyGhostGamer87.
    • It is also the first blog post that isn’t a tower concept, rather a concept for a rework of an already existing tower.
  • The renders used in the tower infobox and the upgrades are the upgrades of the Acheron skin for the Militant.
    • This was done because TinyGhostGamer87 thought it would make for a good reworked Militant model. He has made a comment about that.
  • The Militant rework is directly based on the ammo and reloading mechanic that existed between the Frost Invasion and Entity System updates.
  • This is the first blog post by TinyGhostGamer87 to use references.
    • However, this is the case simply because he copy and pasted a stats table.

Update History

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  • 27 March 2026 - Concept created.
  • 28 March 2026 - Concept finished.
    • Statistical Changes:
      • Level 3 Cost:  $2,750 ->  $2,500
      • Level 3 Damage: 5 -> 6
      • Level 4 Damage: 12 -> 15
    • Blog post is now in the blog posts category.
  • 29 March 2026 - Fixed Level 3 displaying the damage change as “3 -> 5” instead of “3 -> 6”. Updated the Strategy section to account for price changes made to account for cost efficiency.
    • Statistical Changes:
      • Level 3 Cost:  $2,500 ->  $2,250
      • Level 4 Cost:  $7,500 ->  $6,500
  • 30 April 2026 - Fixed Level 4’s upgrade information displaying the damage change as “5 -> 15” instead of “6 -> 15”.

Notes

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  1. DPS is calculated as (Damage × Ammo) ÷ (Reload Time + (Firerate × Ammo)).